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Ukiram

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Posts posted by Ukiram

  1. 3 minutes ago, hardelite said:

    Hey, masters! It is good too?
    Guys, could you help me with this question?
    I would like to make a modification to Euphy's Quest Shop script.
    How can I add 'Itenlink' to requirements and rewards? Like the image below:

    screenr-Athena007.jpg

    Script:

    //===== rAthena Script =======================================
    //= Euphy's Quest Shop
    //===== By: ==================================================
    //= Euphy
    //===== Current Version: =====================================
    //= 1.6c
    //===== Compatible With: =====================================
    //= rAthena Project
    //===== Description: =========================================
    //= A dynamic quest shop based on Lunar's, with easier config.
    //= Includes support for multiple shops & cashpoints.
    //= Item Preview script by ToastOfDoom.
    //===== Additional Comments: =================================
    //= 1.0 Initial script.
    //= 1.2 Added category support.
    //= 1.3 More options and fixes.
    //= 1.4 Added debug settings.
    //= 1.5 Replaced categories with shop IDs.
    //= 1.6 Added support for purchasing stackables.
    //= 1.6a Added support for previewing costumes and robes.
    //= 1.6b Added 'disable_items' command.
    //= 1.6c Replaced function 'A_An' with "F_InsertArticle".
    //============================================================
    
    // Shop NPCs -- supplying no argument displays entire menu.
    //	callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
    //  ADD YOUR NPC HERE
    //============================================================
    prontera,164,203,6	script	Quest Shop#1	998,{ callfunc "qshop"; }
    // prontera,165,203,6	script	Quest Shop#2	998,{ callfunc "qshop",1,2; }	// call the shop 1 and 2 defined below
    // etc.. Add your Shop NPCs 'Quest Shop#XXX' here
    //============================================================
    
    
    // Script Core - DO NOT DUPLICATE THIS NPC !!!!!!!!!!!!!
    //============================================================
    -	script	quest_shop	-1,{
    function Add; function Chk; function Slot;
    OnInit:
    	freeloop(1);
    
    // -----------------------------------------------------------
    //  Basic shop settings.
    // -----------------------------------------------------------
    
    	set .Announce,1;	// Announce quest completion? (1: yes / 0: no)
    	set .ShowSlot,1;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
    	set .ShowID,0;  	// Show item IDs? (1: yes / 0: no)
    	set .ShowZeny,0;	// Show Zeny cost, if any? (1: yes / 0: no)
    	set .MaxStack,100;	// Max number of quest items purchased at one time.
    
    // -----------------------------------------------------------
    //  Points variable -- optional quest requirement.
    //	setarray .Points$[0],"<variable name>","<display name>";
    // -----------------------------------------------------------
    
    	setarray .Points$[0],
    		"#CASHPOINTS", "Cash Points";
    
    
    //=====================================================================================
    // ------------------- ADD YOUR SHOPS NAME AND ITEMS SHOPS STARTING HERE --------------
    //=====================================================================================
    
    // -----------------------------------------------------------
    //  Shop IDs -- to add shops, copy dummy data at bottom of file.
    //	setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
    // -----------------------------------------------------------
    
    	setarray .Shops$[1],
    		"Headgears",	// Shop Named 1
    		"Weapons",		// Shop Named 2
    		"Other";		// Shop Named 3
    
    // -----------------------------------------------------------
    //  Quest items -- do NOT use a reward item more than once!
    //	Add(<shop ID>,<reward ID>,<reward amount>,
    //	    <Zeny cost>,<point cost>,
    //	    <required item ID>,<required item amount>{,...});
    // -----------------------------------------------------------
    
    // Shop 1
    	Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
    	Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
    	Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
    	Add(1,5045,1,0,0,2252,1,1054,450,943,1200);
    
    // Shop 2
    	Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
    	Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);
    
    // Shop 3
    	Add(3,531,1,3,0,512,1,713,1);
    	Add(3,532,1,3,0,513,1,713,1);
    	Add(3,533,1,3,0,514,1,713,1);
    	Add(3,534,1,3,0,515,1,713,1);
    
    // -----------------------------------------------------------
    
    //=====================================================================================
    // ------------------- YOUR SHOPS AND ITEMS SHOPS HAVE BEEN ADDED ---------------------
    //=====================================================================================
    
    	freeloop(0);
    	set .menu$,"";
    	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
    		set .menu$, .menu$+.Shops$[.@i]+":";
    		npcshopdelitem "qshop"+.@i,909;
    	}
    	end;
    
    OnMenu:
    	set .@size, getarraysize(@i);
    	if (!.@size) set @shop_index, select(.menu$);
    	else if (.@size == 1) set @shop_index, @i[0];
    	else {
    		for(set .@j,0; .@j<.@size; set .@j,.@j+1)
    			set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
    		set @shop_index, @i[select(.@menu$)-1];
    	}
    	deletearray @i[0],getarraysize(@i);
    	if (.Shops$[@shop_index] == "") {
    		message strcharinfo(0),"An error has occurred.";
    		end;
    	}
    	dispbottom "Select one item at a time.";
    	callshop "qshop"+@shop_index,1;
    	npcshopattach "qshop"+@shop_index;
    	end;
    
    OnBuyItem:
    	// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
    	setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
    	copyarray .@q[3],getd(".q_"+@shop_index+"_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+@shop_index+"_"+.@q[0]));
    	set .@q[2],.@q[1]*.@q[3];
    	if (!.@q[2] || .@q[2] > 30000) {
    		message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
    		end;
    	}
    	mes "[Quest Shop]";
    	mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
    	mes "Requirements:";
    	disable_items;
    	if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
    	if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
    	if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
    		mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
    	next;
    	setarray @qe[1], getiteminfo(.@q[0], ITEMINFO_LOCATIONS), getiteminfo(.@q[0], ITEMINFO_VIEW);
    	if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT)))
    		set .@preview,1;
    	addtimer 1000, strnpcinfo(0)+"::OnEnd";
    	while(1) {
    		switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
    		case 1:
    			if (@qe[0]) {
    				mes "[Quest Shop]";
    				mes "You're missing one or more quest requirements.";
    				close;
    			}
    			if (!checkweight(.@q[0],.@q[2])) {
    				mes "[Quest Shop]";
    				mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0], ITEMINFO_WEIGHT))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
    				close;
    			}
    			if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
    			if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
    			if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
    				delitem .@q[.@i],.@q[.@i+1]*.@q[1];
    			getitem .@q[0],.@q[2];
    			if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0;
    			specialeffect2 EF_FLOWERLEAF;
    			close;
    		case 2:
    			setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
    			if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
    			else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
    			else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
    			else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
    			break;
    		case 3:
    			close;
    		}
    	}
    
