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Everything posted by Famous
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How to Setup Control Panel? (Newb about this)
Famous replied to Archetype Saber's question in Web Support
https://asurahosting.com/forum/index.php?/topic/13-fluxcp-installation-for-cpanel-webhost/ if you have cpanel for your webhost you can try this -
kapag mag tatayo kayo ng server niu need ng sarili niyong vps hosting! 24/7 nka online ung server ng vps and ung IP ng VPS niu gagamitin nyu sa client side to connect from the server
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Nice map for Christmas!
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@Yoona here http://rathena.org/board/topic/74377-hex-game-master-sprite-removal/ For 2012-04-10 clients: Replace this: (Make sure you replace the hex string twice.) C4 04 84 C0 0F 84 E3 00 00 00 With this: C4 04 84 C0 E9 E4 00 00 00 90
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// ________________________________________________________ // / \ // | _ _ _ _ | // | | |__ _ __ / \ | |_| |__ ___ _ __ __ _ | // | | '_ \| '__/ _ \| __| '_ \ / _ \ '_ \ / _` | | // | | |_) | | / ___ \ |_| | | | __/ | | | (_| | | // | |_.__/|_|/_/ \_\__|_| |_|\___|_| |_|\__,_| | // | | // | brAthena Script | // |--------------------------------------------------------| // | Name of Script: Rotative PVP | // |--------------------------------------------------------| // | Created by: Neko | // |--------------------------------------------------------| // | Version rA/brA: 1.0 | // |--------------------------------------------------------| // | Description: PVP NPC | // | - An NPC that alternates the current PVP map from time | // | to time, the chosen map for rotation are configured by | // | the administrator in the script. The idea is to have | // | multiple pvp rooms, without having to divide the players| // | of your server among them, this way pvps are more crowded| // | and funnier. | // |--------------------------------------------------------| // | Changelog: | // | 1.0 Script Created [Neko] | // |--------------------------------------------------------| // | - Note: | // | *There is a temporary global variable named [email protected]$ in| // | this NPC, watch out for global variables with the same | // | name in other NPCs of yours. | // |--------------------------------------------------------| // | Any problem with this NPC please report directly to me.| // \________________________________________________________/ - script PvpRotative -1,{ OnInit: // ====================================== // Configurations *********************** // ====================================== // Which map will be on the rotation? setarray .lista$[0],"pvp_y_1-1","pvp_y_1-2","pvp_y_1-3"; // From how much time to time will the maps change? (Standard value 30 minutes/18000000) // WARNING, DO NOT SET VALUES HERE SMALLER THAN 60000 (1 Minute). set .rotatetime, 18000000; // ====================================== set [email protected]$, ""+.lista$[0]+""; set .count, getarraysize(.lista$); for( set [email protected],0; [email protected] < .count; set [email protected], [email protected]+1 ){ sleep .rotatetime-60000; mapannounce ""+.lista$[[email protected]]+"","The PVP map will change in 30 seconds.",8; sleep 30000; mapannounce ""+.lista$[[email protected]]+"","The PVP map will change in 20 seconds.",8; sleep 20000; mapannounce ""+.lista$[[email protected]]+"","The PVP map will change in 10 seconds.",8; sleep 10000; if(.lista$[[email protected]] == .lista$[.count-1]){ mapwarp ""+.lista$[[email protected]]+"",""+.lista$[0]+"",0,0; set [email protected]$, ""+.lista$[0]+""; set [email protected],-1; } else{ mapwarp ""+.lista$[[email protected]]+"",""+.lista$[[email protected]+1]+"",0,0; set [email protected]$, ""+.lista$[[email protected]+1]+""; } } } prontera,162,186,4 script PvP Keeper 459,{ mes "[PvP Keeper]"; mes "Ready for a bloody"; mes "and glorious battle today?"; if (select("Enter PVP. ["+getmapusers(""[email protected]$+"") +"]:I'm out of potions today.") == 1) { warp ""[email protected]$+"",0,0; end; } next; mes "[PvP Keeper]"; mes "Haha!~"; mes "It's okay to be scared!!"; mes "HAHAHAHAHAHA!"; close; }
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already tried it but not working!
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yea good idea but its not what I wanted to do.. I want to set up script that one time used only to avoid abuser
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bug on script upon select character and log in again I talk to npc then npc will me me another freebies how to changed it removed npc and upon log in it will just pump out once and the player can just easily select
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prontera,160,187,4 script Freebies 123,{ mes "[Hello]"; mes "[I can give you a free gift based on your future job.]"; mes "[Please choose the correct item for the future job]"; if(!#Freebie) { mes "Select one:"; next; switch(select("Swordsman:Magician:Archer:Acolyte:Merchant:Thief")) { case 1: getitem 13758,1; getitem 969,20; getitem 1108,1; getitem 2104,1; getitem 4043,4; //Item for Swordsman break; case 2: getitem 13758,1; getitem 969,20; getitem 1108,1; getitem 2104,1; getitem 4043,4; //Item for Magician break; case 3: getitem 13758,1; getitem 969,20; getitem 1108,1; getitem 2104,1; getitem 4043,4; //Item for Archer break; case 4: getitem 13758,1; getitem 969,20; getitem 1108,1; getitem 2104,1; getitem 4043,4; //Item for Acolyte break; case 5: getitem 13758,1; getitem 969,20; getitem 1108,1; getitem 2104,1; getitem 4043,4; //Item for Merchant break; case 6: getitem 13758,1; getitem 969,20; getitem 1108,1; getitem 2104,1; getitem 4043,4; //Item for Thief break; } set #Freebie, 1; close; } OnInit: waitingroom "Get your freebies here ! ",0; end; } How to fix this script one time use only per account!
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anyone know this bug?
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thnx emistry!!
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//===== rAthena Script ======================================= //= War of Emperium Guild Template File //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.9 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= [ Aegis Conversion] //= ---------------------------------------------------------- //= - THIS FILE IS REQUIRED FOR GUILD CASTLES TO FUNCTION. //= ---------------------------------------------------------- //= - Enables AGIT Manager inside Guild Strongholds. //= Visible Name required: Agit //= Manages the various functions used in and out of WoE. //= //= - Enables Stewards inside Guild Strongholds which let's //= the guild master invest in Defense and Economy, and //= to summon guardians, a Kafra, and enter master's room. //= //= - Guardian Spawning Template //= Visible Name required: Guardian //= Spawn guardians when guild castle data is recieved. //= //= - Enables Kafra Services inside Guild Strongholds. //= Visible Name required: Kafra Employee //= Storage, Guild Storage, Teleport Service, Cart rental. //= //= - Treasure Chest spawning. //= Chests will NOT be saved anymore in the event of crashes. //= Treasures will NOT spawn on a location that already has //= treasure chest spawned. //===== Additional Comments: ================================= //= 1.0 First Version. No longer uses functions. [L0ne_W0lf] //= 1.1 Daily investement will now be reset. [L0ne_W0lf] //= Template will no longer try to spawn chests. //= 1.2 Fixed Eco Invest option charging twice. [L0ne_W0lf] //= 1.3 Fixed a loading flag emblem for Payon 1. [L0ne_W0lf] //= Fixed two typos regarding Guild Steward name. //= 1.4 Fixed a typo in defense investment. [L0ne_W0lf] //= 1.5 Fixed spawn point of the emperium in Payon 1. [L0ne_W0lf] //= Double-investing doubles the price now. //= 1.6 Corrected Zeny check when summoning guardians. [L0ne_W0lf] //= Corrected cost for investing, thanks to Ai4rei. //= Second invest is now quadruple the value of the first //= Investing now happens at the turn of the day. //= 1.6a Corrected conditions in the new investing blocks. [L0ne_W0lf] //= 1.6b Moved where investments are added to eco/def. [L0ne_W0lf] //= 1.7 Updated Agitbreak