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powkda

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Everything posted by powkda

  1. Hello, I'm having this error, does anyone know what it could be? [Error]: bg_create2: Invalid Battleground name () Death Match. [Debug]: Source (NPC): BG_config (invisible/not on a map) [Debug]: Source (NPC): BG_config is located in: npc/battleground/bg_common.txt
  2. How do I check the player that is in the clan is not open for sale? There are players drilling leaving the character on @autotrade
  3. Da uma olhada aqui rathena/item_bonus.txt at master · rathena/rathena · GitHub
  4. how do I make this verification be by ip and not by account? if( #HuntRoomDelay > gettimetick(2) ){ set .last,#HuntRoomDelay - gettimetick(2); set .@min, .last % ( 24 * 3600 ) % 3600 / (60); mes "Esperar por ^FF0000"+.@min+" Minutos^000000."; close; }else if( getarraysize( .Hunter ) >= .MaxPlayers ){ mes "Atualmente a Sala está Cheia. Por favor, tente novamente mais tarde."; close; }else{ warp .Map$,0,0; set .Hunter[getarraysize( .Hunter )],strcharinfo(0); set #HuntRoomDelay,gettimetick(2) + ( .DelayMin * 60 ); set #FarmHunt,0; end; } I'm having problems with players creating fake accounts to participate in the event I don't know if it helps with some function, but I have gepard
  5. I put it like this, but it bugs when you remove the item, the npc does not continue if(callfunc("checkencht",30062) == 0) { mes "Sua Armadura precisa estar encantada com ["+getitemname(30063)+"] para continuar, volte quando tiver!"; close; } if(countitem(30063)<1)goto noitem; set .@item, getequipid(EQI_ARMOR); set .@rand_bonus, rand(30063,30063); set .@refine, getequiprefinerycnt(EQI_ARMOR); set .@cardid, getequipcardid(EQI_ARMOR,0); set .@cardid1, getequipcardid(EQI_ARMOR,1); set .@cardid2, getequipcardid(EQI_ARMOR,2); if(getequipisequiped(EQI_ARMOR)==0)goto noarmo; unequip EQI_ARMOR; delitem 30063,1; delequip .@item,1; getitem2 .@item,1,1,.@refine,0, .@cardid, .@cardid1, .@cardid2, .@rand_bonus; specialeffect(EF_MAPPILLAR, AREA, playerattached()); next; announce "[PowkRO] "+strcharinfo(0)+" encantou "+getitemname(.@item)+" com ["+getitemname(30063)+"] !",bc_all; mes "^FF0000["+strnpcinfo(1)+"]^000000"; mes "Parabéns, Seu item foi encantado com Sucesso!"; close;
  6. I'm wanting you to check if you have any armor in the inventory in this scrip case 1: if(callfunc("checkencht",30062) == 0) { mes "Sua Armadura precisa estar encantada com ["+getitemname(30063)+"] para continuar, volte quando tiver!"; close; } if(countitem(30063)<1)goto noitem; set .@item, getequipid(EQI_ARMOR); set .@rand_bonus, rand(30063,30063); set .@refine, getequiprefinerycnt(EQI_ARMOR); set .@cardid, getequipcardid(EQI_ARMOR,0); set .@cardid1, getequipcardid(EQI_ARMOR,1); set .@cardid2, getequipcardid(EQI_ARMOR,2); if(getequipisequiped(EQI_ARMOR)==0)goto noarmo; unequip EQI_ARMOR; delitem 30063,1; delitem .@item,1; getitem2 .@item,1,1,.@refine,0, .@cardid, .@cardid1, .@cardid2, .@rand_bonus; specialeffect(EF_MAPPILLAR, AREA, playerattached()); next; announce "[PowkRO] "+strcharinfo(0)+" encantou "+getitemname(.@item)+" com ["+getitemname(30063)+"] !",bc_all; mes "^FF0000["+strnpcinfo(1)+"]^000000"; mes "Parabéns, Seu item foi encantado com Sucesso!"; close; I tried this way, ams is blocking the one that is equipped too getinventorylist; freeloop(1); for(.@i = @inventorylist_count - 1; .@i >= 0; .@i--){ if(!@inventorylist_equip[.@i] && (getiteminfo(@inventorylist_id[.@i],ITEMINFO_LOCATIONS) == Armor)){ if(callfunc("checkencht",30062) == 0) { mes "Sua Armadura precisa estar encantada com ["+getitemname(30063)+"] para continuar, volte quando tiver!"; close; } if(countitem(30063)<1)goto noitem; set .@item, getequipid(EQI_ARMOR); set .@rand_bonus, rand(30063,30063); set .@refine, getequiprefinerycnt(EQI_ARMOR); set .@cardid, getequipcardid(EQI_ARMOR,0); set .@cardid1, getequipcardid(EQI_ARMOR,1); set .@cardid2, getequipcardid(EQI_ARMOR,2); if(getequipisequiped(EQI_ARMOR)==0)goto noarmo; unequip EQI_ARMOR; delitem 30063,1; delitem .@item,1; getitem2 .@item,1,1,.@refine,0, .@cardid, .@cardid1, .@cardid2, .@rand_bonus; specialeffect(EF_MAPPILLAR, AREA, playerattached()); next; announce "[PowkRO] "+strcharinfo(0)+" encantou "+getitemname(.@item)+" com ["+getitemname(30063)+"] !",bc_all; mes "^FF0000["+strnpcinfo(1)+"]^000000"; mes "Parabéns, Seu item foi encantado com Sucesso!"; close; } mes "Você precisa guardar todas as Armaduras que estão no inventário."; close; } freeloop(0); I want it to only have the armor equipped on the character and none on the inventory
  7. Good morning, how are you? How do I check if there is any Armor in the inventory? I tried this way but it is detecting the one that is equipped too, I want you to check only the one in the inventory. getinventorylist; while ( .@i < @inventorylist_count && getiteminfo( @inventorylist_id[ .@i ] ,5 ) != 16 && getiteminfo( @inventorylist_id[ .@i ] ,5 ) != 2 ) .@i++; if ( .@i < @inventorylist_count ) { mes "Você deve guardar todas as Armaduras do seu inventário antes de continuar."; close; }
  8. powkda

    group cash

    thank you very much, that's exactly what I want there's a way to check if in any member of the group at @autotrade and if you don't give the cash to that member.
  9. solved, i was using this hexed, i changed it and it reappeared.
  10. //===== rAthena Script ======================================= //= Endless Tower //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 2.4 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= [Official Conversion] //= Endless Tower Memorial Dungeon. //= Consists of 101 floors. //===== Additional Comments: ================================= //= 1.0 First version. //= 1.1 Removed a disablenpc from #102FShadowDust1. (bugreport:4415) //= 1.2 Added ends to several NPCs which would allow you to restart timers. //= Added some missing stopnpctimers to npcs. (bugreport:4418) //= 1.3 Fixed a couple copy/paste errors :D I fail. [L0ne_W0lf] // Timer no longer resets when re-entering. //= 1.4 Added quest log entries based on iRO. [L0ne_W0lf] //= You may need to update your questid2display. //= Changed White lady spawn to MVP White Lady. (bugreport:4601) //= 1.5 Corrected some grammar and typos. //= 1.6 Corrected the tower re-entry blocked condition. (bugreport:4677) [L0ne_W0lf] //= Corrected floor 75 warp disabling the wrong NPC. (bugreport:4711) //= 1.7 Added missing end's to prevent accidental disabling of //= warps between floors. (bugreport:4623) //= Added missing end's to prevent infinite mobspawn (bugreport:4540) //= Commented out remaining GM-only NPCs. [Gepard] //= 1.8 Adjusted Instance Attach Map to Validate ALL Maps, instead of //= only 1@tower -> 5@tower (bugreport:4983) //= 1.9 Added 'instance_check_party' command to the script for proper checking if //= the invoking party meets the requirements to join the Memorial Dungeon. //= 2.0 Fixed broken else/if chaining. [Joseph] //= 2.1 Updated to match latest official script. [Euphy] //= 2.2 Instance system rewrite. [Euphy] //= 2.3 Added some missing announcements. [Euphy] //= 2.4 Added GM management function. [Euphy] //============================================================ alberta,214,77,6 script Captain Janssen 709,{ if (checkweight(1201,1) == 0) { mes "^008800Wait here!!"; mes "You're carrying too much stuff. Why don't you put some of it away, and then come back.^000000"; close; } if (BaseLevel < 50) { mes "[Captain Janssen]"; mes "Sigh... I don't know if I can ever go back to sailing the sea..."; close; } set .@name$,strcharinfo(0); if (in_102tower == 1) { mes "^0000ffLooking incredibly excited, the old man ran into the marine shop hurriedly ordering goods. You don't have anything better to do, so you decide to ask him why he is in such a rush.