    OnEnd:
    	if (@qe[7]) {
    		changelook LOOK_HEAD_BOTTOM, @qe[3];
    		changelook LOOK_HEAD_TOP, @qe[4];
    		changelook LOOK_HEAD_MID, @qe[5];
    		changelook LOOK_ROBE, @qe[6];
    	}
    	deletearray @qe[0],8;
    	end;
    
    function Add {
    	if (getitemname(getarg(1)) == "null") {
    		debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
    		return;
    	}
    	setarray .@j[0],getarg(2),getarg(3),getarg(4);
    	for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
    		if (getitemname(getarg(.@i)) == "null") {
    			debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
    			return;
    		} else
    			setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
    	}
    	copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
    	npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
    	return;
    }
    
    function Chk {
    	if (getarg(0) < getarg(1)) {
    		set @qe[0],1;
    		return "^FF0000";
    	} else
    		return "^00FF00";
    }
    
    function Slot {
    	set .@s$,getitemname(getarg(0));
    	switch(.ShowSlot) {
    		case 1: if (!getitemslots(getarg(0))) return .@s$;
    		case 2: if (getiteminfo(getarg(0), ITEMINFO_TYPE) == 4 || getiteminfo(getarg(0), ITEMINFO_TYPE) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
    		default: return .@s$;
    	}
    }
    }
    
    function	script	qshop	{
    	deletearray @i[0],getarraysize(@i);
    	for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
    		set @i[.@i],getarg(.@i);
    	doevent "quest_shop::OnMenu";
    	end;
    }
    
    
    // Dummy shop data -- copy as needed.
    //============================================================
    -	shop	qshop1	-1,909:-1
    -	shop	qshop2	-1,909:-1
    -	shop	qshop3	-1,909:-1
    -	shop	qshop4	-1,909:-1
    -	shop	qshop5	-1,909:-1

    Can someone help me? Honestly, it's too complex for me to understand.
    Thank you very much.

    What server did you get the idea from?

  2. 18 hours ago, fruitmove said:

    Good Day,

    Hoping im posting this in the right section.

    Been having trouble with ANKLE SNARE only inside WOE castles.

    The cursor keeps on changing in ANKLE SNARE and having a hard time moving.

    i see some people changed their ANKLE SNARE into a different sprite or grf or something.

     

    PLEASE SEE ATTACHED FILES FOR REFERENCE.


    THANKS! (sorry for the spacing i cant change it somehow idk why)

    anklesnare1.jpg

    anklesnare2.jpg

    anklesnaretrap.jpg

    I think this is a server-side client, Sprite?

  3. Hi, How to set this Hunting Missions to Normal Mobs only, How to Black all MvP / Boss / Mini-Boss / I want to just a normal monster only?

    //===== rAthena Script =======================================
    //= Hunting Missions
    //===== By: ==================================================
    //= Euphy
    //===== Current Version: =====================================
    //= 1.3a
    //===== Compatible With: ===================================== 
    //= rAthena SVN
    //===== Description: =========================================
    //= Random hunting missions.
    //= Rewards are based on quest difficulty.
    //===== Additional Comments: =================================
    //= 1.0 Initial script.
    //= 1.1 Small improvements and fixes.
    //= 1.2 Added party support and replaced blacklists with an
    //=     SQL query, both thanks to AnnieRuru.
    //= 1.3 Re-added a blacklist adapted for the SQL query.
    //= 1.3a Added mission reset options.
    //============================================================
    
    prontera,150,153,5	script	Hunting Missions	951,{
    function Chk; function Cm;
    	mes "[Hunting Missions]";
    	mes "Hello, "+strcharinfo(0)+"!";
    	if (!#Mission_Delay) {
    		next;
    		mes "[Hunting Missions]";
    		mes "I can't find any records...";
    		mes "You must be new here!";
    		emotion e_omg;
    		next;
    		callsub Mission_Info;
    		emotion e_go;
    		set #Mission_Delay,1;
    		close;
    	}
    	mes rand(2)?"Working hard, as always...":"Not slacking, I hope...";
    	mes "Is there anything I can help";
    	mes "you with?";
    	mes " ";
    	mes "^777777~ You've completed ^0055FF"+Mission_Total+"^777777 mission"+((Mission_Total == 1)?"":"s")+". ~^000000";
    	next;
    	switch(select(((!Mission0)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information:  ~ View Top Hunters: ~ ^777777Cancel^000000")) {
    	case 1:
    		mes "[Hunting Missions]";
    		if (#Mission_Count) {
    			mes "You've started a mission";
    			mes "on another character.";
    			close;
    		}
    		if (#Mission_Delay > gettimetick(2) && .Delay) {
    			set .@i, #Mission_Delay-gettimetick(2);
    			if (.@i > 3600) set .@j$, (.@i/3600)+" hour"+(((.@i/3600) == 1)?"":"s");
    			else if (.@i > 60) set .@j$, (.@i/60)+" minute"+(((.@i/60) == 1)?"":"s");
    			else set .@j$, (.@i)+" second"+((.@i == 1)?"":"s");
    			mes "I'm afraid you'll have to wait "+.@j$+" before taking another mission.";
    			close;
    		}
    		mes "You must hunt:";
    		query_sql("SELECT ID FROM `mob_db` WHERE left(Sprite, 4) != 'meta' AND left(Sprite, 2) != 'E_' AND ~Mode & 32 AND EXP > 0 AND MVP1id = 0 AND DropCardid > 4000 AND DropCardid < 5000 AND ID < 2000 AND instr('"+.Blacklist$+"',ID) = 0 ORDER BY rand() LIMIT "+.Quests, .@mob);
    		for (set .@i,0; .@i<.Quests; set .@i,.@i+1) {
    			setd "Mission"+.@i, .@mob[.@i];
    			setd "Mission"+.@i +"_",0;
    		}
    		set #Mission_Count, rand(.Count[0],.Count[1]);
    		callsub Mission_Status;
    		next;
    		mes "[Hunting Missions]";
    		mes "Report back when";
    		mes "you've finished.";
    		mes "Good luck!";
    		close;
    	case 2:
    		mes "[Hunting Missions]";
    		mes "Mission status:";
    		callsub Mission_Status;
    		close;
    	case 3:
    		mes "[Hunting Missions]";
    		mes "Do you really want to";
    		mes "abandon your mission?";
    		if (.Reset < 0 && .Delay)
    			mes "Your delay time will not be reset.";
    		else if (.Reset > 0)
    			mes "It will cost "+Cm(.Reset)+" Zeny.";
    		next;
    		switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) {
    		case 1:
    			if (.Reset > 0) {
    				if (Zeny < .Reset) {
    					mes "[Hunting Missions]";
    					mes "You don't have enough";
    					mes "Zeny to drop this mission.";
    					emotion e_sry;
    					close;
    				}
    				set Zeny, Zeny-.Reset;
    				emotion e_cash;
    			}
    			mes "[Hunting Missions]";
    			mes "Alright, I've dropped";
    			mes "your current mission.";
    			specialeffect2 EF_STORMKICK4;
    			for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
    				setd "Mission"+.@i,0;
    				setd "Mission"+.@i+"_",0;
    			}
    			set #Mission_Count,0;
    			if (.Reset < 0 && .Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
    			close;
    		case 2:
    			mes "[Hunting Missions]";
    			mes "I knew you were kidding!";
    			mes "Keep up the good work.";
    			emotion e_heh;
    			close;
    		}
    	case 4:
    		callsub Mission_Info;
    		close;
    	case 7:
    		mes "[Hunting Missions]";
    		mes "You have ^0055FF"+#Activity_Points+"^000000 Activity Points.";
    		mes "Use them well!";
    		callshop "mission_shop",1;
    		npcshopattach "mission_shop";
    		end;
    	case 5:
    		mes "[Hunting Missions]";
    		mes "The top hunters are:";
    		query_sql("SELECT char_id AS id, (SELECT `name` FROM `char` WHERE char_id = id),`value` FROM `global_reg_value` WHERE str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@id,.@name$,.@val);
    		for(set .@i,0; .@i<5; set .@i,.@i+1)
    			mes "  [Rank "+(.@i+1)+"]  "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000";
    		close;
    	case 6:
    		mes "[Hunting Missions]";
    		mes "Nothing? Okay...";
    		emotion e_hmm;
    		close;
    	}
    