announcements, added bc_woe [L0ne_W0lf] //= and added extended anouncement format for mapannounce. //= 1.8 Fixed a possible exploit in guild castle investment. [Brian] //= 1.9 Partially rewrote Script. [Masao] //============================================================ // WoE : Main Functions //============================================================ - script Gld_Agit_Manager::Gld_Agit_Manager -1,{ end; // War of Emperium has started. OnAgitStart: if (strnpcinfo(0) == "Gld_Agit_Manager") end; MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),1),6; GvgOn strnpcinfo(2); // Spawn (fall through), or respawn the Emperium once it has been broken. OnStartArena: // OnAgitStart will fall through and spawn the Emperium. if (strnpcinfo(2) == "aldeg_cas01") { setarray [email protected][0],216,23; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray [email protected][0],213,23; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray [email protected][0],205,31; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray [email protected][0],36,217; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray [email protected][0],27,101; } else if (strnpcinfo(2) == "gefg_cas01") { setarray [email protected][0],197,181; } else if (strnpcinfo(2) == "gefg_cas02") { setarray [email protected][0],176,178; } else if (strnpcinfo(2) == "gefg_cas03") { setarray [email protected][0],244,166; } else if (strnpcinfo(2) == "gefg_cas04") { setarray [email protected][0],174,177; } else if (strnpcinfo(2) == "gefg_cas05") { setarray [email protected][0],194,184; } else if (strnpcinfo(2) == "payg_cas01") { setarray [email protected][0],139,139; } else if (strnpcinfo(2) == "payg_cas02") { setarray [email protected][0],38,25; } else if (strnpcinfo(2) == "payg_cas03") { setarray [email protected][0],269,265; } else if (strnpcinfo(2) == "payg_cas04") { setarray [email protected][0],270,28; } else if (strnpcinfo(2) == "payg_cas05") { setarray [email protected][0],30,30; } else if (strnpcinfo(2) == "prtg_cas01") { setarray [email protected][0],197,197; } else if (strnpcinfo(2) == "prtg_cas02") { setarray [email protected][0],157,174; } else if (strnpcinfo(2) == "prtg_cas03") { setarray [email protected][0],16,220; } else if (strnpcinfo(2) == "prtg_cas04") { setarray [email protected][0],291,14; } else if (strnpcinfo(2) == "prtg_cas05") { setarray [email protected][0],266,266; } // Add custom Guild Castles here. else { end; } if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) { monster strnpcinfo(2),[email protected][0],[email protected][1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; } end; // The Emperium has been broken. OnAgitBreak: set brokeemp,brokeemp+1; set [email protected],getcharid(2); // Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen) if ([email protected] <= 0) { set [email protected]$,"Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(2)+" while guildless. No data will be saved and Emperium respawned."; logmes [email protected]$; debugmes [email protected]$; donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; end; } // Adjust Economy Invest Level for Castle set [email protected],GetCastleData(strnpcinfo(2),2) - 5; if ([email protected] < 0) set [email protected], 0; SetCastleData strnpcinfo(2), 2, [email protected]; // Adjust Defense Invest Level for Castle set [email protected],GetCastleData(strnpcinfo(2),3) - 5; if ([email protected] < 0) set [email protected], 0; SetCastleData strnpcinfo(2), 3, [email protected]; // Set new Castle Occupant SetCastleData strnpcinfo(2),1, [email protected]; // Announce that the Emperium is destroyed, and respawn all but new castle-occupants. announce "[" + strcharinfo(0) + "] conquered [" + getcastlename(strnpcinfo(2)) + "] castle for [" + getguildName([email protected]) + "] guild!",bc_all|bc_woe; MapRespawnGuildID strnpcinfo(2),[email protected],6; // Refresh castle data, disable Kafra and reset Invest information. donpcevent strnpcinfo(0)+"::OnRecvCastle"; disablenpc "Kafra Staff#"+strnpcinfo(2); for( set [email protected], 4; [email protected] <= 9; set [email protected], [email protected]+1 ) { SetCastleData strnpcinfo(2), [email protected], 0; } // Erase Guardian Database information if the new owners do not have Guardian Research. if( getgdskilllv([email protected],10002) == 0 ) { for( set [email protected], 10; [email protected] <= 17; set [email protected], [email protected]+1 ) { SetCastleData strnpcinfo(2), [email protected], 0; } } // Respawn the Emperium, and display new owners. sleep 500; // Slow down script execution slightly. if( agitcheck() ) donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; sleep 7000; Announce "[" + strcharinfo(0) + "] conquered [" + getcastlename(strnpcinfo(2)) + "] castle for [" + getguildName([email protected]) + "] guild!",bc_all|bc_woe; end; // War of Emperium has ended. OnAgitEnd: if (strnpcinfo(0) == "Gld_Agit_Manager") end; GvgOff strnpcinfo(2); // If the castle has no owner at the end of WoE, do not kill Emperium. if (GetCastleData(strnpcinfo(2),1)) { KillMonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; } end; // Occupying Guild has been disbanded. OnGuildBreak: if (strnpcinfo(0) == "Gld_Agit_Manager") end; // Kill guardians, disable the Kafra, and set owner to 0. killmonster strnpcinfo(2),"Guardian#"+strnpcinfo(2)+"::OnGuardianDied"; disablenpc "Kafra Staff#"+strnpcinfo(2); SetCastleData strnpcinfo(2),0,0; // Wait before refreshing guild information. sleep 7000; Announce "Guild Base [" + GetCastleName(strnpcinfo(2)) + "] has been abandoned.",0; donpcevent strnpcinfo(0)+"::OnRecvCastle"; end; OnAgitInit: OnRecvCastle: if (strnpcinfo(0) == "Gld_Agit_Manager") end; // Spawn Monsters if the castle is empty. set [email protected], GetCastleData(strnpcinfo(2),1); if ([email protected] == 0) { killmonsterall strnpcinfo(2); if (compare(strnpcinfo(2),"aldeg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Evil Druid",1117,10; monster strnpcinfo(2),0,0,"Khalitzburg",1132,4; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,2; monster strnpcinfo(2),0,0,"Executioner",1205,1; monster strnpcinfo(2),0,0,"Penomena",1216,10; monster strnpcinfo(2),0,0,"Alarm",1193,18; monster strnpcinfo(2),0,0,"Clock",1269,9; monster strnpcinfo(2),0,0,"Raydric Archer",1276,7; monster strnpcinfo(2),0,0,"Wanderer",1208,3; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Bloody Knight",1268,1; monster strnpcinfo(2),0,0,"Dark Lord",1272,1; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "aldeg_cas01") { setarray [email protected][0],216,23; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray [email protected][0],213,23; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray [email protected][0],205,31; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray [email protected][0],36,217; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray [email protected][0],27,101; } monster strnpcinfo(2),[email protected][0],[email protected][1],"Dark Lord",1272,1; monster strnpcinfo(2),[email protected][0],[email protected][1],"Tower Keeper",1270,4; monster strnpcinfo(2),[email protected][0],[email protected][1],"Bloody Knight",1268,1; monster strnpcinfo(2),[email protected][0],[email protected][1],"Abysmal Knight",1219,1; monster strnpcinfo(2),[email protected][0],[email protected][1],"Raydric Archer",1276,5; } else if (compare(strnpcinfo(2),"gefg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Evil Druid",1117,10; monster strnpcinfo(2),0,0,"Wind Ghost",1263,11; monster strnpcinfo(2),0,0,"Bathory",1102,10; monster strnpcinfo(2),0,0,"Jakk",1130,10; monster strnpcinfo(2),0,0,"Marduk",1140,20; monster strnpcinfo(2),0,0,"Raydric",1163,9; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1; monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; monster strnpcinfo(2),0,0,"Phreeoni",1159,1; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "gefg_cas01") { setarray [email protected][0],197,181; } else if (strnpcinfo(2) == "gefg_cas02") { setarray [email protected][0],176,178; } else if (strnpcinfo(2) == "gefg_cas03") { setarray [email protected][0],244,166; } else if (strnpcinfo(2) == "gefg_cas04") { setarray [email protected][0],174,177; } else if (strnpcinfo(2) == "gefg_cas05") { setarray [email protected][0],194,184; } monster strnpcinfo(2),[email protected][0],[email