^000000"; next; mes "^0000ffThe old man, after finishing his orders, walks towards you.^000000"; next; mes "[Captain Janssen]"; mes "I was touched when you accepted a request from me, a stranger, so easily. You must truly be one of those good, heroic adventurers. Are you interested in setting out on an ocean voyage?"; next; mes "["+.@name$+"]"; mes "I've sailed a few times... But now that I think about it, I've never gone across the continent."; next; mes "[Captain Janssen]"; mes "No, that's good enough. I may just have one small fishing vessel, but I used to be a captain that commanded a fleet."; next; mes "[Captain Janssen]"; mes "As you may know after a few sea voyages, not many people have gone across the ocean beyond the continent. I too have failed to conquer the ocean."; next; mes "^0000ffMr. Janssen talked about his perilous ocean journeys for quite a while. You have enough time on your hands, so you sit down, quietly listening to his story.^000000"; next; mes "^0000ffAt least half of his story sounded grossly exaggerated, but something caught your ear: he insists that a humongous tower exists on the ocean, and that it's so tall, it scrapes across the sky.^000000"; set in_102tower,2; close; } else if (in_102tower == 2) { mes "[Captain Janssen]"; mes "So all I could do was cast anchor at that humongous tower after my fleet was wrecked. At first, we were only going to stay there until the rainstorm was over, but it didn't end as soon as we had hoped."; next; mes "[Captain Janssen]"; mes "My crew was starving, and a few of them walked into the tower in order to find food... They never came back."; next; mes "["+.@name$+"]"; mes "Why didn't you go in there with them?"; next; mes "[Captain Janssen]"; mes "My instincts told me that tower was dangerous. I was curious, but I wasn't going to risk my life. We waited for them to come back for 7 days until the rainstorm was finally over, but no one returned."; next; mes "[Captain Janssen]"; mes "In our desperation to survive, we abandoned all our goods, and left the tower only with a little bit of the water and edible plants we'd found around the tower. When we finally reached land, I was the only one alive..."; next; mes "^0000ffYou could imagine the heartwretching scene of the dying fleet on their last voyage, even if he didn't explain it any further. A look of somber regret swept over his face as he remained silent a while, and then he said:^000000"; next; mes "[Captain Janssen]"; mes "I have something I must do before I die. I must retrieve the remains of my crew that died in the tower, and give them a proper burial."; next; mes "[Captain Janssen]"; mes "I feel so lucky to meet a warm-hearted adventurer like you. With the money you've given me, I can finally go sailing to the tower again."; next; mes "["+.@name$+"]"; mes "How about hiring me as your first mate?"; next; mes "[Captain Janssen]"; mes "Thank you, but it is an extremely dangerous place. I have my duty to fulfill, but you don't have any obligation to me or them. I don't wish to sacrifice someone as young as you to such a dangerous place."; next; mes "["+.@name$+"]"; mes "No..."; mes "."; mes "."; mes "As an adventurer, there's my obligation to those in need. I'm also very curious about that place..."; next; mes "[Captain Janssen]"; mes "I was going to leave right away, but since you've joined me, I should give you time to prepare. I'll be waiting here until you're ready to go."; next; mes "[Captain Janssen]"; mes "...Okay then..."; mes "Welcome aboard, first mate."; set in_102tower,3; close; } else if (in_102tower == 3) { mes "[Captain Janssen]"; mes "Shall we leave now?"; next; switch(select("Yes, let's go!:No, I'm not quite ready...")) { case 1: mes "[Captain Janssen]"; mes "Then pull up the anchor, first mate!"; close2; set in_102tower,4; warp "e_tower",70,114; end; case 2: mes "[Captain Janssen]"; mes "Sure, no problem. Come back when you're ready."; close; } } else if (in_102tower > 3) { mes "[Captain Janssen]"; mes "Well, to travel the ocean again, we need to restock on goods. If you give me 10,000 Zeny, I'll take care of the rest."; next; switch(select("I'll come back later.:Let's go, now!")) { case 1: mes "["+.@name$+"]"; mes "I'm sorry, but I don't have that much money. I'll come back when I save enough."; next; mes "[Captain Janssen]"; mes "Sure, no problem. I'll be waiting for your return."; close; case 2: if (Zeny < 10000) { mes "[Captain Janssen]"; mes "I'm sorry, but you don't have enough money. I need at least 10,000 Zeny to restock our supplies..."; close; } else { mes "[Captain Janssen]"; mes "Excellent! Now we're good to go. Let's pull up the anchor again!"; set Zeny, Zeny-10000; close2; warp "e_tower",70,114; end; } } } else { mes "[Captain Janssen]"; mes "Excuse me, are you an adventurer?"; next; mes "[Captain Janssen]"; mes "I'm sorry to ask you this, especially when this is the first time we've ever met, but can you do me a favor? I'll make it short."; next; mes "[Captain Janssen]"; mes "Can you donate ^0000ff10,000 Zeny^000000 to me? It's for a cause that's important to me..."; next; switch(select("No!:Sure thing.")) { case 1: mes "["+.@name$+"]"; mes "I'm sorry, but you've got the wrong person to ask that."; next; mes "[Captain Janssen]"; mes "I see... Sorry to bother you. I understand it was too rude to ask something like that to begin with."; close; case 2: mes "[Captain Janssen]"; mes "Huh? Are you sure that you don't mind giving me that much money? Wow, thank you so much!"; next; if (Zeny < 10000) { mes "[Captain Janssen]"; mes "...I'm sorry, but I don't think you have 10,000 Zeny. Thank you for your kindness, but I need more than that."; close; } else { mes "["+.@name$+"]"; mes "I don't know why you'd need so much money, but here. You can take it."; next; mes "^0000ffYou have donated 10,000 Zeny to Captain Janssen^000000."; next; mes "[Captain Janssen]"; mes "Thank you so much! Now I can stock up on food and materials for my ship. You're kind, very kind!"; set Zeny, Zeny-10000; set in_102tower,1; close; } } } } e_tower,81,105,0 script Tower Protection Stone 406,{ set .@party_id,getcharid(1); set .@md_name$,"Endless Tower"; set .@etower_timer,checkquest(60200,PLAYTIME); // 1 week set .@etower_timer2,checkquest(60201,PLAYTIME); // 4 hours if (!instance_check_party(.@party_id,2)) { mes "Make or join a party with more than 1 member and try again."; close; } switch(.@etower_timer) { case -1: if (getcharid(0) == getpartyleader(.@party_id,2)) { mes "Confirmed the party has been made. Would you like to reserve entrance to the Endless Tower?"; next; switch(select("Generate dungeon "+.@md_name$+":Enter the dungeon:Return to Alberta:Cancel")) { case 1: if (instance_create(.@md_name$) < 0) { mes "Party Name: "+ getpartyname(.@party_id); mes "Party Leader: "+strcharinfo(0); mes "^0000ff"+.@md_name$+" ^000000- Reservation Failed!"; close; } mes "^0000ff"+.@md_name$+"^000000 - Try to reserve"; mes "After making a reservation, you have to talk to NPC behind and select the menu 'Enter the Dungeon' to enter the dungeon."; close; case 2: callsub L_Enter,0,1; case 3: mes "I will move you to Alberta."; close2; warp "alberta",223,36; end; case 4: close; } } switch(select("Enter the "+.@md_name$+":Return to Alberta:Cancel")) { case 1: callsub L_Enter,1,1; case 2: mes "I will move you to Alberta."; close2; warp "alberta",223,36; end; case 3: end; } case 0: case 1: if (.@etower_timer2 < 2 && getcharid(1) == etower_partyid) { mes "If you have the dungeon generated already, you can enter it. "; next; switch(select("Enter the "+.@md_name$+":Return to Alberta:Cancel")) { case 1: callsub L_Enter,0,0; case 2: mes "I will move you to Alberta."; close2; warp "alberta",223,36; end; case 3: close; } } else { set .