    OnAtcommand:
    Mission_Status:
    	set @f,0;
    	deletearray .@j[0], getarraysize(.@j);
    	for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
    		set .@j[.@i], getd("Mission"+.@i);
    		set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
    		set .@j[.Quests+1], .@j[.Quests+1]+(strmobinfo(6,.@j[.@i])/(getbattleflag("base_exp_rate")/100)*.Modifier[0]);
    		set .@j[.Quests+2], .@j[.Quests+2]+(strmobinfo(7,.@j[.@i])/(getbattleflag("job_exp_rate")/100)*.Modifier[1]);
    		mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000";
    	}
    
    	// Reward formulas:
    	set .@Activity_Points, 3+(.@j[.Quests]/.Quests/6);
    	set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5;
    	set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5;
    	set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Modifier[2];
    
    	next;
    	mes "[Hunting Missions]";
    	mes "Mission rewards:";
    	mes " > Activity Points: ^0055FF"+.@Activity_Points+"^000000";
    	mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000";
    	mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000";
    	mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000";
    	if (@f) { set @f,0; return; }
    	next;
    	mes "[Hunting Missions]";
    	mes "Oh, you're done!";
    	mes "Good work.";
    	mes "Here's your reward.";
    	emotion e_no1;
    	specialeffect2 EF_ANGEL;
    	specialeffect2 EF_TRUESIGHT;
    	set #Activity_Points, #Activity_Points+.@Activity_Points;
    	set BaseExp, BaseExp+.@Base_Exp;
    	set JobExp, JobExp+.@Job_Exp;
    	set Zeny, Zeny+.@Zeny;
    	for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
    		setd "Mission"+.@i,0;
    		setd "Mission"+.@i+"_",0;
    	}
    	set #Mission_Count,0;
    	if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
    	set Mission_Total, Mission_Total+1;
    	if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)");
    	else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'");
    	close;
    
    Mission_Info:
    	mes "[Hunting Missions]";
    	mes "If you so choose, I can assign";
    	mes "you a random hunting quest.";
    	mes "Some are easier than others, but";
    	mes "the rewards increase with difficulty.";
    	next;
    	mes "[Hunting Missions]";
    	mes "Missions points are shared";
    	mes "amongst all your characters.";
    	if (.Delay) mes "Delay time is, too.";
    	mes "You can't take missions on";
    	mes "multiple characters at once.";
    	next;
    	mes "[Hunting Missions]";
    	mes "You can start a quest";
    	if (.Delay) mes "every "+((.Delay == 1)?"hour.":.Delay+" hours.");
    	else mes "whenever you want.";
    	mes "That's everything~";
    	return;
    
    function Chk {
    	if (getarg(0) < getarg(1)) { set @f,1; return "^FF0000"; }
    	else return "^00FF00"; }
    
    function Cm {
    	set .@str$, getarg(0);
    	for(set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3)
    		set .@str$, insertchar(.@str$,",",.@i);
    	return .@str$; }
    
    OnBuyItem:
    	set @cost,0;
    	for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1)
    		for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2)
    			if (@bought_nameid[.@i] == .Shop[.@j]) {
    				set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]);
    				break;
    			}
    	mes "[Hunting Missions]";
    	if (@cost > #Activity_Points) mes "You don't have enough Activity Points.";
    	else {
    		for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) {
    			getitem @bought_nameid[.@i], @bought_quantity[.@i];
    			dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+".";
    		}
    		set #Activity_Points, #Activity_Points-@cost;
    		mes "Deal completed.";
    		emotion e_cash;
    	}
    	set @cost,0;
    	deletearray @bought_nameid[0], getarraysize(@bought_nameid);
    	deletearray @bought_quantity[0], getarraysize(@bought_quantity);
    	close;
    
    OnNPCKillEvent:
    	if (!getcharid(1) || !.Party) {
    		if (!#Mission_Count || !Mission0) end;
    		for (set .@i, 0; .@i<.Quests; set .@i,.@i+1) {
    			if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) {
    				if (getd("Mission"+.@i+"_") < #Mission_Count) {
    					dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@i+"_"),getd("Mission"+.@i+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+".";
    					end;
    				}
    			}
    		}
    	} else if (.Party) {
    		set .@mob, killedrid;
    		getmapxy(.@map1$,.@x1,.@y1,0);
    		getpartymember getcharid(1),1;
    		getpartymember getcharid(1),2;
    		for(set .@i,0; .@i<$@partymembercount; set .@i,.@i+1) {
    			if (isloggedin($@partymemberaid[.@i], $@partymembercid[.@i])) {
    				attachrid $@partymemberaid[.@i];
    				if (#Mission_Count && Mission0 && HP > 0) {
    					getmapxy(.@map2$,.@x2,.@y2,0);
    					if ((.@map1$ == .@map2$ || .Party == 1) && (distance(.@x1,.@y1,.@x2,.@y2) <= 30 || .Party < 3)) {
    						for(set .@j,0; .@j<.Quests; set .@j,.@j+1) {
    							if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) {
    								if (getd("Mission"+.@j+"_") < #Mission_Count) {
    									dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@j+"_"),getd("Mission"+.@j+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,.@mob)+".";
    									break;
    								}
    							}
    						}
    					}
    				}
    			}
    		}
    	}
    	end;
    
    OnInit:
    bindatcmd "mission",strnpcinfo(3)+"::OnAtcommand",0,40;
    	set .Delay,0;		// Quest delay, in hours (0 to disable).
    	set .Quests,5;		// Number of subquests per mission (increases rewards).
    	set .Party,2;		// Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only)
    	set .Reset,-1;		// Reset options: -1 (abandoning mission sets delay time), 0 (no delay time), [Zeny] (cost to abandon mission, no delay time)
    	setarray .Count[0],	// Min and max monsters per subquest (increases rewards).
    		50,100;
    	setarray .Modifier[0],	// Multipliers for Base Exp, Job Exp, and Zeny rewards.
    		getbattleflag("base_exp_rate")/100,getbattleflag("job_exp_rate")/100,60;
    	setarray .Shop[0],	// Reward items: <ID>,<point cost> (about 10~20 points per hunt).
    		512,1,513,1,514,1,538,5,539,5,558,10,561,10;
    	set .Blacklist$,	// Blacklisted mob IDs.
    		"1062,1088,1183,1186,1200,1212,1220,1221,1234,1235,"+
    		"1244,1245,1250,1268,1290,1293,1294,1296,1298,1299,"+
    		"1300,1301,1303,1304,1305,1306,1308,1309,1311,1313,"+
    		"1515,1588,1618,1676,1677,1678,1679,1796,1797,1974,"+
    		"1975,1976,1977,1978,1979,1092";
    
    	npcshopdelitem "mission_shop",512;
    	for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2)
    		npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1];
    	end;
    }
    -	shop	mission_shop	-1,512:-1

     

  4. Hi, I want to compress my script, PvP Warper and PvP Ladder. Anyone wants to help there.

    I want to be like this, If you click the PvP Arena NPC. You have 3 options to choose.

