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Everything posted by powkda
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the problem is that it's a consumable item, not a piece of equipment
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Good night, I'm using hexed 2018-06-21 and I'm having the following problem, the guild emblem is not appearing on top of the characters inside the castles during the war, can anyone tell me what it could be?
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how to reverse this?
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Good afternoon, when I turn off the game effects with /effect the portals keep appearing, what can it be?
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The updates made are not being in order from the first to the last, it seems that it is getting random, how do I keep it in order from the last update made to the old ones? rsslib <?php $RSS_Content = array(); function RSS_Tags($item, $type = 1, $channel_name="", $image="") { $y = array(); $tnl = $item->getElementsByTagName("title"); $tnl = $tnl->item(0); $title = $tnl->firstChild->textContent; $tnl = $item->getElementsByTagName("link"); $tnl = $tnl->item(0); $link = $tnl->firstChild->textContent; $tnl = $item->getElementsByTagName("pubDate"); $tnl = $tnl->item(0); $date = $tnl->firstChild->textContent; if( $type ) { $tnl = $item->getElementsByTagName("description"); $tnl = $tnl->item(0); $description = $tnl->firstChild->textContent; $y["description"] = $description; } $y["channel"] = $channel_name; $y["title"] = $title; $y["link"] = $link; $y["date"] = $date; $y["type"] = $type; $y["image"] = $image; return $y; } function RSS_Channel( $channel, $key ) { global $RSS_Content; $items = $channel->getElementsByTagName("item"); $y = RSS_Tags($channel, 0); $channel_name = $y['title']; foreach($items as $item) { $y = RSS_Tags($item, 1, $channel_name, $key); array_push($RSS_Content, $y); } } function RSS_Retrieve( $urls = array() ) { global $RSS_Content; $RSS_Content = array(); foreach ( $urls as $key => $url ) { $doc_{$key} = new DOMDocument(); $doc_{$key}->load( $url ); $channels_{$key} = $doc_{$key}->getElementsByTagName("channel"); foreach( $channels_{$key} as $channel ) { RSS_Channel( $channel, $key ); } } } function RSS_RetrieveLinks($url) { global $RSS_Content; $doc = new DOMDocument(); $doc->load($url); $channels = $doc->getElementsByTagName("channel"); $RSS_Content = array(); foreach($channels as $channel) { $items = $channel->getElementsByTagName("item"); foreach($items as $item) { $y = RSS_Tags($item, 1); array_push($RSS_Content, $y); } } } function NO_EDIT( $urls=array(), $size = 15, $site = 0 ) { /* echo "<p align=right>DESIGN ELFIN</p>"; */ } function RSS_Links($url, $size = 15) { global $RSS_Content; $page = "<ul>"; RSS_RetrieveLinks($url); if($size > 0) $recents = array_slice($RSS_Content, 0, $size + 1); foreach($recents as $article) { $type = $article["type"]; if($type == 0) continue; $title = $article["title"]; $link = $article["link"]; $page .= "<li><a href=\"$link\">$title</a></li>\n"; } $page .="</ul>\n"; return $page; } function RSS_Display( $urls=array(), $size = 15, $site = 0 ) { global $RSS_Content; $site = 0; $opened = false; $page = ""; $site = (intval($site) == 0) ? 1 : 0; RSS_Retrieve( $urls ); //RSS_Sort(); @uksort($RSS_Content, 'mySort'); if($size > 0) { $recents = array_slice($RSS_Content, 0, $size); } $page .