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Sirens

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  1. I found a bug, when your equip is in +1, it will become +5, +2 become +6 and so on, how do I fix this ?
  2. myzter, how to disable this bot killer in a certain map ? edit: solved thanks. didnt notice npc:bkconfig
  3. Hi Emistry, in your script Wiki Monster Event, how do i disable for the element, level, size questions ? prontera,155,167,5 script Monster Wiki 439,{ while( 1 ){ mes "Event Status : "+((!.WikiStatus )?"^FF0000OFF":"^0000FFON")+" ^000000"; mes "^00FF00_______________________________^000000"; mes "How may i assist you, ^0000FF"+strcharinfo(0)+"^000000 ?"; next; switch( select( ( !.WikiStatus || !.MonsterID )?"":"Write Answer", "^00FF00Information^000000", ( getgmlevel() < 60 )?"":"^FF0000[GM]^000000 "+(( !.WikiStatus )?"Start Event":"Stop Event"), ( getgmlevel() < 80 )?"":"^FF0000[GM]^000000 Setting" )){ Case 1: if( getgmlevel() >= 80 ) mes "Answer : ^FF0000"+.Answer$+"^000000"; switch( .Mode ){ Case 0: mes "Please Input the ^FF0000NAME^000000 of monster."; mes "^0000FFRemind^000000 : It is ^FF0000Case-Sensitive^000000"; mes "Example : ^0000FFPoring^000000"; break; Case 1: mes "Please Input the ^FF0000LEVEL^000000 of monster."; mes "Example. ^0000FF10 / 20 / 35 / 75^000000"; set .Hint,getmonsterinfo( .MonsterID,1 ) - rand(30); mes "^FF0000Hint^000000 : Between "+( (( .Hint ) < 1 )?"0":.Hint)+" ~ "+( getmonsterinfo( .MonsterID,1 ) + rand(30) )+" "; break; Case 2: mes "Please Input the ^FF0000SIZE^000000 of monster."; mes "^0000FFRemind^000000 : It is ^FF0000Case-Sensitive^000000"; mes "Example. ^0000FFSmall / Medium / Large^000000"; break; Case 3: mes "Please Input the ^FF0000RACE^000000 of monster."; mes "^0000FFRemind^000000 : It is ^FF0000Case-Sensitive^000000"; mes "^FF0000List of Available Answer^000000"; mes "^00FF00_______________________________^000000"; for( set .@i,0; .@i < getarraysize( .Race$ ); set .@i,.@i + 1 ){ mes " - ^0000FF"+.Race$[.@i]+"^000000"; } break; Case 4: mes "Please Input the ^FF0000ELEMENT^000000 of monster."; mes "^0000FFRemind^000000 : It is ^FF0000Case-Sensitive^000000"; mes "^FF0000List of Available Answer^000000"; mes "^00FF00_______________________________^000000"; for( set .@i,0; .@i < getarraysize( .Element$ ); set .@i,.@i + 1 ){ mes " - ^0000FF"+.Element$[.@i]+"^000000"; } break; } input @Guess$; if( .MonsterID == 0 || @Guess$ != .Answer$ ){ mes "Sorry, you are ^FF0000WRONG^000000 or ^FF0000Too Late^000000 for the Answer."; close; }else{ mes "^FF0000Correct^000000 !! I wonder how good are you in this."; stopnpctimer; getitem $WikiItemID,$WikiAmount; close2; setnpcdisplay( strnpcinfo(0),rand( 436,439 ) ); announce "You're Right [ "+strcharinfo(0)+" ] . The Answer is [ "+.Answer$+" ]",bc_npc,0xED1ADC; set .MonsterID,0; doevent strnpcinfo(0)+"::OnStart"; } end; Case 2: mes "This is a ^FF0000Monster Wiki^000000"; mes "I will ask you everything about ^FF0000Monster^000000."; mes "^00FF00_______________________________^000000"; mes "The ^0000FFQuestions^000000 could be either in ^FF0000Name , Race , Element , Level , Size ^000000 of Monster."; next; break; Case 3: if( !