    1. PvP Arena

    2. PvP Ladder

    3. Cancel

     

    Here's My PvP Ladder

    //===== eAthena Script =======================================================
    //= PVP ladder script with dota announcement ( SQL only )
    //===== By: ==================================================================
    //= ~AnnieRuru~
    //===== Current Version: =====================================================
    //= 2.9
    //===== Compatible With: =====================================================
    //= eAthena SQL 14279, with MySQL 5.1
    //===== Description: =========================================================
    //= PVP ladder store in SQL table
    //= plus anti-sit-killer feature
    //===== Topic ================================================================
    //= http://www.eathena.ws/board/index.php?showtopic=177918
    //===== Additional Comments: =================================================
    //= still don't have modify value option, will be done ... in next year ...
    //============================================================================
    
    //    add all the maps that you want this script to trigger ... all pvp and event maps perhaps ?
    //    but if you already enable "all" maps, then can comment all these
    //prontera    mapflag    loadevent
    //guild_vs1    mapflag    loadevent
    //guild_vs2    mapflag    loadevent
    //guild_vs3    mapflag    loadevent
    //guild_vs4    mapflag    loadevent
    //guild_vs5    mapflag    loadevent
    
    -    script    DOTAPVP    -1,{
    OnInit:
    // Config
        set .sound, 1; // soundeffect : 0 - disable, 1 - play soundeffect to all players on map, 2 - play soundeffect to an area around the killer, 3 - play soundeffect to killer only
        set .announce, 0; // announce to : 0 - global, 1 - map
        set .announcemap, 1; // announce the map name in the announcement ? : 0 - off, 1 - on
    
        set .announcekill, 1; // announce who pawn who's head : 0 - off, 1 - on
        set .msg_die, 1; // show message who kill you when die : 0 - off, 1 - on
        set .msg_kill, 1; // show message you kill who when killed someone : 0 - off, 1 - on
    
        set .gmnokill, 0; // GMs are not suppose to kill players. A GM with <this number> level or higher will do nothing. IF set to 60, GM60 and above kill any player will not get anything : 0 - off
    
        set .killingspree, 3;
        set .dominating, 4;
        set .megakill, 5;
        set .unstoppable, 6;
        set .wickedsick, 7;
        set .monsterkill, 8;
        set .godlike, 9;
        set .holyshit, 10;
        set .continue, 1; // after beyond-godlike, every <this number> kills will make announcement again
    
        set .owned, 5; // how many times the party/guild has to kill to announce ownage
        set .owncontinue, 1; // after ownage, every <this number> party/guild cumulative kills will make ownage announce again
    
        set .min_gm_menu, 90; // minimum level of GM can use the GM menu on ladder npc
    
        set .showtotal, 20; // show the length of ladder. Note : Maximum value = 128
        set .showpage, 10;    // set the views per page. Note : Maximum value = 128
        set .loweststreak, 3; // mininum streak count allow to show in highest streak ladder. Default 3 means must at least have killing spree streak to display in ladder
        set .lowestownage, 5; // mininum ownage count allow to show in longest ownage ladder. Default 5 means must at least have 5 ownage counts to display in ladder
    
        setarray .maptrigger$, // only these maps will trigger this script
            "all"; // uncomment this to allow load all maps
    
    //    anti-sit-killer system
        // a player must kill another player with this minimum <this number> base level to get the announcement and in the ladder.
        // Otherwise only have streak ended announcement and killed player's streak reset.
        // Its possible for a level 1 novice to kill a level 99 player and he/she will still get in the ladder
        // but a level 99 kill a level 1 player will get nothing
        // 0 - off this system ( default is 55, pk setting )
        set .lvltokill, 255;
    
        // when a player kill another same player <this number> times in a row, the player is warp back to save point.
        // and the player's streak, kills, and ownage count will deduct accordingly
        // 0 - off this system
        set .counttopunish, 6;
    
        // minimum level range to kill another player
        // eg. when set to 20, player level 99 needs to kill another player with minimum level of 79 to get announcement and increase the kill rank.
        // but a player with base level 50 kills a level 99 will also get the announcement
        // higher base level cannot kill lower level, but lower level can kill higher level
        // 0 - off this system
        set .minlvlrange, 255;
    
    
    // Config ends ------------------------------------------------------------------------------------------
    
    //    to prevent bug happen
        if ( .announce < 0 || .announce > 1 ) set .announce, 0;
        if ( .continue < 1 ) set .continue, 1;
        if ( .owncontinue < 1 ) set .owncontinue, 1;
        if ( .gmnokill <= 0 ) set .gmnokill, 100;
        if ( .lvltokill <= 1 ) set .lvltokill, 0;
        if ( .counttopunish <= 1 ) set .counttopunish, 0;
        set .maptriggersize, getarraysize(.maptrigger$);
        end;
    