@dun_lim_time,etower_timer+172800; // 48 horas // set .@dun_lim_time2,etower_timer+14400; // 4 hours set .@dun_cur_time,gettimetick(2); set .@dun_ent_t,(.@dun_lim_time - .@dun_cur_time); set .@dun_h,(.@dun_ent_t / 3600); set .@dun_m,(.@dun_ent_t - (.@dun_h * 3600)) / 60; set .@dun_s,.@dun_ent_t - ((.@dun_h * 3600) + (.@dun_m * 60)); mes "Due to the tower's aftereffects, you cannot enter the dungeon right now, " + .@dun_h + "hours " + .@dun_m + "minutes " + .@dun_s + "seconds left to enter the next dungeon."; next; mes "It is dangerous here. Let me move you to Alberta."; close2; warp "alberta",223,36; end; } case 2: set etower_timer,0; erasequest 60200; erasequest 60201; mes "^0000ffThe records and after effects related to the Endless Tower have been removed. You can generate and enter the Endless Tower again.^000000"; close; } L_Enter: switch(instance_enter("Endless Tower")) { case IE_OTHER: mes "An unknown error has occurred."; close; case IE_NOINSTANCE: mes "The memorial dungeon Endless Tower does not exist."; mes "The party leader did not generate the dungeon yet."; close; case IE_NOMEMBER: mes "You can enter the dungeon after making the party."; close; case IE_OK: mapannounce "e_tower", strcharinfo(0) +" of the party, "+ getpartyname( getcharid(1) ) +", is entering the dungeon, Endless Tower.",bc_map,"0x00ff99",FW_NORMAL,12; if (getarg(1)) { set etower_timer,gettimetick(2); set etower_partyid, getcharid(1); setquest 60200; setquest 60201; } //warp "1@tower",52,354; if (getarg(0) == 0) close; else end; } } e_tower,30,30,2 script Huge Vortex 844,2,2,{ end; OnTouch: mapannounce "e_tower","[ " + strcharinfo(0) + " ], seems to be engulfed by a huge vortex",bc_map,"0x00ff99",FW_NORMAL,12; warp "alberta",223,36; end; } // Original name: "#102Administrator Mode104" e_tower,1,1,2 script #102Administrator Mode 844,{ callfunc "F_GM_NPC"; mes "Please enter the password"; set .@i, callfunc("F_GM_NPC","dmc2008",1); next; if (.@i == 1) { switch(select("Generate Purification Stone:Remove Purification Stone:Cancel")) { case 1: mes "Create the Purification Stone that stays for 30 minutes."; donpcevent "Purification Stone#et1::OnEnable"; break; case 2: mes "Destroy the Purification Stone immediately"; donpcevent "Purification Stone#et1::OnDisable"; break; case 3: mes "You have canceled it."; break; } close; } else { mes "Enter the password exactly."; close; } } e_tower,69,117,4 script Purification Stone#et1 406,{ set etower_timer,0; mes "^0000ffThe records and aftereffects related to the Endless Tower have been removed. You can generate and enter the Endless Tower again.^000000"; close; OnInit: disablenpc "Purification Stone#et1"; end; OnEnable: initnpctimer; end; OnDisable: stopnpctimer; disablenpc "Purification Stone#et1"; end; OnTimer1000: enablenpc "Purification Stone#et1"; end; OnTimer1740000: mapannounce "e_tower", "The Purification Stone will be destroyed in one minute.",bc_map,"0x00ff99"; end; OnTimer1800000: disablenpc "Purification Stone#et1"; end; } e_tower,151,185,4 script Purification Stone#et2 844,{ callfunc "F_GM_NPC"; set etower_timer,0; mes "^0000ffThe records and aftereffects related to the Endless Tower have been removed. You can generate and enter the Endless Tower again.^000000"; close2; warp "e_tower",75,108; end; } // Core Functions //============================================================ function script F_Tower_Monster { set .@level, getarg(0); set .@map$, getarg(1); set .@label$, getarg(2); switch(.@level) { case 1: areamonster .@map$,7,351,17,387,"Metaling",1613,15,.@label$; areamonster .@map$,7,351,17,387,"Marin",1242,5,.@label$; areamonster .@map$,7,351,17,387,"Poporing",1031,5,.@label$; areamonster .@map$,7,351,17,387,"Drops",1113,5,.@label$; areamonster .@map$,7,351,17,387,"Mastering",1090,1,.@label$; areamonster .@map$,7,351,17,387,"Poring",1002,5,.@label$; break; case 2: areamonster .@map$,93,351,103,387,"Desert Wolf",1106,20,.@label$; areamonster .@map$,93,351,103,387,"Vagabond Wolf",1092,1,.@label$; areamonster .@map$,93,351,103,387,"Baby Desert Wolf",1107,10,.@label$; break; case 3: areamonster .@map$,181,351,191,387,"Archer Skeleton",1016,5,.@label$; areamonster .@map$,181,351,191,387,"Skel Worker",1169,5,.@label$; areamonster .@map$,181,351,191,387,"Soldier Skeleton",1028,5,.@label$; areamonster .@map$,181,351,191,387,"Orc Skeleton",1152,5,.@label$; areamonster .@map$,181,351,191,387,"Pirate Skeleton",1071,5,.@label$; areamonster .@map$,181,351,191,387,"Skeleton",1076,5,.@label$; break; case 4: areamonster .@map$,267,351,277,387,"Argiope",1099,15,.@label$; areamonster .@map$,267,351,277,387,"Mantis",1139,5,.@label$; areamonster .@map$,267,351,277,387,"Argos",1100,5,.@label$; areamonster .@map$,267,351,277,387,"Vocal",1088,1,.@label$; areamonster .@map$,267,351,277,387,"Rocker",1052,5,.@label$; areamonster .@map$,267,351,277,387,"Hornet",1004,5,.@label$; break; case 5: areamonster .@map$,352,351,362,387,"Golden Thief Bug",1086,1,.@label$; areamonster .@map$,352,351,362,387,"Thief Bug Male",1054,15,.@label$; areamonster .@map$,352,351,362,387,"Thief Bug Female",1053,15,.@label$; areamonster .@map$,352,351,362,387,"Thief Bug",1051,15,.@label$; areamonster .@map$,352,351,362,387,"Thief Bug Egg",1048,5,.@label$; break; case 6: areamonster .@map$,9,267,19,303,"Dragon Egg",1721,5,.@label$; areamonster .@map$,9,267,19,303,"Thief Bug Egg",1048,5,.@label$; areamonster .@map$,9,267,19,303,"Ant Egg",1097,5,.@label$; areamonster .@map$,9,267,19,303,"Pupa",1008,5,.@label$; break; case 7: areamonster .@map$,93,267,103,303,"Explosion",1383,15,.@label$; areamonster .@map$,93,267,103,303,"Drainliar",1111,15,.@label$; areamonster .@map$,93,267,103,303,"Anopheles",1627,15,.@label$; areamonster .@map$,93,267,103,303,"Farmiliar",1005,15,.@label$; break; case 8: areamonster .@map$,181,267,191,303,"Firelock Soldier",1403,15,.@label$; areamonster .@map$,181,267,191,303,"Cruiser",1248,15,.@label$; break; case 9: areamonster .@map$,267,267,277,303,"Obsidian",1615,15,.@label$; areamonster .@map$,267,267,277,303,"Golem",1040,15,.@label$; areamonster .@map$,267,267,277,303,"Stapo",1784,10,.@label$; break; case 10: areamonster .@map$,352,267,362,303,"Mistress",1059,1,.@label$; areamonster .@map$,352,267,362,303,"Giant Hornet",1303,25,.@label$; areamonster .@map$,352,267,362,303,"Hornet",1004,20,.@label$; break; case 11: areamonster .@map$,9,180,19,216,"Dryad",1493,15,.@label$; areamonster .@map$,9,180,19,216,"Parasite",1500,15,.@label$; areamonster .@map$,9,180,19,216,"Hermit Plant",1413,15,.@label$; areamonster .@map$,9,180,19,216,"Rafflesia",1162,5,.@label$; break; case 12: areamonster .@map$,93,180,103,216,"Demon Pungus",1378,25,.@label$; areamonster .@map$,93,180,103,216,"Punk",1199,25,.@label$; break; case 13: areamonster .@map$,181,180,191,216,"Yao Yun",1512,15,.@label$; areamonster .@map$,181,180,191,216,"Bongunn",1188,15,.@label$; areamonster .@map$,181,180,191,216,"Munak",1026,10,.@label$; break; case 14: areamonster .@map$,267,180,277,216,"High Orc",1213,15,.@label$; areamonster .@map$,267,180,277,216,"Orc Archer",1189,10,.@label$; areamonster .@map$,267,180,277,216,"Orc Lady",1273,10,.@label$; areamonster .@map$,267,180,277,216,"Orc Warrior",1023,5,.@label$; areamonster .@map$,267,180,277,216,"Orc Baby",1686,5,.@label$; break; case 15: areamonster .@map$,352,180,362,216,"Maya",1147,1,.@label$; areamonster .@map$,352,180,362,216,"Phreeoni",1159,1,.@label$; areamonster .@map$,352,180,362,216,"Deniro",1105,15,.@label$; areamonster .@map$,352,180,362,216,"Pierre",1160,15,.@label$; areamonster .@map$,352,180,362,216,"Andre",1095,15,.@label$; areamonster .@map$,352,180,362,216,"Ant Egg",1097,5,.@label$; break; case 16: areamonster .@map$,9,96,19,132,"Raydric Archer",1276,10,.@label$; areamonster .@map$,9,96,19,132,"Orc Archer",1189,10,.@label$; areamonster .@map$,9,96,19,132,"Gargoyle",1253,10,.