= "<table cellpadding=\"0\" cellspacing=\"0\">"; foreach($recents as $article) { $channel = $article["channel"]; $title = $article["title"]; $link = $article["link"]; $description = $article["description"]; $date = $article["date"]; $image = $article["image"]; $page .= "<tr class=\"row_1\"> <td class=\"news\" width='100'><img src=\"status/img/$image.png\" /></td> <td class=\"title\" width='260'> <a target=\"_blank\" href=\"$link\">".substr($title, 0, 40)."...</a> </td> <td class=\"date\"> <span class=\"date\">" . strftime('%d %b, %Y', strtotime( $date ) ) . "</span> </td> </tr> "; } $page .= "</table>"; return $page."\n"; } function mySort($a, $b){ global $RSS_Content; return strcmp($RSS_Content[$a]['date'], $RSS_Content[$b]['date']); } function RSS_Sort() { global $RSS_Content; for( $i =0; $i < count( $RSS_Content ); $i++ ) { $array = array(); for( $j =$i+1; $j < count( $RSS_Content ) - $i; $j++ ) { if( strtotime($RSS_Content[$i]['date']) < strtotime($RSS_Content[$j]['date']) ) { $temp = array( 'channel' => $RSS_Content[$i]['channel'], 'title' => $RSS_Content[$i]['title'], 'link' => $RSS_Content[$i]['link'], 'date' => $RSS_Content[$i]['date'], 'description' => $RSS_Content[$i]['description'], 'image' => $RSS_Content[$i]['image'], 'type' => $RSS_Content[$i]['type'], ); $temp2 = array( 'channel' => $RSS_Content[$j]['channel'], 'title' => $RSS_Content[$j]['title'], 'link' => $RSS_Content[$j]['link'], 'date' => $RSS_Content[$j]['date'], 'description' => $RSS_Content[$j]['description'], 'type' => $RSS_Content[$j]['type'], 'image' => $RSS_Content[$j]['image'], ); $RSS_Content[$i] = $temp2; $RSS_Content[$j] = $temp; } } } } ?> Rss.php <head> <meta charset="UTF-8"> <title>News</title> <link rel="stylesheet" href="status/css/style_.css"> </head> <?php $ticim=include('status/inc/rssConfig.php'); ?> <body> <div class="newsblock"> <?php /*------------------------------------------------------*/ /*--------------------CONFIG TIMEZONE-------------------*/ /*------------------------------------------------------*/ setlocale(LC_TIME, 'pt_BR', 'pt_BR.utf-8', 'pt_BR.utf-8', 'portuguese'); date_default_timezone_set('America/Sao_Paulo'); /*------------------------------------------------------*/ /*------------------------------------------------------*/ require_once("status/inc/rsslib.php"); echo RSS_Display ( $ticim['RSSall'], 6 ); echo NO_EDIT ( $ticim['RSS_SIG']); ?> </div> </body> rssconfig <?php return array( //RSS 'RSSall' => array( 'news' => 'https://meusite.com/forum/index.php?/forum/4-informa%C3%A7%C3%B5es-gerais.xml', 'event' => 'https://meusite.com/forum/index.php?/forum/9-eventos.xml', 'update' => 'https://meusite.com/forum/index.php?/forum/8-notas-de-atualiza%C3%A7%C3%A3o.xml', ), 'RSS_SIG' => array( ), ); ?> I wanted it to be in order from newest to oldest
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Good afternoon, I'm having a problem with constant crash, can anyone tell me what it could be? Ragnarok has been crashed! UTC Time: 19/03/2022 19:33:01 Local Time: 19/03/2022 16:33:01 EXE version: 2014-10-20 Gepard version: 2022010401 OS version: Windows 8.1 0x008df3a0 Hexed.exe 0x006cee7d Hexed.exe 0x006d08ba Hexed.exe 0x008d8f0c Hexed.exe 0x0089b4d2 Hexed.exe 0x008914d8 Hexed.exe 0x00891fd4 Hexed.exe 0x0087a5d9 Hexed.exe 0x0087c61c Hexed.exe 0x00865c40 Hexed.exe 0x00819a14 Hexed.exe 0x007f424a Hexed.exe 0x008fdbd9 Hexed.exe 