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myserver

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  1. Is a Random enchant armor add dex 1 to 10 Luk 1 to 10 Etc... depend to the ups
  2. I used latest I cant find the others script to svn
  3. How to Work? GMs type the work on chatbox like Goodevening Players or like this @type Goodevening Players to add a commands then the player type the work same to the gms he/she type in Chatbox then the player who will be win get a reward.
  4. Every 3hrs the npc will be show up to prontera then after 5mins the npc is disappear . - script mvp-ss -1,{ OnInit: set .map$,"guild_vs1-2"; end; OnMinute34: announce "Attention to all players online",0; sleep 1000; announce "MVP summoner is start please warp to center of prontera",0; sleep 1000; mapannounce .map$,"MVP summoner start in 5s",0; sleep 1000; mapannounce .map$,"5s",0; sleep 1000; mapannounce .map$,"4s",0; sleep 1000; mapannounce .map$,"3s",0; sleep 1000; mapannounce .map$,"2s",0; sleep 1000; mapannounce .map$,"1s",0; sleep 1000; initnpctimer; // Start the timer monster .map$,0,0,"Angeling",1096,1,"mvp-ss::OnWave"; monster .map$,0,0,"Archangeling",1388,1,"mvp-ss::OnWave"; monster .map$,0,0,"Ghostring",1582,1,"mvp-ss::OnWave"; end; OnWave: if(!mobcount(.map$,"mvp-ss::OnWave")){ sleep 5000; mapannounce .map$,"First wave clear",0; sleep 2000; mapannounce .map$,"Second wave start in 5s",0; sleep 1000; mapannounce .map$,"5s",0; sleep 1000; mapannounce .map$,"4s",0; sleep 1000; mapannounce .map$,"3s",0; sleep 1000; mapannounce .map$,"2s",0; sleep 1000; mapannounce .map$,"1s",0; sleep 1000; monster .map$,0,0,"Maya Purple",1289,1,"mvp-ss::OnWaveFinal"; monster .map$,0,0,"Mutant Dragon",1262,1,"mvp-ss::OnWaveFinal"; monster .map$,0,0,"Tirfing",1204,"mvp-ss::OnWaveFinal"; end; OnWaveFinal: if(!mobcount(.map$,"mvp-ss::OnWaveFinal")){ sleep 5000; mapannounce .map$,"GG",0; sleep 2000; mapannounce .map$,"Stage is Clear",0; sleep 2000; mapannounce .map$,"all players warp to Prontera",0; sleep 2000; mapwarp .map$,"prontera",180,180; } end; } }
  5. how can add the npc for this script . then every 60mins the npc will be show at prontera then after 5mins the npc is hide
  6. i use this script but the npc is not show - script mvpsss -1,{ // Configuration OnInit: set .map$,"guild_vs1-1"; end; // System OnMVP_Start: mapannounce .map$,"First wave ended blablabla",0; sleep 2000; set .@mobCount,0; initnpctimer; // Start the timer /* Uncomment this command if 'initnpctimer' doesn't clear the last timer. setnpctimer 0; */ monster .map$,0,0,"Angeling",1096,1,"mvp-ss::OnWaveOne"; monster .map$,0,0,"Archangeling",1288,1,"mvp-ss::OnWaveOne"; monster .map$,0,0,"Ghostring",1120,1,"mvp-ss::OnWaveOne"; end; OnWaveOne: set .@mobCount, .@mobCount + 1; if(.@mobCount == 3){ mapannounce .map$,"First wave ended blablabla",0; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Maya Purple",1289,1,"mvp-ss::OnWaveTwo"; monster .map$,0,0,"Mutant Dragon",1262,1,"mvp-ss::OnWaveTwo"; monster .map$,0,0,"Tirfing",1204,1,"mvp-ss::OnWaveTwo"; } end; OnWaveTwo: set .