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Seravy

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Seravy last won the day on March 20 2020

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  1. I managed to free the camera by deleting the contents of this file but when I enter some of those maps - not all of them, just some - the client gives me missing bmp file errors. I found two maps that are affected by this so far : moc_para01.rsw and ra_temin.rsw, is there some way to fix this or some place where I can get the missing bmp files? (using the 201806 client)
  2. conf\battle\player.conf transcendent_status_points: 52 change to 602.
  3. Thanatos does use that skill so yes, it's possible.
  4. I think it wants a folder name there, not a filename? like "system"?
  5. Seravy

    Waterball

    Found the solution. Apparently, the timer interval for Waterball was in the Case block for Jupitel Thunder as WB's block has no ending "break" in it. C is such a counter-intuitive language. If anyone else wants to change their waterball, this is how : https://github.com/SeravySensei/rathena/commit/38b1c6a102a1d121494d16eb2b4d2d7838435825
  6. I don't remember how I did it or when exactly but you might be able to find it somewhere in here among the older commits : https://github.com/SeravySensei/rathena/commits/master edit : Bard and Dancer skill changes seem to be around 2019-09-03
  7. If I understand correctly, skills can Crit in the current RAthena, all you need to do to enable it is adding the flag to every skill where you want it. I haven't tried using it yet myself on skills that don't have it by default. (skill_db.yml)
  8. GRF editor doesn't do that. You need SDE (Server Database Editor) instead.
  9. I noticed there are new Warlock books but they use item IDs above 65k and at least one comment on that feature said the higher item IDs are not supported by the 2018 client so I can't merge that or anything that uses those item IDs. So whatever those new books would be for, I don't have to option to ever consider adding them. Even if it worked on my client, the higher item ID support reduces storage size by about 200 items which would be sad, it's already way too low. I can't split the code but you can change the atcommand(s) to default to always setting support mode if you don't want to use the other two by replacing the code that sets the variable (autopilotmode=3 is support)
  10. replace the stat+= line with this : stat+= (int) (status->vit / 2) This will affect everything that's not a mercenary though, not just player characters, you didn't specify if that's what you want.
  11. I usually play the game with multiple clients open. While I can click/unclick sound in each every time I open/close one, that's a not very efficient. Is there a way to tell windows "suppress music from this application when it's running in the background"? Basically, I want the sound music to come from only the one window I'm currently looking at, but if I alt-tab to another window the music should switch to that one too.
  12. This is a valid concern, I noticed ASPD boosting effects do close to nothing early on. I do believe this is official. While the idea of these effects scaling with AGI is good - stacking ASPD bonus effects to get max ASPD without investing much in AGI definitely isn't good for game balance - the implementation could be better. I don't expect Gravity to do anything about it - from what I see they don't care about low level content. This is what I did on my private server : https://github.com/SeravySensei/rathena/commit/c9e3de250489044ec2f862e41f119e8f70f62686#diff-acba7818fb777457f5cbbcea9293f9c4 It basically allows a certain portion of the ASPD bonus to use a more beneficial formula below 100 AGI, without affecting anything above, scaling the effect more in favor of the better formula the lower the AGI is. (but as AGI itself is part of it, you still need at least some of it to receive any bonus, however it is an amount reasonable for the low level character)
  13. As far as I remember they affect your weapon atk only. So if you tested with a 4 slot weapon that has, for example, 40 atk then you got an additional 32 atk out of it which might be hard to even notice. Try with a weapon that has high atk.
  14. I changed a few skills to be buffs instead of debuffs. The new effects work as intended but for some, I have to hold the Shift button to be able to target players as they default to target enemies. I want to change that to default to targeting players or if that's possible, target anything. TargetType : Support is already set in skilldb_yml so I think this might be clientside, but I see no such setting in skillinfolist.lub, where do I find it? ...if all else fails, I can always play this class with /noshift on but would prefer to fix the skills instead.
  15. In skilldb.yml add SplashArea: 1 for the skill.
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