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Capuche

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Capuche last won the day on May 25 2019

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About Capuche

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    France
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    Atemo

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  1. Change skill_unconditional to true https://github.com/rathena/rathena/blob/0e42b738c59be3330395e8c79c51500d534fcf55/conf/groups.conf#L290
  2. A pull request is currently ongoing to fix the issue https://github.com/rathena/rathena/pull/4945
  3. Run the tool in tool/csv2yaml to convert your txt to yml
  4. Well there is no setting like Akkarin said, but this change in map.cpp should allow you to walk on cell where the npcs are hidden/disabled/invisible (untested) @@ -553,6 +553,11 @@ int map_count_oncell(int16 m, int16 x, int16 y, int type, int flag) if (type&~BL_MOB) for( bl = mapdata->block[bx+by*mapdata->bxs] ; bl != NULL ; bl = bl->next ) if(bl->x == x && bl->y == y && bl->type&type) { + if (bl->type == BL_NPC) { + struct npc_data *nd = (struct npc_data *)bl; + if (nd && (nd->sc.option&(OPTION_INVISIBLE|OPTION_HIDE) || nd->class_ == JT_FAKENPC || nd->class_ == JT_HIDDEN_WARP_NPC)) + continue; + } if(flag&1) { struct unit_data *ud = unit_bl2ud(bl); if(!ud || ud->walktimer == INVALID_TIMER)
  5. https://github.com/rathena/rathena/blob/bdd63022a9c479df833304add9537eca7f39b331/conf/battle/items.conf#L139 set to 0
  6. Capuche

    Old Glast bug

    Some spots are supposed to spawn monsters endlessly (with a delay of 30 seconds) until the Commander is killed. Did you check if the monsters respawn?
  7. if (getequipid(EQI_HAND_R) != -1) breakequip(EQI_HAND_R); end; Shorter xD *breakequip <equipment slot>{,<char_id>}; This command will break and unequip whatever is currently equipped in the invoking character's specified equipment slot. For a full list of possible equipment slots see 'getequipid'. This command will return 1 if an item was broken and 0 otherwise.
  8. This kind of issue often happens with attachrid command. Avoid attachrid until it gets a fix.
  9. https://github.com/rathena/rathena/commit/80810e24f820d0f5f92c3c62345de60a863eaf5a
  10. The monsters of yours instance probably have their own label. monster "place",60,100,"Poring",1002,1; // call OnNPCKillEvent on monster dead monster "place",60,100,"Poring",1002,1,"NPCNAME::OnLabel"; // call OnLabel on monster dead (not OnNPCKillEvent)
  11. If you're using a version after https://github.com/rathena/rathena/commit/26720f041a3cd0edbaa975bfc70345a30e9bf706 change getmapxy( [email protected]$,[email protected],[email protected],0 ); to getmapxy( [email protected]$,[email protected],[email protected],BL_PC );
  12. .. and search # for the maps without @ in the original name ! https://github.com/rathena/rathena/blob/fce885e81e9ef0d0b152309e8a0046f80fabe92c/src/map/map.cpp#L2731
  13. Simple note that I merged a version in the main repo while updating eden_iro.txt in https://github.com/rathena/rathena/commit/339e6c67182e5cb344fcd614329f2b7fb048d8bf#diff-ad177424d33f756ef2d34a911a9fb86aR1168
  14. *unitskilluseid <GID>,<skill id>,<skill lvl>{,<target id>,<casttime>}; *unitskilluseid <GID>,"<skill name>",<skill lvl>{,<target id>,<casttime>}; *unitskillusepos <GID>,<skill id>,<skill lvl>,<x>,<y>{,<casttime>}; *unitskillusepos <GID>,"<skill name>",<skill lvl>,<x>,<y>{,<casttime>}; This is the replacement of the older commands, these use the same values for GID as the other unit* commands (See 'GID'). Skill ID is the ID of the skill, skill level is the level of the skill. Cast time is the amount of seconds to add or remove from the skill. Use a positive value to add and negative value to subtract. Using 0 or no value will use the default skill cast time. For the position, the x and y are given in the UnitSkillUsePos. Using 0 or no value will use the default skill cast time. Read the docs !
  15. Copie the auto-spell you want to remove on your combo but put the rates as negative. For example for amon ra card 4236,Amon_Ra_Card,Amon Ra Card,6,20,,10,,,,,,,,64,,,,,{ bonus bAllStats,1; bonus3 bAutoSpellWhenHit,"PR_KYRIE",10,(30+70*(readparam(bInt)>=99)); },{},{} To remove the auto-spell from another item script the rate "(30+70*(readparam(bInt)>=99))" must be negative bonus3 bAutoSpellWhenHit,"PR_KYRIE",10,-(30+70*(readparam(bInt)>=99));
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