0x008fef48 Hexed.exe 0x7733a9ca ntdll.dll EAX: 0x00000000 | 0000000000 ECX: 0x00000000 | 0000000000 EDX: 0x051ce020 | 0085778464 EBX: 0x00000000 | 0000000000 ESI: 0x0018f760 | 0001636192 EDI: 0x00000001 | 0000000001 ESP: 0x0018f688 | 0001635976 EBP: 0x0018f6a4 | 0001636004 EIP: 0x008df3a0 | 0009302944 DR0: 0x00000000 | 0000000000 DR1: 0x00000000 | 0000000000 DR2: 0x00000000 | 0000000000 DR3: 0x00000000 | 0000000000 DR6: 0x00000000 | 0000000000 DR7: 0x00000000 | 0000000000 ============================================================================= RST: 0 SST: 0 CST: 0 TCI: 1 TL1: 0 TL2: 21 TL3: 12 SC_1: 0 SC_2: 104 SC_3: 0 SC_4: 1 SC_5: 21 SC_6: 0 PVF_1: 7 PVF_2: 0 PVF_3: 0 PVF_4: 0 PVF_5: 4198440 XIC: 0 - 0 EB: 0 0 0 0 PID: 26196 =================================== Stack =================================== 0018f688: c5 da cf f6 10 00 00 00 60 f7 18 00 00 00 00 00 ` 0018f698: c0 f6 18 00 79 97 98 00 ff ff ff ff cc f6 18 00 y 0018f6a8: 7d ee 6c 00 60 f7 18 00 6a 00 00 00 ad da cf f6 } l ` j 0018f6b8: 68 f8 18 00 00 00 00 00 80 f7 18 00 f9 a9 96 00 h 0018f6c8: ff ff ff ff 8c f7 18 00 ba 08 6d 00 60 f7 18 00 m ` 0018f6d8: 6a 00 00 00 00 00 00 00 ed db cf f6 6a 00 00 00 j j 0018f6e8: 68 f8 18 00 00 00 00 00 68 f8 18 00 01 00 00 00 h h 0018f6f8: ff ff ff ff 01 00 00 00 00 00 00 00 6a 00 00 00 j 0018f708: b8 dc 96 05 00 00 00 00 00 00 00 00 00 00 00 00 0018f718: 00 00 00 00 00 00 00 00 0f 00 00 00 00 00 00 00 0018f728: c3 ca ba b8 c0 da 5c c3 ca ba b8 c0 da 00 00 00 \ 0018f738: 0d 00 00 00 0f 00 00 00 00 00 00 00 b3 b2 00 00 0018f748: 00 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00 0018f758: 0f 00 00 00 00 00 00 00 00 b2 00 1e 00 00 00 00 0018f768: 00 00 00 00 00 00 00 00 00 00 00 00 0f 00 00 00 0018f778: 00 00 00 00 ed db cf f6 b8 f7 18 00 9a af 96 00 0018f788: 03 00 00 00 c4 f7 18 00 0c 8f 8d 00 68 f8 18 00 h 0018f798: 00 00 00 00 00 00 00 00 01 00 00 00 6a 00 00 00 j 0018f7a8: ff ff ff ff a5 db cf f6 00 98 25 29 00 00 00 00 %) 0018f7b8: 88 f8 18 00 09 8f 98 00 ff ff ff ff 94 f8 18 00 0018f7c8: d2 b4 89 00 68 f8 18 00 00 00 00 00 01 00 00 00 h 0018f7d8: 6a 00 00 00 ff ff ff ff f5 d4 cf f6 00 00 00 00 j 0018f7e8: 00 98 25 29 50 6d 8e 04 12 7b 00 00 6a 00 00 00 %)Pm { j 0018f7f8: 88 0f 22 1e 00 00 00 00 2f 06 00 00 c8 0f 6d 04 " / m 0018f808: 64 00 00 00 00 00 00 00 00 00 00 00 30 8b 88 1e d 0 INIT: 16 : 1a : 0 VSYNC: 1 LL/LLD: 50/71 FM: 319904 TM: 7b1f64 LID: bb5e PMU: 7169c CMU: 71680 ============================================================================= Loaded GRFs: [0] pilulas.grf [1] cabelos.grf [2] Cores.grf [3] Roupas.grf [4] PowkRO.grf [5] data.grf ============================================================================= Network packet's statistic: s_bytes: 1 Kbytes r_bytes: 72 Kbytes s_packets ->: 79 r_packets <-: 3233 00# <- 8309b8004f851e00010f2700000f270000000000000000000000000000 [109 ms] 01# <- 9601b8004f851e0000 [109 ms] 02# <- d0014f851e000400 [109 ms] 03# <- d7014f851e0007b7010000 [109 ms] 04# <- dc095500004f851e00a10200004b00000000000000000000004c00127b00008a0531018905ef00b70100000000000000000000000000000000000126cbf005052c010000ffffffffffffffff005372205561750000 [109 ms] 05# <- 8309b7024f851e00010f2700000f270000000000000000000000000000 [109 ms] 06# <- d7014f851e0002127b0000 [109 ms] 07# <- b000050032100000 [297 ms] 08# <- 8600d4891e0023cc2244bf884821853f [641 ms] 09# <- 20013b400900 [672 ms] 10# <- 200137400900 [672 ms] 11# <- 200136400900 [672 ms] 12# <- 200130400900 [672 ms] 13# <- 20012b400900 [672 ms] 14# <- 200122400900 [672 ms] 15# <- 20011e400900 [672 ms] 16# <- 20011d400900 [672 ms] 17# <- 200117400900 [672 ms] 18# <- 200112400900 [672 ms] 19# <- c10221000000000000ff000031206974656d20666f6920726566696e61646f2e00 [703 ms] 20# <- 9b0180841e0003000000 [703 ms] 21# <- b000080059050000 [703 ms] 22# <- b00006006a4a0000 [703 ms] 23# <- b000300095000000 [703 ms] 24# <- b0002c004e020000 [703 ms] 25# <- b0002b00de030000 [703 ms] 26# <- b0002a0006000000 [703 ms] 27# <- b000290034040000 [703 ms] 28# <- b0003500d6010000 [703 ms] 29# <- b0003100f3000000 [703 ms] 30# <- 4101110000000100000047000000 [703 ms] ============================================================================= 00# [ OK ] sprite\Àΰ£Á·\¸Ó¸®Åë\³²\76_³².spr [109 ms] 01# [ OK ] sprite\Àΰ£Á·\¸Ó¸®Åë\³²\76_³².act [109 ms] 02# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\gzered_right.bmp [703 ms] 03# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\gzered_mid.bmp [703 ms] 04# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\gzered_left.bmp [703 ms] 05# [ OK ] texture\effect\ring_b.bmp [14016 ms] 06# [ OK ] texture\effect\success.bmp [14062 ms] 07# [ OK ] texture\effect\pika02.bmp [14625 ms] 08# [ OK ] texture\effect\black_sword.bmp [14953 ms] 09# [ OK ] texture\effect\black_moru.bmp [14953 ms] 10# [ OK ] texture\effect\black_hammer_small.bmp [14953 ms] 11# [ OK ] texture\effect\bs_refinesuccess.str [14953 ms] 12# [ OK ] sprite\¾ÆÀÌÅÛ\º£Å×¶û¾×½º.act [32141 ms] 13# [ OK ] sprite\¾ÆÀÌÅÛ\º£Å×¶û¾×½º.spr [32156 ms] 14# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\win_msgbox.bmp [42734 ms] 15# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\btn_sell_b.bmp [42734 ms] 16# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\btn_sell_a.bmp [42734 ms] 17# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\btn_sell.bmp [42734 ms] 18# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\asas_aureas_de_arcanjo.bmp [44094 ms] 19# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\º£Å×¶û¾×½º.bmp [45016 ms] 20# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\new_item.bmp [45016 ms] 21# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\chatmode_on.bmp [47453 ms] 22# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\dialog_bg.bmp [47453 ms] 23# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\dialscr_down.bmp [82687 ms] 24# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\dialscr_up.bmp [82687 ms] 25# [ OK ] palette\¸Ó¸®\¸Ó¸®6_³²_1.pal [92562 ms] 26# [ OK ] palette\¸ö\¾î¼¼½Å_³²_172.pal [92578 ms] 27# [ OK ] imf\¾î¼¼½ÅÅ©·Î½º_³².imf [92703 ms] 28# [ OK ] sprite\¾Ç¼¼»ç¸®\³²\³²_aura_sacro_imperador.spr [92703 ms] 29# [ OK ] sprite\¾Ç¼¼»ç¸®\³²\³²_aura_sacro_imperador.act [92703 ms] 30# [ OK ] sprite\¾Ç¼¼»ç¸®\³²\³²_coroa_do_sacro_imperador.spr [92703 ms] ============================================================================= 00000001 ..