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Everything posted by Gladius
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Move items from your inventory to your cart (alt + w) When you use skill, the available items will appear to be sold...
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prevent reduction intimacy pet at pvp map
Gladius replied to LearningRO's question in Source Support
Use the mapflag noexppenalty... -
in /conf/battle/drops.conf you can find this drop configuration: // The rate adjustment for card-granted item drops. item_rate_adddrop: 100 item_drop_add_min: 1 item_drop_add_max: 10000 in theory this value is linked to the % you defined in the bonus
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[showcase] Nemesis + RE4 Merchant
Gladius replied to Tio Akima's topic in Spriting & Palette Showcase
great -
By map it would be interesting.
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How do you know which monster killed another monster?
Gladius replied to AIex's question in Script Requests
It is necessary to harness the monster to something. Example: The monster must be summoned by an "event": monster "YOU_MAP",0,0,"--ja--",MOB_ID,1,strnpcinfo(0)+"::OnMyMobDead1"; This way, when the monster is defeated, it will call the event: OnMyMobDead1 OnMyMobDead1: mapannounce "YOU_MAP","[ Exemple ] : "+strcharinfo(0)+" defeated the monster!",8; end; I don't know an easy or simple way to tie the event to a monster or npc. -
Halten Sie beide Fähigkeiten aktiv oder ist eine nur visuell? Wenn das Problem visuelle Fähigkeiten sind, kann ich Ihnen helfen, es zu beheben.
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Got caught
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I found the solution ... There is no more skill_require_db.txt. It is now configurable in groups.conf You must use the field: skill unconditional in the permissions. Change to true if you want to remove the restrictions.
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Before the skill and item requirements were in: skill_require_db.txt Exemple: Skill_db.yml has only item / hp or sp requirements. Where are the skill requirements?
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Did anyone read what I asked?
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Hey guys ... I just noticed a big change in the rAthena database... I went to look for the file: skill_require_db.txt where is it? I looked in the emulator folders, and found this link, from: csv2yaml.cpp // Skill database data to memory static void skill_txt_data(const std::string& modePath, const std::string& fixedPath) { skill_require.clear(); skill_cast.clear(); skill_castnodex.clear(); skill_unit.clear(); skill_copyable.clear(); skill_nearnpc.clear(); if (fileExists(modePath + "/skill_require_db.txt")) sv_readdb(modePath.c_str(), "skill_require_db.txt", ',', 34, 34, -1, skill_parse_row_requiredb, false); if (fileExists(modePath + "/skill_cast_db.txt")) sv_readdb(modePath.c_str(), "skill_cast_db.txt", ',', 7, 8, -1, skill_parse_row_castdb, false); if (fileExists(modePath + "/skill_castnodex_db.txt")) sv_readdb(modePath.c_str(), "skill_castnodex_db.txt", ',', 2, 3, -1, skill_parse_row_castnodexdb, false); if (fileExists(modePath + "/skill_unit_db.txt")) sv_readdb(modePath.c_str(), "skill_unit_db.txt", ',', 8, 8, -1, skill_parse_row_unitdb, false); if (fileExists(fixedPath + "/skill_copyable_db.txt")) sv_readdb(fixedPath.c_str(), "skill_copyable_db.txt", ',', 2, 4, -1, skill_parse_row_copyabledb, false); if (fileExists(fixedPath + "/skill_nonearnpc_db.txt")) sv_readdb(fixedPath.c_str(), "skill_nonearnpc_db.txt", ',', 2, 3, -1, skill_parse_row_nonearnpcrangedb, false); } None of the files listed there exist anymore. Some configurations are included in the new skill_db.yml, but what about the others? How can I change the skill requirements now?
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Act Editor: Please help me. Add image to every frame.
Gladius replied to poonsak58's question in Graphics Support
it is necessary to add the kafra frame to all movement sprites as well. Repeat adding the text for all movements. -
Were you able to correct the problem of adding an emblem to the guild?
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Install this dif: https://github.com/rathena/rathena/pull/2494/files
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of course First you must have the program: GRF Editor Open your GRF and add the folder I passed you into it, merge it. After performing the merge, you must save your grf, and you're done! Attention: You will only be able to merge like this, because I have separated the folders in the directories correctly. Not all members separate files correctly for support.
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These are the texture files for the refinement system. data.rar
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recommended ragnarok hosting service out there
Gladius replied to bluebear's question in Third Party Support
Google Cloud -
Give an example of the aura you are talking about...
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Utilize a ferramente de código para postar seu script.
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Use this command in the script: savepoint "pvp_n_1-4",162,122;
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check if the player is from the guild that has the castle
Gladius replied to powkda's question in Scripting Support
Explain better... During the Emperium War can everyone access the GP? I saw that you are Brazilian, if you want you can send me pm to explain me better. Unfortunately if we speak in Portuguese here in the topic we take warn. -
check if the player is from the guild that has the castle
Gladius replied to powkda's question in Scripting Support
Wait to be answered, do not double post. Test my script: verif_guild_point.txt. I haven't tested it, but I believe it works. -
wtf { Id: 32353 AegisName: "ADM" Name: "Administrador Hat" Type: "IT_ARMOR" Buy: 20 Weight: 200 Def: 3 Loc: 256 ViewSprite: 1882 Script: <" bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; bonus2 bSubRace,RC_Player,95; skill "CR_FULLPROTECTION",5; skill "AC_CONCENTRATION",10; skill "ASC_EDP",5; skill "HW_MAGICPOWER",10; skill "ECL_SNOWFLIP",1; skill "ECL_PEONYMAMY",1; skill "ECL_SADAGUI",1; skill "ECL_SEQUOIADUST",1; bonus bMaxHPrate,200; bonus bDelayrate,-20; bonus bSpeedRate,25; sc_start4 SC_ENDURE,60000,10,0,0,1; sc_end SC_ENDURE; "> }, This item_db structure is not from rAthena, obviously it won't work! The item structure is as follows: https://raw.githubusercontent.com/rathena/rathena/master/db/re/item_db.txt Oficial item_db.txt dor rAthena: https://github.com/rathena/rathena/blob/master/db/re/item_db.txt
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When using the translator, when pasting use this forum function: Explain your problem better, nobody here has a crystal ball.