Jump to content

kabra

Members
  • Posts

    18
  • Joined

  • Last visited

Everything posted by kabra

  1. @cook1e muchas gracias por tu ayuda y esfuerzo, corre sin problemas
  2. sp_cor,113,130,3 script Rebellion#cor_02 4_M_REBELLION3,{ if(ep_illusion < 47){ mes "[ Rebellion ]"; mes "Oh, you're the adventurer? It's been a too long. Did you come to see me?"; next; select("Do you know me?:No..."); mes "[ Rebellion ]"; mes "Oh, it's cold adventurer. Too cold. I don't like the cold."; mes "I'm in charge here, but I don't know anyone."; next; mes "[ Rebellion ]"; mes "But the adventurer knows me well, thank you for passing by!"; mes "I also brought the right weapons and armor for the job, I'm wearing warm clothes~!"; close; } switch(checkquest(16377,PLAYTIME)){ case -1: break; case 0: case 1: mes "[ Rebellion ]"; mes "Mina is feeling more relaxed."; mes "Mina's lovely children are resting?"; next; classchange(4_EP17_ELYUMINA,"Elyumina#os_merchant",bc_self); cutin "ep171_elyumina03",0; mes "[ Elyumina ]"; mes "... the security devices that summon monsters are still at lower power. Don't touch them the can overheat."; npctalk "Elyumina : Argh.. please, despicable title, don't call me that, don't!","Elyumina#os_merchant",bc_self; next; cutin "",255; mes "[ Rebellion ]"; mes "If Mina's children needs to rest, you can come back in the morning after dawn!"; next; cutin "ep171_elyumina02",0; mes "[ Elyumina ]"; mes "After dawn, they will have charged up enough so that you can go back!"; unittalk getcharid(3),strcharinfo(0) + " : She handles this surprisingly well...",bc_self; close3; case 2: erasequest 16377; break; } switch(checkquest(16376)){ case -1: mes "[ Rebellion ]"; mes "Oh, adventurer. I haven't seen you in a while! I wanted to ask you something. It's about Mina..."; unittalk getcharid(3),strcharinfo(0)+ " : Mina?",bc_self; next; classchange(4_EP17_ELYUMINA,"Elyumina#os_merchant",bc_self); cutin "ep171_elyumina03",0; mes "[ Elyumina ]"; mes "Here, I'll explain. My children who attacked you the last time you followed me..."; npctalk "Elyumina : Hey, don't call me that. It's such a terrible nickname!","Elyumina#os_merchant",bc_self; unittalk getcharid(3),strcharinfo(0)+ " : Oh, he meant you.",bc_self; next; cutin "",255; mes "[ Rebellion ]"; mes "Yep, remember Mina's kids you catched last time? They were sleeping."; next; cutin "ep171_elyumina02",0; mes "[ Elyumina ]"; mes "Mine! Machines and traps! In emergencies, they go in stealth mode and low power mode. And they stay like that for a while. I'll be back soon and see them."; next; cutin "",255; mes "[ Rebellion ]"; mes "That's right, Mina..."; unittalk getcharid(3),strcharinfo(0)+ " : ... you made them, you can just turn them off.",bc_self; next; cutin "ep171_elyumina02",0; mes "[ Elyumina ]"; mes "No! I can't. They have a state of the art machine learning module."; mes "You guys on that day were the strongest data they had ever seen."; next; cutin "ep171_elyumina03",0; mes "[ Elyumina ]"; mes "Well...! They don't recognize me as their master now. Just as I expected..."; mes "The best way is to slowly consume their energy, weaken them slowly and neutralize them."; npctalk "Rebellion : So we should go with Mina...","",bc_self; next; mes "[ Elyumina ]"; mes "That's all I can do... for now, you are the only one who can defeat EL1-A17T. Of course, I'm coming too, but I'm just going to collect more data on my children."; next; cutin "",255; mes "[ Rebellion ]"; mes "I want to follow along, but somehow Mina is stubborn. Is she worried I will be in danger?"; next; cutin "ep171_elyumina03",0; mes "[ Elyumina ]"; mes "Anyway, it may be best for you to bring friends along."; mes "It will be a hard journey and I'm still a detainee."; npctalk "Elyumina : Absolutely not!!!","Elyumina#os_merchant",bc_self; next; cutin "",255; mes "[ Rebellion ]"; mes "So there will be me and Mina, along with you and..."; next; cutin "ep171_elyumina02",0; mes "[ Elyumina ]"; mes "I will give you detailed explanation inside!!! Come on, tell me you're going!!!"; mes "Please do it before he kills me!"; setquest 16376; completequest 16376; next; cutin "",255; break; case 2: mes "[ Rebellion ]"; mes "It's time for Mina's children to wake up, adventurer!"; mes "Will they patiently wait this time around?"; next; classchange(4_EP17_ELYUMINA,"Elyumina#os_merchant",bc_self); cutin "ep171_elyumina03",0; mes "[ Elyumina ]"; mes "... they're no longer on low power and the security devices are operation again."; next; cutin "ep171_elyumina02",0; mes "[ Elyumina ]"; mes "Will you meet with Cor again and will you collect more data?"; mes "Let me know please, I want to get away from this guy."; next; cutin "",255; break; } .@md_name$ = "Cor Mission"; .@party_id = getcharid(1); .@party_name$ = getpartyname(.@party_id); mes "[ Rebellion ]"; mes "That's too bad, adventurer. To participate in the operation, you must prepare a party."; next; mes "[ Rebellion ]"; mes "After the memorial dungeon is created, once all the party members enter the operation, the adventurer can start sending the signal~"; next; .@s = select((!instance_id(IM_PARTY)?"Create operation.":""),(!instance_id(IM_PARTY)?"":"Enter operation.")); switch(.@s){ case 1: switch(instance_create(.@md_name$,IM_PARTY)){ case -1: mes "^0000ff"+.@md_name$+" ^000000 - Reservation Failed!"; mes "Unknown Error Has Occurred."; end; case -2: mes "[ Rebellion ]"; mes "Well? Mina says it will be difficult on her own. Come back with a party, adventurer."; close; case -3: mes "[ Rebellion ]"; mes "You already have an instance active. Please cancel it before proceeding."; close; case -4: mes "^0000ff"+.@md_name$+" ^000000 - Reservation Failed!"; mes "^0000ff"+.@md_name$+" ^000000 is currently full."; end; default: mes "[ Rebellion ]"; mes "Okay, when everyone is ready. Please talk to me again and choose 'Enter'"; npctalk "Eheh, I'm not afraid of you.","",bc_self; end; } case 2: switch(instance_enter(.