    //    script start.
    OnPCKillEvent:
        if ( getgmlevel() >= .gmnokill ) end;
        getmapxy .@map$, .@x, .@y, BL_PC;
        if ( .maptrigger$ != "all" ) {
            for ( set .@i, 0; .@i < .maptriggersize; set .@i, .@i +1 ) {
                if ( .@map$ == .maptrigger$[.@i] ) break;
            }
            if ( .@i == .maptriggersize ) end;
        }
        attachrid killedrid;
        if ( killerrid != getcharid(3) && ( .msg_die || .msg_kill ) ) {
            if ( .msg_die ) message strcharinfo(0),"You have been killed by "+ rid2name(killerrid);
            if ( .msg_kill ) message rid2name(killerrid),"You just killed "+ strcharinfo(0);
        }
        if ( @PlayersKilledStreak >= .holyshit )
            set .@streakname$,"Beyond Godlike";
        else if ( @PlayersKilledStreak >= .godlike )
            set .@streakname$,"Godlike";
        else if ( @PlayersKilledStreak >= .monsterkill )
            set .@streakname$,"Monster Kill";
        else if ( @PlayersKilledStreak >= .wickedsick )
            set .@streakname$,"Wicked Sick";
        else if ( @PlayersKilledStreak >= .unstoppable )
            set .@streakname$,"Unstoppable";
        else if ( @PlayersKilledStreak >= .megakill )
            set .@streakname$,"Mega-kill";
        else if ( @PlayersKilledStreak >= .dominating )
            set .@streakname$,"Dominating";
        else if ( @PlayersKilledStreak >= .killingspree )
            set .@streakname$,"Killing Spree";
        if ( @PlayersKilledStreak >= .killingspree && killerrid == getcharid(3) )
            announce strcharinfo(0) +" has ended "+( (sex)?"him":"her" )+" own "+ .@streakname$ +"["+ @PlayersKilledStreak +"] streak "+( (.announcemap)?("at "+ .@map$):""),16|.announce;
        else if ( @PlayersKilledStreak >= .killingspree )
            announce rid2name(killerrid) +" has ended "+ strcharinfo(0) +"'s "+ .@streakname$ +"["+ @PlayersKilledStreak +"] streak "+( (.announcemap)?("at "+ .@map$):""),16|.announce;
        else if ( .announcekill && killerrid != getcharid(3) )
            announce rid2name(killerrid) +" has pawned "+ strcharinfo(0) +"'s head "+( (.announcemap)?("at "+ .@map$):""),16|.announce;
        set @PlayersKilledStreak,0;
        set @dota_sql_deaths, @dota_sql_deaths +1;
        set @dota_multikills,0;
        query_sql "replace into pvpladder values ( "+ getcharid(0) +", '"+ escape_sql(strcharinfo(0)) +"', "+ @dota_sql_streaks +", "+ @dota_sql_kills +", "+ @dota_sql_deaths +", from_unixtime("+ @dota_sql_streaktime +") )";
        set .@killed_gid, getcharid(2);
        if ( .@killed_gid ) {
            setd ".dota_sql_"+ .@killed_gid +"_c", 0;
            if ( getd(".dota_sql_"+ .@killed_gid +"_h") )
                query_sql "replace into ownladder values ( "+ .@killed_gid +", '"+ escape_sql(getguildname(.@killed_gid)) +"', "+ getd(".dota_sql_"+ .@killed_gid +"_c") +", "+ getd(".dota_sql_"+ .@killed_gid +"_h") +", from_unixtime("+ getd(".dota_sql_"+ .@killed_gid +"_t") +") )";
        }
        if ( killerrid == getcharid(3) || baselevel < .lvltokill ) end;
        if ( .minlvlrange ) set .@killedlvl, baselevel;
        attachrid killerrid;
        if ( .minlvlrange && .@killedlvl + .minlvlrange < baselevel ) end;
        if ( .counttopunish ) {
            if ( @sitkillminute != gettime(2) ) {
                deletearray @sitkillid, 128;
                deletearray @sitkilltimes, 128;
                set @sitkillminute, gettime(2);
            }
            set .@sitkillsize, getarraysize(@sitkillid);
            for ( set .@i,0; .@i < .@sitkillsize; set .@i, .@i +1 ) {
                if ( @sitkillid[.@i] != killedrid ) continue;
                else {
                    set @sitkilltimes[.@i], @sitkilltimes[.@i] +1 ;
                    if ( @sitkilltimes[.@i] >= .counttopunish ) {
                        warp "SavePoint",0,0;
                        announce strcharinfo(0) +" , Stop killing "+ rid2name(killedrid) + " !!!",0;
                        debugmes strcharinfo(0) +" is sit-killing "+ rid2name(killedrid) +" for "+ @sitkilltimes[.@i] + " times";
                        logmes "is sit-killing "+ rid2name(killedrid) +" for "+ @sitkilltimes[.@i] +" times";
                        if ( @PlayersKilledStreak == @dota_sql_streaks ) {
                            set @dota_sql_streaks, @dota_sql_streaks +1 - .counttopunish;
                            set @dota_sql_streaktime, gettimetick(2);
                        }
                        set @PlayersKilledStreak, @PlayersKilledStreak +1 - .counttopunish;
                        set @dota_sql_kills, @dota_sql_kills +1 - .counttopunish;
                        query_sql "replace into pvpladder values ( "+ getcharid(0) +", '"+ escape_sql(strcharinfo(0)) +"', "+ @dota_sql_streaks +", "+ @dota_sql_kills +", "+ @dota_sql_deaths +", from_unixtime("+ @dota_sql_streaktime +") )";
                        set .@killer_gid, getcharid(2);
                        if ( .@killer_gid ) {
                            if ( getd(".dota_sql_"+ .@killer_gid +"_c") == getd(".dota_sql_"+ .@killer_gid +"_h") ) {
                                setd ".dota_sql_"+ .@killer_gid +"_h", getd(".dota_sql_"+ .@killer_gid +"_h") +1 - .counttopunish;
                                setd ".dota_sql_"+ .@killer_gid +"_t", gettimetick(2);
                            }
                            setd (".dota_sql_"+ .@killer_gid +"_c"), getd(".dota_sql_"+ .@killer_gid +"_c") +1 - .counttopunish;
                            query_sql "replace into ownladder values ( "+ .@killer_gid +", '"+ escape_sql(getguildname(.@killer_gid)) +"', "+ getd(".dota_sql_"+ .@killer_gid +"_c") +", "+ getd(".dota_sql_"+ .@killer_gid +"_h") +", from_unixtime("+ getd(".dota_sql_"+ .@killer_gid +"_t") +") )";
                        }
                        end;
                    }
                    break;
                }
            }
            if ( .@i == .@sitkillsize ) {
                set @sitkillid[.@i], killedrid;
                set @sitkilltimes[.@i], 1;
            }
        }
        set @PlayersKilledStreak, @PlayersKilledStreak +1 ;
        set @dota_sql_kills, @dota_sql_kills +1 ;
        if ( @PlayersKilledStreak > @dota_sql_streaks ) {
            set @dota_sql_streaks, @PlayersKilledStreak;
            set @dota_sql_streaktime, gettimetick(2);
        }
        query_sql "replace into pvpladder values ( "+ getcharid(0) +", '"+ escape_sql(strcharinfo(0)) +"', "+ @dota_sql_streaks +", "+ @dota_sql_kills +", "+ @dota_sql_deaths +", from_unixtime("+ @dota_sql_streaktime +") )";
        if ( @PlayersKilledStreak == .killingspree )
            setarray .@streakname$,"killingspree.wav","is on a KILLING SPREE","!";
        else if ( @PlayersKilledStreak == .dominating )
            setarray .@streakname$,"dominating.wav","is DOMINATING","!";
        else if ( @PlayersKilledStreak == .megakill )
            setarray .@streakname$,"megakill.wav","has a MEGA KILL","!";
        else if ( @PlayersKilledStreak == .unstoppable )
            setarray .@streakname$,"unstoppable.wav","is UNSTOPPABLE","!!";
        else if ( @PlayersKilledStreak == .wickedsick )
            setarray .@streakname$,"wickedsick.wav","is WICKED SICK","!!";
        else if ( @PlayersKilledStreak == .monsterkill )
            setarray .@streakname$,"monsterkill.wav","has a MONSTER KILL","!!";
        else if ( @PlayersKilledStreak == .godlike )
            setarray .@streakname$,"godlike.wav","is GODLIKE","!!!";
