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Lanielle

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  1. That seems awkwardly arbitrary, and other statuses also sometimes end up in the middle (?) of the buff list, regardless of when they are applied or their duration: The vast majority of icons do respect their priorities though, but it's these few ones that are giving me trouble. Is there another file that governs their priorities? Are some of these hardcoded and therefore disregard lua settings? If someone could shed some light on this problem, it would be immensely helpful.
  2. Hello! I'm having an issue where certain icons refuse to show in their assigned priorities through stateiconimginfo.lua, which reads as follows in my case: PRIORITY_GOLD = 0 PRIORITY_GREEN = 1 PRIORITY_RED = 2 PRIORITY_BLUE = 3 PRIORITY_WHITE = 4 Unless I am misinterpreting the way the system works, icons listed here should show in this particular order (Gold > Green > Red > Blue > White), but sometimes this still happens: Despite the status icons being declared in their respective priorities: [PRIORITY_GREEN] = { [EFST_IDs.EFST_ATTHASTE_POTION1] = "공속물약.tga", [EFST_IDs.EFST_FOOD_STR] = "str_gogi.tga", }, [PRIORITY_RED] = { [EFST_IDs.EFST_BODYSTATE_FREEZING] = "BD_Freezing.tga", }, [PRIORITY_BLUE] = { [EFST_IDs.EFST_MONSTER_TRANSFORM] = "변신.tga", [EFST_IDs.EFST_POISONINGWEAPON] = "인찬트포이즌.tga", }, Am I missing something here or is the system not designed to work this way?
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