protected][1],"Mysteltainn",1203,1; monster strnpcinfo(2),[email protected][0],[email protected][1],"Orc Hero",1087,1; monster strnpcinfo(2),[email protected][0],[email protected][1],"High Orc",1213,10; monster strnpcinfo(2),[email protected][0],[email protected][1],"Orc Archer",1189,10; } else if (compare(strnpcinfo(2),"payg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Greatest General",1277,9; monster strnpcinfo(2),0,0,"Wanderer",1208,10; monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5; monster strnpcinfo(2),0,0,"Bathory",1102,5; monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; monster strnpcinfo(2),0,0,"Eddga",1115,1; monster strnpcinfo(2),0,0,"Horong",1129,11; monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; monster strnpcinfo(2),0,0,"Kobold Archer",1282,4; monster strnpcinfo(2),0,0,"Gargoyle",1253,5; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "payg_cas01") { setarray [email protected][0],139,139; } else if (strnpcinfo(2) == "payg_cas02") { setarray [email protected][0],38,25; } else if (strnpcinfo(2) == "payg_cas03") { setarray [email protected][0],269,265; } else if (strnpcinfo(2) == "payg_cas04") { setarray [email protected][0],270,28; } else if (strnpcinfo(2) == "payg_cas05") { setarray [email protected][0],30,30; } monster strnpcinfo(2),[email protected][0],[email protected][1],"Moonlight Flower",1150,1; monster strnpcinfo(2),[email protected][0],[email protected][1],"Eddga",1115,1; monster strnpcinfo(2),[email protected][0],[email protected][1],"Wanderer",1208,6; monster strnpcinfo(2),[email protected][0],[email protected][1],"Raydric Archer",1276,5; } else if (compare(strnpcinfo(2),"prtg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Raydric",1163,1; monster strnpcinfo(2),0,0,"Khalitzburg",1132,10; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5; monster strnpcinfo(2),0,0,"Bloody Knight",1268,5; monster strnpcinfo(2),0,0,"Stormy Knight",1251,1; monster strnpcinfo(2),0,0,"Hatii",1252,1; monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; monster strnpcinfo(2),0,0,"Gryphon",1259,2; monster strnpcinfo(2),0,0,"Chimera",1283,3; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Zealotus",1200,1; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "prtg_cas01") { setarray [email protected][0],197,197; } else if (strnpcinfo(2) == "prtg_cas02") { setarray [email protected][0],157,174; } else if (strnpcinfo(2) == "prtg_cas03") { setarray [email protected][0],16,220; } else if (strnpcinfo(2) == "prtg_cas04") { setarray [email protected][0],291,14; } else if (strnpcinfo(2) == "prtg_cas05") { setarray [email protected][0],266,266; } monster strnpcinfo(2),[email protected][0],[email protected][1],"Guardian Knight",1268,1; monster strnpcinfo(2),[email protected][0],[email protected][1],"Guardian Master",1251,1; monster strnpcinfo(2),[email protected][0],[email protected][1],"Hatii",1252,1; monster strnpcinfo(2),[email protected][0],[email protected][1],"Guardian Knight",1219,1; monster strnpcinfo(2),[email protected][0],[email protected][1],"Raydric Archer",1276,5; } // Add custom Guild Castles here. else { end; } donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; // Disable Kafra Staff... disablenpc "Kafra Staff#"+strnpcinfo(2); end; } else { OnInterIfInitOnce: // Otherwise place the guild emblem on flags. if (strnpcinfo(2) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; } else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; } else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; } else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; } else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; } else if (strnpcinfo(2) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; } else if (strnpcinfo(2) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; } else if (strnpcinfo(2) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; } else if (strnpcinfo(2) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; } else if (strnpcinfo(2) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; } else if (strnpcinfo(2) == "payg_cas01") { donpcevent "::OnRecvCastlePy01"; } else if (strnpcinfo(2) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; } else if (strnpcinfo(2) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; } else if (strnpcinfo(2) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; } else if (strnpcinfo(2) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; } else if (strnpcinfo(2) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; } else if (strnpcinfo(2) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; } else if (strnpcinfo(2) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; } else if (strnpcinfo(2) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; } else if (strnpcinfo(2) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; } // Add custom Guild Castles here. else { end; } // And load purchased Guardian in castles. donpcevent "Guardian#"+strnpcinfo(2)+"::OnSpawnGuardians"; // And display Kafra if purchased. if (GetCastleData(strnpcinfo(2),9) < 1) disablenpc "Kafra Staff#"+strnpcinfo(2); } end; } // WoE : Guild Kafras //============================================================ - script Kafra Staff#woe::guildkafra -1,{ set [email protected],GetCastleData(strnpcinfo(2),1); if (compare(strnpcinfo(2),"aldeg")) { setarray [email protected]$[0],"Al De Baran","aldebaran"; setarray [email protected][0],132,103; } else if (compare(strnpcinfo(2),"gefg")) { setarray [email protected]$[0],"Geffen","geffen"; setarray [email protected][0],120,39; } else if (compare(strnpcinfo(2),"payg")) { setarray [email protected]$[0],"Payon","payon"; setarray [email protected][0],70,100; } else if (compare(strnpcinfo(2),"prtg")) { setarray [email protected]$[0],"Prontera","prontera"; setarray [email protected][0],278,211; } // Add custom Guild Castles here. else { end; } cutin "kafra_01",2; if (getcharid(2) == [email protected]) { mes "[Kafra Employee]"; mes "Welcome. ^ff0000" + GetGuildName([email protected]) + "^000000 Member."; mes "The Kafra Corporation will stay with you wherever you go."; next; switch (select("Use Storage:Use Teleport Service:Rent a Pushcart:Cancel")) { case 1: if (getskilllv("NV_BASIC") < 6) { mes "[Kafra Employee]"; mes "I'm sorry, but you"; mes "need the Novice's"; mes "Basic Skill Level 6 to"; mes "use the Storage Service."; close2; cutin "",255; end; } mes "[Kafra Employee]"; mes "Here, let me open"; mes "your Storage for you."; mes "Thank you for using"; mes "the Kafra Service."; close2; cutin "",255; openstorage; end; case 2: mes "[Kafra Employee]"; mes "Please choose"; mes "your destination."; next; switch (select([email protected]$+" -> 200z:Cancel")) { case 1: if (Zeny < 200) { mes "[Kafra Employee]"; mes "I'm sorry, but you don't have"; mes "enough zeny for the Teleport"; mes "Service. The fee to teleport"; mes "to "[email protected]$+" is 200 zeny."; close2; cutin "",255; end; } set Zeny, Zeny - 200; set RESRVPTS,RESRVPTS+2; close2; warp [email protected]$[1],[email protected][0],[email protected][1]; end; case 2: close2; cutin "",255; end; } case 3: if (BaseClass != Job_Merchant) { mes "[Kafra Employee]"; mes "I'm sorry, but the"; mes "Pushcart rental service"; mes "is only available to Merchants,"; mes "Blacksmiths, Master Smiths,"; mes "Alchemists, Biochemists,"; mes "Mechanics and Geneticists."; close2; cutin "",255; end; } if (checkcart()) { mes "[Kafra Employee]"; mes "You already have"; mes "a Pushcart equipped."; mes "Unfortunately, we can't"; mes "rent more than one to"; mes "each customer at a time."; close2; cutin "",255; end; } mes "[Kafra Employee]"; mes "The Pushcart rental"; mes "fee is 800 zeny. Would"; mes "you like to rent a Pushcart?"; next; switch (select("Rent a Pushcart.:Cancel")) { case 1: if (Zeny < 800) { mes "[Kafra Employee]"; mes "I'm sorry, but you"; mes "don't have enough"; mes "zeny to pay the Pushcart"; mes "rental fee of 800 zeny."; close2; cutin "",255; end; } set RESRVPTS,RESRVPTS+8; set Zeny, Zeny - 800; setcart; close2; cutin "",255; end; case 2: close2; cutin "",255; end; } case 4: mes "[Kafra Employee]"; mes "We, here at Kafra Corporation,"; mes "are always endeavoring to provide you with the best services. We hope that we meet your adventuring needs and standards of