@label$; areamonster .@map$,9,96,19,132,"Archer Skeleton",1016,10,.@label$; break; case 17: areamonster .@map$,93,96,103,132,"Merman",1264,10,.@label$; areamonster .@map$,93,96,103,132,"Baphomet Jr.",1101,10,.@label$; areamonster .@map$,93,96,103,132,"Strouf",1065,15,.@label$; areamonster .@map$,93,96,103,132,"Hill Wind",1629,5,.@label$; break; case 18: areamonster .@map$,181,96,191,132,"Cramp",1209,25,.@label$; areamonster .@map$,181,96,191,132,"Tarou",1175,15,.@label$; break; case 19: areamonster .@map$,267,96,277,132,"Deviace",1108,10,.@label$; areamonster .@map$,267,96,277,132,"Megalodon",1064,10,.@label$; areamonster .@map$,267,96,277,132,"Swordfish",1069,10,.@label$; areamonster .@map$,267,96,277,132,"Phen",1158,10,.@label$; break; case 20: areamonster .@map$,352,96,362,132,"Drake",1112,1,.@label$; areamonster .@map$,352,96,362,132,"Pirate Skeleton",1071,50,.@label$; break; case 21: areamonster .@map$,9,9,19,45,"Plasma",1693,10,.@label$; areamonster .@map$,9,9,19,45,"Plasma",1696,10,.@label$; areamonster .@map$,9,9,19,45,"Plasma",1695,5,.@label$; areamonster .@map$,9,9,19,45,"Plasma",1697,5,.@label$; areamonster .@map$,9,9,19,45,"Plasma",1694,5,.@label$; break; case 22: areamonster .@map$,93,9,103,45,"Muscipular",1780,15,.@label$; areamonster .@map$,93,9,103,45,"Drosera",1781,15,.@label$; areamonster .@map$,93,9,103,45,"Flora",1118,15,.@label$; areamonster .@map$,93,9,103,45,"Hydra",1068,15,.@label$; areamonster .@map$,93,9,103,45,"Mandragora",1020,10,.@label$; areamonster .@map$,93,9,103,45,"Rafflesia",1162,10,.@label$; break; case 23: areamonster .@map$,181,9,191,45,"Penomena",1216,15,.@label$; areamonster .@map$,181,9,191,45,"Obeaune",1044,10,.@label$; areamonster .@map$,181,9,191,45,"Marse",1144,10,.@label$; areamonster .@map$,181,9,191,45,"Swordfish",1069,10,.@label$; areamonster .@map$,181,9,191,45,"Hydra",1068,5,.@label$; break; case 24: areamonster .@map$,267,9,277,45,"Joker",1131,15,.@label$; areamonster .@map$,267,9,277,45,"Carat",1267,15,.@label$; areamonster .@map$,267,9,277,45,"Jakk",1130,10,.@label$; break; case 25: areamonster .@map$,352,9,362,45,"Cat o' Nine Tails",1307,15,.@label$; areamonster .@map$,352,9,362,45,"Moonlight",1150,1,.@label$; areamonster .@map$,352,9,362,45,"Nine Tail",1180,15,.@label$; break; case 26: areamonster .@map$,9,351,19,387,"Gibbet",1503,10,.@label$; areamonster .@map$,9,351,19,387,"Enchanted Peach Tree",1410,10,.@label$; areamonster .@map$,9,351,19,387,"Wooden Golem",1497,10,.@label$; areamonster .@map$,9,351,19,387,"Stone Shooter",1495,10,.@label$; areamonster .@map$,9,351,19,387,"Elder Willow",1033,5,.@label$; break; case 27: areamonster .@map$,93,351,103,387,"Goblin Archer",1258,10,.@label$; areamonster .@map$,93,351,103,387,"Goblin",1122,10,.@label$; areamonster .@map$,93,351,103,387,"Goblin",1123,5,.@label$; areamonster .@map$,93,351,103,387,"Goblin",1124,5,.@label$; areamonster .@map$,93,351,103,387,"Gobin",1125,5,.@label$; areamonster .@map$,93,351,103,387,"Goblin",1126,5,.@label$; break; case 28: areamonster .@map$,181,351,191,387,"Arclouse",1194,30,.@label$; areamonster .@map$,181,351,191,387,"Neraid",1255,15,.@label$; areamonster .@map$,181,351,191,387,"Pest",1256,15,.@label$; areamonster .@map$,181,351,191,387,"Kukre",1070,10,.@label$; break; case 29: areamonster .@map$,267,351,277,387,"Dark Frame",1260,10,.@label$; areamonster .@map$,267,351,277,387,"The Paper",1375,10,.@label$; areamonster .@map$,267,351,277,387,"Hylozoist",1510,10,.@label$; areamonster .@map$,267,351,277,387,"Quve",1508,5,.@label$; areamonster .@map$,267,351,277,387,"Lude",1509,5,.@label$; areamonster .@map$,267,351,277,387,"Whisper",1179,10,.@label$; break; case 30: areamonster .@map$,352,351,362,387,"White Lady",1630,1,.@label$; areamonster .@map$,352,351,362,387,"Evil Nymph",1416,30,.@label$; break; case 31: areamonster .@map$,9,267,19,303,"Gig",1387,20,.@label$; areamonster .@map$,9,267,19,303,"Iron Fist",1212,15,.@label$; areamonster .@map$,9,267,19,303,"Argiope",1099,10,.@label$; areamonster .@map$,9,267,19,303,"Scorpion",1001,5,.@label$; break; case 32: areamonster .@map$,93,267,103,303,"Goblin Leader",1299,1,.@label$; areamonster .@map$,93,267,103,303,"Goblin Archer",1258,10,.@label$; areamonster .@map$,93,267,103,303,"Goblin",1122,10,.@label$; areamonster .@map$,93,267,103,303,"Goblin",1123,5,.@label$; areamonster .@map$,93,267,103,303,"Goblin",1124,5,.@label$; areamonster .@map$,93,267,103,303,"Goblin",1125,5,.@label$; areamonster .@map$,93,267,103,303,"Goblin",1126,5,.@label$; break; case 33: areamonster .@map$,181,267,191,303,"Kobold Leader",1296,1,.@label$; areamonster .@map$,181,267,191,303,"Kobold",1133,15,.@label$; areamonster .@map$,181,267,191,303,"Kobold_Archer",1282,15,.@label$; areamonster .@map$,181,267,191,303,"Kobold",1134,10,.@label$; areamonster .@map$,181,267,191,303,"Kobold",1135,5,.@label$; break; case 34: areamonster .@map$,267,267,277,303,"Flame Skull",1869,20,.@label$; areamonster .@map$,267,267,277,303,"Whisper",1179,10,.@label$; areamonster .@map$,267,267,277,303,"Giant Whisper",1186,10,.@label$; break; case 35: areamonster .@map$,352,267,362,303,"Turtle General",1312,1,.@label$; areamonster .@map$,352,267,362,303,"Freezer",1319,10,.@label$; areamonster .@map$,352,267,362,303,"Solider",1316,10,.@label$; areamonster .@map$,352,267,362,303,"Heater",1318,10,.@label$; areamonster .@map$,352,267,362,303,"Permeter",1314,10,.@label$; break; case 36: areamonster .@map$,9,180,19,216,"Anolian",1206,30,.@label$; areamonster .@map$,9,180,19,216,"Grove",1687,10,.@label$; areamonster .@map$,9,180,19,216,"Alligator",1271,10,.@label$; break; case 37: areamonster .@map$,93,180,103,216,"Clock Tower Manager",1270,10,.@label$; areamonster .@map$,93,180,103,216,"Clock",1269,10,.@label$; areamonster .@map$,93,180,103,216,"Alarm",1193,30,.@label$; break; case 38: areamonster .@map$,181,180,191,216,"Death Word",1698,25,.@label$; areamonster .@map$,181,180,191,216,"Rideword",1195,25,.@label$; break; case 39: areamonster .@map$,267,180,277,216,"Evil Nymph",1416,10,.@label$; areamonster .@map$,267,180,277,216,"Mao Gui",1513,10,.@label$; areamonster .@map$,267,180,277,216,"Taoist Hermit",1412,10,.@label$; areamonster .@map$,267,180,277,216,"Zhu Po Long",1514,10,.@label$; areamonster .@map$,267,180,277,216,"Jin Guai",1517,5,.@label$; break; case 40: areamonster .@map$,352,180,362,216,"Samurai Specter",1492,1,.@label$; areamonster .@map$,352,180,362,216,"Shinobi",1401,10,.@label$; areamonster .@map$,352,180,362,216,"Tengu",1405,10,.@label$; areamonster .@map$,352,180,362,216,"Firelock Soldier",1403,5,.@label$; areamonster .@map$,352,180,362,216,"Miyabi Doll",1404,10,.@label$; areamonster .@map$,352,180,362,216,"Karakasa",1400,5,.@label$; break; case 41: areamonster .@map$,9,96,19,132,"Kraben",1587,50,.@label$; break; case 42: areamonster .@map$,93,96,103,132,"Sleeper",1386,20,.@label$; areamonster .@map$,93,96,103,132,"Sting",1207,10,.@label$; areamonster .@map$,93,96,103,132,"Mi Gao",1516,10,.@label$; areamonster .@map$,93,96,103,132,"Sandman",1165,5,.@label$; areamonster .@map$,93,96,103,132,"Hode",1127,5,.@label$; break; case 43: areamonster .@map$,181,96,191,132,"Medusa",1148,10,.@label$; areamonster .@map$,181,96,191,132,"Sidewinder",1037,40,.@label$; areamonster .@map$,181,96,191,132,"Anacondaq",1030,5,.@label$; areamonster .@map$,181,96,191,132,"Boa",1025,5,.@label$; break; case 44: areamonster .@map$,267,96,277,132,"Hatii Baby",1515,20,.@label$; areamonster .@map$,267,96,277,132,"Baphomet Jr.",1101,20,.@label$; areamonster .@map$,267,96,277,132,"Orc Baby",1686,1,.@label$; areamonster .@map$,267,96,277,132,"Baby Desert Wolf",1107,10,.@label$; areamonster .@map$,267,96,277,132,"Savage Babe",1167,10,.@label$; break; case 45: areamonster .@map$,352,96,362,132,"Osiris",1038,1,.@label$; areamonster .