@md_name$)){ case 3: mes "An unknown error has occurred."; end; case 2: case 1: mes "^ff0000Character doesn't have an instance reserved.^000000"; end; case 0: mapannounce "sp_cor", strcharinfo(0) + " of the party, "+ .@party_name$ +", is entering the " + .@md_name$ + ".", bc_map, "0x00FF99"; setquest 16363; setquest 16377; @mission_type = 1; end; } } end; } sp_cor,180,169,3 script Elena Bolkova#cor_op 4_F_ELENA,{ switch(ep_illusion){ case 41: cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "You're a little late. Well, we're all late."; mes "Elyumina is missing. The battle was very quick and we got knocked out."; mes "Damn it!"; next; mes "[ Elena Bolkova ]"; mes "I won't stop until we catch her, although we should probably rest first."; next; mes "[ Elena Bolkova ]"; mes "After discussing this with the Rebellion captains, we decided to search the area by bringing an entire troop of elites."; next; mes "[ Elena Bolkova ]"; mes "The president and Kaya have also agreed with our plan."; next; mes "[ Elena Bolkova ]"; mes "Among the USU and the Rebellion only the elite members have been chosen, and I'm in command. The rest of the Rebellion will block and surround the entrance and other nearby areas."; next; mes "[ Elena Bolkova ]"; mes "This operation, of course, also includes your support adventurer. I strongly recommend that you prepare first. Will you join us?"; next; select("Of course."); mes "[ Elena Bolkova ]"; mes "Okay!"; mes "For now, I have selected those who can act alone, including myself."; mes "You will need to make a ^0000FFparty of 1^000000 and come back to me."; ep_illusion = 42; completequest 16353; setquest 16354; questinfo_refresh(); close3; case 42: .@party_id = getcharid(1); .@md_name$ = "Cor Mission"; .@party_name$ = getpartyname(.@party_id); if(!.@party_id){ cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "For now, I have selected those who can act alone, including myself."; mes "You will need to make a ^0000FFparty of 1^000000 and come back to me."; close3; } classchange 4_M_REBELLION3,"Rebellion#cor_ms_0",bc_self; classchange 4_M_GONY,"Rebellion#cor_ms_1",bc_self; classchange 4_F_REBELLION3,"Rebellion#cor_ms_2",bc_self; classchange 4_F_ANYA,"Rebellion#cor_ms_3",bc_self; classchange 4_M_ILYA,"Rebellion#cor_ms_4",bc_self; classchange 4_F_REBELLION2,"Rebellion#cor_ms_5",bc_self; cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "The blockage of the area is over."; mes "Let's start the mission!"; mes "It's not too late. Gentlemen, get ready!"; next; mes "[ Elena Bolkova ]"; mes "Good, among the elite of the brave Rebellion, your specific goal will be to capture the researcher."; npctalk "Elena Bolkova : She's the one who holds all the key information, we have to capture her.","",bc_self; npctalk "I'm ready!","Rebellion#cor_ms_0",bc_self; npctalk ".....","Rebellion#cor_ms_1",bc_self; npctalk "I'm ready!","Rebellion#cor_ms_2",bc_self; npctalk "I'm ready!","Rebellion#cor_ms_3",bc_self; npctalk "I'm ready!","Rebellion#cor_ms_4",bc_self; npctalk "I'm ready!","Rebellion#cor_ms_5",bc_self; next; cutin "162elena_02",2; mes "[ Elena Bolkova ]"; mes "Adventurer, choose 'Create' and wait a moment when you want to go."; mes "Choose 'Enter' after."; npctalk "Elena Bolkova : Alright, ready? These bastards will face us.","",bc_self; npctalk "If they don't mind...","Rebellion#cor_ms_0",bc_self; npctalk ".....","Rebellion#cor_ms_1",bc_self; npctalk "It won't be easy, will it?","Rebellion#cor_ms_2",bc_self; npctalk "The time has come for us to show off!","Rebellion#cor_ms_3",bc_self; npctalk "Time for us to go!","Rebellion#cor_ms_4",bc_self; npctalk "Why are you smiling?","Rebellion#cor_ms_5",bc_self; next; .@s = select((!instance_id(IM_PARTY)?"Create 'Cor Mission'.":""),(!instance_id(IM_PARTY)?"":"Enter 'Cor Mission'.")); switch(.@s){ case 1: switch(instance_create(.@md_name$)){ case -1: mes "^0000ff"+.@md_name$+" ^000000 - Reservation Failed!"; mes "Unknown Error Has Occurred."; end; case -2: mes "^0000ff"+.@md_name$+" ^000000 - Reservation Failed!"; mes "Party Is Non-Existent."; end; case -3: mes "^0000ff"+.@md_name$+" ^000000 - Reservation Failed!"; mes "Player already have instance."; end; case -4: mes "^0000ff"+.@md_name$+" ^000000 - Reservation Failed!"; mes "^0000ff"+.@md_name$+" ^000000 is currently full."; end; default: mes "[ Elena Bolkova ]"; mes "Talk to me again when you're ready. The operation is going to start soon."; end; } end; case 2: getpartymember .@party_id,3; if($@partymembercount != 1){ cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "For now, I have selected those who can act alone, including myself."; mes "You will need to make a ^0000FFparty of 1^000000 and come back to me."; close3; } switch(instance_enter(.@md_name$)){ case 3: mes "An unknown error has occurred."; end; case 2: case 1: mes "^ff0000Character doesn't have an instance reserved.^000000"; end; case 0: mapannounce "sp_cor", strcharinfo(0) + " of the party, "+ .@party_name$ +", is entering the " + .@md_name$ + ".", bc_map, "0x00FF99"; end; } } end; case 43: cutin "162elena_02",2; mes "[ Elena Bolkova ]"; mes "So much trouble! Aha, these guys are all so trustworthy."; mes "Of course, the adventurer is too!"; next; cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "Elyumina was captured safely. Now that the attacks have stopped, this should be a safe place."; next; mes "[ Elena Bolkova ]"; mes "The Secret Wings and Lucky are ready to interrogate her."; mes "It looks like they're organizing a meeting place where we defeated the scrap metal machine."; next; mes "[ Elena Bolkova ]"; mes "I'm not getting involved there because I'd squeeze my target rather than listening to what they're saying.."; mes "Gonie will also observe the interrogation."; next; mes "[ Elena Bolkova ]"; mes "Join them on that <NAVI>[side]<INFO>sp_cor,136,210,0,101,0</INFO></NAVI>."; mes "Lucky will be asking the questions."; ep_illusion = 44; completequest 16357; setquest 16358; getitem 25723,5; getitem 