@mobCount, .@mobCount + 1; if(.@mobCount == 3){ mapannounce .map$,"First wave ended blablabla",0; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Detale",1719,1,"mvp-ss::OnWaveThree"; monster .map$,0,0,"Doppelganger",1046,1,"mvp-ss::OnWaveThree"; monster .map$,0,0,"Dracula",1389,1,"mvp-ss::OnWaveThree"; monster .map$,0,0,"Drake",1112,1,"mvp-ss::OnWaveThree"; } end; OnWaveThree: set .@mobCount, .@mobCount + 1; if(.@mobCount == 3){ mapannounce .map$,"First wave ended blablabla",0; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Amon Ra",1719,1,"mvp-ss::OnWaveFour"; monster .map$,0,0,"Atros",1719,1,"mvp-ss::OnWaveFour"; monster .map$,0,0,"Baphomet",1719,1,"mvp-ss::OnWaveFour"; monster .map$,0,0,"Dark Lord",1719,1,"mvp-ss::OnWaveFour"; } end; OnWaveFour: set .@mobCount, .@mobCount + 1; if(.@mobCount == 3){ mapannounce .map$,"First wave ended blablabla",0; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Eddga",1115,1,"mvp-ss::OnWaveFive"; monster .map$,0,0,"Evil Snake Lord",1418,1,"mvp-ss::OnWaveFive"; monster .map$,0,0,"Hatii",1252,1,"mvp-ss::OnWaveFive"; monster .map$,0,0,"Golden Thief Bug",1086,1,"mvp-ss::OnWaveFive"; } end; OnWaveFive: set .@mobCount, .@mobCount + 1; if(.@mobCount == 3){ mapannounce .map$,"First wave ended blablabla",0; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Ifrit",1832,1,"mvp-ss::OnWaveSix"; monster .map$,0,0,"Incantation Samurai",1492,1,"mvp-ss::OnWaveSix"; monster .map$,0,0,"Stormy Knight",1251,1,"mvp-ss::OnWaveSix"; } end; OnWaveSix: set .@mobCount, .@mobCount + 1; if(.@mobCount == 3){ mapannounce .map$,"First wave ended blablabla",0; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Ktullanux",1779,1,"mvp-ss::OnWaveSeven"; monster .map$,0,0,"Lady Tanee",1688,1,"mvp-ss::OnWaveSeven"; monster .map$,0,0,"Lord of Death",1378,1,"mvp-ss::OnWaveSeven"; monster .map$,0,0,"Maya",1147,1,"mvp-ss::OnWaveSeven"; } end; OnWaveSeven: set .@mobCount, .@mobCount + 1; if(.@mobCount == 3){ mapannounce .map$,"First wave ended blablabla",0; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Mistress",1059,1,"mvp-ss::OnWaveEight"; monster .map$,0,0,"Moonlight Flower",1150,1,"mvp-ss::OnWaveEight"; monster .map$,0,0,"Orc Hero",1087,1,"mvp-ss::OnWaveEight"; monster .map$,0,0,"Orc Lord",1190,1,"mvp-ss::OnWaveEight"; } end; OnWaveEight: set .@mobCount, .@mobCount + 1; if(.@mobCount == 3){ mapannounce .map$,"First wave ended blablabla",0; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Osiris",1038,1,"mvp-ss::OnWaveNine"; monster .map$,0,0,"Pharaoh",1157,1,"mvp-ss::OnWaveNine"; monster .map$,0,0,"Phreeoni",1159,1,"mvp-ss::OnWaveNine"; } end; OnWaveNine: set .@mobCount, .@mobCount + 1; if(.@mobCount == 3){ mapannounce .map$,"First wave ended blablabla",0; set .