\ftwrk.lex 00000001 MonsterTalkTable.xml ============================================================================= 0x00400000 0x01523000 C:\Users\Felipe\Desktop\PowkRO Patcher Full\Hexed.exe 0x772e0000 0x0016f000 C:\Windows\SYSTEM32\ntdll.dll 0x75a50000 0x00140000 C:\Windows\SYSTEM32\KERNEL32.DLL 0x758c0000 0x000d7000 C:\Windows\SYSTEM32\KERNELBASE.dll 0x6fa70000 0x000a0000 C:\Windows\system32\apphelp.dll 0x75300000 0x0007e000 C:\Windows\SYSTEM32\ADVAPI32.dll 0x648b0000 0x000ec000 C:\Windows\SYSTEM32\DDRAW.dll 0x003f0000 0x00007000 C:\Users\Felipe\Desktop\PowkRO Patcher Full\DINPUT.dll 0x75e10000 0x0010d000 C:\Windows\SYSTEM32\GDI32.dll 0x75c20000 0x00027000 C:\Windows\SYSTEM32\IMM32.DLL 0x74310000 0x00020000 C:\Windows\SYSTEM32\IPHLPAPI.DLL 0x67f10000 0x00069000 C:\Users\Felipe\Desktop\PowkRO Patcher Full\MSVCP100.dll 0x647f0000 0x000bf000 C:\Users\Felipe\Desktop\PowkRO Patcher Full\MSVCR100.dll 0x73eb0000 0x00013000 C:\Windows\SYSTEM32\NETAPI32.dll 0x759a0000 0x00097000 C:\Windows\SYSTEM32\oleaut32.dll 0x75f20000 0x012c0000 C:\Windows\SYSTEM32\SHELL32.dll 0x74b40000 0x00045000 C:\Windows\SYSTEM32\SHLWAPI.dll 0x755d0000 0x00154000 C:\Windows\SYSTEM32\USER32.dll 0x732e0000 0x00008000 C:\Windows\SYSTEM32\VERSION.dll 0x73810000 0x00437000 C:\Windows\SYSTEM32\WININET.dll 0x71010000 0x00023000 C:\Windows\SYSTEM32\winmm.dll 0x74a60000 0x0004f000 C:\Windows\SYSTEM32\WS2_32.dll 0x10000000 0x0003f000 C:\Users\Felipe\Desktop\PowkRO Patcher Full\aossdk.dll 0x30000000 0x0006d000 C:\Users\Felipe\Desktop\PowkRO Patcher Full\binkw32.dll 0x00240000 0x00015000 C:\Users\Felipe\Desktop\PowkRO Patcher Full\cps.dll 0x002b0000 0x0005d000 C:\Users\Felipe\Desktop\PowkRO Patcher Full\granny2.dll 0x60000000 0x0005d000 C:\Users\Felipe\Desktop\PowkRO Patcher Full\ijl15.dll 0x21100000 0x0005e000 C:\Users\Felipe\Desktop\PowkRO Patcher Full\mss32.dll 0x751a0000 0x00129000 C:\Windows\SYSTEM32\ole32.dll 0x74b90000 0x000c3000 C:\Windows\SYSTEM32\msvcrt.dll 0x75b90000 0x00041000 C:\Windows\SYSTEM32\sechost.dll 0x75500000 0x000bb000 C:\Windows\SYSTEM32\RPCRT4.dll 0x6baa0000 0x00007000 C:\Windows\SYSTEM32\DCIMAN32.dll 0x74fd0000 0x00112000 C:\Windows\SYSTEM32\MSCTF.dll 0x755c0000 0x00007000 C:\Windows\SYSTEM32\NSI.dll 0x74300000 0x00008000 C:\Windows\SYSTEM32\WINNSI.DLL 0x73ea0000 0x0000a000 C:\Windows\SYSTEM32\netutils.dll 0x73e80000 0x0001d000 C:\Windows\SYSTEM32\srvcli.dll 0x73e60000 0x00012000 C:\Windows\SYSTEM32\wkscli.dll 0x75380000 0x0017d000 C:\Windows\SYSTEM32\combase.dll 0x72600000 0x00239000 C:\Windows\SYSTEM32\iertutil.dll 0x732c0000 0x0001b000 C:\Windows\SYSTEM32\USERENV.dll 0x6ea70000 0x00023000 C:\Windows\SYSTEM32\WINMMBASE.dll 0x646c0000 0x0012f000 C:\Windows\SYSTEM32\MFC42.DLL 0x737b0000 0x00050000 C:\Windows\SYSTEM32\OLEACC.dll 0x00260000 0x00021000 C:\Users\Felipe\Desktop\PowkRO Patcher Full\V3HUNT.dll 0x63b70000 0x00b4a000 C:\Users\Felipe\Desktop\PowkRO Patcher Full\gepard.dll 0x752d0000 0x0001e000 C:\Windows\SYSTEM32\SspiCli.dll 0x743e0000 0x0001e000 C:\Windows\SYSTEM32\bcrypt.dll 0x732b0000 0x0000f000 C:\Windows\SYSTEM32\profapi.dll 0x75be0000 0x0003c000 C:\Windows\SYSTEM32\cfgmgr32.dll 0x742b0000 0x00021000 C:\Windows\SYSTEM32\DEVOBJ.dll 0x63ac0000 0x000a9000 C:\Windows\SYSTEM32\ODBC32.dll 0x63a30000 0x00089000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9600.17810_none_7c5b6194aa0716f1\COMCTL32.dll 0x73f20000 0x0000f000 C:\Windows\SYSTEM32\WTSAPI32.dll 0x70d90000 0x00141000 C:\Windows\SYSTEM32\dbghelp.dll 0x752f0000 0x00006000 C:\Windows\SYSTEM32\PSAPI.DLL 0x6ba90000 0x00008000 C:\Windows\SYSTEM32\FLTLIB.DLL 0x74a50000 0x0000a000 C:\Windows\SYSTEM32\CRYPTBASE.dll 0x749f0000 0x00054000 C:\Windows\SYSTEM32\bcryptPrimitives.dll 0x730d0000 0x000ed000 C:\Windows\system32\uxtheme.dll 0x74950000 0x00009000 C:\Windows\SYSTEM32\kernel.appcore.dll 0x742e0000 0x00014000 C:\Windows\SYSTEM32\dhcpcsvc.DLL 