25668,1; questinfo_refresh(); close3; case 44: case 45: cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "Join them on that <NAVI>[side]<INFO>sp_cor,136,210,0,101,0</INFO></NAVI>."; mes "Lucky will be asking the questions."; close3; case 46: case 47: cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "Hey. Are you busy?"; mes "I'll have to go through a lot of things and then the Rebellion will be going back home."; next; mes "[ Elena Bolkova ]"; mes "It's quite hard to manage the Rebellion, especially in places like these."; next; cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "When things have calmed down, come to Clana Nemieri and let's have a drink."; mes "I'd rather fight you than this machines."; emotion ET_KIK; close3; default: cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "Well? Adventurer. Don't go too far alone. I know you're skilled, but the others are nervous."; next; mes "[ Elena Bolkova ]"; mes "There may be other equipments or evidence left behind from the people who ran away in a hurry."; next; cutin "162elena_02",2; mes "[ Elena Bolkova ]"; mes "Me? Why am I alone? Are you worried about me? Ahahaha!"; close3; } end; OnInit: questinfo QTYPE_QUEST,QMARK_YELLOW,"ep_illusion == 41"; questinfo QTYPE_QUEST,QMARK_YELLOW,"ep_illusion == 42"; questinfo QTYPE_QUEST,QMARK_YELLOW,"ep_illusion == 43"; end; } sp_cor,177,165,1 script Rebellion#cor_ms_0 HIDDEN_WARP_NPC,{ end; } sp_cor,180,165,1 script Rebellion#cor_ms_1 HIDDEN_WARP_NPC,{ end; } sp_cor,183,165,1 script Rebellion#cor_ms_2 HIDDEN_WARP_NPC,{ end; } sp_cor,177,163,1 script Rebellion#cor_ms_3 HIDDEN_WARP_NPC,{ end; } sp_cor,180,163,1 script Rebellion#cor_ms_4 HIDDEN_WARP_NPC,{ end; } sp_cor,183,163,1 script Rebellion#cor_ms_5 HIDDEN_WARP_NPC,{ end; } 1@cor,180,169,3 script Elena Bolkova#cor_start 4_F_ELENA,4,4,{ if('cor_ms || is_party_leader() == false) end; if(@mission_type == 0){ cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "I'll start explaining the operation. First..."; specialeffect 970; sleep2 2000; hideonnpc("Rebellion#cor_op_0",2); instance_hide("Rebellion#cor_op_1",2); instance_hide("Rebellion#cor_op_2",2); instance_hide("Rebellion#cor_op_3",2); instance_hide("Rebellion#cor_op_4",2); instance_hide("Rebellion#cor_op_5",2); mes "... now everyone is up to date."; next; cutin "",255; mes "[ Rebellion ]"; mes "Something has exploded over there."; mes "The flames have risen from the front!"; next; mes "[ Rebellion ]"; mes "There are 4 identified locations these explosion came from! I have ^0000FFshown them on your minimap.^000000"; viewpoint 1,140,79,1,0xFFFFFF; viewpoint 1,162,119,2,0xFFFFFF; viewpoint 1,220,170,3,0xFFFFFF; viewpoint 1,222,236,4,0xFFFFFF; next; cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "I'm changing the operation."; mes "Don't worry about those already at the front, they can manage with any situation."; next; mes "[ Elena Bolkova ]"; mes "Divide into 4 teams, everyone at their own locations and start suppressing the leads. If any team finds Elyumina, let us know immediately."; next; mes "[ Elena Bolkova ]"; mes "Everyone, to your position! Start the operation!"; npctalk "Yes!",instance_npcname("Rebellion#cor_op_0"); npctalk ".....",instance_npcname("Rebellion#cor_op_1"); npctalk "Yes!",instance_npcname("Rebellion#cor_op_2"); npctalk "Yes!",instance_npcname("Rebellion#cor_op_3"); npctalk "Yes!",instance_npcname("Rebellion#cor_op_4"); npctalk "Yes!",instance_npcname("Rebellion#cor_op_5"); next; cutin "162elena_02",2; mes "[ Elena Bolkova ]"; mes "I ask you to act separately adventurer. Please check ^0000FFyour minimap^000000 to organize the situationn as quickly as possible. Join the team if they need support!"; 'cor_ms = 1; close2; cutin "",255; instance_hide("Rebellion#cor_op_0",5); instance_hide("Rebellion#cor_op_1",5); instance_hide("Rebellion#cor_op_2",5); instance_hide("Rebellion#cor_op_3",5); instance_hide("Rebellion#cor_op_4",5); instance_hide("Rebellion#cor_op_5",5); instance_hide(strnpcinfo(0),3); for(.@i = 0; .@i < 4; .@i++){ instance_hide("Rebellion#cor_box_" + .@i,4); instance_hide("Box#cor_box_" + .@i,4); } instance_hide("Rebellion#cor_box_5",4); end; } else { 'party_id = getcharid(1); 'mission_type = 1; instance_hide("Rebellion#cor_op_0",3); instance_hide("Rebellion#cor_op_1",3); instance_hide("Rebellion#cor_op_2",3); instance_hide("Rebellion#cor_op_3",3); instance_hide("Rebellion#cor_op_4",3); instance_hide("Rebellion#cor_op_5",3); instance_hide("Elyumina#cor_daily",2); cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "Here's the situation... Actually, the criminal will be giving you the briefing."; mes "It's easier for her to explain."; npctalk "Elena Bolkova : Here's the situation... Actually, the criminal will be giving you the briefing. It's easier for her to explain"; next; cutin "ep171_elyumina04",0; mes "[ Elyumina ]"; mes "Ahah! Are these you guys? I expected better. At least give me a description?"; npctalk "Ahah! Are these you guys? I expected better. At least give me a description?",instance_npcname("Elyumina#cor_daily"); next; cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "So noisy. Alright, let's get started. Are you part of the PSU now?"; npctalk "So noisy. Alright, let's get started. Are you part of the PSU now?"; next; cutin "ep171_elyumina03",0; mes "[ Elyumina ]"; mes "Yes, I am... are you afraid of me?"; mes "Hey, I'll do the explaining because those are my children behind there!"; npctalk "Yes, I am... are you afraud of me? Hey, I'll do the explaining because those are my children behind there!",instance_npcname("Elyumina#cor_daily"); next; cutin "ep171_elyumina01",0; mes "[ Elyumina ]"; mes "Okay, it's time..."; mes "My children will place traps in four places."; npctalk "Okay, it's time... My children will place traps in four places.",instance_npcname("Elyumina#cor_daily"); next; mes "[ Elyumina ]"; mes "Take the map, here. It will be passed down to the party members as well."; mes "You aren't alone right? You