@mobCount,0; sleep 2000; monster .map$,0,0,"RSX-0806",1623,1,"mvp-ss::OnWaveTen"; monster .map$,0,0,"Tao Gunka",1583,1,"mvp-ss::OnWaveTen"; monster .map$,0,0,"Turtle General",1312,1,"mvp-ss::OnWaveTen"; monster .map$,0,0,"Vesper",1685,1,"mvp-ss::OnWaveTen"; } end; OnWaveTen: set .@mobCount, .@mobCount + 1; if(.@mobCount == 3){ mapannounce .map$,"First wave ended blablabla",0; set .@mobCount,0; sleep 2000; mapannounce .map$,"First wave ended blablabla",0; sleep 2000; monster .map$,0,0,"Valkyrie Randgris",1765,1,"mvp-ss::OnWaveFinal"; monster .map$,0,0,"Beelzebub",1874,1,"mvp-ss::OnWaveFinal"; } end; OnWaveFinal: set .@mobCount, .@mobCount + 1; if(.@mobCount == 2){ stopnpctimer; mapannounce .map$,"GG",0; /* Now do whatever you want with the finalist */ } end; OnMinute01: killmonster .map$,"all"; cleanmap .map$; mapannounce "prontera",156,175," has entered the PVP Arena!",0; sleep 2000; mapwarp .map$,"Prontera",180,180; end; }
  7. how to fix this please i need help - script mvp-ss -1,{ // Configuration OnInit: set .map$,"guild_v5"; end; // System OnMVP_Start: mapannounce .map$,"Begining blablabla"; sleep 2000; set .@mobCount,0; initnpctimer; // Start the timer /* Uncomment this command if 'initnpctimer' doesn't clear the last timer. setnpctimer 0; */ monster .map$,0,0,"Angeling",1096,1,"mvp-ss::OnWaveOne"; monster .map$,0,0,"Archangeling",1288,1,"mvp-ss::OnWaveOne"; monster .map$,0,0,"Ghostring",1120,1,"mvp-ss::OnWaveOne"; end; OnWaveOne: set .@mobCount++; if(.@mobCount == 3){ mapannounce .map$,"First wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Maya Purple",1289,1,"mvp-ss::OnWaveTwo"; monster .map$,0,0,"Mutant Dragon",1262,1,"mvp-ss::OnWaveTwo"; monster .map$,0,0,"Tirfing",1204,1,"mvp-ss::OnWaveTwo"; } end; OnWaveTwo: set .@mobCount++; if(.@mobCount == 3){ mapannounce .map$,"Second wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Detale",1719,1,"mvp-ss::OnWaveThree"; monster .map$,0,0,"Doppelganger",1046,1,"mvp-ss::OnWaveThree"; monster .map$,0,0,"Dracula",1389,1,"mvp-ss::OnWaveThree"; monster .map$,0,0,"Drake",1112,1,"mvp-ss::OnWaveThree"; } end; OnWaveThree: set .@mobCount++; if(.@mobCount == 4){ mapannounce .map$,"Third wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Amon Ra",1719,1,"mvp-ss::OnWaveFour"; monster .map$,0,0,"Atros",1719,1,"mvp-ss::OnWaveFour"; monster .map$,0,0,"Baphomet",1719,1,"mvp-ss::OnWaveFour"; monster .map$,0,0,"Dark Lord",1719,1,"mvp-ss::OnWaveFour"; } end; OnWaveFour: set .@mobCount++; if(.@mobCount == 4){ mapannounce .map$,"Fourth wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Eddga",1115,1,"mvp-ss::OnWaveFive"; monster .map$,0,0,"Evil Snake Lord",1418,1,"mvp-ss::OnWaveFive"; monster .map$,0,0,"Hatii",1252,1,"mvp-ss::OnWaveFive"; monster .map$,0,0,"Golden Thief Bug",1086,1,"mvp-ss::OnWaveFive"; } end; OnWaveFive: set .@mobCount++; if(.@mobCount == 4){ mapannounce .map$,"Fifth wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Ifrit",1832,1,"mvp-ss::OnWaveSix"; monster .map$,0,0,"Incantation Samurai",1492,1,"mvp-ss::OnWaveSix"; monster .map$,0,0,"Stormy Knight",1251,1,"mvp-ss::OnWaveSix"; } end; OnWaveSix: set .