$WikiRound || getitemname( $WikiItemID ) == "null" ){ mes "Please Configure your ^FF0000NPC Setting^000000 before you start."; next; break; } set .WikiStatus,( .WikiStatus )?"0":"1"; mes "Event is now "+( .WikiStatus )?"^0000FFStarted":"^FF0000Stopped"+"^000000"; announce "Monster Wiki Event is now "+( .WikiStatus )?"Started":"Stopped"+"^000000",bc_blue; close2; if( .WikiStatus ){ set .Round,0; doevent strnpcinfo(0)+"::OnStart"; } end; Case 4: while( 1 ){ mes "How can i assist you ^FF0000GM^000000?"; next; switch( select( "Prize [ ^0000FF"+$WikiAmount+" x "+getitemname( $WikiItemID )+"^000000 ]", "Round [ ^0000FF"+$WikiRound+"^000000 ]", "^0000FFBack^000000" )){ Case 1: mes "Input the ^FF0000Item ID^000000"; do{ input $WikiItemID,501,32767; }while( getitemname( $WikiItemID ) == "null" ); mes "Input the ^FF0000Amount^000000"; input $WikiAmount,1,32767; next; break; Case 2: mes "Input the ^FF0000Max. Round^000000"; input $WikiRound,1,50; next; break; Case 3: mes "Redirect back to menu..."; next; } break; } break; } } OnMinute00: for( set .@i,3; .@i > 0 ; set .@i,.@i - 1 ){ announce "Monster Wiki Event will take place in Prontera within "+.@i+" Minutes",bc_blue; sleep 60000; } set .Round,0; set .WikiStatus,1; OnStart: sleep2 5000; set .Round,.Round + 1; if( .Round > $WikiRound ){ mapannounce .Map$,"Monster Wiki Event has Ended. Thank for Participate in this Event.",bc_map,0x7766EE; set .WikiStatus,0; sleep2 5000; //mapwarp .Map$,"prontera",155,171; setnpcdisplay( strnpcinfo(0),rand( 436,439 ) ); }else{ npctalk "Round [ "+.Round+" ] within 5 Seconds."; sleep2 5000; do{ set .MonsterID,rand( 1001,2380 ); }while( getmonsterinfo( .MonsterID,0 ) == "null" || getmonsterinfo( .MonsterID,0 ) == "" || getmonsterinfo( .MonsterID,1 ) == -1 ); set .Mode,rand(5); switch( .Mode ){ Case 0: set .Answer$, getmonsterinfo( .MonsterID,0 ); break; // Name //Case 1: set .Answer$, getmonsterinfo( .MonsterID,1 ); break; // Level //Case 2: set .Answer$, .Size$[ getmonsterinfo( .MonsterID,18 ) ]; break; // Size //Case 3: set .Answer$, .Race$[ getmonsterinfo( .MonsterID,19 ) ]; break; // Race Case 4: set .Answer$, .Element$[ getmonsterinfo( .MonsterID,20 ) ]; break; // Element } setnpcdisplay( strnpcinfo(0),.MonsterID ); npctalk "Click me to view the Question of this Round.."; initnpctimer; } end; OnTimer10000: npctalk "20 Seconds to go..."; end; OnTimer20000: npctalk "10 Seconds to go..."; end; OnTimer30000: mapannounce .Map$,"Time's Up. All Failed in this Round.",bc_map,0x00FF00; donpcevent strnpcinfo(0)+"::OnStart"; set .MonsterID,0; stopnpctimer; end; OnInit: OnWhisperGlobal: set .Map$,"prontera"; setarray .Size$[0],"Small","Medium","Large"; setarray .Race$[0],"Formless","Undead","Brute","Plant","Insect","Fish","Demon","Demi Human","Angel","Dragon"; setarray .Element$[0],"Neutral","Water","Earth","Fire","Wind","Poison","Holy","Dark","Spirit","Undead"; end; }
  4. can i ask a question ? where can i set like, every 3 or 5 minutes the antibot will appear and interrogate the player ? and, when we configure the module, what is rates ? what is/are the effect if i rate the rates into 0% ? and what if 100% ? thanks
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