know my kids are powerful?"; npctalk "Take the map, here. It will be passed down to the party members as well.",instance_npcname("Elyumina#cor_daily"); 'cor_daily = 1; instance_event(strnpcinfo(0),"OnActiveView"); viewpoint 1,140,79,1,0xFFFFFF; viewpoint 1,162,119,2,0xFFFFFF; viewpoint 1,220,170,3,0xFFFFFF; viewpoint 1,222,236,4,0xFFFFFF; next; mes "[ Elyumina ]"; mes "Go ahead and trigger the traps. My lovely kids will appear when they are activated."; mes "I've spent a lot of time on each trap, you know?"; npctalk "Go ahead and trigger the traps. My lovely kids will appear when they are activated.",instance_npcname("Elyumina#cor_daily"); next; cutin "ep171_elyumina03",0; mes "[ Elyumina ]"; mes "After you've cleared all the four traps, EL1-A17T will come out. You'll be fighting him at the same place last time."; npctalk "After you've cleared all the four traps, EL1-A17T will come out. You'll be fighting him at the same place last time.",instance_npcname("Elyumina#cor_daily"); next; cutin "ep171_elyumina04",0; mes "[ Elyumina ]"; mes "Here's the description. Come on now, get to work! You muscle idiots! Ahahahah!"; npctalk "Here's the description. Come on now, get to work! You muscle idiots! Ahahahah!",instance_npcname("Elyumina#cor_daily"); next; cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "...I'll have a conversation with this criminal in a bit... Anyway, I'm counting on you, adventurers!"; npctalk "...I'll have a conversation with this criminal in a bit... Anyway, I'm counting on you, adventurers!"; close2; cutin "",255; instance_hide("Elyumina#cor_daily",5); instance_hide(strnpcinfo(0),1); for(.@i = 0; .@i < 4; .@i++){ instance_hide("Elyumina#cor_box_" + .@i,4); instance_hide("Box#cor_box_" + .@i,4); } end; } end; OnActiveView: addrid(2,1,'party_id); if(is_party_leader() == true) end; if(strcharinfo(3) == instance_mapname("1@cor")){ if(box_0 != 2) viewpoint 1,140,79,1,0xFFFFFF; if(box_1 != 2) viewpoint 1,162,119,2,0xFFFFFF; if(box_2 != 2) viewpoint 1,220,170,3,0xFFFFFF; if(box_3 != 2) viewpoint 1,222,236,4,0xFFFFFF; } end; OnView: if(box_0 != 2) viewpoint 1,140,79,1,0xFFFFFF; if(box_1 != 2) viewpoint 1,162,119,2,0xFFFFFF; if(box_2 != 2) viewpoint 1,220,170,3,0xFFFFFF; if(box_3 != 2) viewpoint 1,222,236,4,0xFFFFFF; end; OnInstanceInit: 'instance_id = instance_id(); 'cor_map$ = instance_mapname("1@cor"); /* if(checkwall("cor_ms_wall_1_" + 'instance_id) == true){ delwall "cor_ms_wall_1_" + 'instance_id; setwall 'cor_map$,159,217,10,DIR_NORTH,false,"cor_ms_wall_1_" + 'instance_id; } else setwall 'cor_map$,159,217,10,DIR_NORTH,false,"cor_ms_wall_1_" + 'instance_id; if(checkwall("cor_ms_wall_2_" + 'instance_id) == true){ delwall "cor_ms_wall_2_" + 'instance_id; setwall 'cor_map$,98,217,10,DIR_NORTH,false,"cor_ms_wall_2_" + 'instance_id; } else setwall 'cor_map$,98,217,10,DIR_NORTH,false,"cor_ms_wall_2_" + 'instance_id; if(checkwall("cor_ms_wall_3_" + 'instance_id) == true){ delwall "cor_ms_wall_3_" + 'instance_id; setwall 'cor_map$,133,240,10,DIR_EAST,false,"cor_ms_wall_3_" + 'instance_id; } else setwall 'cor_map$,133,240,10,DIR_EAST,false,"cor_ms_wall_3_" + 'instance_id; */ setcell 'cor_map$,159,216,159,225,CELL_WALKABLE,0; setcell 'cor_map$,159,216,159,225,CELL_SHOOTABLE,0; setcell 'cor_map$,98,216,98,225,CELL_WALKABLE,0; setcell 'cor_map$,98,216,98,225,CELL_SHOOTABLE,0; setcell 'cor_map$,132,240,141,240,CELL_WALKABLE,0; setcell 'cor_map$,132,240,141,240,CELL_SHOOTABLE,0; end; OnTouch: if('cor_daily){ doevent(instance_npcname(strnpcinfo(0))+"::OnView"); } if(!@mission_type){ npctalk "Elena Bolkova : This way. Let's gather and brief our troops."; } end; } 1@cor,178,172,3 script Elyumina#cor_daily 4_EP17_ELYUMINA,{ end; OnInstanceInit: instance_hide(strnpcinfo(0),1); } 1@cor,172,223,3 script Elena Bolkova#cor_center 4_F_ELENA,{ if('cor_ms == 3){ cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "I've been waiting for you. I've found the crazy researcher."; mes "The other guys are surrounding the place."; next; mes "[ Elena Bolkova ]"; mes "In order to control such a machine in such a fine manner, Elyumina must be around."; next; mes "[ Elena Bolkova ]"; mes "It would be possible for me to handle this machine, but then I wouldn't be able to catch Elyumina."; next; mes "[ Elena Bolkova ]"; mes "If you take care of the machine, the other search parties will take care of finding Elyumina."; next; cutin "162elena_02",2; mes "[ Elena Bolkova ]"; mes "The Rebellion squad is well coordinated, this work will be best suited for us. So leave that task to us."; next; cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "The place we'll enter will be at 9 o'clock. I confirmed that nobody was hiding there, and we blocked the exits."; next; mes "[ Elena Bolkova ]"; mes "Give me a signal when you're ready to get in. I'll tell the squad to let you in."; next; if(select("Give signal.:I haven't signaled yet.") == 2){ mes "[ Elena Bolkova ]"; mes "Yes it's a dangerous opponent to face. I'm sorry to have to leave you alone to fight. Let me know when you're ready."; close3; } cutin "162elena_02",2; mes "[ Elena Bolkova ]"; mes "Okay, watch out! I opened the portal so that you can go in. It's a one way entry, so be prepared!"; close2; viewpoint 2,172,223,5,0xFFFFFF; instance_hide(strnpcinfo(0),5); instance_event("#cor_ms_center_warp","OnActive"); } end; OnInstanceInit: instance_hide(strnpcinfo(0),3); end; } 1@cor,172,223,3 script Elyumina#cor_center 4_EP17_ELYUMINA,{ if('cor_box < 4) end; .@map$ = 'cor_map$; cutin "ep171_elyumina03",0; mes "[ Elyumina ]"; mes "That was fast... It was expected that my kids wouldn't win though."; mes "There's a lot more trouble going on up there~"; npctalk "Elyumina : That was fast... It was expected that my kids wouldn't win though. There's a lot more trouble going on up there~"; next; cutin "ep171_elyumina01",0; mes "[ Elyumina ]"; mes "... are you going straight for my EL1-A17T?"; mapannounce .