0x740d0000 0x0004b000 C:\Windows\system32\mswsock.dll 0x731e0000 0x00011000 C:\Windows\system32\napinsp.dll 0x72890000 0x00016000 C:\Windows\system32\pnrpnsp.dll 0x73290000 0x00014000 C:\Windows\system32\NLAapi.dll 0x74050000 0x0007e000 C:\Windows\SYSTEM32\DNSAPI.dll 0x72880000 0x0000a000 C:\Windows\System32\winrnr.dll 0x74000000 0x00046000 C:\Windows\System32\fwpuclnt.dll 0x73ff0000 0x00008000 C:\Windows\System32\rasadhlp.dll 0x73ed0000 0x00045000 C:\Windows\SYSTEM32\WINSTA.dll 0x26f00000 0x0002a000 C:\Users\Felipe\Desktop\PowkRO Patcher Full\Mp3dec.asi 0x687c0000 0x00081000 C:\Windows\SYSTEM32\DSOUND.DLL 0x743a0000 0x00040000 C:\Windows\SYSTEM32\POWRPROF.dll 0x75830000 0x0008d000 C:\Windows\SYSTEM32\clbcatq.dll 0x6bb30000 0x00053000 C:\Windows\System32\MMDevApi.dll 0x6ece0000 0x00060000 C:\Windows\SYSTEM32\AUDIOSES.DLL 0x6bbe0000 0x0000a000 C:\Windows\SYSTEM32\avrt.dll 0x74960000 0x0008c000 C:\Windows\SYSTEM32\shcore.dll 0x71040000 0x0001a000 C:\Windows\system32\dwmapi.dll 0x67220000 0x009f9000 C:\Windows\SYSTEM32\igdumdim32.dll 0x70a10000 0x00375000 C:\Windows\SYSTEM32\igdusc32.dll 0x686e0000 0x000df000 C:\Windows\SYSTEM32\D3DIM700.DLL 0x74280000 0x0000d000 C:\Windows\system32\wbem\wbemprox.dll 0x74210000 0x00066000 C:\Windows\SYSTEM32\wbemcomn.dll 0x74430000 0x00019000 C:\Windows\SYSTEM32\CRYPTSP.dll 0x74400000 0x00030000 C:\Windows\system32\rsaenh.dll 0x741f0000 0x00011000 C:\Windows\system32\wbem\wbemsvc.dll 0x74120000 0x000c2000 C:\Windows\system32\wbem\fastprox.dll
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Solved, to take effect I had to comment on src/config/core.h /// Uncomment to enable the job base HP/SP table (job_basehpsp_db.txt) //#define HP_SP_TABLES thank you there
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My emulator is 2018, it does not contain these files
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Without editing job_db1.txt // Star Gladiator 4047, 28000,90 ,650 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 Without putting points on vitality With 300 vitality points With the modified HPFactor and HPMultiplicator // Star Gladiator 4047, 28000,100 ,700 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 Without putting points on vitality With 300 vitality points This is the problem I'm having, I change the values but the HP doesn't increase, how can I solve it?
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Good morning, I'm wanting to increase the HP of just one class, I already changed the HPFactor and HPMultiplicator in job_db1.txt but with no effect on the hp, I changed the Weight just to check, and that did change, but the HP didn't change anything. How can I increase the HP of only one class?
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Quests, Games: Quest Point System
powkda replied to Hyroshima's topic in Game, Event, Quest Script Releases
how do i make the player be able to do it only once a day on pc -
I am using this item for all group members to earn cash 31002,Bônus_Eletrônico,Bônus Eletrônico,2,10000,,2500,,,,,0xFFFFFFFF,7,2,,,,,,{ addrid(2,1,getcharid(1)); set @cash, rand(1,100); set #CASHPOINTS,#[email protected]; dispbottom "PowkRO: Você Ganhou "[email protected]+" Rops."; },{},{} I wanted it to be like this: Who opened: chance from 1 to 100 and the amount of cash the group members won will appear. Party members: chance to win from 1 to 50.