@map$,352,96,362,132,"Ancient Mummy",1297,15,.@label$; areamonster .@map$,352,96,362,132,"Verit",1032,15,.@label$; areamonster .@map$,352,96,362,132,"Mummy",1041,20,.@label$; break; case 46: areamonster .@map$,9,9,19,45,"Seeker",1774,20,.@label$; areamonster .@map$,9,9,19,45,"Beholder",1633,20,.@label$; break; case 47: areamonster .@map$,93,9,103,45,"Deleter",1384,20,.@label$; areamonster .@map$,93,9,103,45,"Deleter",1385,10,.@label$; areamonster .@map$,93,9,103,45,"Petite",1156,10,.@label$; areamonster .@map$,93,9,103,45,"Petite",1155,10,.@label$; break; case 48: areamonster .@map$,181,9,191,45,"Ancient Worm",1305,10,.@label$; areamonster .@map$,181,9,191,45,"Ancient Mummy",1297,10,.@label$; areamonster .@map$,181,9,191,45,"Ancient Mimic",1699,10,.@label$; break; case 49: areamonster .@map$,267,9,277,45,"Grizzly",1381,20,.@label$; areamonster .@map$,267,9,277,45,"Leib Olmai",1306,7,.@label$; areamonster .@map$,267,9,277,45,"Zipper Bear",1417,5,.@label$; areamonster .@map$,267,9,277,45,"Sasquatch",1243,5,.@label$; areamonster .@map$,267,9,277,45,"Bigfoot",1060,5,.@label$; break; case 50: areamonster .@map$,352,9,362,45,"Pharaoh",1157,1,.@label$; areamonster .@map$,352,9,362,45,"Amon Ra",1511,1,.@label$; areamonster .@map$,352,9,362,45,"Anubis",1098,10,.@label$; areamonster .@map$,352,9,362,45,"Marduk",1140,10,.@label$; areamonster .@map$,352,9,362,45,"Matyr",1146,10,.@label$; break; case 51: areamonster .@map$,9,351,19,387,"Mini Demon",1292,20,.@label$; areamonster .@map$,9,351,19,387,"Diabolic",1382,20,.@label$; areamonster .@map$,9,351,19,387,"Deviruchi",1109,10,.@label$; break; case 52: areamonster .@map$,93,351,103,387,"Harpy",1376,20,.@label$; areamonster .@map$,93,351,103,387,"Grand Peco",1369,10,.@label$; areamonster .@map$,93,351,103,387,"Bloody Butterfly",1408,10,.@label$; areamonster .@map$,93,351,103,387,"Gargoyle",1253,10,.@label$; areamonster .@map$,93,351,103,387,"Hill Wind",1680,5,.@label$; areamonster .@map$,93,351,103,387,"Hill Wind",1629,5,.@label$; break; case 53: areamonster .@map$,181,351,191,387,"Assaulter",1315,25,.@label$; areamonster .@map$,181,351,191,387,"Shinobi",1401,30,.@label$; break; case 54: areamonster .@map$,267,351,277,387,"Chepet",1250,10,.@label$; areamonster .@map$,267,351,277,387,"Mariontte",1143,10,.@label$; areamonster .@map$,267,351,277,387,"Miyabi Doll",1404,10,.@label$; break; case 55: areamonster .@map$,352,351,362,387,"Medusa",1148,25,.@label$; areamonster .@map$,352,351,362,387,"Evil Snake Lord",1418,1,.@label$; areamonster .@map$,352,351,362,387,"Isis",1029,15,.@label$; areamonster .@map$,352,351,362,387,"Sidewinder",1037,15,.@label$; break; case 56: areamonster .@map$,9,267,19,303,"Freezer",1319,10,.@label$; areamonster .@map$,9,267,19,303,"Hatii Baby",1515,10,.@label$; areamonster .@map$,9,267,19,303,"Ice Titan",1777,15,.@label$; areamonster .@map$,9,267,19,303,"Snowier",1775,10,.@label$; areamonster .@map$,9,267,19,303,"Gazeti",1778,10,.@label$; break; case 57: areamonster .@map$,93,267,103,303,"Arc Angeling",1388,1,.@label$; areamonster .@map$,93,267,103,303,"Deviling",1582,1,.@label$; areamonster .@map$,93,267,103,303,"Angeling",1096,1,.@label$; areamonster .@map$,93,267,103,303,"Ghostring",1120,1,.@label$; areamonster .@map$,93,267,103,303,"Mastering",1090,1,.@label$; areamonster .@map$,93,267,103,303,"Metaling",1613,25,.@label$; areamonster .@map$,93,267,103,303,"Marin",1242,5,.@label$; areamonster .@map$,93,267,103,303,"Poporing",1031,5,.@label$; areamonster .@map$,93,267,103,303,"Drops",1113,5,.@label$; break; case 58: areamonster .@map$,181,267,191,303,"Phendark",1202,20,.@label$; areamonster .@map$,181,267,191,303,"Rybio",1201,10,.@label$; areamonster .@map$,181,267,191,303,"Zombie Prisoner",1197,10,.@label$; areamonster .@map$,181,267,191,303,"Skeleton Prisoner",1196,5,.@label$; areamonster .@map$,181,267,191,303,"Injustice",1257,5,.@label$; break; case 59: areamonster .@map$,267,267,277,303,"Ancient Mimic",1699,30,.@label$; areamonster .@map$,267,267,277,303,"Mimic",1191,20,.@label$; areamonster .@map$,267,267,277,303,"Mystcase",1249,10,.@label$; break; case 60: areamonster .@map$,352,267,362,303,"Egnigem Cenia",1658,1,.@label$; areamonster .@map$,352,267,362,303,"Doppelganger",1046,1,.@label$; areamonster .@map$,352,267,362,303,"Armeyer Dinze",1654,10,.@label$; areamonster .@map$,352,267,362,303,"Wickebine Tres",1653,10,.@label$; areamonster .@map$,352,267,362,303,"Laurell Winder",1657,10,.@label$; areamonster .@map$,352,267,362,303,"Kavach Icarus",1656,10,.@label$; areamonster .@map$,352,267,362,303,"Errende Ebecee",1655,10,.@label$; areamonster .@map$,352,267,362,303,"Egnigem Cenia",1652,10,.@label$; break; case 61: areamonster .@map$,9,180,19,216,"Agav",1769,10,.@label$; areamonster .@map$,9,180,19,216,"Echio",1770,10,.@label$; areamonster .@map$,9,180,19,216,"Isilla",1772,5,.@label$; areamonster .@map$,9,180,19,216,"Mobster",1313,10,.@label$; areamonster .@map$,9,180,19,216,"Pasana",1154,10,.@label$; areamonster .@map$,9,180,19,216,"Vanberk",1771,5,.@label$; break; case 62: areamonster .@map$,93,180,103,216,"Wanderer",1208,35,.@label$; break; case 63: areamonster .@map$,181,180,191,216,"Ragged Zombie",1865,20,.@label$; areamonster .@map$,181,180,191,216,"Zombie Master",1298,10,.@label$; areamonster .@map$,181,180,191,216,"Zombie Prisoner",1197,5,.@label$; areamonster .@map$,181,180,191,216,"Orc Zombie",1153,5,.@label$; areamonster .@map$,181,180,191,216,"Zombie",1015,5,.@label$; break; case 64: areamonster .@map$,267,180,277,216,"Ungoliant",1618,30,.@label$; areamonster .@map$,267,180,277,216,"Ancient Worm",1305,2,.@label$; areamonster .@map$,267,180,277,216,"Caterpillar",1300,2,.@label$; areamonster .@map$,267,180,277,216,"Creamy Fear",1293,2,.@label$; areamonster .@map$,267,180,277,216,"Killer Mantis",1294,2,.@label$; areamonster .@map$,267,180,277,216,"Giant Hornet",1303,2,.@label$; break; case 65: areamonster .@map$,352,180,362,216,"Atros",1785,1,.@label$; areamonster .@map$,352,180,362,216,"Galion",1783,20,.@label$; break; case 66: areamonster .@map$,9,96,19,132,"Incubus",1374,20,.@label$; areamonster .@map$,9,96,19,132,"Aliot",1736,20,.@label$; areamonster .@map$,9,96,19,132,"Injustice",1257,10,.@label$; break; case 67: areamonster .@map$,93,96,103,132,"Acidus",1716,10,.@label$; areamonster .@map$,93,96,103,132,"Acidus",1713,10,.@label$; areamonster .@map$,93,96,103,132,"Deleter",1384,5,.@label$; areamonster .@map$,93,96,103,132,"Mutant Dragonoid",1262,10,.@label$; areamonster .@map$,93,96,103,132,"Petite",1156,5,.@label$; break; case 68: areamonster .@map$,181,96,191,132,"Lava Golem",1366,10,.@label$; areamonster .@map$,181,96,191,132,"Stalactic Golem",1278,10,.@label$; areamonster .@map$,181,96,191,132,"Ice Titan",1777,10,.@label$; areamonster .@map$,181,96,191,132,"Wooden Golem",1497,5,.@label$; areamonster .@map$,181,96,191,132,"Golem",1040,5,.@label$; break; case 69: areamonster .@map$,267,96,277,132,"Dame of Sentinel",1700,20,.@label$; areamonster .@map$,267,96,277,132,"Mistress of Shelter",1701,10,.@label$; areamonster .@map$,267,96,277,132,"Baroness of Retribution",1702,10,.@label$; areamonster .@map$,267,96,277,132,"Lady Solace",1703,10,.@label$; areamonster .@map$,267,96,277,132,"False Angel",1371,10,.@label$; break; case 70: areamonster .@map$,352,96,362,132,"Orc Hero",1087,1,.@label$; areamonster .@map$,352,96,362,132,"Orc Lord",1190,1,.@label$; areamonster .@map$,352,96,362,132,"Orc Baby",1686,20,.@label$; break; case 71: areamonster .@map$,9,9,19,45,"Succubus",1370,20,.@label$; areamonster .@map$,9,9,19,45,"Nightmare Terror",1379,20,.@label$; areamonster .@map$,9,9,19,45,"Incubus",1374,20,.@label$; areamonster .@map$,9,9,19,45,"Nightmare",1061,5,.@label$; break; case 72: areamonster .@map$,93,9,103,45,"Margaretha Sorin",1637,10,.@label$; areamonster .@map$,93,9,103,45,"Permeter",1314,10,.