excellence."; close2; cutin "",255; end; } } mes "[Kafra Employee]"; mes "I am instructed to only offer my services to the ^ff0000"+GetGuildName([email protected])+"^000000 Guild. Please try another Kafra Employee around here. Sorry for the inconvenience."; close2; cutin "",255; end; } // WoE : Castle Managers //============================================================ - script Castle Manager#cm::cm -1,{ set [email protected],GetCastleData(strnpcinfo(2),1); // [email protected] = Defines the types of guardians per castle basis. // 1 - Soldier Guardian, 2 - Archer Guardian, 3 - Knight Guardian // [email protected] = Define the x spawn point for each uardian. // [0] = 1st guardian's x spawn point. // [email protected] = Define the y spawn point for each guardian. // [0] = 1st guardian's y spawn point. // [email protected] = Defines the coordinates of the Treasure Room. if (strnpcinfo(2) == "aldeg_cas01") { setarray [email protected][0],1,2,2,2,2,3,3,3; setarray [email protected][0],17,39,38,45,21,218,213,73; setarray [email protected][0],218,208,196,228,194,24,24,70; setarray [email protected][0],113,223; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray [email protected][0],3,3,3,1,1,2,2,2; setarray [email protected][0],27,88,117,60,51,21,36,210; setarray [email protected][0],184,43,46,202,183,177,183,7; setarray [email protected][0],134,225; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray [email protected][0],3,3,1,1,1,2,2,2; setarray [email protected][0],90,116,86,116,64,212,195,110; setarray [email protected][0],112,112,120,76,103,160,151,217; setarray [email protected][0],229,267; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray [email protected][0],2,2,2,1,1,1,3,3; setarray [email protected][0],187,192,148,145,169,198,48,55; setarray [email protected][0],100,42,88,209,53,77,72,88; setarray [email protected][0],83,17; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray [email protected][0],2,2,1,1,3,3,3,3; setarray [email protected][0],51,188,157,157,27,145,156,41; setarray [email protected][0],202,79,192,74,221,78,73,112; setarray [email protected][0],64,8; } // Geffen (Britoniah) Castles else if (strnpcinfo(2) == "gefg_cas01") { setarray [email protected][0],1,1,1,2,2,3,3,3; setarray [email protected][0],67,184,62,36,50,50,189,200; setarray [email protected][0],179,20,41,186,186,67,41,167; setarray [email protected][0],152,117; } else if (strnpcinfo(2) == "gefg_cas02") { setarray [email protected][0],1,1,1,2,2,3,3,3; setarray [email protected][0],64,56,166,35,20,19,166,159; setarray [email protected][0],168,41,25,148,150,41,42,188; setarray [email protected][0],145,115; } else if (strnpcinfo(2) == "gefg_cas03") { setarray [email protected][0],2,2,1,1,1,3,3,3; setarray [email protected][0],48,113,48,157,243,157,234,238; setarray [email protected][0],176,214,207,62,41,45,25,160; setarray [email protected][0],275,289; } else if (strnpcinfo(2) == "gefg_cas04") { setarray [email protected][0],2,2,1,1,1,3,3,3; setarray [email protected][0],53,31,49,29,147,57,160,148; setarray [email protected][0],191,178,220,46,65,46,50,189; setarray [email protected][0],116,123; } else if (strnpcinfo(2) == "gefg_cas05") { setarray [email protected][0],2,2,1,1,1,3,3,3; setarray [email protected][0],45,71,72,66,177,66,177,193; setarray [email protected][0],149,163,142,47,50,17,35,166; setarray [email protected][0],149,106; } // Payon (Baulder) Castles else if (strnpcinfo(2) == "payg_cas01") { setarray [email protected][0],2,2,2,2,2,2,2,3; setarray [email protected][0],229,225,222,99,65,36,51,138; setarray [email protected][0],92,80,111,45,31,127,144,133; setarray [email protected][0],295,8; } else if (strnpcinfo(2) == "payg_cas02") { setarray [email protected][0],2,2,2,2,2,2,2,3; setarray [email protected][0],237,228,210,57,42,287,264,27; setarray [email protected][0],54,72,41,241,241,257,272,20; setarray [email protected][0],141,149; } else if (strnpcinfo(2) == "payg_cas03") { setarray [email protected][0],2,2,2,2,2,2,2,3; setarray [email protected][0],245,269,36,41,39,19,37,268; setarray [email protected][0],37,51,39,39,65,276,277,244; setarray [email protected][0],163,167; } else if (strnpcinfo(2) == "payg_cas04") { setarray [email protected][0],2,2,2,2,2,2,2,3; setarray [email protected][0],251,232,231,32,32,35,36,270; setarray [email protected][0],212,212,175,287,232,45,17,41; setarray [email protected][0],151,47; } else if (strnpcinfo(2) == "payg_cas05") { setarray [email protected][0],2,2,2,2,2,2,2,3; setarray [email protected][0],19,33,266,266,263,263,250,36; setarray [email protected][0],279,260,234,279,37,21,22,36; setarray [email protected][0],153,137; } // Prontera (Valkyrie Realms) Castles else if (strnpcinfo(2) == "prtg_cas01") { setarray [email protected][0],1,1,1,2,2,3,3,3; setarray [email protected][0],182,182,153,59,50,184,196,107; setarray [email protected][0],62,116,86,28,36,183,189,179; setarray [email protected][0],15,209; } else if (strnpcinfo(2) == "prtg_cas02") { setarray [email protected][0],3,3,3,1,1,2,2,2; setarray [email protected][0],161,153,178,71,49,64,7,75; setarray [email protected][0],161,161,44,75,28,186,196,175; setarray [email protected][0],207,229; } else if (strnpcinfo(2) == "prtg_cas03") { setarray [email protected][0],3,3,3,1,1,2,2,2; setarray [email protected][0],191,137,45,50,41,191,179,191; setarray [email protected][0],190,190,99,87,87,42,43,72; setarray [email protected][0],190,130; } else if (strnpcinfo(2) == "prtg_cas04") { setarray [email protected][0],3,3,3,1,1,1,2,2; setarray [email protected][0],276,274,246,38,29,33,78,36; setarray [email protected][0],14,35,246,240,240,258,48,61; setarray [email protected][0],275,160; } else if (strnpcinfo(2) == "prtg_cas05") { setarray [email protected][0],3,3,3,1,1,1,2,2; setarray [email protected][0],266,287,245,236,251,278,32,44; setarray [email protected][0],262,280,250,63,63,253,253,248; setarray [email protected][0],281,176; } // Add custom Guild Castles here. else { end; } if ([email protected] == 0) { mes "["+strnpcinfo(1)+"]"; mes "I have been waiting for a master to fulfill my destiny."; mes "Brave soul... fate will guide you towards your future..."; close; } if (GetGuildMaster([email protected]) != strcharinfo(0)) { mes "["+strnpcinfo(1)+"]"; mes "No matter how much you pester me, I'll still follow my master ^ff0000"+GetGuildMaster([email protected])+"^000000. Where are the Guardians?! Send these ruffians away right now!"; close; } mes "["+strnpcinfo(1)+"]"; mes "Welcome. My honorable master, ^ff0000"+strcharinfo(0)+"^000000..."; mes "Your humble servent, "+strnpcinfo(1)+", is here to serve you."; next; switch (select("Castle briefing:Invest in commercial growth:Invest in Castle Defenses:Summon Guardian:Hire / Fire a Kafra Employee:Go into Master's room")) { case 1: mes "["+strnpcinfo(1)+"]"; mes "I will report the Castle briefing, Master."; mes " "; mes "^0000ffNow, the commercial growth level is "+GetCastleData(strnpcinfo(2),2)+"."; if (GetCastleData(strnpcinfo(2),4)) { mes " You invested "+GetCastleData(strnpcinfo(2),4)+" times in past 1 day."; } mes " Now, the Castle Defense level is "+GetCastleData(strnpcinfo(2),3)+".^000000"; if (GetCastleData(strnpcinfo(2),5)) { mes " ^0000ff- You invested "+GetCastleData(strnpcinfo(2),5)+" times in past 1 day.