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I did as you said, there was no error, but it is not getting the items from the inventory here is the full npc mes "^FF0000["+strnpcinfo(1)+"]^000000"; mes "Você pode recuperar os seus itens"; mes "Deseja Continuar?"; switch(select("[^daa520•^000000] Sim:[^ff0000•^000000] Não")){ case 1: if(!countitem(31000))goto noanel; getinventorylist; for(set [email protected],0; [email protected]<@inventorylist_count; [email protected]++){ if(@inventorylist_id[[email protected]] == 31000 && [email protected]_equip[[email protected]]){ delitem @inventorylist_id[[email protected]],1; getitem 30001,5; next; mes "^FF0000["+strnpcinfo(1)+"]^000000"; mes "Aqui está a sua recompensa."; close; } else if([email protected]==inventorylist_count){ //they only have the equipped item close; } else continue; } end; case 2: next; mes "^FF0000["+strnpcinfo(1)+"]^000000"; mes "Volte quando quizer!"; close; end; }
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I did this but it didn't work, did I make a mistake somewhere? case 1: if(!countitem(31000))goto noanel; getinventorylist; for(set [email protected],0; [email protected]<@inventorylist_count; [email protected]++){ if(@inventorylist_id[[email protected]] == 31000 && [email protected]_equip[[email protected]]){ delitem @inventorylist_id[[email protected]],1; getitem 30001,5; next; mes "^FF0000["+strnpcinfo(1)+"]^000000"; mes "Aqui está a sua recompensa."; close; } else if([email protected]==inventorylist_count){ close; } } end;
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Good night, I'm having a big problem with the delitem, it is removing the item that is equipped, how do I make it only count and delete the item that is in the inventory? case 1: if(countitem(31000)<1)goto noanel; delitem 31000,1; getitem 30001,5; next; mes "^FF0000["+strnpcinfo(1)+"]^000000"; mes "Aqui está a sua recompensa."; close; end;
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I made this item to hide the headgear, but if the character relogged the items again, I wanted it to only appear if the character changed the equipment, how should I do it? 30130,Adesivo_Magico,Adesivo Magico,2,1,,500,,,,,0xFFFFFFFF,7,2,,,,,,{ changelook LOOK_HEAD_TOP, 0; changelook LOOK_HEAD_MID, 0; changelook LOOK_HEAD_BOTTOM, 0; },{},{} Thank you in advance for your attention, and you will definitely have my like
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I have this problem, did anyone manage to solve it?
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There was no more error when loading, but it is not preventing the player of the enemy guild from staying inside the castle outside of war time, when this message enters the log:
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Thank you so much for helping me I got this error here need '(' 639 : 640 : setmapflag(.map$, MF_LOADEVENT); 641 : end; 642 : 643 : OnPCLoadMapEvent: * 644 : if (.map$ == strcharinfo(3) && !(agitcheck() || agitcheck2() || agitcheck3')') { 645 : [email protected]_guild_id = getcastledata(.map$, CD_GUILD_ID); 646 : if ([email protected]_guild_id && getcharid(2) != [email protected]_guild_id) { 647 : mes "You aren't allow to enter this area."; 648 : close2; 649 : warp "SavePoint", 0, 0;
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How to block enemy guilds from entering the castle already conquered by other guilds outside of war time? Can someone help me? thank you so much
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I tried to do as follows function script F_Excalibur { if(agitcheck() || agitcheck2() || agitcheck3()){ bonus bBaseAtk,2600; end; } bonus bBaseAtk,2600; bonus2 bHPDrainRate,1000,100; } but it wasn't very bad I want that during woe I was like: bonus bBaseAtk,2600; and when you're not having woe it looks like this: bonus bBaseAtk,2600; bonus2 bHPDrainRate,1000,100; thank you so much for helping me
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function script F_Excalibur { if (!agitcheck() && !agitcheck2() && !agitcheck3()) { bonus bBaseAtk,2600; end; } else { bonus bBaseAtk,2600; bonus2 bHPDrainRate,1000,100; end; } } I wanted it to give an X bonus during woe and outside woe time to give a Y bonus I tried to do it that way more without success.
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how do i disable a bonus from equipment during war? for example.. Weapon of +10 attack, but when the war starts this bonus is deactivated. Can anyone help me? Thanks in advance for your attention