@map$,"Elena Bolkova : Yeah, damn criminal! Why don't you open the portal right now?",bc_yellow; npctalk "Elyumina : ... are you going straight for my EL1-A17T?"; next; if(select("Go in.:Don't go in yet.") == 2){ cutin "ep171_elyumina02",0; mes "[ Elyumina ]"; mes "Come on, I was about to open it."; close3; } cutin "ep171_elyumina04",0; mes "[ Elyumina ]"; mes "Hahaha! Yes. Let's work hard. Get more battle data for me!"; npctalk "Elyumina : Hahaha! Yes. Let's work hard. Get more battle data for me!"; close2; cutin "",255; viewpoint 2,172,223,5,0xFFFFFF; instance_event("#cor_ms_center_warp","OnActive"); instance_event("#cor_boss","OnDailySummon"); end; OnInstanceInit: instance_hide(strnpcinfo(0),3); end; } 1@cor,161,221,0 script #cor_ms_center_warp WARPNPC,1,1,{ end; OnActive: instance_hide(strnpcinfo(0),4); specialeffect 16; specialeffect 35; end; OnTouch: if('cor_ms == 3){ instance_event("#cor_boss","OnSummon"); 'cor_ms += 1; } warp 'cor_map$,151,220; end; OnInstanceInit: instance_hide(strnpcinfo(0),3); end; } 1@cor,138,82,5 script Rebellion#cor_box_0 4_F_ANYA,{ if('cor_ms){ mes "[ Rebellion ]"; mes "Did I tell you that I'm really happy working with the Secret Wing? Thanks to them, I was chosen for this operation."; next; mes "[ Rebellion ]"; mes "Let's show them what we're all about, and that we're good guys."; close; } end; OnInstanceInit: instance_hide(strnpcinfo(0),3); end; } 1@cor,142,82,3 script Rebellion#cor_box_5 4_M_ILYA,{ if('cor_ms){ mes "[ Rebellion ]"; mes "I haven't seen you in a while adventurer."; next; mes "[ Rebellion ]"; mes "I already know you adventurer, but please be careful."; close; } end; OnInstanceInit: instance_hide(strnpcinfo(0),3); end; } 1@cor,142,82,3 script Elyumina#cor_box_0 4_EP17_ELYUMINA,{ if('cor_box == 4){ npctalk "Elyumina : You know where the barrack is? I showed it up on your minimap. I'll follow you soon."; viewpoint 1,172,223,5,0xFFFFFF; end; } .@num = atoi(replacestr(strnpcinfo(2),"cor_box_","")); if(getd("'box_" + .@num) == 1){ npctalk "Elyumina : You have so much free time, you're chatting during battle? Huh, it's a little annoying."; end; } else if(getd("'box_" + .@num) == 2){ npctalk "Elyumina : Very good combat data... Well, you can go ahead now!"; end; } if('cor_daily){ npctalk "Elyumina : Here, here! Please be careful. Touch the box and it will activate."; end; } end; OnInstanceInit: instance_hide(strnpcinfo(0),3); end; } 1@cor,164,117,1 duplicate(Elyumina#cor_box_0) Elyumina#cor_box_1 4_EP17_ELYUMINA 1@cor,218,172,5 duplicate(Elyumina#cor_box_0) Elyumina#cor_box_2 4_EP17_ELYUMINA 1@cor,224,238,3 duplicate(Elyumina#cor_box_0) Elyumina#cor_box_3 4_EP17_ELYUMINA 1@cor,140,79,3 script Box#cor_box_0 4_STEELBOX,{ if('cor_daily){ if('box_0 > 0) end; instance_event(strnpcinfo(0),"OnDailySpawn"); end; } if('cor_ms){ mes "[ Rebellion ]"; mes "Hello adventurer."; specialeffect 585; next; mes "[ Rebellion ]"; mes "It was nice to be part of this squad, we've already taken care of this box."; next; mes "[ Rebellion ]"; mes "These machines uses chemical poison, be careful."; next; mes "[ Rebellion ]"; mes "We will now conduct our search, until the signal comes. Adventurer, be careful!"; close2; instance_hide("Rebellion#cor_box_0",5); instance_hide("Rebellion#cor_box_5",5); instance_hide(strnpcinfo(0),5); viewpoint 2,140,79,1,0xFFFFFF; } end; OnDailySpawn: .@map$ = 'cor_map$; 'box_0 = 1; specialeffect 635; instance_hide(strnpcinfo(0),1); monster .@map$,147,85,"Heart Hunter",20356,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,143,76,"Heart Hunter",20356,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,144,75,"--ja--",20343,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,145,70,"--ja--",20343,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,139,76,"--ja--",20342,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,136,75,"--ja--",20342,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,138,85,"--ja--",20342,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,138,83,"--ja--",20342,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,135,82,"--ja--",20342,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; end; OnDailyKill: .@map$ = 'cor_map$; if(mobcount(.@map$,instance_npcname(strnpcinfo(0))+"::OnDailyKill") < 1){ 'box_0 = 2; 'cor_box += 1; if('cor_box == 4){ instance_event("#cor_boss","OnDailySpawn"); } instance_hide(strnpcinfo(0),3); } end; OnInstanceInit: instance_hide(strnpcinfo(0),3); end; } 1@cor,162,117,1 script Rebellion#cor_box_1 4_M_GONY,{ mes "[ Rebellion ]"; mes "....."; end; OnInstanceInit: instance_hide(strnpcinfo(0),3); end; } 1@cor,162,119,3 script Box#cor_box_1 4_STEELBOX,{ if('cor_daily){ if('box_1 > 0) end; instance_event(strnpcinfo(0),"OnDailySpawn"); 'box_1 = 1; end; } if('cor_ms){ mes "[ Rebellion ]"; mes "....."; specialeffect 585; next; mes "[ Rebellion ]"; mes "....."; next; mes "- Smoke is rising from a box that looks suspicious. -"; next; select("Have you done this already?:Are you still silent?"); mes "[ Rebellion ]"; mes "....."; next; mes "[ Rebellion ]"; mes "*Nods, nods*"; next; mes "- Let's go support another team. -"; close2; viewpoint 2,162,119,2,0xFFFFFF; instance_hide("Rebellion#cor_box_1",5); instance_hide(strnpcinfo(0),5); } end; OnDailySpawn: .@map$ = 'cor_map$; 'box_1 = 1; specialeffect 635; instance_hide(strnpcinfo(0),1); monster .@map$,162,124,"Heart Hunter",20350,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,156,117,"Heart Hunter",20350,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,160,120,"--ja--",20341,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,158,120,"--ja--",20341,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,156,121,"--ja--",20341,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,162,116,"--ja--",20341,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,160,125,"--ja--",20341,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; end; OnDailyKill: .@map$ = 'cor_map$; if(mobcount(.