Jump to content

xVenDrick

Members
  • Posts

    5
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

xVenDrick's Achievements

Poring

Poring (1/15)

0

Reputation

  1. Hmm, oks, i'll try to modify the script. Thank You! ? I just modified here: function Can_Change_Third { // To change to third class you either need to be: // * Second Class // * Transcendent Second Class // * Baby Second Class if( !.ThirdClass ) return false; // Third job change disabled if( !(eaclass()&EAJL_2) ) return false; // Not second Class if( eaclass()&EAJL_THIRD ) return false; // Already Third Class if( roclass(eaclass()|EAJL_THIRD) < 0 ) return false; // Job has no third Class if( !(eaclass()&EAJL_UPPER )) // ~~~~~~~~~~~~~~~~~~~~ HERE <-------- return false; if( (eaclass()&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE ) return false; // Exp. Super Novice equals 3rd Cls, but has it's own case if( Is_Baby() && (!.BabyClass || !.BabyThird) ) return false; // No Baby (Third) change allowed return true; } Then i'ts working like this: Thank You! ? I was trying to make the jobmaster ask for zeny, but i'm getting error: buildin_getarg: Index (idx=2) out of range (nargs)2. i incriased the Req_*[0] arrays in level requerements like that: // Level Requirements setarray .Req_First[0],1,10,2000; // Minimum base level, job level to turn into 1st class setarray .Req_Second[0],1,40,2000; // Minimum base level, job level to turn into 2nd class setarray .Req_Rebirth[0],99,50,2000; // Minimum base level, job level to rebirth setarray .Req_Third[0],99,500,2000; // Minimum base level, job level to change to third class setarray .Req_Exp_NJ_GS[0],99,70,2000; // Minimum base level, job level to turn into Expanded Ninja and Gunslinger setarray .Req_Exp_SNOVI[0],99,99,20000; // Minimum base level, job level to turn into Expanded Super Novice .SNovice = 45,0,2000; // Minimum base level to turn into Super Novice where "2000" would be the value of the zeny that the npc would ask for. So I did: if (BaseLevel < getarg(0) || JobLevel < getarg(1) || Zeny < getarg(2)) { // <<<<~~~~~~~~~~~~~~~~~~~~ Here... .@blvl = getarg(0) - BaseLevel; .@jlvl = getarg(1) - JobLevel; .@pzeny = getarg(2) - Zeny; // <<<<~~~~~~~~~~~~~~~~~~~~ Here... mes "Level requirement:"; mes ((getarg(0)>1)? "^bb0000"+getarg(0)+"^000000 (^bb0000Base^000000) / ":"")+"^00bb00"+ getarg(1)+"^000000 (^00bb00Job^000000) / "+ "^00bb00"+getarg(2)+"^000000 (^00bb00Zeny^000000)"; // <<<<~~~~~~~~~~~~~~~~~~~~ Here... mes "You need " + ((.@blvl > 0) ? "^bb0000"+.@blvl+"^000000 more base levels " + ((.@jlvl > 0) ? "and " : "") : "") + ((.@jlvl > 0) ? "^00bb00"+.@jlvl+"^000000 more job levels " + ((.@pzeny > 0) ? "and " : "") : "") + ((.@pzeny > 0) ? "^00bb00"+.@pzeny+"^000000 Zeny " : "") + // <<<<~~~~~~~~~~~~~~~~~~~~ Here... "to continue."; close; } return; But the array is not reaching the thrid position "getarg(2)". Any help? ^^ function Job_Options { .@argcount = getargcount(); .@arr_size = getarraysize(getarg(0)); for( .@i = 1; .@i < .@argcount; .@i++) { setarray getelementofarray(getarg(0), .@arr_size++),getarg(.@i); } } ???
  2. Hi! I do not know if it's right or it's a flaw, but I noticed that when you use the NPC Job Master (Rathena / NPC / Custom / jobmaster.txt) to switch to 3rd Class (Regular) and then "Rebirth", you get stuck in High First Class. You cannot switch from High First Class to Transcendent 2nd Class again, instead, the Change to "Unknown JOB Class" option appears and gets stuck in it. Exemple: Novice > 1st Class > 2nd Class > Rebirth > High Novice > High 1st Class > Transcedent 2nd Class > Transcedent 3rd Class. OK But when: Novice > 1st Class > 2nd Class > 3rd Class (Regular) > Rebirth > High Novice > High 1st Class > X "Unknow Job Class". Is it right? Would not be: Novice > 1st Class > 2nd Class > 3rd Class (Regular) > Rebirth > High Novice > High 1st Class > Transcedent 2nd Class > Transcedent 3rd Class? I'm confused.
  3. Hello! Anyone have a Warper NPC with lvl indications on Filds and Dungeons? Thank You!
×
×
  • Create New...