        else if ( @PlayersKilledStreak >= .holyshit && ( (@PlayersKilledStreak - .holyshit) % .continue == 0 ) )
            setarray .@streakname$,"holyshit.wav","is BEYOND GODLIKE",". Someone KILL "+( (sex)?"HIM":"HER" ) +"!!!!!!";
        if ( .@streakname$[1] != "" ) {
            announce strcharinfo(0) +" "+ .@streakname$[1] +"["+ @PlayersKilledStreak +"] "+( (.announcemap)?("at "+ .@map$):"") + .@streakname$[2],16|.announce;
            if ( .sound == 1 ) soundeffectall .@streakname$[0],0,.@map$;
            else if ( .sound == 2 ) soundeffectall .@streakname$[0],0;
            else if ( .sound == 3 ) soundeffect .@streakname$[0],0;
        }
        set @dota_multikills, @dota_multikills + 1;
        deltimer "DOTAPVP::OnStreakReset";
        addtimer 18000,"DOTAPVP::OnStreakReset";
        set .@killer_gid, getcharid(2);
        if ( .@killer_gid && .@killer_gid != .@killed_gid ) {
            setd ".dota_sql_"+ .@killer_gid +"_c", getd(".dota_sql_"+ .@killer_gid +"_c") +1 ;
            if ( getd(".dota_sql_"+ .@killer_gid +"_c") > getd(".dota_sql_"+ .@killer_gid +"_h") ) {
                setd ".dota_sql_"+ .@killer_gid +"_h", getd(".dota_sql_"+ .@killer_gid +"_c");
                setd ".dota_sql_"+ .@killer_gid +"_t", gettimetick(2);
            }
            query_sql "replace into ownladder values ( "+ .@killer_gid +", '"+ escape_sql(getguildname(.@killer_gid)) +"', "+ getd(".dota_sql_"+ .@killer_gid +"_c") +", "+ getd(".dota_sql_"+ .@killer_gid +"_h") +", from_unixtime("+ getd(".dota_sql_"+ .@killer_gid +"_t") +") )";
        }
        set .@dota_multikills, @dota_multikills;
        set .@origin, getcharid(3);
        sleep 1500;
        if ( .@killer_gid && .@killer_gid != .@killed_gid && getd(".dota_sql_"+ .@killer_gid +"_c") >= .owned && ( ( getd(".dota_sql_"+ .@killer_gid +"_c") - .owned ) % .owncontinue == 0 ) ) {
            if ( .announce ) mapannounce .@map$, "The guild ["+ getguildname(.@killer_gid) +"] is OWNING["+ getd(".dota_sql_"+ .@killer_gid +"_c") +"] !!!",16;
            else announce "The guild ["+ getguildname(.@killer_gid) +"] is OWNING["+ getd(".dota_sql_"+ .@killer_gid +"_c") +"] !!!",16;
            if ( .sound == 1 ) soundeffectall "ownage.wav",0,.@map$;
            else if ( .sound == 2 ) soundeffectall "ownage.wav",0;
            else if ( .sound == 3 && attachrid(.@origin) ) soundeffect "ownage.wav",0;
        }
        sleep 1250;
        if ( !attachrid(.@origin) ) end;
        if ( .@dota_multikills == 2 ) {
            if ( .announce ) mapannounce .@map$, strcharinfo(0) +" just got a Double Kill !",16;
            else announce strcharinfo(0) +" just got a Double Kill !",16;
            if ( .sound == 1 ) soundeffectall "doublekill.wav",0,.@map$;
            else if ( .sound == 2 ) soundeffectall "doublekill.wav",0;
            else if ( .sound == 3 ) soundeffect "doublekill.wav",0;
        }
        else if ( .@dota_multikills == 3 ) {
            if ( .announce ) mapannounce .@map$, strcharinfo(0) +" just got a Triple Kill !!!",16;
            else announce strcharinfo(0) +" just got a Triple Kill !!!",16;
            if ( .sound == 1 ) soundeffectall "triplekill.wav",0,.@map$;
            else if ( .sound == 2 ) soundeffectall "triplekill.wav",0;
            else if ( .sound == 3 ) soundeffect "triplekill.wav",0;
        }
        else if ( .@dota_multikills == 4 ) {
            if ( .announce ) mapannounce .@map$, strcharinfo(0) +" just got a Ultra Kill !!!",16;
            else announce strcharinfo(0) +" just got a Ultra Kill !!!",16;
            if ( .sound == 1 ) soundeffectall "ultrakill.wav",0,.@map$;
            else if ( .sound == 2 ) soundeffectall "ultrakill.wav",0;
            else if ( .sound == 3 ) soundeffect "ultrakill.wav",0;
        }
        else if ( .@dota_multikills >= 5 ) {
            if ( .announce ) mapannounce .@map$, strcharinfo(0) +" is on a Rampage !!!",16;
            else announce strcharinfo(0) +" is on a Rampage !!!",16;
            if ( .sound == 1 ) soundeffectall "rampage.wav",0,.@map$;
            else if ( .sound == 2 ) soundeffectall "rampage.wav",0;
            else if ( .sound == 3 ) soundeffect "rampage.wav",0;
        }
        end;
    OnStreakReset:
        set @dota_multikills, 0;
        end;
    OnWhisperGlobal:
        if ( @spam_dotapvp + 3 >= gettimetick(2) ) // 3 seconds interval so player don spam this command
            end;
        set @spam_dotapvp, gettimetick(2);
        if ( @dota_sql_kills == 0 && @dota_sql_deaths == 0 )
            query_sql "select kills, deaths, streaks, unix_timestamp(streaktime) from pvpladder where char_id = "+ getcharid(0), @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaks, @dota_sql_streaktime;
        if ( @dota_sql_kills || @dota_sql_deaths ) {
            dispbottom "Your current Streak      : "+ @PlayersKilledStreak;
            dispbottom "Your total Kills               : "+ @dota_sql_kills;
            dispbottom "Your total Deaths          : "+ @dota_sql_deaths;
            dispbottom "Your highest Streak      : "+ @dota_sql_streaks;
            query_sql "select date_format( from_unixtime("+ @dota_sql_streaktime +"),'%a %e/%c/%y %r')", .@time1$;
            dispbottom "Your highest Streak on : "+ .@time1$;
        }
        else
            dispbottom "You are not in the pvp ladder yet.";
        if ( getcharid(2) ) {
            if ( getd(".dota_sql_"+ getcharid(2) +"_h") == 0 ) {
                query_sql "select currentown, highestown, unix_timestamp(owntime) from ownladder where guild_id = "+ getcharid(2), .@c, .@h, .@t;
                setd ".dota_sql_"+ getcharid(2) +"_c", .@c;
                setd ".dota_sql_"+ getcharid(2) +"_h", .@h;
                setd ".dota_sql_"+ getcharid(2) +"_t", .@t;
            }
            if ( getd(".dota_sql_"+ getcharid(2) +"_h") ) {
                dispbottom "Your guild current Own      : "+ getd(".dota_sql_"+ getcharid(2) +"_c");
                dispbottom "Your guild highest Own      : "+ getd(".dota_sql_"+ getcharid(2) +"_h");
                query_sql "select date_format( from_unixtime("+ getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_t"), "DOTAPVP" ) +"),'%a %e/%c/%y %r')", .@time2$;
                dispbottom "Your guild highest Own on : "+ .@time2$;
            }
            else
                dispbottom "Your guild is not in the ladder yet.";
        }
        end;
    OnPCLoginEvent:
        if ( .maptrigger$ != "all" ) end;
    OnPCLoadMapEvent:
        if ( @dota_sql_kills == 0 && @dota_sql_deaths == 0 ) {
            if ( .maptrigger$ != "all" ) {
                getmapxy .@map$, .@x, .@y, BL_PC;
                for ( set .@i, 0; .@i < .maptriggersize; set .@i, .@i +1 ) {
                    if ( .@map$ == .maptrigger$[.@i] ) break;
                }
                if ( .@i == .maptriggersize ) end;
            }
            query_sql "select kills, deaths, streaks, unix_timestamp(streaktime) from pvpladder where char_id = "+ getcharid(0), @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaks, @dota_sql_streaktime;
        }
        if ( getcharid(2) && getd(".dota_sql_"+ getcharid(2) +"_h") == 0 ) {
            query_sql "select currentown, highestown, unix_timestamp(owntime) from ownladder where guild_id = "+ getcharid(2), .@c, .@h, .@t;
            setd ".dota_sql_"+ getcharid(2) +"_c", .@c;
            setd ".dota_sql_"+ getcharid(2) +"_h", .@h;
            setd ".dota_sql_"+ getcharid(2) +"_t", .@t;
        }
        end;
    }
    
