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xarple

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Everything posted by xarple

  1. After some research, that is because the wrong RSM file format (version 1.5, earler is correct), Gravity seems modified the version 1.5 of RSM file format, so the older formatted RSM would cause the client crashes. I can make the tools outputs the older version of RSM file version (1.4), but we will lose position animation, only rotation animation is valid, and then BrowEdit will also accept the output RSM files. I can't found any official new version RSM in kRO 20130701, so sad
  2. Do you also have the same effect?
  3. Fixed in the latest version Install Microsoft Visual C++ 2008 Redistributable Package
  4. Try to update your fbx importer to newest: http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855
  5. Hi, those material has been assigned texture names? Those texture filename doesn't exist? What is the render result?
  6. Fixed, thanks for your report This problem caused by I forgot to transform texture name to lower case before extra files from Grf, because all filenames in Grf are store in lower case. It's not possible because it was the official client fixed. For example: a texture name actually from 'data\texture\abc\def.bmp', then Rsm would only store 'abc\def.bmp'. I just have tried this case, and it was worked fine I made ​​a mistake before The dimension of this texture is 300x400.
  7. That's correct, but the animation speed combobox is editable now, you can input any numbers
  8. Updated. Thanks for your suggestions
  9. Thanks This problem has been fixed in the newest version. Good catch, thanks again
  10. Sorry for the late reply Yes, that because RSM has a concept like 'Actual Animation Length', it determine the time length of whole model, and the client will only follow this time as the animation length of all mesh node. This tool will use the shortest mesh node animation length as the model animation length. Can you upload your fbx and converted rsm that I can test it? I have make a simply model like you said, rotate at 360 in a 100 time frame, and it loops smoothly. Here is the fbx and converted rsm I have made: http://www.mediafire.com/?s8chdvpdnoa9rxq To use RSM to FBX conversion, you have to set resource sources so the tool can find and copy textures
  11. Hey, today I have completed the update of this tool Now that is possible to convert any rsm model to fbx, and convert it back without any differences. The tool make the conversion as much as possible to keep original infos (parent-child relationships, transforms, animations, smooth groups, texture names). So we can easily modify details of official models, like below. BTW, browedit still will crash that way. I have emailed borf, hopes he notice my mail and can be interested to debug it
  12. Ahh! I forgot to fix the UV flipped problem Flip all textures just a temporary fixes, I didn't know the UV origin of 3dsMax/Maya were left-bottom corner at that time. I will fix this and released together with new features (rsm ---> fbx)
  13. Look at how browedit would crashed that way, I simply don't know why I would contact to brof request a debug. Models sometimes will rotation of 180 at the X axis mostly because the incorrect up-vector axis setting when exporting fbx. That 'shadow' is shading Almost all model has this effect, unless you choose 'No shading'. The bitmap type of generated textures is depend on the origin format. And browedit also support 32 bits textures Here is a simply picture to explain how it works:
  14. Yeah, just copy all generated textures to data/texture/
  15. I have no computer now I will test it. You can try to use client to test it directly
  16. Sure http://www.mediafire.com/?a523secbjl4j4xz There are no texture inside, but this is not a issue, the converter would replace all invalid texture to 'black.bmp'. Notice that this convert won't handle skeleton animation, this is the reason why I need to write a rsm to fbx method, in this case we can convert rsm to fbx with this tool, and convert it back to rsm without any different
  17. Hi, sorry for the late update, today I completed the tool which can convert fbx to rsm New tool link: http://rathena.org/board/topic/77926-tool-rsm-converter/
  18. Hi there! This is a converter that allow users convert their fbx files to rsm format with a better conversion You can get this result easily: Screenshot: Notice: * The converter DOESNT convert scaling animations since rsm doesn't includes these informations. * The converter would ONLY convert the first node of the scene, you have to set the parent-child relationship. * The texture wrap mode of official client is clamping, this means that UV will be valid only between 0.0 - 1.0. * The converter WONT handle skeleton animation, it only handle node animation. * Use 2013.3 version of fbx file is recommended. * 'Smooth Shading' is smooth group shading, the converter can also convert smooth groups. * The converter would automatically convert all opaque textures to BMP, and convert all transparent textures to TGA. * Make sure the dimension of your textures is power of two (256x256, 512x512, 256x512, ...), otherwise the client will resize them without scaling. History: 1.4: * Fixed texture name codepage problem. 1.3: * Fxed texture name case problem. 1.2: * Animation speed more customizable. 1.1: * Fixed animation length problem. * Added animation speed setting. 1.0: * Fixed UV flipping problem. * Fixed texture name locale problem. * Added Rsm to Fbx conversion method. beta 1: * Initial release. Download: RsmConverter 1.4: http://www.mediafire.com/download/ba1xsxgpvkh44wc/RsmConverter20130724.zip Enjoy!
  19. Yes it's possible But it will lose a few element, eg. weighted joints, scaling motion. Each mesh can only be associated with a skeleton, and parent-child relationship of skeleton may will be lost. I will begin to develop this tool when I finish my current project. BTW, sorry for my poor english.
  20. This tool could convert RSW, RSM, GND to Autodesk FBX format, therefore you can import this FBX to 3ds Max or Maya that you can do anything you want Highlights: * Animation Support * Model Smoothing Groups * Ground Smoothing How To Use: Just download the tool then modify res.txt and run it! Futher: A FBX to RSM with animation converter will available as soon as possible. (EDIT: Implemented, tool link: http://rathena.org/board/topic/77926-tool-rsm-converter/) Download: Mediafire: http://www.mediafire.com/?5lmb9orgsr3goeu Directly: http://www.xarple.com/ROMAPCONV1.9.zip
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