^000000"; } mes " "; mes "That's all I have to report, Master."; close; case 2: set [email protected],GetCastleData(strnpcinfo(2),2); if ([email protected] < 6) { set [email protected]_invest,5000; } else if (([email protected] >= 6) && ([email protected] <= 10)) { set [email protected]_invest,10000; } else if (([email protected] >= 11) && ([email protected] <= 15)) { set [email protected]_invest,20000; } else if (([email protected] >= 16) && ([email protected] <= 20)) { set [email protected]_invest,35000; } else if (([email protected] >= 21) && ([email protected] <= 25)) { set [email protected]_invest,55000; } else if (([email protected] >= 26) && ([email protected] <= 30)) { set [email protected]_invest,80000; } else if (([email protected] >= 31) && ([email protected] <= 35)) { set [email protected]_invest,110000; } else if (([email protected] >= 36) && ([email protected] <= 40)) { set [email protected]_invest,145000; } else if (([email protected] >= 41) && ([email protected] <= 45)) { set [email protected]_invest,185000; } else if (([email protected] >= 46) && ([email protected] <= 50)) { set [email protected]_invest,230000; } else if (([email protected] >= 51) && ([email protected] <= 55)) { set [email protected]_invest,280000; } else if (([email protected] >= 56) && ([email protected] <= 60)) { set [email protected]_invest,335000; } else if (([email protected] >= 61) && ([email protected] <= 65)) { set [email protected]_invest,395000; } else if (([email protected] >= 66) && ([email protected] <= 70)) { set [email protected]_invest,460000; } else if (([email protected] >= 71) && ([email protected] <= 75)) { set [email protected]_invest,530000; } else if (([email protected] >= 76) && ([email protected] <= 80)) { set [email protected]_invest,605000; } else if (([email protected] >= 81) && ([email protected] <= 85)) { set [email protected]_invest,685000; } else if (([email protected] >= 86) && ([email protected] <= 90)) { set [email protected]_invest,770000; } else if (([email protected] >= 91) && ([email protected] <= 95)) { set [email protected]_invest,860000; } else if (([email protected] >= 96) && ([email protected] <= 100)) { set [email protected]_invest,955000; } //Quadruple the cost of investing if you've already invested once. if (GetCastleData(strnpcinfo(2),4)) { set [email protected]_invest,[email protected]_invest*4; } mes "["+strnpcinfo(1)+"]"; mes "If you invest in commercial growth, the quantity of goods made by the guild will increase. Therfore, if you consider our future, investments will be a necessity."; mes " "; mes "Initially, you are able to invest just once but if you pay more money, you will be able to invest twice."; if ([email protected] >= 100) { mes " "; mes "^ff0000The commercial growth level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great economist like you, Master.^000000"; close; } if (GetCastleData(strnpcinfo(2),4) >= 2) { mes " "; mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect riches of the guild to grow at a high rate."; close; } if (GetCastleData(strnpcinfo(2),4) == 0) { mes " "; mes "The current investment amount required is ^ff0000"[email protected]_invest+"^000000 zeny. Will you invest?"; } else { mes " "; mes "You've invested once today... if you wish to invest once more, ^ff0000"[email protected]_invest+"^000000 more zeny will be needed."; } next; switch (select("Invest in commercial growth:Cancel")) { case 1: if (Zeny < [email protected]_invest) { mes "["+strnpcinfo(1)+"]"; mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master."; close; } set Zeny, Zeny - [email protected]_invest; SetCastleData strnpcinfo(2),4,GetCastleData(strnpcinfo(2),4)+1; mes "[ "+strnpcinfo(1)+"]"; mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow."; close; case 2: mes "["+strnpcinfo(1)+"]"; mes "I'll do as you bid, my master... There is no hurry. We will do our best."; close; } case 3: set [email protected],GetCastleData(strnpcinfo(2),3); if ([email protected] < 6) { set [email protected]_invest,10000; } else if (([email protected] >= 6) && ([email protected] <= 10)) { set [email protected]_invest,20000; } else if (([email protected] >= 11) && ([email protected] <= 15)) { set [email protected]_invest,40000; } else if (([email protected] >= 16) && ([email protected] <= 20)) { set [email protected]_invest,70000; } else if (([email protected] >= 21) && ([email protected] <= 25)) { set [email protected]_invest,110000; } else if (([email protected] >= 26) && ([email protected] <= 30)) { set [email protected]_invest,160000; } else if (([email protected] >= 31) && ([email protected] <= 35)) { set [email protected]_invest,220000; } else if (([email protected] >= 36) && ([email protected] <= 40)) { set [email protected]_invest,290000; } else if (([email protected] >= 41) && ([email protected] <= 45)) { set [email protected]_invest,370000; } else if (([email protected] >= 46) && ([email protected] <= 50)) { set [email protected]_invest,460000; } else if (([email protected] >= 51) && ([email protected] <= 55)) { set [email protected]_invest,560000; } else if (([email protected] >= 56) && ([email protected] <= 60)) { set [email protected]_invest,670000; } else if (([email protected] >= 61) && ([email protected] <= 65)) { set [email protected]_invest,790000; } else if (([email protected] >= 66) && ([email protected] <= 70)) { set [email protected]_invest,920000; } else if (([email protected] >= 71) && ([email protected] <= 75)) { set [email protected]_invest,1060000; } else if (([email protected] >= 76) && ([email protected] <= 80)) { set [email protected]_invest,1210000; } else if (([email protected] >= 81) && ([email protected] <= 85)) { set [email protected]_invest,1370000; } else if (([email protected] >= 86) && ([email protected] <= 90)) { set [email protected]_invest,1540000; } else if (([email protected] >= 91) && ([email protected] <= 95)) { set [email protected]_invest,1720000; } else if (([email protected] >= 96) && ([email protected] <= 100)) { set [email protected]_invest,1910000; } //Quadruple the cost of investing if you've already invested once. if (GetCastleData(strnpcinfo(2),5)) { set [email protected]_invest,[email protected]_invest*4; } mes "["+strnpcinfo(1)+"]"; mes "If you raise Castle Defenses, the durability of Guardians and the Emperium will increase. Therefore, if you consider our coming battles, some investment in this area will be required."; mes " "; mes "Originally you can invest just once but if you pay more money, you can invest twice."; if ([email protected] >= 100) { mes " "; mes "^ff0000But the Castle Defense level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great strategist like you, Master.^000000"; close; } if (GetCastleData(strnpcinfo(2),5) >= 2) { mes " "; mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect the Defenses of the guild to grow at a high rate."; close; } if (GetCastleData(strnpcinfo(2),5) == 0) { mes " "; mes "The current investment amount required is ^ff0000"[email protected]_invest+"^000000 zeny. Will you invest?"; } else { mes " "; mes "You've invested once today... if you wish to invest once more, ^ff0000"[email protected]_invest+"^000000 more zeny will be needed."; } next; switch (select("Invest in Castle Defenses.:Cancel")) { case 1: if (Zeny < [email protected]_invest) { mes "["+strnpcinfo(1)+"]"; mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master."; close; } set Zeny, Zeny - [email protected]_invest; SetCastleData strnpcinfo(2),5,GetCastleData(strnpcinfo(2),5)+1; mes "[ "+strnpcinfo(1)+"]"; mes "We finished the investment safely. I expect that our Castle Defense level will be increased by tomorrow."; close; case 2: mes "["+strnpcinfo(1)+"]"; mes "I'll do as you bid, my master... There is no hurry. We will do our best."; close; } case 4: mes "["+strnpcinfo(1)+"]"; mes "Will you summon a Guardian? It'll be a protector to defend us loyally."; mes "Please select a guardian to defend us."; next; for( set [email protected], 0; [email protected] <= 7 ; set [email protected], [email protected]+1 ) { if ([email protected][[email protected]] == 1) { set [email protected]$,"Guardian Soldier"; } else if ([email protected][[email protected]] == 2) { set [email protected]$,"Guardian Archer"; } else { set [email protected]$,"Guardian Knight"; } if (guardianinfo(strnpcinfo(2),[email protected],0)) { setarray [email protected]$[[email protected]], [email protected]$ + " - Implemented (" + guardianinfo(strnpcinfo(2),[email protected],2) + "/" + guardianinfo(strnpcinfo(2),[email protected],1) + ")"; } else { setarray [email protected]$[[email protected]], [email protected]$ + " - Not Implemented"; } } set [email protected]$,[email protected]$[0]+":"[email protected]$[1]+":"[email protected]$[2]+":"[email protected]$[3]+":"[email protected]$[4]+":"[email protected]$[5]+":"[email protected]$[6]+":"[email protected]$[7]; set [email protected],select([email protected]$)+9; mes "["+strnpcinfo(1)+"]"; mes "Will you summon the chosen guardian? 