skuray
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Brasil
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animaRO
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conhecimento
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skuray's Achievements
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Thank u s2 Thank U
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thank u!!! can u help me in the this script pls?
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how could be the casa 2?
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not the sequence of errors, just does not work prontera,145,199,5 script Game of Thrones 485,{ switch(select("Game of Thrones"){ case 1: if (countitem(8966) < 1){ mes "your mes!"; close; } warp "verus03",248,170; end; case 2: close; }
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não funciona
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hello rathena. I need a npc warp that asks for an item in return. Only 1 warp map. Obrigado
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nerf reject sword and reflect shield to the hp
skuray replied to skuray's question in Source Requests
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how make to let the this skills reflecting only maximum hp of the player. if 9.000 hp , damage 9.000 damage of 0 to the maximum hp. Thx
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script of warp... cri cri cri
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I needed a script that only the clan members who managed to conquer the castle could access. it's possible? Thank you
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I can not use sales through npc, but around of the npc i can. my script prontera,156,116,4 script Vending Helper 4_F_JPN2,{ mes "["+ strnpcinfo(0) +"]"; if ( !getskilllv( 41 ) ) { mes "You dont have ^0055FFVending Skill^000000."; close; } mes "Select a slot and start vending."; while ( true ) { [email protected]$ = [email protected] ? "Previous Page:" : ":"; [email protected] = [email protected] * .slotperpage; for ( [email protected] = 0; [email protected] < .slotperpage && [email protected] + [email protected] < .count; [email protected] ) { if ( !getmapxy( [email protected]$, [email protected], [email protected], UNITTYPE_NPC, "#vend_slot"+( [email protected] + [email protected] ) ) && getareausers( .map$, [email protected], [email protected], [email protected], [email protected] ) ) [email protected]$ += "Slot No."+( [email protected] + [email protected] +1 )+" - ^FF0000[Unavailable]^000000:"; else [email protected]$ += "Slot No."+( [email protected] + [email protected] +1 )+" - ^00CC00[Available]^000000:"; } if ( [email protected] != .maxpage ) [email protected]$ = [email protected]$ + "Next Page"; [email protected] = select( [email protected]$ ) -1; if ( [email protected] ) { [email protected]; } else if ( [email protected] == .slotperpage +1 ) { [email protected]; } else break; } [email protected] = [email protected] * .slotperpage + [email protected] -1 ; if ( !getmapxy( [email protected]$, [email protected], [email protected], UNITTYPE_NPC, "#vend_slot"+ [email protected] ) && getareausers( .map$, [email protected], [email protected], [email protected], [email protected] ) ) { mes " "; mes "This slot is ^FF0000[UnAvailable]^000000."; close; } warp [email protected]$, [email protected], [email protected]; hideonnpc "#vend_slot"+ [email protected]; donpcevent "#vend_slot"+ [email protected] +"::OnCheckAvailable"; end; OnInit: setbattleflag "min_npc_vendchat_distance", 0; // ======================= Configuration HERE ============================= .map$ = "prontera"; // map setarray [email protected], 150,153,156,159,162; // x coordinates setarray [email protected], 108,105,102,99,96,93,90,87,84,81,78,75,72,69,66; // y coordinates .slotperpage = 20; // display how many slots per page (prevent making the menu too long) freeloop true; setcell .map$, 0,0, 500,500, cell_novending, false; [email protected]_size = getarraysize( [email protected] ); [email protected]_size = getarraysize( [email protected] ); for ( [email protected] = 0; [email protected] < [email protected]_size; [email protected] ) { for ( [email protected] = 0; [email protected] < [email protected]_size; [email protected] ) { if ( checkcell( .map$, [email protected][[email protected]], [email protected][[email protected]], cell_chkpass ) ) { movenpc "#vend_slot"+ .count, [email protected][[email protected]], [email protected][[email protected]]; setcell .map$, [email protected][[email protected]], [email protected][[email protected]], [email protected][[email protected]], [email protected][[email protected]], cell_novending, true; if ( getareausers( .map$, [email protected][[email protected]], [email protected][[email protected]], [email protected][[email protected]], [email protected][[email protected]] ) ) { hideonnpc "#vend_slot"+ .count; donpcevent "#vend_slot"+ .count +"::OnCheckAvailable"; } ++.count; } } } .maxpage = .count / .slotperpage + ( .count % .slotperpage > 0 ) -1; // debugmes "Vendor NPC needed -> "+ .count; end; } - script vend_slot -1,{ mes "[Vending Slot]"; if ( !getskilllv( 41 ) ) { mes "You dont have ^0055FFVending Skill^000000."; close; } getmapxy [email protected]$, [email protected], [email protected], UNITTYPE_NPC; if ( getareausers( [email protected]$, [email protected], [email protected], [email protected], [email protected] ) ) { mes "Someone already using this slot"; close; } unitwalk getcharid(3), [email protected], [email protected]; mes "Spot : ^777777Available^000000"; mes "^0055FF[ Vending Area Rules ]^000000"; mes "^FF0000 ~ Use proper Shop Name.^000000"; mes "^777777Player who failed to follow these rules will be punished.^000000"; hideonnpc strnpcinfo(0); donpcevent strnpcinfo(0)+"::OnCheckAvailable"; close; OnCheckAvailable: sleep 10000; getmapxy [email protected]$, [email protected], [email protected], UNITTYPE_NPC; while ( getareausers( [email protected]$, [email protected], [email protected], [email protected], [email protected] ) ) sleep 10000; hideoffnpc strnpcinfo(0); end; } // Add more if needed. prontera,0,0,4 duplicate(vend_slot) #vend_slot0 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot1 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot2 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot3 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot4 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot5 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot6 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot7 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot8 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot9 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot10 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot11 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot12 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot13 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot14 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot15 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot16 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot17 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot18 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot19 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot20 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot21 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot22 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot23 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot24 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot25 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot26 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot27 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot28 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot29 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot30 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot31 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot32 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot33 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot34 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot35 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot36 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot37 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot38 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot39 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot40 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot41 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot42 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot43 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot44 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot45 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot46 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot47 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot48 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot49 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot50 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot51 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot52 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot53 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot54 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot55 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot56 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot57 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot58 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot59 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot60 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot61 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot62 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot63 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot64 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot65 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot66 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot67 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot68 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot69 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot70 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot71 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot72 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot73 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot74 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot75 4_BULLETIN_BOARD2 thank u
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OMG!!!!!! I love U!!!!!!!! Perfect!!!!!!
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is not working