    prontera,146,172,4    script    PvP-StatsViewer    57,{
        set .@npcname$, strnpcinfo(0);
        while (1) {
            mes "["+ .@npcname$ +"]";
            mes "Hello "+ strcharinfo(0) +"...";
            mes "If you want to I can show you your PVP stats.";
            next;
            switch ( select ( "Most Kills","Highest Streak","Longest Ownage","Own Information","Explanation" ) ) {
                case 1:
                    set .@nb, query_sql("select name, kills, deaths from pvpladder order by kills desc limit "+ getvariableofnpc(.showtotal,"DOTAPVP"), .@name$, .@kills, .@deaths);
                    if ( .@nb == 0 ) {
                        mes "["+ .@npcname$ +"]";
                        mes "The ladder currently is empty.";
                        next;
                    }
                    for ( set .@j,0; .@j < .@nb; set .@j, .@j + getvariableofnpc(.showpage,"DOTAPVP") ) {
                        mes "["+ .@npcname$ +"]";
                        for ( set .@i, .@j; .@i < (getvariableofnpc(.showpage,"DOTAPVP") + .@j) && .@i < .@nb; set .@i, .@i + 1 ) {
                            mes "^996600"+ (.@i+1) +": ^006699"+ .@name$[.@i] +" ^00AA00["+ .@kills[.@i] +"] ^FF0000<"+ .@deaths[.@i] +">^000000";
                        }
                        next;
                    }
                    break;
                case 2:
                    set .@nb, query_sql("select name, streaks, date_format(streaktime,'%a %e/%c/%y %r') from pvpladder where streaks >= "+ getvariableofnpc(.loweststreak,"DOTAPVP") +" order by streaks desc limit "+ getvariableofnpc(.showtotal,"DOTAPVP"), .@name$, .@streak, .@time$);
                    if ( .@nb == 0 ) {
                        mes "["+ .@npcname$ +"]";
                        mes "The ladder currently is empty.";
                        next;
                    }
                    for ( set .@j,0; .@j < .@nb; set .@j, .@j + getvariableofnpc(.showpage,"DOTAPVP") ) {
                        mes "["+ .@npcname$ +"]";
                        for ( set .@i, .@j; .@i < (getvariableofnpc(.showpage,"DOTAPVP") + .@j) && .@i < .@nb; set .@i, .@i + 1 ) {
                            mes "^996600"+ (.@i+1) +": ^006699"+ .@name$[.@i] +" ^70AC11{"+ .@streak[.@i] +"} ^000000on :";
                            mes "    ^EE8800"+ .@time$[.@i] +"^000000";
                        }
                        next;
                    }
                    break;
                case 3:
                    set .@nb, query_sql("select name, highestown, date_format(owntime,'%a %e/%c/%y %r') from ownladder where highestown >= "+ getvariableofnpc(.lowestownage,"DOTAPVP") +" order by highestown desc limit "+ getvariableofnpc(.showtotal,"DOTAPVP"), .@name$, .@owned, .@time$);
                    if ( .@nb == 0 ) {
                        mes "["+ .@npcname$ +"]";
                        mes "The ladder currently is empty.";
                        next;
                    }
                    for ( set .@j,0; .@j < .@nb; set .@j, .@j + getvariableofnpc(.showpage,"DOTAPVP") ) {
                        mes "["+ .@npcname$ +"]";
                        for ( set .@i, .@j; .@i < (getvariableofnpc(.showpage,"DOTAPVP") + .@j) && .@i < .@nb; set .@i, .@i + 1 ) {
                            mes "^996600"+ (.@i+1) +": ^006699"+ .@name$[.@i] +" ^00AAAA("+ .@owned[.@i] +") ^000000on :";
                            mes "    ^EE8800"+ .@time$[.@i] +"^000000";
                        }
                        next;
                    }
                    break;
                case 4:
                    if ( @dota_sql_kills == 0 && @dota_sql_deaths == 0 )
                        query_sql "select kills, deaths, streaks, unix_timestamp(streaktime), date_format(streaktime,'%a %e/%c/%y %r') from pvpladder where char_id = "+ getcharid(0), @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaks, @dota_sql_streaktime, .@time1$;
                    mes "["+ .@npcname$ +"]";
                    if ( @dota_sql_kills == 0 && @dota_sql_deaths == 0 )
                        mes "You not yet kill any player.";
                    else {
                        mes "Your Current Streak : ^70AC11{"+ @PlayersKilledStreak +"}^000000";
                        mes "Your Total Kills : ^00AA00["+ @dota_sql_kills +"]^000000";
                        mes "Your Death Counts : ^FF0000<"+ @dota_sql_deaths +">^000000";
                        if ( @dota_sql_kills || @dota_sql_streaks ) {
                            mes "Highest Streak was ^70AC11{"+ @dota_sql_streaks +"}^000000 on :";
                            query_sql "select date_format( from_unixtime("+ @dota_sql_streaktime +"),'%a %e/%c/%y %r')", .@time1$;
                            mes "    ^EE8800"+ .@time1$ +"^000000";
                        }
                    }
                    next;
                    if ( getcharid(2) ) {
                        if ( getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_h"), "DOTAPVP" ) == 0 ) {
                            query_sql "select currentown, highestown, unix_timestamp(owntime) from ownladder where guild_id = "+ getcharid(2), .@c, .@h, .@t;
                            set getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_c"), "DOTAPVP" ), .@c;
                            set getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_h"), "DOTAPVP" ), .@h;
                            set getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_t"), "DOTAPVP" ), .@t;
                        }
                        mes "["+ .@npcname$ +"]";
                        if ( getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_h"), "DOTAPVP" ) == 0 ) {
                            mes "Your guild not yet kill any player.";
                        } else {
                            mes "Your guild name : ^006699"+ strcharinfo(2) +"^000000";
                            mes "Current Owning  : ^00AAAA("+ getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_c"), "DOTAPVP" ) +")^000000";
                            mes "Longest Ownage was ^00AAAA("+ getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_h"), "DOTAPVP" ) + ")^000000 on :";
                            query_sql "select date_format( from_unixtime("+ getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_t"), "DOTAPVP" ) +"),'%a %e/%c/%y %r')", .@time2$;
                            mes "    ^EE8800"+ .@time2$ +"^000000";
                        }
                        next;
                    }
                    break;
                case 5:
                    mes "["+ .@npcname$ +"]";
                    mes "Explanation for Most Kills:";
                    mes " ";
                    mes "^996600Rank. ^006699NAME ^00AA00[Total Kills] ^FF0000<Deaths>^000000";
                    mes " ";
                    mes "--------------------------------";
                    mes " ";
                    mes "The ^00AA00Kills^000000 added when a player kills another player.";
                    mes " ";
                    mes "^FF0000Deaths^000000 count increase when a player killed by another player, or suicide (eg: Grand Cross).";
                    mes " ";
                    mes "A player killed by monsters, homunculus or pets will not add the kills or deaths count.";
                    next;
                    mes "["+ .@npcname$ +"]";
                    mes "Explanation for Highest Streak:";
                    mes " ";
                    mes "^996600Rank. ^006699NAME ^70AC11{Highest Streak} ^000000on :";
                    mes "    ^EE8800TIME^000000";
                    mes " ";
                    mes "--------------------------------";
                    mes " ";
                    mes "The ^70AC11Streak^000000 are added every time a player kills another player. It will reset upon log out, killed by another player, or suicide (eg: Sacrifice).";
                    mes " ";
                    mes "Then it record in the server the ^EE8800TIME^000000 when that player got that highest streak.";
                    mes " ";
                    mes "A player killed by monsters, homunculus or pets will not reset the streak.";
                    mes " ";
                    mes "--------------------------------";
                    mes " ";
                    mes "The numbers of straight kills to get these announcements are :";
                    mes "^70AC11"+ getvariableofnpc(.killingspree,"DOTAPVP") +"^000000 : Killing Spree";
                    mes "^70AC11"+ getvariableofnpc(.dominating,"DOTAPVP") +"^000000 : Dominating";
                    mes "^70AC11"+ getvariableofnpc(.megakill,"DOTAPVP") +"^000000 : Mega Kill";
                    mes "^70AC11"+ getvariableofnpc(.unstoppable,"DOTAPVP") +"^000000 : Unstoppable";
                    mes "^70AC11"+ getvariableofnpc(.wickedsick,"DOTAPVP") +"^000000 : Wicked Sick";
                    mes "^70AC11"+ getvariableofnpc(.monsterkill,"DOTAPVP") +"^000000 : Monster Kill";
                    mes "^70AC11"+ getvariableofnpc(.godlike,"DOTAPVP") +"^000000 : Godlike";
                    mes "^70AC11"+ getvariableofnpc(.holyshit,"DOTAPVP") +"^000000 : Beyond Godlike";
                    next;
                    mes "["+ .@npcname$ +"]";
                    mes "Explanation for Longest Ownage:";
                    mes " ";
                    mes "^996600Rank. ^006699NAME ^00AAAA(Longest Ownage) ^000000on :";
                    mes "    ^EE8800TIME^000000";
                    mes " ";
                    mes "--------------------------------";
                    mes " ";
                    mes "The ^00AAAAOwnage^000000 added every time any guild members killed another player that doesn't belong to his/her guild. It will reset when any of the guild member was killed by ANY player, including his/her guild member.";
                    mes " ";
                    mes "Then it record in the server the ^EE8800TIME^000000 when the guild got that longest ownage.";
                    mes " ";
                    mes "If the server went under maintainance, the current ownage will survive after the server restart.";
                    mes " ";
                    mes "Any guild member killed by monster, homunculus or pets will not reset the ownage count.";
                    next;
                    if ( getvariableofnpc(.lvltokill,"DOTAPVP") ) {
                        mes "["+ .@npcname$ +"]";
                        mes "You must kill another player with minimum base level of "+ getvariableofnpc(.lvltokill,"DOTAPVP") +", in order to get an announcement or get in the ladder.";
                        mes " ";
                        mes "It's possible for a base level 1 novice kills a base level 99 player and still can get in the ladder.";
                        mes "However when a player level 99 kills a level 1 novice will get nothing.";
                        next;
                    }
                    if ( getvariableofnpc(.counttopunish,"DOTAPVP") ) {
                        mes "["+ .@npcname$ +"]";
                        mes "Some noob players try to kill the same person over and over again in hope of getting his/her name appear in the ladder.";
                        mes "However if you trying to do the same thing on this ladder, your name will announce to the public, and your action will be recorded into the server to notify the GMs.";
                        next;
                    }
                    if ( getvariableofnpc(.minlvlrange,"DOTAPVP") ) {
                        mes "["+ .@npcname$ +"]";
                        mes "When you kill another player thats lower base level than you, the base level gap between you and that player must not more than "+ getvariableofnpc(.minlvlrange,"DOTAPVP") +".";
                        mes " ";
                        if ( getvariableofnpc(.minlvlrange,"DOTAPVP") >= 200)
                            mes "In other words, if your base level is 500, the player you killed must be at least level "+( 500 - getvariableofnpc(.minlvlrange,"DOTAPVP") )+" then only you will get the announcement and in the ladder.";
                        else if ( getvariableofnpc(.minlvlrange,"DOTAPVP") >= 70)
                            mes "In other words, if your base level is 255, the player you killed must be at least level "+( 255 - getvariableofnpc(.minlvlrange,"DOTAPVP") )+" then only you will get the announcement and in the ladder.";
                        else
                            mes "In other words, if your base level is 99, the player you killed must be at least level "+( 99 - getvariableofnpc(.minlvlrange,"DOTAPVP") )+" then only you will get the announcement and in the ladder.";
                        mes "Higher base level kills lower level gets nothing, however lower level player kills higher level will get the announcement.";
                        next;
                    }
                    break;
            }
        }
    }