@label$; areamonster .@map$,93,9,103,45,"Errende Ebecee",1655,10,.@label$; areamonster .@map$,93,9,103,45,"Enchanted Peach Tree",1410,10,.@label$; break; case 73: areamonster .@map$,181,9,191,45,"Succubus",1370,10,.@label$; areamonster .@map$,181,9,191,45,"Loli Ruri",1505,20,.@label$; areamonster .@map$,181,9,191,45,"Aliza",1737,10,.@label$; areamonster .@map$,181,9,191,45,"Zealotus",1200,5,.@label$; areamonster .@map$,181,9,191,45,"Alice",1275,5,.@label$; areamonster .@map$,181,9,191,45,"Green Maiden",1631,10,.@label$; break; case 74: areamonster .@map$,267,9,277,45,"Dimik",1671,6,.@label$; areamonster .@map$,267,9,277,45,"Dimik",1673,6,.@label$; areamonster .@map$,267,9,277,45,"Dimik",1672,6,.@label$; areamonster .@map$,267,9,277,45,"Venatu",1677,6,.@label$; areamonster .@map$,267,9,277,45,"Dimik",1670,6,.@label$; areamonster .@map$,267,9,277,45,"Archdam",1668,6,.@label$; areamonster .@map$,267,9,277,45,"Venatu",1678,6,.@label$; areamonster .@map$,267,9,277,45,"Venatu",1679,6,.@label$; areamonster .@map$,267,9,277,45,"Venatu",1676,6,.@label$; break; case 75: areamonster .@map$,352,9,362,45,"Baphomet",1039,1,.@label$; areamonster .@map$,352,9,362,45,"Dark Lord",1272,1,.@label$; areamonster .@map$,352,9,362,45,"Baphomet Jr.",1101,20,.@label$; areamonster .@map$,352,9,362,45,"Dark Illusion",1302,10,.@label$; break; case 76: areamonster .@map$,9,351,19,387,"Abysmal Knight",1219,30,.@label$; areamonster .@map$,9,351,19,387,"Nightmare Terror",1379,20,.@label$; areamonster .@map$,9,351,19,387,"Nightmare",1061,10,.@label$; break; case 77: areamonster .@map$,93,351,103,387,"Banshee",1867,30,.@label$; areamonster .@map$,93,351,103,387,"Wraith Dead",1291,10,.@label$; areamonster .@map$,93,351,103,387,"Evil Druid",1117,10,.@label$; areamonster .@map$,93,351,103,387,"Wraith",1192,10,.@label$; areamonster .@map$,93,351,103,387,"Wind Ghost",1263,10,.@label$; break; case 78: areamonster .@map$,181,351,191,387,"Sword Master",1829,5,.@label$; areamonster .@map$,181,351,191,387,"Bloody Knight",1268,10,.@label$; areamonster .@map$,181,351,191,387,"Abysmal Knight",1219,5,.@label$; areamonster .@map$,181,351,191,387,"Dullahan",1504,10,.@label$; areamonster .@map$,181,351,191,387,"Raydric",1163,20,.@label$; break; case 79: areamonster .@map$,267,351,277,387,"Hydro",1720,10,.@label$; areamonster .@map$,267,351,277,387,"Ferus",1714,10,.@label$; areamonster .@map$,267,351,277,387,"Ferus",1717,10,.@label$; areamonster .@map$,267,351,277,387,"Deleter",1385,5,.@label$; areamonster .@map$,267,351,277,387,"Petite",1155,5,.@label$; break; case 80: areamonster .@map$,352,351,362,387,"Falling Bishop",1871,1,.@label$; areamonster .@map$,352,351,362,387,"Necromancer",1870,15,.@label$; break; case 81: areamonster .@map$,9,267,19,303,"Mysteltainn",1203,20,.@label$; areamonster .@map$,9,267,19,303,"Ogretooth",1204,20,.@label$; areamonster .@map$,9,267,19,303,"Executioner",1205,20,.@label$; break; case 82: areamonster .@map$,93,267,103,303,"Bloody Knight",1268,10,.@label$; areamonster .@map$,93,267,103,303,"Agav",1769,10,.@label$; areamonster .@map$,93,267,103,303,"Bloody Murderer",1507,10,.@label$; areamonster .@map$,93,267,103,303,"Skogul",1752,10,.@label$; areamonster .@map$,93,267,103,303,"Injustice",1257,10,.@label$; break; case 83: areamonster .@map$,181,267,191,303,"Skeggiold",1754,10,.@label$; areamonster .@map$,181,267,191,303,"Dark Illusion",1302,10,.@label$; areamonster .@map$,181,267,191,303,"Gryphon",1259,10,.@label$; areamonster .@map$,181,267,191,303,"Chimera",1283,10,.@label$; break; case 84: areamonster .@map$,267,267,277,303,"Succubus",1370,10,.@label$; areamonster .@map$,267,267,277,303,"Dark Illusion",1302,20,.@label$; areamonster .@map$,267,267,277,303,"Owl Duke",1320,10,.@label$; areamonster .@map$,267,267,277,303,"Owl Baron",1295,10,.@label$; areamonster .@map$,267,267,277,303,"Incubus",1374,10,.@label$; break; case 85: areamonster .@map$,352,267,362,303,"Ifrit",1832,1,.@label$; break; case 86: areamonster .@map$,9,180,19,216,"Hydro",1720,10,.@label$; areamonster .@map$,9,180,19,216,"Gryphon",1259,10,.@label$; areamonster .@map$,9,180,19,216,"Chimera",1283,10,.@label$; areamonster .@map$,9,180,19,216,"Majoruros",1310,10,.@label$; break; case 87: areamonster .@map$,93,180,103,216,"Salamander",1831,15,.@label$; areamonster .@map$,93,180,103,216,"Kasa",1833,20,.@label$; areamonster .@map$,93,180,103,216,"Lava Golem",1366,15,.@label$; areamonster .@map$,93,180,103,216,"Gajomart",1309,10,.@label$; break; case 88: areamonster .@map$,181,180,191,216,"Necromancer",1870,15,.@label$; areamonster .@map$,181,180,191,216,"Anubis",1098,15,.@label$; areamonster .@map$,181,180,191,216,"Wraith Dead",1291,10,.@label$; areamonster .@map$,181,180,191,216,"Ancient Mummy",1297,10,.@label$; areamonster .@map$,181,180,191,216,"Khalitzburg",1132,10,.@label$; break; case 89: areamonster .@map$,267,180,277,216,"Odium of Thanatos",1704,6,.@label$; areamonster .@map$,267,180,277,216,"Despero of Thanatos",1705,6,.@label$; areamonster .@map$,267,180,277,216,"Maero of Thanatos",1706,6,.@label$; areamonster .@map$,267,180,277,216,"Dolor of Thanatos",1707,6,.@label$; break; case 90: areamonster .@map$,352,180,362,216,"Valkyrie Randgris",1751,1,.@label$; areamonster .@map$,352,180,362,216,"Baroness of Retribution",1702,10,.@label$; areamonster .@map$,352,180,362,216,"Lady Solace",1703,10,.@label$; areamonster .@map$,352,180,362,216,"False Angel",1371,10,.@label$; break; case 91: areamonster .@map$,9,96,19,132,"Cecil Damon",1638,10,.@label$; areamonster .@map$,9,96,19,132,"Bow Master",1830,10,.@label$; areamonster .@map$,9,96,19,132,"Kavac",1656,30,.@label$; break; case 92: areamonster .@map$,93,96,103,132,"Kathryne Keyron",1639,15,.@label$; areamonster .@map$,93,96,103,132,"Elder",1377,10,.@label$; areamonster .@map$,93,96,103,132,"Laurell Weinder",1657,10,.@label$; areamonster .@map$,93,96,103,132,"Wind Ghost",1263,10,.@label$; areamonster .@map$,93,96,103,132,"Marduk",1140,10,.@label$; break; case 93: areamonster .@map$,181,96,191,132,"Seyren Windsor",1634,15,.@label$; areamonster .@map$,181,96,191,132,"Bloody Knight",1268,10,.@label$; areamonster .@map$,181,96,191,132,"Abysmal Knight",1219,10,.@label$; areamonster .@map$,181,96,191,132,"Wanderer",1208,10,.@label$; break; case 94: areamonster .@map$,267,96,277,132,"Sword Master",1829,15,.@label$; areamonster .@map$,267,96,277,132,"Bow Master",1830,15,.@label$; break; case 95: areamonster .@map$,352,96,362,132,"Beelzebub",1873,1,.@label$; areamonster .@map$,352,96,362,132,"Hunter Fly",1035,30,.@label$; areamonster .@map$,352,96,362,132,"Steel Chonchon",1042,5,.@label$; areamonster .@map$,352,96,362,132,"Dragon FLy",1091,5,.@label$; areamonster .@map$,352,96,362,132,"Chonchon",1011,5,.@label$; break; case 96: areamonster .@map$,9,9,19,45,"Valkyrie",1765,5,.@label$; areamonster .@map$,9,9,19,45,"Skeggiold",1755,10,.@label$; areamonster .@map$,9,9,19,45,"Skeggiold",1754,10,.@label$; break; case 97: areamonster .@map$,93,9,103,45,"Incarnation of Morroc",1918,5,.@label$; areamonster .@map$,93,9,103,45,"Incarnation of Morroc",1919,5,.@label$; areamonster .@map$,93,9,103,45,"Incarnation of Morroc",1920,5,.@label$; areamonster .@map$,93,9,103,45,"Incarnation of Morroc",1921,5,.@label$; break; case 98: areamonster .@map$,181,9,191,45,"Kathryne Keyron",1639,2,.@label$; areamonster .@map$,181,9,191,45,"Seyren Windsor",1634,2,.@label$; areamonster .@map$,181,9,191,45,"Margaretha Sorin",1637,2,.@label$; areamonster .@map$,181,9,191,45,"Eremes Guile",1635,2,.@label$; areamonster .@map$,181,9,191,45,"Howard Alt-Eisen",1636,2,.@label$; areamonster .@map$,181,9,191,45,"Cecil Damon",1638,2,.@label$; break; case 99: for(set .@i,1; .@i<=1; set .@i,.@i+1) { set .@mob_ran,rand(1,3); if (.@mob_ran == 1) areamonster .@map$,267,9,277,45,"Pori Pori",1502,1,.@label$; else if (.