@map$,instance_npcname(strnpcinfo(0))+"::OnDailyKill") < 1){ 'box_1 = 2; 'cor_box += 1; if('cor_box == 4){ instance_event("#cor_boss","OnDailySpawn"); } instance_hide(strnpcinfo(0),3); } end; OnInstanceInit: instance_hide(strnpcinfo(0),3); end; } 1@cor,218,172,5 script Rebellion#cor_box_2 4_F_REBELLION2,{ if('box_2 == 1){ end; } else if('box_2 == 2){ mes "[ Rebellion ]"; mes "It's an awful but interesting device. It wasn't a device meant to summon monsters."; next; mes "[ Rebellion ]"; mes "After summoning monsters, it constantly releases chemical poison, making it even more difficult to remove the monster."; next; mes "[ Rebellion ]"; mes "If you touch the chemical poison, it will spread like bomb. You shouldn't get any closer."; next; mes "[ Rebellion ]"; mes "So, it looks like this is over, I'll go join another team! You should too."; close2; instance_hide(strnpcinfo(0),5); instance_hide("Box#cor_box_2",5); viewpoint 2,220,170,3,0xFFFFFF; 'cor_ms += 1; if('cor_ms == 3){ viewpoint 1,172,223,5,0xFFFFFF; instance_event("#cor_boss","OnSpawn"); instance_hide("Rebellion#cor_box_1",5); instance_hide("Box#cor_box_1",5); instance_hide("Rebellion#cor_box_0",5); instance_hide("Rebellion#cor_box_5",5); instance_hide("Box#cor_box_0",5); viewpoint 2,162,119,2,0xFFFFFF; viewpoint 2,140,79,1,0xFFFFFF; } end; } if('cor_ms){ mes "[ Rebellion ]"; mes "I've found this suspicious box! It's sending an unknown signal and I'm trying to decrypt it."; close; } end; OnInstanceInit: instance_hide(strnpcinfo(0),3); end; } 1@cor,220,170,3 script Box#cor_box_2 4_STEELBOX,{ if('cor_daily){ if('box_2 > 0) end; instance_event(strnpcinfo(0),"OnDailySpawn"); 'box_2 = 1; end; } if('box_2) end; if('cor_ms){ mes "[ Rebellion ]"; mes "The cause of the explosion is unknown, but I've found this suspicious box at the site. It seems to be some sort of mechanism."; next; mes "[ Rebellion ]"; mes "There is a signal inside... Huh, be careful."; mes "Something's happenning!"; close2; specialeffect 635; instance_event(strnpcinfo(0),"OnSpawn"); sleep 1000; instance_hide("#waste_dummy_0",4); instance_event("#waste_dummy_0","OnSpawn"); end; } OnDailySpawn: .@map$ = 'cor_map$; 'box_2 = 1; specialeffect 635; instance_hide(strnpcinfo(0),1); monster .@map$,217,166,"Heart Hunter",20356,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,220,172,"Heart Hunter",20356,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,215,166,"--ja--",20343,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,216,164,"--ja--",20343,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,222,163,"--ja--",20343,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,217,165,"--ja--",20342,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,220,165,"--ja--",20342,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,222,171,"--ja--",20342,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,218,177,"--ja--",20342,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,221,177,"--ja--",20342,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; end; OnDailyKill: .@map$ = 'cor_map$; if(mobcount(.@map$,instance_npcname(strnpcinfo(0))+"::OnDailyKill") < 1){ 'box_2 = 2; 'cor_box += 1; if('cor_box == 4){ instance_event("#cor_boss","OnDailySpawn"); } instance_hide(strnpcinfo(0),3); } end; OnSpawn: .@map$ = 'cor_map$; 'box_2 = 1; areamonster .@map$,218,168,223,172,"--ja--",20342,3,instance_npcname(strnpcinfo(0))+"::OnMobKill"; end; OnMobKill: .@map$ = 'cor_map$; if(mobcount(.@map$,instance_npcname(strnpcinfo(0))+"::OnMobKill") < 1){ 'box_2 = 2; npctalk "They suffered! Please listen to what I have to say before helping another team.",instance_npcname("Rebellion#cor_box_2"); } end; OnInstanceInit: instance_hide(strnpcinfo(0),3); end; } 1@cor,220,170,3 script #waste_dummy_0 20344,{ end; OnSpawn: .@map$ = 'cor_map$; instance_hide(strnpcinfo(0),1); monster .@map$,220,170,"--ja--",20344,1,instance_npcname(strnpcinfo(0))+"::OnMobKill"; npctalk "It sprayed toxic waste! Avoid stepping near it and let's continue the battle!",instance_npcname("Rebellion#cor_box_2"); 'mob = $@mobid[0]; unitstopwalk 'mob; unitstopattack 'mob; sleep 2000; unitskilluseid 'mob,141,5; sleep 5000; if(unitexists('mob)){ unitkill 'mob; } end; OnMobKill: end; OnInstanceInit: instance_hide(strnpcinfo(0),3); end; } 1@cor,224,238,3 script Rebellion#cor_box_3 4_M_REBELLION3,{ if('box_3 == 1){ end; } else if('box_3 == 2){ mes "[ Rebellion ]"; mes "Sorry for the late analysis. It wasn't a device to summon monsters."; next; mes "[ Rebellion ]"; mes "After summoning the monsters, it summons a bio-battery to strengthen the monsters and explodes."; next; mes "[ Rebellion ]"; mes "If you want to handle it, just destroy it. It's good because it's a simple solution."; next; mes "[ Rebellion ]"; mes "Well, it looks like this is over...."; next; mes "[ Rebellion ]"; mes "It looks like you've found something interesting here. You should check out the other teams!"; close2; instance_hide(strnpcinfo(0),5); instance_hide("Box#cor_box_3",5); viewpoint 2,222,236,4,0xFFFFFF; 'cor_ms += 1; if('cor_ms == 3){ viewpoint 1,172,223,5,0xFFFFFF; instance_event("#cor_boss","OnSpawn"); instance_hide("Rebellion#cor_box_1",5); instance_hide("Box#cor_box_1",5); instance_hide("Rebellion#cor_box_0",5); instance_hide("Rebellion#cor_box_5",5); instance_hide("Box#cor_box_0",5); viewpoint 2,162,119,2,0xFFFFFF; viewpoint 2,140,79,1,0xFFFFFF; } end; } if('cor_ms){ mes "[ Rebellion ]"; mes "I've found this suspicious box! It's sending an unknown signal and I'm trying to decrypt it."; close; } OnInstanceInit: instance_hide(strnpcinfo(0),3); end; } 1@cor,222,236,3 script Box#cor_box_3 4_STEELBOX,{ if('cor_daily){ if('box_3 > 0) end; instance_event(strnpcinfo(0),"OnDailySpawn"); 'box_3 = 1; end; } if('box_3) end; if('cor_ms){ mes "[ Rebellion ]"; mes "The cause of the explosion is unknown, but I've found this suspicious box at the site. It seems to be some sort of mechanism."; next; mes "[ Rebellion ]"; mes "There is a signal inside... Huh, be careful."; mes "Something's happenning!"; close2; specialeffect 635; instance_event(strnpcinfo(0),"OnSpawn"); sleep 1000; instance_hide("#waste_dummy_1",4); instance_event("#waste_dummy_1","OnSpawn"); } end; OnDailySpawn: .