    Here's my PvP Warper

    prontera,146,185,3    script    PvP Arena::PVP Arena    730,{
    if ( agitcheck() || agitcheck2() ) {
    mes "Sorry, "+strcharinfo(0) +"!";
    mes "PvP Arena are locked during War of Emperium";
    close;
    }
    mes "[ ^0065DFPVP Warper^000000 ]";
    mes "Arena Warper";
    mes "I can help you to warp to Arena";
    mes "Are you ready?";
    switch(select("PvP Arena ("+getmapusers("pvpwait")+"):No")) {
    case 1:
    set zz_point,zz_point+1;
    set my_point,zz_point;
    if (getmapusers("pvpwait") > 255) callsub S_full;
    announce ""+ strcharinfo(0) +" has entered PvP Arena!",bc_all; //announce and end
    progressbar "", 1; // loads for 2 seconds xD
    warp "pvpwait" ,0,0;
    close;
    end;
    case 2:
    close;
    
    S_full:
    mes " ";
    mes "I'm sorry, this arena is full.  Please try again later...";
    close;
    
    }
    OnInit:
    while (1) {
    delwaitingroom;
    set .@count, getmapusers("pvpwait");
    waitingroom "PvP Arena ("+ .@count + ((.@count==1) ? " User" : " Users") +")",0;
    sleep 1000;
    }
    }
    // Duplicates
    //============================================================

     

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