@mob_ran == 2) areamonster .@map$,267,9,277,45,"Atiradora de Elite Cecil",1650,1,.@label$; else areamonster .@map$,267,9,277,45,"Sombra de Nidhogg",2022,1,.@label$; } break; } return; } function script F_Tower_Warp { set .@level, getarg(0); set .@map$, getarg(1); switch(.@level) { case 2: warp .@map$,136,354; break; case 3: warp .@map$,224,354; break; case 4: warp .@map$,310,354; break; case 5: warp .@map$,395,354; break; case 6: warp .@map$,52,270; break; case 7: warp .@map$,136,270; break; case 8: warp .@map$,224,270; break; case 9: warp .@map$,310,270; break; case 10: warp .@map$,395,270; break; case 11: warp .@map$,52,183; break; case 12: warp .@map$,136,183; break; case 13: warp .@map$,224,183; break; case 14: warp .@map$,310,183; break; case 15: warp .@map$,395,183; break; case 16: warp .@map$,52,99; break; case 17: warp .@map$,136,99; break; case 18: warp .@map$,224,99; break; case 19: warp .@map$,310,99; break; case 20: warp .@map$,395,99; break; case 21: warp .@map$,52,12; break; case 22: warp .@map$,136,12; break; case 23: warp .@map$,224,12; break; case 24: warp .@map$,310,12; break; case 25: warp .@map$,395,12; break; case 27: warp .@map$,136,354; break; case 28: warp .@map$,224,354; break; case 29: warp .@map$,310,354; break; case 30: warp .@map$,395,354; break; case 31: warp .@map$,52,270; break; case 32: warp .@map$,136,270; break; case 33: warp .@map$,224,270; break; case 34: warp .@map$,310,270; break; case 35: warp .@map$,395,270; break; case 36: warp .@map$,52,183; break; case 37: warp .@map$,136,183; break; case 38: warp .@map$,224,183; break; case 39: warp .@map$,310,183; break; case 40: warp .@map$,395,183; break; case 41: warp .@map$,52,99; break; case 42: warp .@map$,136,99; break; case 43: warp .@map$,224,99; break; case 44: warp .@map$,310,99; break; case 45: warp .@map$,395,99; break; case 46: warp .@map$,52,12; break; case 47: warp .@map$,136,12; break; case 48: warp .@map$,224,12; break; case 49: warp .@map$,310,12; break; case 50: warp .@map$,395,12; break; case 52: warp .@map$,136,354; break; case 53: warp .@map$,224,354; break; case 54: warp .@map$,310,354; break; case 55: warp .@map$,395,354; break; case 56: warp .@map$,52,270; break; case 57: warp .@map$,136,270; break; case 58: warp .@map$,224,270; break; case 59: warp .@map$,310,270; break; case 60: warp .@map$,395,270; break; case 61: warp .@map$,52,183; break; case 62: warp .@map$,136,183; break; case 63: warp .@map$,224,183; break; case 64: warp .@map$,310,183; break; case 65: warp .@map$,395,183; break; case 66: warp .@map$,52,99; break; case 67: warp .@map$,136,99; break; case 68: warp .@map$,224,99; break; case 69: warp .@map$,310,99; break; case 70: warp .@map$,395,99; break; case 71: warp .@map$,52,12; break; case 72: warp .@map$,136,12; break; case 73: warp .@map$,224,12; break; case 74: warp .@map$,310,12; break; case 75: warp .@map$,395,12; break; case 77: warp .@map$,136,354; break; case 78: warp .@map$,224,354; break; case 79: warp .@map$,310,354; break; case 80: warp .@map$,395,354; break; case 81: warp .@map$,52,270; break; case 82: warp .@map$,136,270; break; case 83: warp .@map$,224,270; break; case 84: warp .@map$,310,270; break; case 85: warp .@map$,395,270; break; case 86: warp .@map$,52,183; break; case 87: warp .@map$,136,183; break; case 88: warp .@map$,224,183; break; case 89: warp .@map$,310,183; break; case 90: warp .@map$,395,183; break; case 91: warp .@map$,52,99; break; case 92: warp .@map$,136,99; break; case 93: warp .@map$,224,99; break; case 94: warp .@map$,310,99; break; case 95: warp .@map$,395,99; break; case 96: warp .@map$,52,12; break; case 97: warp .@map$,136,12; break; case 98: warp .@map$,224,12; break; case 99: warp .@map$,309,12; break; } return; } // Levels 1-25 //============================================================ 1@tower,50,360,0 script Immortal Brazier# 844,{ mes "- A Message is Engraved on the Brazier -"; mes "The one who scatters the ashes of the darkness in this place shall become one step closer to Nacht Sieger, the Hegemon King of the Darkness..."; next; setarray .@level$[1],"26th","51st","76th"; setarray .@map$[1],"2@tower","3@tower","4@tower"; set .@i, select("26th Level:51st Level:76th Level"); if (countitem(6000) < .@i) { mes "-Warning-"; mes "To warp to the "+.@level$[.@i]+" Level, you need "+.@i+" Ashes of the Darkness."; close; } delitem 6000,.@i; //Dark_Ashes mapannounce instance_mapname("1@tower"), strcharinfo(0)+". You will be warped to the "+.@level$[.@i]+" Level.",bc_map,"0x00ff99"; warp instance_mapname(.@map$[.@i]),52,354; close; OnInstanceInit: initnpctimer; end; OnTimer10000: mapannounce instance_mapname("1@tower"), "Notice : Taming a monster does not count towards defeating them.",bc_map,"0xff0000"; stopnpctimer; end; } 1@tower,29,365,1 script #1F Controller 844,{ end; OnInstanceInit: callfunc "F_Tower_Monster", 1, instance_mapname("1@tower"), instance_npcname("#1F Controller")+"::OnMyMobDead"; end; OnMyMobDead: set .@map$, instance_mapname("1@tower"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#1F Controller")+"::OnMyMobDead"); if (.@mob_dead_num < 1) { initnpctimer; //SetItemPartyInMap in_102floor 1 } else mapannounce .@map$, "Remaining Monsters on the 1st Level - "+.@mob_dead_num,bc_map,"0x00ff99"; end; OnTimer5000: mapannounce instance_mapname("1@tower"), "All Monsters on the 1st Level have been defeated.",bc_map,"0xffff00"; donpcevent instance_npcname("1FGate102tower")+"::OnEnable"; stopnpctimer; end; } 1@tower,12,393,0 script 1FGate102tower 45,2,2,{ end; OnInstanceInit: disablenpc instance_npcname(strnpcinfo(0)); end; OnEnable: enablenpc instance_npcname(strnpcinfo(0)); callfunc "F_Tower_Monster", atoi(replacestr(strnpcinfo(0),"FGate102tower","")) + 1, strnpcinfo(4), instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; end; OnTouch_: callfunc "F_Tower_Warp", atoi(replacestr(strnpcinfo(0),"FGate102tower","")) + 1, strnpcinfo(4); end; OnMyMobDead: set .@map$, strnpcinfo(4); set .@level, atoi(replacestr(strnpcinfo(0),"FGate102tower","")) + 1; set .@mob_dead_num,mobcount(.@map$,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); if (.@mob_dead_num < 1) { initnpctimer; //SetItemPartyInMap in_102floor .@level } else mapannounce .@map$, "Remaining Monsters on the "+callfunc("F_GetNumSuffix",.@level)+" Level - "+.@mob_dead_num,bc_map,"0x00ff99"; end; OnTimer5000: set .@level, atoi(replacestr(strnpcinfo(0),"FGate102tower","")) + 1; mapannounce strnpcinfo(4), "All Monsters on the "+callfunc("F_GetNumSuffix",.@level)+" Level have been defeated.",bc_map,"0xffff00"; donpcevent instance_npcname(.@level+"FGate102tower")+"::OnEnable"; stopnpctimer; end; } 1@tower,96,393,0 duplicate(1FGate102tower) 2FGate102tower 45,2,2 1@tower,184,393,0 duplicate(1FGate102tower) 3FGate102tower 45,2,2 1@tower,270,393,0 duplicate(1FGate102tower) 4FGate102tower 45,2,2 1@tower,355,393,0 duplicate(1FGate102tower) 5FGate102tower 45,2,2 1@tower,12,309,0 duplicate(1FGate102tower) 6FGate102tower 45,2,2 1@tower,96,309,0 duplicate(1FGate102tower) 7FGate102tower 45,2,2 1@tower,184,309,0 duplicate(1FGate102tower) 8FGate102tower 45,2,2 1@tower,270,309,0 duplicate(1FGate102tower) 9FGate102tower 45,2,2 1@tower,355,309,0 duplicate(1FGate102tower) 10FGate102tower 45,2,2 1@tower,12,222,0 duplicate(1FGate102tower) 11FGate102tower 45,2,2 1@tower,96,222,0 duplicate(1FGate102tower) 12FGate102tower 45,2,2 1@tower,184,222,0 duplicate(1FGate102tower) 13FGate102tower 45,2,2 1@tower,270,222,0 duplicate(1FGate102tower) 14FGate102tower 45,2,2 1@tower,355,222,0 duplicate(1FGate102tower) 15FGate102tower 45,2,2 1@tower,12,138,0 duplicate(1FGate102tower) 16FGate102tower 45,2,2 1@tower,96,138,0 duplicate(1FGate102tower) 17FGate102tower 45,2,2 1@tower,184,138,0 duplicate(1FGate102tower) 18FGate102tower 45,2,2 1@tower,270,138,0 