Good Fellow
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Disconnected after Selecting Character
Good Fellow replied to Good Fellow's question in General Support
Hi melv0 yes I am using r12427 revision -
Disconnected after Selecting Character
Good Fellow replied to Good Fellow's question in General Support
Hi rongmauhong my packet version is #define PACKETVER 20131223 it is on the mmo.h there is no packets.hpp? -
Disconnected after Selecting Character
Good Fellow replied to Good Fellow's question in General Support
Hi Sryx thanks for the reply. I am using r12427 revision I can't see the packet encryption config here. It is working more than 5 years until now while i try to diff my exe which is 12-23c-13 version. While on my client i've disabled packet encryption. there is no error on login-server map and char. After Selecting the character it will fail to connect. -
Disconnected after Selecting Character
Good Fellow replied to Good Fellow's question in General Support
Help Please thanks -
Hi! I'm having trouble logging in here's the scenario. 1. Map Server Char Server and Login Server Doesn't have error 2. Clientinfo.xml Version and IP are same with my MMO.h Server IP packet db etc PORTS are also Open 6900/6121/5121. 3. I'm using 12-23c-13 exe which I've used for several years without error except now. 4. When I Open my Client I can login and select character upon selecting after 5-7 seconds it will indicate Failed to Connect to server 5. There is no error in login,char and map server. 6. Any tips how can i fix this? is this client or server side problem?
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Failed to connect server after select char
Good Fellow replied to noob189's question in General Support
Hi how was it solved? -
Hello! please help me.. I have 2 GB RAM My Map-Server shutdown every other day.. No script error found it just closed. So I look on my RAM Usage for example I've started at 20% in just 5 hours that the server is Online it gets 36.7% I wonder why it's not reducing when an automated event is finished. My RAM usage is keep on getting higher every minute..
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How to avoid using of /sit inside cursed circle (target only) ? Please help
Good Fellow replied to Good Fellow's question in Source Support
Help please.. -
Hidden Watchers on PVP event problem
Good Fellow replied to Good Fellow's question in Scripting Support
Sorry for having 0 Knowledge and spoon feeding master AnnieRuru Thanks for the help.. Solved! using the script you've provide! -
How did you solve it sir.?
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Hidden Watchers on PVP event problem
Good Fellow replied to Good Fellow's question in Scripting Support
I'm Sorry AnnieRuru thanks fot the fast response. I'm kinda confuse on this 1.. If you have a free time please help me.. What should I do? If BL_CHAR = atcommandhide ? or if it NPC -1? or should i edit this one.. if ((flag&8) && !map_closest_freecell(bl->m, &x, &y, BL_CHAR|BL_NPC, 1)) //This might change x and y return 0; Thanks.. -
Body Relocation Windmill and Crescent Elbow Cell Bug
Good Fellow replied to Good Fellow's question in Client-side Support
Is it fix on the latest clients? -
Hidden Watchers on PVP event problem
Good Fellow replied to Good Fellow's question in Scripting Support
Hi Master AnnieRuru.. Hi This watcher is likely same on the one of your old post sorry my title is incorrect.. Thanks for the Idea! I use SC_Berserk instead of pcblockchat getcharid(3), 1; pcblockattack getcharid(3), 1; My problem is When the watcher is inside the arena (hidden) the Players can't walk on top of that tile.. I just Want to know if it is possible to make the watcher's hidden while you can walk on the top of it? Thanks! -
Body Relocation Windmill and Crescent Elbow Cell Bug
Good Fellow posted a question in Client-side Support
Hi guys.. I have another question.. Is this bug(s) are normal.. When 2 Suras Fighting or Dueling while using body relocate and the other Sura Have Crescent elbow casted and the other sura use windmill... The Crescent Elbow user will stack on a location and have to use @refresh to know where exactly he's character sitting..