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Zethen

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Posts posted by Zethen

  1. I saw that this site has feature called "Model Viewer", it's the button right in the specified item web.
    When you click on it, the web will open a new mini tab and show the sprite which you can rotate it too.
    I want to download those sprite and put it in my server, but I can't find the way.

    Any suggestion?

  2. ถ้าเป็นภาษาไทยนะครับ แนะนำให้ใช้ Notepad++ ในการแก้ไข
    พอเปิดไฟล์ NPC แล้ว ก่อนแก้ ให้ไปที่ Encoding > Character sets > Thai และเลือกที่มีครับ
    เสร็จแล้วให้ลองพิมพ์ภาษาไทยไปใหม่ เซฟอีกรอบและลองรันใหม่ดูนะครับ

  3. At client side, try finding "itemInfo" file in System folder, it can be either .lub or .lua.
    Be sure that you have seen all iteminfo files in System folder.

    And for texture file for each item, please take a look at

    https://www.divine-pride.net/database/item/7916

    As you can see, the number on the url is your item ID, you can also change it before enter to that URL to see what you're looking for.
    In Divine Pride, there're a lot of items, include item textures too. You can save them and edit them by yourself and add it into your client too.

  4. Hi! I just knowing that there's the way to add special effects to the monster like MVP aura. I tried add it and yeah it's work! (but only with @monster command, not for Metamorphosis)

    I'm planning to make my custom mob uses his Metamorphosis to change his forms with effects, but the effects won't be shown.
    soooo I'm curious that is it possible to add those special effect to the mob that spawned with Metamorphosis?

    Thanks in advanced!

  5. Hello, I need help about SDE. It worked before but not this time 😢
    I'm trying to open my .grf but this happen when I try to

    unknown.thumb.png.b49130804f59bbdfacc9b928082bddd1.png

    or even I use this to open my other grf in another folder, it stills happen.

    This is the code:

    --------------          Message          --------------
    Object reference not set to an instance of an object.
    --------------        Stack trace        --------------
       at GrfToWpfBridge.Application.DefaultErrorHandler._reportAnyManagedExceptions(String message, Exception exception, ErrorLevel errorLevel)
       at GrfToWpfBridge.Application.DefaultErrorHandler.Handle(Exception exception, ErrorLevel errorLevel)
       at SDE.View.SdeEditor._reloadDatabase(Boolean alreadyAsync)
       at SDE.View.SdeEditor.<ReloadDatabase>b__2()
       at GRF.Threading.GrfThread.<>c__DisplayClass4.<Start>b__3()
       at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       at System.Threading.ThreadHelper.ThreadStart()
    
    --------------         Exception         --------------
    System.NullReferenceException: Object reference not set to an instance of an object.
       at SDE.Editor.Generic.Parsers.DbIOMobs.Loader[TKey](DbDebugItem`1 debug, AbstractDb`1 db)
       at SDE.Editor.Generic.Core.AbstractDb`1._loadDb()
       at SDE.Editor.Generic.Core.DbMobs._loadDb()
       at SDE.Editor.Generic.Core.AbstractDb`1.LoadDb()
       at SDE.Editor.Engines.DatabaseEngine.SdeDatabase.Reload(IProgress progress)
       at SDE.View.SdeEditor._reloadDatabase(Boolean alreadyAsync)

     

  6. I'm finding a way to create a new mob and follow the steps in this video.
    But after done it all and summon the monster, the game crashes.

    Here is the log

    Module Name: H:\Games\Ragnarok from Ideaclub\Start - Template\Start - Template.exe
    Time Stamp: 0x5e5ca070 - Mon Mar  2 12:58:08 2020
    
    
    Exception Type: 0xc0000005
    
    0x0019f230	
    0x00535d34	Start - Template.exe
    0x00880690	Start - Template.exe
    0x00880825	Start - Template.exe
    0x005b0677	Start - Template.exe
    0x004a278c	Start - Template.exe
    0x007842b9	Start - Template.exe
    0x00a2385b	Start - Template.exe
    0x00a23346	Start - Template.exe
    0x00b2e12b	Start - Template.exe
    0x00b30696	Start - Template.exe
    0x7644fa29	KERNEL32.DLL
    0x77667a7e	ntdll.dll
    0x77667a4e	ntdll.dll
    
    eax: 0x00000000	ebx: 0x1fe60fa8
    ecx: 0xffffffff	edx: 0x0df46de8
    esi: 0x1df32bf0	edi: 0x0df48b48
    ebp: 0x0019ecdc	esp: 0x0019ece0
    
    stack 0019ece0 - 0019f0e0
    0019ECE0 : 34 5D 53 00 08 E9 9C 34 00 00 00 00 E1 FE BE 78 
    0019ECF0 : 48 8B F4 0D 40 34 0E 01 FF FF FF FF 04 01 00 00 
    0019ED00 : 4A C3 19 77 00 00 00 00 B1 F2 19 00 04 01 00 00 
    0019ED10 : 19 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 
    0019ED20 : D0 2C F3 1D 60 00 28 77 80 82 46 01 00 ED 19 00 
    0019ED30 : 48 8B F4 0D 00 00 00 00 24 ED 19 00 00 00 00 00 
    0019ED40 : 63 DC C5 00 30 F2 19 00 19 00 00 00 07 00 00 00 
    0019ED50 : 00 00 00 00 00 00 00 00 FF FF FF FF 00 00 00 00 
    0019ED60 : 00 00 55 00 00 E9 9C 34 19 00 00 00 00 34 0E 01 
    0019ED70 : 82 18 55 00 00 00 00 00 0F 00 00 00 6C 08 C6 00 
    0019ED80 : FF FF FF FF 00 00 00 00 00 00 00 00 48 E5 10 15 
    0019ED90 : 50 29 F3 1D 5C 00 47 00 A0 2A F3 1D F0 2B F3 1D 
    0019EDA0 : 25 00 00 00 2F 00 00 00 01 07 F3 1D 8C 88 00 10 
    0019EDB0 : F8 C0 00 10 FF FF FF FF 00 00 00 00 0F 00 00 00 
    0019EDC0 : 41 43 05 02 68 00 47 00 D8 03 47 00 04 00 00 00 
    0019EDD0 : A0 2A F3 1D 14 6B 00 10 78 0B 46 00 03 00 00 00 
    
    Launch Info 
    0141 00A4 00A4 0000 0000 0000 0000 0000 
    0000 0000 0000 0000 0000 0000 0000 0000 
    0000 0000 0000 0000 0000 0000 0000 0000 
    0000 0000 0000 0000 0000 0000 0000 0000 
    
    Job : Genetic
    
    prontera.rsw 136 209
    
    renderer.cpp 824

     

    Also, there are lub files that I modified it, they're all uploaded in this post

    jobidentity.lubnpcidentity.lubjobname.lub

    The image below are the details of my custom mob, I changed him back to Poring but the game still crashes

    image.thumb.png.02464533b151e21b84f7be73f5b2ae40.png

     

    Here's the list of what I've done before it crashes:

    • max_mob_db changed to 5000 in src/map/mob.cpp
    • Custom sprite was uploaded into data.grf and put it at 몬스터 folder
    • The mob id is 4500
    • ID 4500 is available, not replace any mob or npc
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