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when I buy the apple at the shop, it doesn't deduct the points, nor does it check if I have enough points. poring_c01,104,100,4 script VFP Manager 62,{ function getPoints; set [email protected]$, "[VFP Manager]"; set [email protected], 1; // 0 = item, 1 = shop set [email protected], 501; // if settings is set to item set [email protected], 2; // 2 Vote Points for 1 Red Potion set .vp, getPoints(getcharid(3)); switch ([email protected]) { case 0: mes [email protected]$; mes "Would you like to convert your "+ .vp +" Vote Points?"; mes "^ff0000The current convert rate is "+ [email protected] +" Vote Points for 1 "+ getitemname([email protected]) +"."; next; menu "Yes", L_Convert, "No", -; mes [email protected]$; mes "Bye, then."; break; case 1: mes [email protected]$; mes "You have ^ff0000"+ .vp +"^000000 Vote Points."; mes "Would you like to go shopping?"; next; menu "Yes", -, "No", L_Goodbye; mes [email protected]$; mes "Have fun shopping!"; callshop "votepoints_shop",1; npcshopattach "votepoints_shop"; end; } L_Goodbye: mes [email protected]$; mes "Goodbye, then."; close; L_Convert: if (.vp < [email protected]) goto L_VotePointsTooLow; mes [email protected]$; mes "How much Vote Points would you like to convert?"; next; menu "All", L_ConvertAll, "Input Amount", L_ConvertAmount; L_ConvertAmount: input [email protected]; if ([email protected] > .vp) goto L_VotePointsTooLow; set .vp, ((.vp - [email protected]) + ([email protected] % [email protected]ate)); set [email protected], ([email protected] / [email protected]); getitem [email protected], [email protected]; query_sql("UPDATE cp_createlog SET votepoints = "+ .vp +" WHERE account_id = "+ getcharid(3)); mes [email protected]$; mes "You have received "+ [email protected] +"x "+ getitemname([email protected]) +"."; mes "Your current Vote Points is "+ .vp; close; L_ConvertAll: set [email protected], (.vp / [email protected]); set .vp, (.vp % [email protected]); getitem [email protected], [email protected]; query_sql("UPDATE cp_createlog SET votepoints = "+ .vp +" WHERE account_id = "+ getcharid(3)); mes [email protected]$; mes "You have received "+ [email protected] +"x "+ getitemname([email protected]) +"."; mes "Your current Vote Points is "+ .vp; close; L_VotePointsTooLow: mes [email protected]$; mes "Your Vote Points is too low. Come back when you have the minimum amount of Vote Points."; close; function getPoints { set [email protected]_id, getarg(0); set [email protected], query_sql("SELECT votepoints FROM cp_createlog WHERE account_id = "+ [email protected]_id, [email protected]); return [email protected] ? [email protected] : 0; } OnBuyItem: set [email protected],0; for(set [email protected],0; [email protected]<getarraysize(@bought_nameid); set [email protected],[email protected]+1) for(set [email protected],0; [email protected]<getarraysize(.itemShop); set [email protected],[email protected]+2) if (@bought_nameid[[email protected]] == .itemShop[[email protected]]) { set [email protected], [email protected]+(.itemShop[[email protected]+1]*@bought_quantity[[email protected]]); break; } mes [email protected]$; if ([email protected] > .vp) mes "You don't have enough Vote Points."; else { for(set [email protected],0; [email protected]<getarraysize(@bought_nameid); set [email protected],[email protected]+1) { getitem @bought_nameid[[email protected]], @bought_quantity[[email protected]]; dispbottom "Purchased "[email protected]_quantity[[email protected]]+"x "+getitemname(@bought_nameid[[email protected]])+"."; } set .vp, .vp - [email protected]; query_sql("UPDATE cp_createlog SET votepoints = votepoints - "+ [email protected] +" WHERE account_id = "+ getcharid(3)); mes [email protected]$; mes "Deal completed."; mes "You now have ^ff0000"+ .vp +"^000000 Vote Points."; emotion e_cash; } set [email protected],0; deletearray @bought_nameid[0], getarraysize(@bought_nameid); deletearray @bought_quantity[0], getarraysize(@bought_quantity); close; OnInit: setarray .itemShop[0], 501,2,607,5; // <ITEM_ID>,<PRICE>,... npcshopdelitem "votepoints_shop",512; for(set [email protected], 0; [email protected] < getarraysize(.itemShop); set [email protected], [email protected]+2) npcshopadditem "votepoints_shop", .itemShop[[email protected]], .itemShop[[email protected]+1]; end; } - shop votepoints_shop -1,512:1 <?php if (!defined('FLUX_ROOT')) exit; return array( 'DefaultThemeName' => 'default', 'PointsType' => "vote", // credit, vote, cash 'DefaultIntervalVoting' => 12, 'DefaultVotePoints' => 0, 'VoteNameMax' => 15, 'VoteNameMin' => 6, 'VotePointsMin' => 0, 'VotePointsMax' => 999, 'VoteIntervalMin' => 1, 'VoteIntervalMax' => 24, 'AllowedImgType' => array('jpg', 'jpeg', 'png', 'gif'), 'MaxFileSize' => 500, // KB, 'ImageMaxWidth' => 150, 'ImageMaxHeight' => 150, 'ImageUploadPath' => "votes", // /themes/default/img/votes/ 'EnableIPVoteCheck' => true, 'AlphaNumSpaceRegex' => "/^[A-Za-z0-9_\s]+$/", 'MenuItems' => array( 'Other' => array( 'Vote for Points' => array( 'module' => 'voteforpoints' ) ) ), 'SubMenuItems' => array( 'voteforpoints' => array( 'index' => 'Vote', 'add' => 'Add Voting Site', 'list' => 'List Voting Sites', 'log' => 'Voters Log', ) ), 'FluxTables' => array( 'vfp_logs' => 'cp_vfp_logs', 'vfp_sites' => 'cp_vfp_sites', 'cashpoints' => 'acc_reg_num' ) ) ?> Can someone help me please