@mobCount++; if(.@mobCount == 3){ mapannounce .map$,"Sixth wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Ktullanux",1779,1,"mvp-ss::OnWaveSeven"; monster .map$,0,0,"Lady Tanee",1688,1,"mvp-ss::OnWaveSeven"; monster .map$,0,0,"Lord of Death",1378,1,"mvp-ss::OnWaveSeven"; monster .map$,0,0,"Maya",1147,1,"mvp-ss::OnWaveSeven"; } end; OnWaveSeven: set .@mobCount++; if(.@mobCount == 4){ mapannounce .map$,"Seventh wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Mistress",1059,1,"mvp-ss::OnWaveEight"; monster .map$,0,0,"Moonlight Flower",1150,1,"mvp-ss::OnWaveEight"; monster .map$,0,0,"Orc Hero",1087,1,"mvp-ss::OnWaveEight"; monster .map$,0,0,"Orc Lord",1190,1,"mvp-ss::OnWaveEight"; } end; OnWaveEight: set .@mobCount++; if(.@mobCount == 4){ mapannounce .map$,"Eight wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Osiris",1038,1,"mvp-ss::OnWaveNine"; monster .map$,0,0,"Pharaoh",1157,1,"mvp-ss::OnWaveNine"; monster .map$,0,0,"Phreeoni",1159,1,"mvp-ss::OnWaveNine"; } end; OnWaveNine: set .@mobCount++; if(.@mobCount == 3){ mapannounce .map$,"Nineth wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"RSX-0806",1623,1,"mvp-ss::OnWaveTen"; monster .map$,0,0,"Tao Gunka",1583,1,"mvp-ss::OnWaveTen"; monster .map$,0,0,"Turtle General",1312,1,"mvp-ss::OnWaveTen"; monster .map$,0,0,"Vesper",1685,1,"mvp-ss::OnWaveTen"; } end; OnWaveTen: set .@mobCount++; if(.@mobCount == 4){ mapannounce .map$,"Tenth wave ended blablabla"; set .@mobCount,0; sleep 2000; mapannounce .map$,"Becareful final wave blablabla"; sleep 2000; monster .map$,0,0,"Valkyrie Randgris",1765,1,"mvp-ss::OnWaveFinal"; monster .map$,0,0,"Beelzebub",1874,1,"mvp-ss::OnWaveFinal"; } end; OnWaveFinal: set .@mobCount++; if(.@mobCount == 2){ stopnpctimer; mapannounce .map$,"GG"; /* Now do whatever you want with the finalist */ } end; OnTimer3600000: killmonster .map$,"all"; cleanmap .map$; mapannounce "Time Ended"; sleep 2000; mapwarp .map$,"Prontera",180,180; end; }
  8. how to convert the reward to cash point
  9. how to convert this to cashpoint
  10. myserver

    PVP point

    i need to add a npc bro
  11. myserver

    PVP point

    - script PVPPOINTS -1,{ OnPCKillEvent: getmapxy.@map$,.@x,.@y,0; if(getcharid(3)==killedrid) end; if(.@map$ != "pvp_y_1-2") end; set .@player1, getcharid(3); set .@player2, killedrid; attachrid(.@player2); set .@player2points, #CASHPOINTS; if(.@player2points) { set #CASHPOINTS, #CASHPOINTS - 1; dispbottom "You Lost 1 Cash Point from "+rid2name(killerrid); } emotion e_sob,1; attachrid(.@player1); if(.@player2points) { set #CASHPOINTS, #CASHPOINTS + 1; dispbottom "You Gained 1 Cash Points from "+rid2name(killedrid); } else dispbottom "Sorry no cash points on the "+rid2name(killedrid); emotion e_meh,1; end; } how to add a npc then how the npc how many player inside of the map
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