10,000 zeny are required to summon a Guardian."; next; switch (select("Summon:Cancel")) { case 1: if (getgdskilllv([email protected],10002) == 0) { mes "["+strnpcinfo(1)+"]"; mes "Master, we have not the resources to Summon the Guardian. If you want to accumulate them, you have to learn the Guild skill. We failed to summon the Guardian."; close; } if (GetCastleData(strnpcinfo(2),[email protected]) == 1) { mes "["+strnpcinfo(1)+"]"; mes "Master, you already have summoned that Guardian. We cannot summon another."; close; } if (Zeny < 10000) { mes "["+strnpcinfo(1)+"]"; mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian."; close; } set Zeny, Zeny - 10000; SetCastleData strnpcinfo(2),[email protected],1; // mark as 'installed' set [email protected],[email protected] - 10; if ([email protected][[email protected]] == 1) { set [email protected],1287; } else if ([email protected][[email protected]] == 2) { set [email protected],1285; } else { set [email protected],1286; } guardian strnpcinfo(2),[email protected][[email protected]],[email protected][[email protected]],strmobinfo(2,[email protected]),[email protected],"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",[email protected]; mes "["+strnpcinfo(1)+"]"; mes "We completed the summoning of the Guardian. Our defenses are now increased with it in place."; close; case 2: mes "["+strnpcinfo(1)+"]"; mes "I did as you ordered. But please remember if you the have money to spare, it'll be better to set it up."; close; } case 5: if (GetCastleData(strnpcinfo(2),9) == 1) { mes "["+strnpcinfo(1)+"]"; mes "We are currently hiring a Kafra Employee... Do you want to fire the Kafra Employee?"; next; switch (select("Fire:Cancel")) { case 1: cutin "kafra_01",2; mes "[ Hired Kafra Employee ]"; mes "I worked so hard... How can you do that, Master?... Please... Please reconsider... Check it again, Master... Please..."; next; switch (select("Fire:Cancel")) { case 1: mes "[ Hired Kafra Employee ]"; mes "Oh, my goodness! This is nonsense!"; next; cutin "",255; close; case 2: mes "[ Hired Kafra Employee ]"; mes "I'll work hard for you... Thank you!"; close; } case 2: mes "["+strnpcinfo(1)+"]"; mes "She worked hard in my opinion. It was a good decision to keep her."; close; } disablenpc "Kafra Staff#"+strnpcinfo(2); SetCastleData strnpcinfo(2),9,0; mes "["+strnpcinfo(1)+"]"; mes "...."; mes "I have discharged the Kafra Employee... But... are you unsatisfied with something?"; close; } mes "["+strnpcinfo(1)+"]"; mes "Will you contact the kafra Main Office and Hire a Employee for our Castle?"; mes "^ff0000 10,000 zeny is required for their services. "; next; switch (select("Hire.:Cancel")) { case 1: if (getgdskilllv([email protected],10001) == 0) { mes "["+strnpcinfo(1)+"]"; mes "Master, we can't hire a Kafra Employee because we don't have a contract with the Kafra Main Office. If you want to obtain a contract with the Kafra Main Office, you will need to learn the Guild skill first."; close; } if (Zeny < 10000) { mes "["+strnpcinfo(1)+"]"; mes "Well... I'm sorry but we don't have enough funds to hire a Kafra Employee."; close; } set Zeny, Zeny - 10000; enablenpc "Kafra Staff#"+strnpcinfo(2); SetCastleData strnpcinfo(2),9,1; mes "["+strnpcinfo(1)+"]"; mes "We obtained a contract with the kafra Main Office, and hired a Kafra Employee."; next; cutin "kafra_01",2; mes "[ Hired Kafra Employee ]"; mes "How do you do? I was dispatched from the Main Office."; mes "I'll do my best to not tarnish the reputation of the Guild."; next; cutin "",255; mes "["+strnpcinfo(1)+"]"; mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee."; mes "It will be useful for our members."; close; case 2: mes "["+strnpcinfo(1)+"]"; mes "I did as you ordered, but some of our members will be unhappy. It will be better to hire a Kafra Employee quickly."; close; } case 6: mes "["+strnpcinfo(1)+"]"; mes "Do you want to visit the room where our valuables are stored?"; mes "That room is restricted to you... you are the only one with access to it."; next; switch (select("Go into Master's room.:Cancel")) { case 1: mes "["+strnpcinfo(1)+"]"; mes "I'll show you the secret path. Follow me...please."; mes "When you want to return here, please press the secret switch."; close2; warp strnpcinfo(2),[email protected][0],[email protected][1]; end; case 2: mes "["+strnpcinfo(1)+"]"; mes "Goods are produced once a day... if you don't remove them in time, they will not be produced anymore."; mes "Therefore, it will be better if you check up on them from time to time."; close; } } } // WoE : Guild Dungeon Entrances //============================================================ - script Lever#gd::gdlever -1,{ set [email protected],GetCastleData(strnpcinfo(2),1); if ([email protected] == 0) { mes "[Ringing Voice]"; mes "'Those who overcome an ordeal shows a great deal of bravery... and will find their way to another ordeal.'"; close; } if (compare(strnpcinfo(2),"aldeg")) { set [email protected]$,"gld_dun02"; if (compare(strnpcinfo(2),"cas01")) setarray [email protected][0],32,122; else if (compare(strnpcinfo(2),"cas02")) setarray [email protected][0],79,30; else if (compare(strnpcinfo(2),"cas03")) setarray [email protected][0],165,38; else if (compare(strnpcinfo(2),"cas04")) setarray [email protected][0],160,148; else if (compare(strnpcinfo(2),"cas05")) setarray [email protected][0],103,169; } else if (compare(strnpcinfo(2),"gefg")) { set [email protected]$,"gld_dun04"; if (compare(strnpcinfo(2),"cas01")) setarray [email protected][0],39,258; else if (compare(strnpcinfo(2),"cas02")) setarray [email protected][0],125,270; else if (compare(strnpcinfo(2),"cas03")) setarray [email protected][0],268,251; else if (compare(strnpcinfo(2),"cas04")) setarray [email protected][0],268,108; else if (compare(strnpcinfo(2),"cas05")) setarray [email protected][0],230,35; } else if (compare(strnpcinfo(2),"payg")) { set [email protected]$,"gld_dun01"; if (compare(strnpcinfo(2),"cas01")) setarray [email protected][0],186,165; else if (compare(strnpcinfo(2),"cas02")) setarray [email protected][0],54,165; else if (compare(strnpcinfo(2),"cas03")) setarray [email protected][0],54,39; else if (compare(strnpcinfo(2),"cas04")) setarray [email protected][0],186,39; else if (compare(strnpcinfo(2),"cas05")) setarray [email protected][0],223,202; } else if (compare(strnpcinfo(2),"prtg")) { set [email protected]$,"gld_dun03"; if (compare(strnpcinfo(2),"cas01")) setarray [email protected][0],28,251; else if (compare(strnpcinfo(2),"cas02")) setarray [email protected][0],164,268; else if (compare(strnpcinfo(2),"cas03")) setarray [email protected][0],164,179; else if (compare(strnpcinfo(2),"cas04")) setarray [email protected][0],268,203; else if (compare(strnpcinfo(2),"cas05")) setarray [email protected][0],199,28; } // Add custom Guild Castles here. else { end; } mes "[Ringing Voice]"; mes "'Only the truly brave can take the test.'"; next; mes " "; mes "There's a small lever. Will you pull it?"; next; if(select("Pull.:Don't pull.") == 1) { if (getcharid(2) == [email protected]) { close2; warp [email protected]$,[email protected][0],[email protected][1]; end; } mes " "; mes "Nothing happened."; close; } close; } // Guardian Spawner Template //============================================================ - script Gld_Guard_Template::Gld_Guard_Template -1,{ // Spawn Guardians in castles // When adding new castles, ensure that the coordinates coincide // with the coordinates defined in the Guild Steward template. OnSpawnGuardians: // Define the types of guardians on a per castle basis. // 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian // Define the x spawn point for each uardian. // [0] = 1st guardian's x spawn point. // Define the y spawn point for each uardian. // [0] = 1st guardian's y spawn point. // Aldebaran (Luina) Castles if (strnpcinfo(2) == "aldeg_cas01") { setarray [email protected][0],1,2,2,2,2,3,3,3; setarray [email protected][0],17,39,38,45,21,218,213,73; setarray [email protected][0],218,208,196,228,194,24,24,70; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray [email protected][0],3,3,3,1,1,2,2,2; setarray [email protected][0],27,88,117,60,51,21,36,210; setarray [email protected][0],184,43,46,202,183,177,183,7; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray [email protected][0],3,3,1,1,1,2,2,2; setarray [email protected][0],90,116,86,116,64,212,195,110; setarray [email protected][0],112,112,120,76,103,160,151,217; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray [email protected][0],2,2,2,1,1,1,3,3; setarray [email protected][0],187,192,148,145,169,198,48,55; setarray [email protected][0],100,42,88,209,53,77,72,88; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray [email protected][0],2,2,1,1,3,3,3,3; setarray [email protected][0],51,188,157,157,27,145,156,41; setarray [email protected][0],202,79,192,74,221,78,73,112; } // Geffen (Britoniah) Castles else if (strnpcinfo(2) == "gefg_cas01") { setarray [email protected][0],1,1,1,2,2,3,3,3; setarray [email protected][0],67,184,62,36,50,50,189,200; setarray [email protected][0],179,20,41,186,186,67,41,167; } else if (strnpcinfo(2) == "gefg_cas02") { setarray [email protected][0],1,1,1,2,2,3,3,3; setarray [email protected][0],64,56,166,35,20,19,166,159; setarray [email protected][0],168,41,25,148,150,41,42,188; } else if (strnpcinfo(2) == "gefg_cas03") { setarray [email protected][0],2,2,1,1,1,3,3,3; setarray [email protected][0],48,113,48,157,243,157,234,238; setarray [email protected][0],176,214,207,62,41,45,25,160; } else if (strnpcinfo(2) == "gefg_cas04") { setarray [email protected][0],2,2,1,1,1,3,3,3; setarray [email protected][0],53,31,49,29,147,57,160,148; setarray [email protected][0],191,178,220,46,65,46,50,189; } else if (strnpcinfo(2) == "gefg_cas05") { setarray [email protected][0],2,2,1,1,1,3,3,3; setarray [email protected][0],45,71,72,66,177,66,177,193; setarray [email protected][0],149,163,142,47,50,17,35,166; } // Payon (Baulder) Castles else if (strnpcinfo(2) == "payg_cas01") { setarray [email protected][0],2,2,2,2,2,2,2,3; setarray [email protected][0],229,225,222,99,65,36,51,138; setarray [email protected][0],92,80,111,45,31,127,144,133; } else if (strnpcinfo(2) == "payg_cas02") { setarray [email protected][0],2,2,2,2,2,2,2,3; setarray [email protected][0],237,228,210,57,42,287,264,27; setarray [email protected][0],54,72,41,241,241,257,272,20; } else if (strnpcinfo(2) == "payg_cas03") { setarray [email protected][0],2,2,2,2,2,2,2,3; setarray [email protected][0],245,269,36,41,39,19,37,268; setarray [email protected][0],37,51,39,39,65,276,277,244; } else if (strnpcinfo(2) == "payg_cas04") { setarray [email protected][0],2,2,2,2,2,2,2,3; setarray [email protected][0],251,232,231,32,32,35,36,270; setarray [email protected][0],212,212,175,287,232,45,17,41; } else if (strnpcinfo(2) == "payg_cas05") { setarray [email protected][0],2,2,2,2,2,2,2,3; setarray [email protected][0],19,33,266,266,263,263,250,36; setarray [email protected][0],279,260,234,279,37,21,22,36; } // Prontera (Valkyrie Realms) Castles else if (strnpcinfo(2) == "prtg_cas01") { setarray [email protected][0],1,1,1,2,2,3,3,3; setarray [email protected][0],182,182,153,59,50,184,196,107; setarray [email protected][0],62,116,86,28,36,183,189,179; } else if (strnpcinfo(2) == "prtg_cas02") { setarray [email protected][0],3,3,3,1,1,2,2,2; setarray [email protected][0],161,153,178,71,49,64,7,75; setarray [email protected][0],161,161,44,75,28,186,196,175; } else if (strnpcinfo(2) == "prtg_cas03") { setarray [email protected][0],3,3,3,1,1,2,2,2; setarray [email protected][0],191,137,45,50,41,191,179,191; setarray [email protected][0],190,190,99,87,87,42,43,72; } else if (strnpcinfo(2) == "prtg_cas04") { setarray [email protected][0],3,3,3,1,1,1,2,2; setarray [email protected][0],276,274,246,38,29,33,78,36; setarray [email protected][0],14,35,246,240,240,258,48,61; } else if (strnpcinfo(2) == "prtg_cas05") { setarray [email protected][0],3,3,3,1,1,1,2,2; setarray [email protected][0],266,287,245,236,251,278,32,44; setarray [email protected][0],262,280,250,63,63,253,253,248; } // Add custom Guild Castles here. else { end; } // Kill all existing guardians before spawning new ones. // This should prevent duplicating Guardians when char Server disconnects. killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied"; for( set [email protected], 0; [email protected] <= 7 ; set [email protected], [email protected]+1 ) { set [email protected],[email protected] + 10; if ([email protected][[email protected]] == 1) { set [email protected],1287; } else if ([email protected][[email protected]] == 2) { set [email protected],1285; } else { set [email protected],1286; } if (GetCastleData(strnpcinfo(2),[email protected])) { guardian strnpcinfo(2),[email protected][[email protected]],[email protected][[email protected]],strmobinfo(2,[email protected]),[email protected],"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",[email protected]; } } end; OnGuardianDied: end; } // Treasure Room Spawn Template //============================================================ - script Gld_Trea_Spawn::Gld_Trea_Spawn -1,{ end; OnClock0001: // Do nothing if this script is the template. if (strnpcinfo(1) == "Gld_Trea_Spawn") end; set [email protected], GetCastleData(strnpcinfo(2),1); // If there is no owner, do nothing. if ([email protected]) end; // Is there Economy in this castle? set [email protected],GetCastleData(strnpcinfo(2),2)/5+4; // Set information if (strnpcinfo(2) == "aldeg_cas01") { set [email protected],1324; setarray [email protected][0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116; setarray [email protected][0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224; } else if (strnpcinfo(2) == "aldeg_cas02") { set [email protected],1326; setarray [email protected][0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132; setarray [email protected][0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232; } else if (strnpcinfo(2) == "aldeg_cas03") { set [email protected],1328; setarray [email protected][0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222; setarray [email protected][0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270; } else if (strnpcinfo(2) == "aldeg_cas04") { set [email protected],1330; setarray [email protected][0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82; setarray [email protected][0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14; } else if (strnpcinfo(2) == "aldeg_cas05") { set [email protected],1332; setarray [email protected][0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59; setarray [email protected][0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13; } else if (strnpcinfo(2) == "gefg_cas01") { set [email protected],1334; setarray [email protected][0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151; setarray [email protected][0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114; } else if (strnpcinfo(2) == "gefg_cas02") { set [email protected],1336; setarray [email protected][0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137; setarray [email protected][0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116; } else if (strnpcinfo(2) == "gefg_cas03") { set [email protected],1338; setarray [email protected][0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267; setarray [email protected][0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292; } else if (strnpcinfo(2) == "gefg_cas04") { set [email protected],1340; setarray [email protected][0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113; setarray [email protected][0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120; } else if (strnpcinfo(2) == "gefg_cas05") { set [email protected],1342; setarray [email protected][0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141; setarray [email protected][0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111; } else if (strnpcinfo(2) == "payg_cas01") { set [email protected],1344; setarray [email protected][0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288; setarray [email protected][0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10; } else if (strnpcinfo(2) == "payg_cas02") { set [email protected],1346; setarray [email protected][0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142; setarray [email protected][0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146; } else if (strnpcinfo(2) == "payg_cas03") { set [email protected],1348; setarray [email protected][0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156; setarray [email protected][0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170; } else if (strnpcinfo(2) == "payg_cas04") { set [email protected],1350; setarray [email protected][0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144; setarray [email protected][0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49; } else if (strnpcinfo(2) == "payg_cas05") { set [email protected],1352; setarray [email protected][0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154; setarray [email protected][0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134; } else if (strnpcinfo(2) == "prtg_cas01") { set [email protected],1354; setarray [email protected][0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8; setarray [email protected][0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210; } else if (strnpcinfo(2) == "prtg_cas02") { set [email protected],1356; setarray [email protected][0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199; setarray [email protected][0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229; } else if (strnpcinfo(2) == "prtg_cas03") { set [email protected],1358; setarray [email protected][0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185; setarray [email protected][0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133; } else if (strnpcinfo(2) == "prtg_cas04") { set [email protected],1360; setarray [email protected][0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267; setarray [email protected][0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163; } else if (strnpcinfo(2) == "prtg_cas05") { set [email protected],1362; setarray [email protected][0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273; setarray [email protected][0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179; } // Add custom Guild Castles here. else { end; } // Apply investment to Eco. and Def. Only happens if there were investments made. // Permanent Development can only happen once per day. if (GetCastleData(strnpcinfo(2),4)) { set [email protected],GetCastleData(strnpcinfo(2),2); SetCastleData strnpcinfo(2),2,[email protected] + GetCastleData(strnpcinfo(2),4) + (rand(2) && getgdskilllv([email protected],10014)); if (GetCastleData(strnpcinfo(2),2) > 100) SetCastleData strnpcinfo(2),2,100; } if (GetCastleData(strnpcinfo(2),5)) { set [email protected],GetCastleData(strnpcinfo(2),3); SetCastleData strnpcinfo(2),3,[email protected] + GetCastleData(strnpcinfo(2),5); if (GetCastleData(strnpcinfo(2),3) > 100) SetCastleData strnpcinfo(2),3,100; } // Reset daily investment limits. setcastledata strnpcinfo(2),4,0; setcastledata strnpcinfo(2),5,0; // Spawn boxes in proper order. for (set [email protected],0; [email protected] < [email protected] ; set [email protected],[email protected]+1) { // set treasure box ID set [email protected], [email protected] + ([email protected]+2) % 2; set [email protected],1 << [email protected]; // Spawn or do not spawn chests if one already exists. if ((getd("[email protected]"+strnpcinfo(2)+"_treasure") & [email protected]) == 0) { monster strnpcinfo(2),[email protected][[email protected]],[email protected][[email protected]],"Treasure Chest",[email protected],1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"[email protected]; setd "[email protected]"+strnpcinfo(2)+"_treasure",getd("[email protected]"+strnpcinfo(2)+"_treasure") | [email protected]; } } end; // Individual "You killed a chest" events to ensure proper spawning at the change of day. OnTreasureDied0: setd "[email protected]"+strnpcinfo(2)+"_treasure",getd("[email protected]"+strnpcinfo(2)+"_treasure") & ~1; end; OnTreasureDied1: setd "[email protected]"+strnpcinfo(2)+"_treasure",getd("[email protected]"+strnpcinfo(2)+"_treasure") & ~2; end; OnTreasureDied2: setd "[email protected]"+strnpcinfo(2)+"_treasure",getd("[email protected]"+strnpcinfo(2)+"_treasure") & ~4; end; OnTreasureDied3: setd "[email protected]"+strnpcinfo(2)+"_treasure",getd("[email protected]"+strnpcinfo(2)+"_treasure") & ~8; end; OnTreasureDied4: setd "[email protected]"+strnpcinfo(2)+"_treasure",getd("[email protected]"+strnpcinfo(2)+"_treasure") & ~16; end; OnTreasureDied5: setd "[email protected]"+strnpcinfo(2)+"_treasure",getd("[email protected]"+strnpcinfo(2)+"_treasure") & ~32; end; OnTreasureDied6: setd "[email protected]"+strnpcinfo(2)+"_treasure",getd("[email protected]"+strnpcinfo(2)+"_treasure") & ~64; end; OnTreasureDied7: setd "[email protected]"+strnpcinfo(2)+"_treasure",getd("[email protected]"+strnpcinfo(2)+"_treasure") & ~128; end; OnTreasureDied8: setd "[email protected]"+strnpcinfo(2)+"_treasure",getd("[email protected]"+strnpcinfo(2)+"_treasure") & ~256; end; OnTreasureDied9: setd "[email protected]"+strnpcinfo(2)+"_treasure",getd("[email protected]"+strnpcinfo(2)+"_treasure") & ~512; end; OnTreasureDied10: setd "[email protected]"+strnpcinfo(2)+"_treasure",getd("[email protected]"+strnpcinfo(2)+"_treasure") & ~1024; end; OnTreasureDied11: setd "[email protected]"+strnpcinfo(2)+"_treasure",getd("[email protected]"+strnpcinfo(2)+"_treasure") & ~2048; end; OnTreasureDied12: setd "[email protected]"+strnpcinfo(2)+"_treasure",getd("[email protected]"+strnpcinfo(2)+"_treasure") & ~4096; end; OnTreasureDied13: setd "[email protected]"+strnpcinfo(2)+"_treasure",getd("[email protected]"+strnpcinfo(2)+"_treasure") & ~8192; end; OnTreasureDied14: setd "[email protected]"+strnpcinfo(2)+"_treasure",getd("[email protected]"+strnpcinfo(2)+"_treasure") & ~16384; end; OnTreasureDied15: setd "[email protected]"+strnpcinfo(2)+"_treasure",getd("[email protected]"+strnpcinfo(2)+"_treasure") & ~32768; end; OnTreasureDied16: setd "[email protected]"+strnpcinfo(2)+"_treasure",getd("[email protected]"+strnpcinfo(2)+"_treasure") & ~65536; end; OnTreasureDied17: setd "[email protected]"+strnpcinfo(2)+"_treasure",getd("[email protected]"+strnpcinfo(2)+"_treasure") & ~131072; end; OnTreasureDied18: setd "[email protected]"+strnpcinfo(2)+"_treasure",getd("[email protected]"+strnpcinfo(2)+"_treasure") & ~262144; end; OnTreasureDied19: setd "[email protected]"+strnpcinfo(2)+"_treasure",getd("[email protected]"+strnpcinfo(2)+"_treasure") & ~524288; end; OnTreasureDied20: setd "[email protected]"+strnpcinfo(2)+"_treasure",getd("[email protected]"+strnpcinfo(2)+"_treasure") & ~1048576; end; OnTreasureDied21: setd "[email protected]"+strnpcinfo(2)+"_treasure",getd("[email protected]"+strnpcinfo(2)+"_treasure") & ~2097152; end; OnTreasureDied22: setd "[email protected]"+strnpcinfo(2)+"_treasure",getd("[email protected]"+strnpcinfo(2)+"_treasure") & ~4194304; end; OnTreasureDied23: setd "[email protected]"+strnpcinfo(2)+"_treasure",getd("[email protected]"+strnpcinfo(2)+"_treasure") & ~8388608; end; }
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I don't know just the points doesn't saved.. but when I tried to use other SVN trunk Token Quest It works fine!
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how to make EarthQuake Skill reflectable using maya card?
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Need help once the player use dispell skill on enemy the cart of the ws will gone how to keep the cart on the player?
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Once the sorcerer use dispell kill on a ws the cart will gone? how to keep the cart on the player?
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bump problem solved!
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- script allwoecashrewards -1,{ OnAgitEnd: setarray [email protected]_map$, "prtg_cas01", "prtg_cas02", "prtg_cas03", "prtg_cas04", "prtg_cas05","aldeg_cas05", "payg_cas04", "gefg_cas02", "aldeg_cas02";// your castle map [email protected] = getarraysize( [email protected]_map$ ); while( [email protected] < [email protected] ) { [email protected]_id = getcastledata( [email protected]_map$[[email protected]],1 ); if ( [email protected]_id ) { [email protected] = query_sql( "select account_id from guild_member where guild_id = "+ [email protected]_id +" and online = 1", [email protected]_id ); for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) { if ( attachrid [email protected]_id[[email protected]] ) #CASHPOINTS += 30; } query_sql "INSERT INTO `global_reg_value` (`char_id`, `str`, `value`, `type`, `account_id`) select `guild_member`.`char_id`, '#CASHPOINTS', '30', '3', '0' from `guild_member` where guild_id = "+ [email protected]_id +" and online = 0 on duplicate key update `value` = `value` +30"; } [email protected]++; } end; missing 1 curlys <-- how to fix this
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try this update http://trac.rathena.org/changeset/17034/rathena