Erebos
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Changing effect for elemental stones on forged weapons.
Erebos replied to Erebos's question in Source Support
Thanks for your answer. I successfully removed the elements when forging but the weapons lose the Fire/Ice/Earth/Wind prefix, any idea how can i maintain that? About the item bonus, i'm not trying to create new item bonuses, i'm trying to use the already existing ones that you can use on items scripts as a replacement of the weapon element when using elemental stones when forging. -
Debe ser el aura verde, eso es un sistema que agregaron hace un tiempo, en el cual ciertos MVP solo reciben un 10% del daño que les hacen. Para cambiarlo a tu gusto vas a db/re/mob_db.yml buscas al monstruo en cuestion y cambias el valor de DamageTaken o si quieres que no sean afectados por este sistema, lo quitas, como dijo cook1e.
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paladin tree shield skills doesnt work with Purified Knight's Shield
Erebos replied to ffman22's question in Database Support
I had this same problem, Add View: 1 above Refineable: true, then reloaditemdb and unequip-equip the shield and try -
Hi guys, I'm trying to change some things on the forging system. I have managed to change the atk type of star crumbs, but I need support on how to do the following: - Remove Flame Heart, Mystic Frozen, etc... weapon atribute change, so it does not change the forged weapon's element anymore. - Add effects like from item_bonus.txt in source. Specifically, I want to know how to call the bonuses for ATK%, MATK%, Freezing chance(marina/stormy knight effect. Not frosty misty effect), and other basic status like ASPD, Flee, Def/MDEF. Thanks!
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Hi guys, i'm using an achievement unlocked by item script, it does complete the achievement, and supposedly gives the title, but: 1. I have to relog for it to show in equipment window. 2. After equiping it doesn't show at all I have added it to achievement_db.yml, achievement_list.lub, and added the title in titletable.lub. It used to work in an emulator from december 2020. I have showname type 2
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How can i spawn a mob only visible for the player calling the script?
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How to properly setup PACKETVER for 2020 clients?
Erebos replied to Erebos's question in General Support
I still can't ? i have tried several clients, only my old 2018-06-21aRagexeRE works. I don't know what could possibly be at this point. -
How to properly setup PACKETVER for 2020 clients?
Erebos replied to Erebos's question in General Support
With that client i dont get the notice in logserv.bat nor Disconnected From Server, but i get "Failed to connect to server", what could be causing this? -
Good day, i need help with defining packetver, i know it has been asked a lot in the forum but the answer was always that 2020 clients weren't supported. Now that it is, i have tried 20200304 and i get a notice in logserv.bat: "Abnormal end of connection (ip: 127.0.0.1) : Unknown packet 0xaf" I have tried defining packetver in src/custom/defines_pre and defines_post but i keep getting this message and i'm disconnected from server whenever i try to log in with my account. Maybe its simple and i'm not understanding what to do because of my bad english?. My Server is Renewal. I have already disabled packet obfuscation. I have rAthena version 48fd0e859b7ae3b640700b7b7c82e1b239805562 Thanks in advance.
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Recuerda agregar los .act y .spr de los items a la carpeta ¾ÆÀÌÅÛ Todos los items que no son hats se agregan a: system/iteminfo.lua (o dependiendo de como se llame el iteminfo que tu .exe esta leyendo) Luego a tu GRF: data/sprite/¾ÆÀÌÅÛ (.act y .spr) data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item (.bmp de icono del item) data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/collection (.bmp de illustracion del item) Si son hats o alas, etc... ya es otra cosa, tienes que agregarlos a un par de archivos mas, puedes revisar eso acá: https://github.com/rathena/rathena/wiki/Custom-Items#defining-items-clientside-for-new-clients
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But Costume Garment/Robes aren't supposed to go in those, instead they go in spriterobename and spriterobeid, i think. I have searched for Fallen Angel Wings in accessoryid and accname and they aren't there.
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Hi, i have a problem with new costume. I added some new costume items from kRO, for example, Costume Giant Ribbon Bell(20546), but it doesn't show in-game, only in character selection. I added the item to the following: SpriteRobeName.lua SpriteRobeId.lua Iteminfo.lua "item" folder "collection" folder "¾ÆÀÌÅÛ" folder "·Îºê" folder And applied the corresponding ViewID (64 in this case). What am i missing? i'm using client 2018-06~ something, but it shouldn't matter since it is a normal Costume, not one with HATEFFECT. Thanks in advance guys.