@map$ = 'cor_map$; 'box_3 = 1; specialeffect 635; instance_hide(strnpcinfo(0),1); monster .@map$,221,238,"Heart Hunter",20350,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,224,230,"--ja--",20341,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,222,233,"--ja--",20341,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,229,233,"--ja--",20341,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,223,235,"--ja--",20341,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,221,236,"--ja--",20341,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,217,237,"--ja--",20341,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,218,248,"--ja--",20343,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; monster .@map$,219,247,"--ja--",20343,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; end; OnDailyKill: .@map$ = 'cor_map$; if(mobcount(.@map$,instance_npcname(strnpcinfo(0))+"::OnDailyKill") < 1){ 'box_3 = 2; 'cor_box += 1; if('cor_box == 4){ instance_event("#cor_boss","OnDailySpawn"); } instance_hide(strnpcinfo(0),3); } end; OnSpawn: .@map$ = 'cor_map$; 'box_3 = 1; areamonster .@map$,220,235,225,240,"--ja--",20341,3,instance_npcname(strnpcinfo(0))+"::OnMobKill"; end; OnMobKill: .@map$ = 'cor_map$; if(mobcount(.@map$,instance_npcname(strnpcinfo(0))+"::OnMobKill") < 1){ 'box_3 = 2; } end; OnInstanceInit: instance_hide(strnpcinfo(0),3); end; } 1@cor,222,236,3 script #waste_dummy_1 20345,{ end; OnSpawn: .@map$ = 'cor_map$; instance_hide(strnpcinfo(0),1); monster .@map$,220,170,"--ja--",2866,1,instance_npcname(strnpcinfo(0))+"::OnMobKill"; npctalk "As a result to my analysis, it's providing power to the summoned monsters.",instance_npcname("Rebellion#cor_box_3"); 'mob = $@mobid[0]; unitstopwalk 'mob; unitstopattack 'mob; sleep 2000; unitskilluseid 'mob,173,5; sleep 5000; if(unitexists('mob)){ unitkill 'mob; } end; OnMobKill: end; OnInstanceInit: instance_hide(strnpcinfo(0),3); end; } 1@cor,1,1,0 script #cor_boss -1,{ end; OnSummon: .@map$ = 'cor_map$; monster .@map$,138,221,"--ja--",20340,1,instance_npcname(strnpcinfo(0))+"::OnBossKill"; 'boss_id = $@mobid[0]; getunitdata 'boss_id,.@boss; .@MAX_HP = .@boss[3]; .@DAMAGE = (.@MAX_HP/10) * 9; .@HP = (.@MAX_HP - .@DAMAGE); setunitdata 'boss_id,UMOB_HP,.@HP; mapannounce .@map$,"Elyumina : It's beginning to spread. Prepare yourself!",bc_yellow; end; OnBossKill: 'cor_ms = 5; instance_hide("Elena Bolkova#cor_final",4); instance_hide("Elyumina#cor_final",4); instance_hide("Rebellion#final_1",4); instance_hide("Rebellion#final_2",4); //delwall "cor_ms_wall_1_" + 'instance_id; //delwall "cor_ms_wall_2_" + 'instance_id; //delwall "cor_ms_wall_3_" + 'instance_id; end; OnDailySummon: .@map$ = 'cor_map$; monster .@map$,138,221,"--ja--",20340,1,instance_npcname(strnpcinfo(0))+"::OnDailyKill"; end; OnDailyKill: 'cor_daily = 2; instance_hide("Elena Bolkova#cor_final",4); instance_hide("Elyumina#cor_final",4); //delwall "cor_ms_wall_1_" + 'instance_id; //delwall "cor_ms_wall_2_" + 'instance_id; //delwall "cor_ms_wall_3_" + 'instance_id; end; OnDailySpawn: .@map$ = 'cor_map$; mapannounce .@map$,"Elena Bolkova : Once you've covered all of them, come to the barracks and Elyumina will guide you!",bc_yellow; instance_hide("Elyumina#cor_center",4); end; OnSpawn: .@map$ = 'cor_map$; mapannounce .@map$,"Elena Bolkova : Awesome, she came out! I've sent the signal, come to my location!",bc_yellow; instance_hide("Elena Bolkova#cor_center",4); end; } 1@cor,138,221,3 script Elena Bolkova#cor_final 4_F_ELENA,{ if('cor_daily == 2){ cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "Ah yes. It suffered this time. Perfect! How long did it take you to stop this scrap metal?"; next; cutin "ep171_elyumina02",0; mes "[ Elyumina ]"; mes "Did you just say scrap metal?! You witch!"; next; cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "Yeah yeah, it wasn't a scrap metal at first. But now it is. Anyway, thank you the help. You go back and rest now."; next; if(select("Go back.:Stay for a moment.") == 2){ mes "[ Elena Bolkova ]"; mes "Alright, let me know when you're ready to go out."; close3; } if(checkquest(16363,HUNTING) == 2){ getitem 25669,1; getitem 25723,1; erasequest 16363; } warp "sp_cor",111,125; end; } if('cor_ms == 5){ cutin "162elena_02",2; mes "[ Elena Bolkova ]"; mes "Good work, " +strcharinfo(0)+ ". The operation was a success!"; mes "She was running away, but I think she was upset because you broke the scrap metal box."; next; cutin "ep171_elyumina02",0; mes "[ Elyumina ]"; mes "Scrap metal! It's a masterpiece! My child!"; mes "You! You... hurt my child! I will crush you!"; next; cutin "162elena_02",2; mes "[ Elena Bolkova ]"; mes "Are you calling these scrap of metals your child now?"; mes "Well, kids are good. We pay the price for our child's mistakes."; next; cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "What are you going to do now " + strcharinfo(0) + "?"; next; if(select("I'm going right back.:I'll stay here for a bit") == 2){ mes "[ Elena Bolkova ]"; mes "Alright, let me know when you're ready to go out."; close3; } mes "[ Elena Bolkova ]"; mes "Good work. We'll be clearing things up here, you can take a break. I'm going to interrogate her. Take a break and then come back to me."; ep_illusion = 43; completequest 16354; setquest 16357; setquest 16377; close2; warp "sp_cor",176,169; end; } end; OnInstanceInit: instance_hide(strnpcinfo(0),3); end; } 1@cor,140,221,3 script Elyumina#cor_final 4_EP17_ELYUMINA,{ if(!'mission_type) npctalk "Elyumina : You guys... killed him?! You slayers! Executioners!"; end; OnInstanceInit: instance_hide(strnpcinfo(0),3); end;} 1@cor,141,223,3 script Rebellion#final_1 4_M_ILYA,{ npctalk "We've captured the researcher, Elyumina!"; end; OnInstanceInit: instance_hide(strnpcinfo(0),3); end;} 1@cor,141,221,3 script Rebellion#final_2 4_F_ANYA,{ npctalk "We've completed the capture, the operation is over!"; end; OnInstanceInit: instance_hide(strnpcinfo(0),3); end;} 1@cor,177,165,1 script Rebellion#cor_op_0 4_M_REBELLION3,{ end; OnInstanceInit: instance_hide(strnpcinfo(0),1); end; } 1@cor,180,165,1 script Rebellion#cor_op_1 4_M_GONY,{ end; OnInstanceInit: instance_hide(strnpcinfo(0),1); end; } 1@cor,183,165,1 script Rebellion#cor_op_2 4_F_REBELLION3,{ end; OnInstanceInit: instance_hide(strnpcinfo(0),1); end; } 1@cor,177,163,1 script Rebellion#cor_op_3 4_F_ANYA,{ end; OnInstanceInit: instance_hide(strnpcinfo(0),1); end; } 1@cor,180,163,1 script Rebellion#cor_op_4 4_M_ILYA,{ end; OnInstanceInit: instance_hide(strnpcinfo(0),1); end; } 1@cor,183,163,1 script Rebellion#cor_op_5 4_F_REBELLION2,{ end; OnInstanceInit: instance_hide(strnpcinfo(0),1); end; } 1@cor,159,218,0 script #cor_barricade_00 4_ROPEPILE,{ end; } 1@cor,159,220,0 script #cor_barricade_01 4_ROPEPILE,{ end; } 1@cor,159,222,0 script #cor_barricade_02 4_ROPEPILE,{ end; } 1@cor,159,224,0 script #cor_barricade_03 4_ROPEPILE,{ end; } 1@cor,98,218,0 script #cor_barricade_04 4_ROPEPILE,{ end; } 1@cor,98,220,0 script #cor_barricade_05 4_ROPEPILE,{ end; } 1@cor,98,222,0 script #cor_barricade_06 4_ROPEPILE,{ end; } 1@cor,98,224,0 script #cor_barricade_07 4_ROPEPILE,{ end; } 1@cor,134,240,0 script #cor_barricade_08 4_ROPEPILE,{ end; } 1@cor,136,240,0 script #cor_barricade_09 4_ROPEPILE,{ end; } 1@cor,138,240,0 script #cor_barricade_10 4_ROPEPILE,{ end; } 1@cor,140,240,0 script #cor_barricade_11 4_ROPEPILE,{ end; } Muchas gracias @cook1e
  3. @cook1e agradezco tu ayuda y ahora el error cambió Disculpa soy un poco noob en este asunto con estos que son más complejos
  4. Puse "hideonnpc instance_hide..." y me dice que falta ";" pero al poner el ";" me pide una "," pero si pongo la "," se aparece ese error Alguna idea de cómo agregar bien el código ?
  5. Hola, me compartieron el episodio 17.1, pero en la consola me aprece este error Y si quito la instance_hide me dice De casualidad alguien sabe como arreglar eso? PD: también estoy buscando el episodio 17.2 y las instancias de EDDA (Bio y FOGH) ya sea compartir o comprar xD
  6. kabra

    Lapine UI

    Hi everyone, i have some problems implementing lapine system could be i misunderstood something, Following PR# 4348 from Cydh, i created .yml files (item_synthesis.yml and item_upgrade.yml) and paste them in this directory ( \rathena\db\re ) but im not sure if it is the right folder for those files. I took all files from LapineUpgradeBox.lub and lapineddukddakbox.lub and "merge" as the example says that each item has to be in item_synthesis, upgrade, and both .lub Te probleam is when i use Physical Modification Permit id: 9514 the UI doesn't appear and the item can't be use Thnx in advance and i appreciate all help
  7. Hello, Srry for the necro but after reading all pages and trying other solutions i cant make the instance Infinite Space work Correctly those are the errors My client is 2020 I will appreciate you help and again sorry for the necro
  8. Do you hace problems whith The main line quest? I dont know how to make npc appear Just give a couple of hours and i will give you those mobs
  9. kabra

    Add mob error

    I opened the file in visual code just to check indent but still having the same error also i change the source instead of rAthena\db\import i change rAthena\db\mob_db.yml I got it, thnx for your effort @Start_
  10. kabra

    Add mob error

    Thnx Start, i made those changes and still the same error
  11. Hello guys, i followed the guide (put link down) in order to add a custom mob, in fact it isnt a custom mob the mob i was trying to add its Bellare Im using yml and its a little different at is used to be as txt, i put the spr and act into my grf and create the folder ¸ó½ºÅÍ Also as long as i remember i need to change the rAthena\db\import so when i update i dont have some issues; I know that when i use @spawn command if it says spawn failed is server side but i cant manage to appear im using 20200401 client (it has maps but no mobs ex: abyss04,ein_dun03) This Line 1143 is where -Id: 20355 starts This is the guide i followed and thnaks in advaned for your help
  12. Hi guys, this is my Card Recycle but i cant make it work as i want (5 poring coins and 1 card = enriched elunium or enriched oridecon ) this npc let me choose if i want ori or elu but this are my 2 problems 1: This npc take the poring coins and doesnt let you decide how many you want 2: I cant make it "read" any random card you have in your inventory The server i play is in spanish if you need english code i can translate it prontera,148,152,4 script Reciclador 89,{ //ID 7539 Poring Coin, 7619 Enriched Elunium, 7620 Enriched Oridecon mes "Te dare un Enriched Oridecon o un Enriched Elunium "; next; mes "Lo que necesitas para este intercambio es:"; mes "1 Card y 5 Poring Coins"; next; switch(select("Enriched Oridecon","Enriched Elunium","Nada Gracias.")) { case 1: if(countitem(7539) < 5 ){ mes "Necesitas los items"; close; } next; .Amount = countitem(7539); .Amount2 = countitem(7539)/5; switch(select("Si","No")) { case 1: .Amount = countitem(7539); .Amount2 = countitem(7539)/5; for ( .i = 5; .i <= countitem((7539)); ) { delitem 7539, 5; getitem 7619, 1; } .Offset = .Amount-countitem(7539); mes "Veamos cuanto tienes("+.Offset+") for Enriched Elunium x "+.Amount2+"."; close; case 2: mes "No vuelvas a molestar más"; close; } case 2: if ( countitem(7539) < 5 ) { mes "Te Faltan items"; close; } next; mes "Quieres Enriched Oridecon"; next; switch(select("Si","No")) { case 1: .Amount = countitem(7539); .Amount2 = countitem(7539)/5; for ( .i = 5; .i <= countitem((7539)); ) { delitem 7539, 5; getitem 7620, 1; } .Offset = .Amount-countitem(7539); mes "Veamos cuanto tienes("+.Offset+") for Enriched Oridecon x "+.Amount2+"."; close; case 2: mes "No vuelvas a molestar mas"; close; case 3: mes "Vuelve si me necesitas"; close; }}}
×
×
  • Create New...