Bew

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  1. Try putting if-else loop in item script { monster "this",-1,-1,"--ja--",-3,1,""; },{},{}
  2. prontera,130,195,1 script NoChatVendPront -1,{ OnWhisperGlobal: if (getgmlevel() != 99) end; OnInit: setcell "prontera.gat",140,93,167,74,cell_nochat,1; setcell "prontera.gat",140,93,167,74,cell_novending,1; end; } http://ea.dj-yhn.com/index.php?c=setcell Abv script is only for small part of street which is my main area of pront , make changes as per your need
  3. db/item_delay.txt example: 607,1000 // 1 second delay on use of ygg berry Make similar as per your specifications
  4. 4452,Centipede_Larva_Card,Centipede Larva Card,6,20,,10,,,,,,,,2,,,,,{ bonus bInt,1; bonus bMAtk,3; },{},{} Add the script
  5. skill_db.txt //id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,name,description // 01 ID // 02 range (combo skills do not check for range when used, // if range is < 5, the skill is considered melee-range) // 03 hit (8- repeated hitting, 6- single-hit) // 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap) // 05 element (0 - neutral, 1 - water, 2 - earth, 3 - fire, 4 - wind, 5 - poison, // 6 - holy, 7 - dark, 8 - ghost, 9 - undead, -1 - use weapon element // -2 - use endowed element, -3 - use random element.) // 06 nk (skill damage properties): // 0x01 - No damage skill // 0x02 - Has splash area // 0x04 - Damage should be split among targets // 0x08 - Skill ignores caster's % damage cards (misc type always ignores) // 0x10 - Skill ignores elemental adjustments // 0x20 - Skill ignores target's defense (misc type always ignores) // 0x40 - Skill ignores target's flee (magic type always ignores) // 0x80 - Skill ignores target's def cards // 07 splash/effect range (-1 for screen-wide) // 08 MaxLv // 09 Number of hits (when positive, damage is increased by hits, // negative values just show number of hits without increasing total damage) // 10 Cast interrupted when hit? // 11 defense-reduction rate during cast. // 12 inf2 (skill information 2): // 0x0001- quest skill // 0x0002- npc skill // 0x0004- wedding skill // 0x0008- spirit skill // 0x0010- guild skill // 0x0020- song/dance // 0x0040- ensemble skill // 0x0080- trap // 0x0100- skill that damages/targets yourself // 0x0200- cannot be casted on self (if inf = 4, auto-select target skill) // 0x0400- usable only on party-members (and enemies if skill is offensive) // 0x0800- usable only on guild-mates (and enemies if skill is offensive) // 0x1000- disable usage on enemies (for non-offensive skills). // 13 maxcount: max amount of skill instances to place on the ground when // player_land_skill_limit/monster_land_skill_limit is enabled. For skills // that attack using a path, this is the path length to be used. // 14 attack type (none, weapon, magic, misc) // 15 Blowcount (amount of tiles skill knockbacks) // 16 Name // 17 Description 461,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0, SL_SOULLINKER,Spirit of the Soul Linker change inf and inf2 16 = friend 0x200= cannto be casted on self Change to your specifications
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