skuray

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About skuray

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  1. skuray

    warp custom with item

    Thank u s2 Thank U
  2. skuray

    warp custom with item

    thank u!!! can u help me in the this script pls?
  3. skuray

    warp custom with item

    how could be the casa 2?
  4. skuray

    warp custom with item

    not the sequence of errors, just does not work prontera,145,199,5 script Game of Thrones 485,{ switch(select("Game of Thrones"){ case 1: if (countitem(8966) < 1){ mes "your mes!"; close; } warp "verus03",248,170; end; case 2: close; }
  5. skuray

    warp custom with item

    não funciona
  6. skuray

    warp custom with item

    hello rathena. I need a npc warp that asks for an item in return. Only 1 warp map. Obrigado
  7. how make to let the this skills reflecting only maximum hp of the player. if 9.000 hp , damage 9.000 damage of 0 to the maximum hp. Thx
  8. skuray

    vip room for champion guild

    script of warp...
  9. skuray

    KAFRA POINT

    acima
  10. skuray

    vip room for champion guild

    I needed a script that only the clan members who managed to conquer the castle could access. it's possible? Thank you
  11. skuray

    error vendingHelp

    I can not use sales through npc, but around of the npc i can. my script prontera,156,116,4 script Vending Helper 4_F_JPN2,{ mes "["+ strnpcinfo(0) +"]"; if ( !getskilllv( 41 ) ) { mes "You dont have ^0055FFVending Skill^000000."; close; } mes "Select a slot and start vending."; while ( true ) { [email protected]$ = [email protected] ? "Previous Page:" : ":"; [email protected] = [email protected] * .slotperpage; for ( [email protected] = 0; [email protected] < .slotperpage && [email protected] + [email protected] < .count; [email protected] ) { if ( !getmapxy( [email protected]$, [email protected], [email protected], UNITTYPE_NPC, "#vend_slot"+( [email protected] + [email protected] ) ) && getareausers( .map$, [email protected], [email protected], [email protected], [email protected] ) ) [email protected]$ += "Slot No."+( [email protected] + [email protected] +1 )+" - ^FF0000[Unavailable]^000000:"; else [email protected]$ += "Slot No."+( [email protected] + [email protected] +1 )+" - ^00CC00[Available]^000000:"; } if ( [email protected] != .maxpage ) [email protected]$ = [email protected]$ + "Next Page"; [email protected] = select( [email protected]$ ) -1; if ( [email protected] ) { [email protected]; } else if ( [email protected] == .slotperpage +1 ) { [email protected]; } else break; } [email protected] = [email protected] * .slotperpage + [email protected] -1 ; if ( !getmapxy( [email protected]$, [email protected], [email protected], UNITTYPE_NPC, "#vend_slot"+ [email protected] ) && getareausers( .map$, [email protected], [email protected], [email protected], [email protected] ) ) { mes " "; mes "This slot is ^FF0000[UnAvailable]^000000."; close; } warp [email protected]$, [email protected], [email protected]; hideonnpc "#vend_slot"+ [email protected]; donpcevent "#vend_slot"+ [email protected] +"::OnCheckAvailable"; end; OnInit: setbattleflag "min_npc_vendchat_distance", 0; // ======================= Configuration HERE ============================= .map$ = "prontera"; // map setarray [email protected], 150,153,156,159,162; // x coordinates setarray [email protected], 108,105,102,99,96,93,90,87,84,81,78,75,72,69,66; // y coordinates .slotperpage = 20; // display how many slots per page (prevent making the menu too long) freeloop true; setcell .map$, 0,0, 500,500, cell_novending, false; [email protected]_size = getarraysize( [email protected] ); [email protected]_size = getarraysize( [email protected] ); for ( [email protected] = 0; [email protected] < [email protected]_size; [email protected] ) { for ( [email protected] = 0; [email protected] < [email protected]_size; [email protected] ) { if ( checkcell( .map$, [email protected][[email protected]], [email protected][[email protected]], cell_chkpass ) ) { movenpc "#vend_slot"+ .count, [email protected][[email protected]], [email protected][[email protected]]; setcell .map$, [email protected][[email protected]], [email protected][[email protected]], [email protected][[email protected]], [email protected][[email protected]], cell_novending, true; if ( getareausers( .map$, [email protected][[email protected]], [email protected][[email protected]], [email protected][[email protected]], [email protected][[email protected]] ) ) { hideonnpc "#vend_slot"+ .count; donpcevent "#vend_slot"+ .count +"::OnCheckAvailable"; } ++.count; } } } .maxpage = .count / .slotperpage + ( .count % .slotperpage > 0 ) -1; // debugmes "Vendor NPC needed -> "+ .count; end; } - script vend_slot -1,{ mes "[Vending Slot]"; if ( !getskilllv( 41 ) ) { mes "You dont have ^0055FFVending Skill^000000."; close; } getmapxy [email protected]$, [email protected], [email protected], UNITTYPE_NPC; if ( getareausers( [email protected]$, [email protected], [email protected], [email protected], [email protected] ) ) { mes "Someone already using this slot"; close; } unitwalk getcharid(3), [email protected], [email protected]; mes "Spot : ^777777Available^000000"; mes "^0055FF[ Vending Area Rules ]^000000"; mes "^FF0000 ~ Use proper Shop Name.^000000"; mes "^777777Player who failed to follow these rules will be punished.^000000"; hideonnpc strnpcinfo(0); donpcevent strnpcinfo(0)+"::OnCheckAvailable"; close; OnCheckAvailable: sleep 10000; getmapxy [email protected]$, [email protected], [email protected], UNITTYPE_NPC; while ( getareausers( [email protected]$, [email protected], [email protected], [email protected], [email protected] ) ) sleep 10000; hideoffnpc strnpcinfo(0); end; } // Add more if needed. prontera,0,0,4 duplicate(vend_slot) #vend_slot0 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot1 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot2 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot3 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot4 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot5 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot6 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot7 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot8 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot9 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot10 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot11 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot12 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot13 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot14 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot15 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot16 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot17 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot18 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot19 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot20 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot21 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot22 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot23 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot24 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot25 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot26 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot27 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot28 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot29 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot30 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot31 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot32 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot33 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot34 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot35 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot36 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot37 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot38 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot39 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot40 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot41 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot42 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot43 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot44 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot45 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot46 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot47 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot48 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot49 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot50 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot51 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot52 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot53 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot54 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot55 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot56 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot57 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot58 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot59 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot60 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot61 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot62 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot63 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot64 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot65 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot66 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot67 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot68 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot69 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot70 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot71 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot72 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot73 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot74 4_BULLETIN_BOARD2 prontera,0,0,4 duplicate(vend_slot) #vend_slot75 4_BULLETIN_BOARD2 thank u
  12. nao desemvolveu mais? preciso de um dragão rs
  13. skuray

    script of market plates do not work

    OMG!!!!!! I love U!!!!!!!! Perfect!!!!!!
  14. skuray

    script of market plates do not work

    is not working