duplicate(1FGate102tower) 19FGate102tower 45,2,2 1@tower,355,138,0 duplicate(1FGate102tower) 20FGate102tower 45,2,2 1@tower,12,51,0 duplicate(1FGate102tower) 21FGate102tower 45,2,2 1@tower,96,51,0 duplicate(1FGate102tower) 22FGate102tower 45,2,2 1@tower,184,51,0 duplicate(1FGate102tower) 23FGate102tower 45,2,2 1@tower,270,51,0 duplicate(1FGate102tower) 24FGate102tower 45,2,2 1@tower,355,51,0 script 25FGate102tower 45,2,2,{ end; OnInstanceInit: disablenpc instance_npcname("25FGate102tower"); end; OnEnable: enablenpc instance_npcname("25FGate102tower"); initnpctimer; end; OnTouch_: getitem 6000,1; //Dark_Ashes warp instance_mapname("2@tower"),52,354; end; OnTimer120000: disablenpc instance_npcname("25FGate102tower"); donpcevent instance_npcname("25FGate102tower-2")+"::OnEnable"; stopnpctimer; end; } 1@tower,355,51,0 script 25FGate102tower-2 45,2,2,{ end; OnInstanceInit: disablenpc instance_npcname("25FGate102tower-2"); end; OnEnable: enablenpc instance_npcname("25FGate102tower-2"); end; OnTouch_: warp instance_mapname("2@tower"),52,354; end; } 1@tower,71,4,0 script #Broadcast Mode1 844,{ end; OnInstanceInit: initnpctimer; end; OnTimer15000: OnTimer60000: mapannounce instance_mapname("1@tower"), "Notice : In any abnormal situation where you defeat a monster, you can't advance to the next level!",bc_map,"0xff0000"; end; OnTimer120000: mapannounce instance_mapname("1@tower"), "Notice : In any abnormal situation where you defeat a monster, you can't advance to the next level!",bc_map,"0xff0000"; stopnpctimer; end; } 1@tower,71,1,0 script #Manager Mode1 844,{ callfunc "F_GM_NPC"; mes "Please enter the password."; set .@i, callfunc("F_GM_NPC","dmc2008",1); next; if (.@i == 1) { mes "This NPC manages the tower from the 1st to the 25th Level."; mes "Please enter the Level number to open."; mes "(i.g.: 1F->1, 25F->25)"; input .@input,1,25; next; if (.@input < 1 || .@input > 25) mes "You can only enter a number from 1 to 25."; else { donpcevent instance_npcname(.@input+"FGate102tower")+"::OnEnable"; mes "*** Level "+ .@input + " is now being opened. ***"; } } close; } // Levels 26-50 //============================================================ 2@tower,29,365,2 script Immortal Furnace#1 844,{ end; OnInstanceInit: callfunc "F_Tower_Monster", 26, instance_mapname("2@tower"), instance_npcname("Immortal Furnace#1")+"::OnMyMobDead"; end; OnMyMobDead: set .@map$, instance_mapname("2@tower"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("Immortal Furnace#1")+"::OnMyMobDead"); if (.@mob_dead_num < 1) { initnpctimer; //SetItemPartyInMap in_102floor 26 } else mapannounce .@map$, "Remaining Monsters on the 26th Level - " + .@mob_dead_num,bc_map,"0x00ff99"; end; OnTimer5000: mapannounce instance_mapname("2@tower"), "All Monsters on the 26th Level have been defeated.",bc_map,"0xffff00"; donpcevent instance_npcname("26FGate102tower")+"::OnEnable"; stopnpctimer; end; } 2@tower,12,393,0 duplicate(1FGate102tower) 26FGate102tower 45,2,2 2@tower,96,393,0 duplicate(1FGate102tower) 27FGate102tower 45,2,2 2@tower,184,393,0 duplicate(1FGate102tower) 28FGate102tower 45,2,2 2@tower,270,393,0 duplicate(1FGate102tower) 29FGate102tower 45,2,2 2@tower,355,393,0 duplicate(1FGate102tower) 30FGate102tower 45,2,2 2@tower,12,309,0 duplicate(1FGate102tower) 31FGate102tower 45,2,2 2@tower,96,309,0 duplicate(1FGate102tower) 32FGate102tower 45,2,2 2@tower,184,309,0 duplicate(1FGate102tower) 33FGate102tower 45,2,2 2@tower,270,309,0 duplicate(1FGate102tower) 34FGate102tower 45,2,2 2@tower,355,309,0 duplicate(1FGate102tower) 35FGate102tower 45,2,2 2@tower,12,222,0 duplicate(1FGate102tower) 36FGate102tower 45,2,2 2@tower,96,222,0 duplicate(1FGate102tower) 37FGate102tower 45,2,2 2@tower,184,222,0 duplicate(1FGate102tower) 38FGate102tower 45,2,2 2@tower,270,222,0 duplicate(1FGate102tower) 39FGate102tower 45,2,2 2@tower,355,222,0 duplicate(1FGate102tower) 40FGate102tower 45,2,2 2@tower,12,138,0 duplicate(1FGate102tower) 41FGate102tower 45,2,2 2@tower,96,138,0 duplicate(1FGate102tower) 42FGate102tower 45,2,2 2@tower,184,138,0 duplicate(1FGate102tower) 43FGate102tower 45,2,2 2@tower,270,138,0 duplicate(1FGate102tower) 44FGate102tower 45,2,2 2@tower,355,138,0 duplicate(1FGate102tower) 45FGate102tower 45,2,2 2@tower,12,51,0 duplicate(1FGate102tower) 46FGate102tower 45,2,2 2@tower,96,51,0 duplicate(1FGate102tower) 47FGate102tower 45,2,2 2@tower,184,51,0 duplicate(1FGate102tower) 48FGate102tower 45,2,2 2@tower,270,51,0 duplicate(1FGate102tower) 49FGate102tower 45,2,2 2@tower,355,51,0 script 50FGate102tower 45,2,2,{ end; OnInstanceInit: disablenpc instance_npcname("50FGate102tower"); end; OnEnable: enablenpc instance_npcname("50FGate102tower"); initnpctimer; end; OnTouch_: getitem 6000,1; //Dark_Ashes warp instance_mapname("3@tower"),52,354; end; OnTimer120000: disablenpc instance_npcname("50FGate102tower"); donpcevent instance_npcname("50FGate102tower-2")+"::OnEnable"; stopnpctimer; end; } 2@tower,355,51,0 script 50FGate102tower-2 45,2,2,{ end; OnInstanceInit: disablenpc instance_npcname("50FGate102tower-2"); end; OnEnable: enablenpc instance_npcname("50FGate102tower-2"); end; OnTouch_: warp instance_mapname("3@tower"),52,354; end; } 2@tower,71,1,0 script #Manager Mode2 844,{ callfunc "F_GM_NPC"; mes "Please enter the password."; set .@i, callfunc("F_GM_NPC","dmc2008",1); next; if (.@i == 1) { mes "This NPC manages the tower from the 26st to the 50th Level."; mes "Please enter the Level number to open."; mes "(i.g.: 26F->26, 50F->50)"; input .@input,26,50; next; if (.@onput < 26 || .@input > 50) mes "You can only enter a number from 26 to 50."; else { donpcevent instance_npcname(.@input+"FGate102tower")+"::OnEnable"; mes "*** Level "+ .@input + " is now being opened. ***"; } } close; } // Levels 51-75 //============================================================ 3@tower,29,365,2 script Immortal Furnace#2 844,{ end; OnInstanceInit: callfunc "F_Tower_Monster", 51, instance_mapname("3@tower"), instance_npcname("Immortal Furnace#2")+"::OnMyMobDead"; end; OnMyMobDead: set .@map$, instance_mapname("3@tower"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("Immortal Furnace#2")+"::OnMyMobDead"); if (.@mob_dead_num < 1) { initnpctimer; //SetItemPartyInMap in_102floor 51 } else mapannounce .@map$, "Remaining Monsters on the 51st Level - " + .@mob_dead_num,bc_map,"0x00ff99"; end; OnTimer5000: mapannounce instance_mapname("3@tower"), "All Monsters on the 51st Level have been defeated.",bc_map,"0xffff00"; donpcevent instance_npcname("51FGate102tower")+"::OnEnable"; stopnpctimer; end; } 3@tower,12,393,0 duplicate(1FGate102tower) 51FGate102tower 45,2,2 3@tower,96,393,0 duplicate(1FGate102tower) 52FGate102tower 45,2,2 3@tower,184,393,0 duplicate(1FGate102tower) 53FGate102tower 45,2,2 3@tower,270,393,0 duplicate(1FGate102tower) 54FGate102tower 45,2,2 3@tower,355,393,0 duplicate(1FGate102tower) 55FGate102tower 45,2,2 3@tower,12,309,0 duplicate(1FGate102tower) 56FGate102tower 45,2,2 3@tower,96,309,0 duplicate(1FGate102tower) 57FGate102tower 45,2,2 3@tower,184,309,0 duplicate(1FGate102tower) 58FGate102tower 45,2,2 3@tower,270,309,0 duplicate(1FGate102tower) 59FGate102tower 45,2,2 3@tower,355,309,0 duplicate(1FGate102tower) 60FGate102tower 45,2,2 3@tower,12,222,0 duplicate(1FGate102tower) 61FGate102tower 45,2,2 3@tower,96,222,0 duplicate(1FGate102tower) 62FGate102tower 45,2,2 3@tower,184,222,0 duplicate(1FGate102tower) 63FGate102tower 45,2,2 3@tower,270,222,0 duplicate(1FGate102tower) 64FGate102tower 45,2,2 3@tower,355,222,0 duplicate(1FGate102tower) 65FGate102tower 45,2,2 3@tower,12,138,0 duplicate(1FGate102tower) 66FGate102tower 45,2,2 3@tower,96,138,0 duplicate(1FGate102tower) 67FGate102tower 45,2,2 3@tower,184,138,0 duplicate(1FGate102tower) 68FGate102tower 45,2,2 3@tower,270,138,0 duplicate(1FGate102tower) 69FGate102tower 45,2,2 3@tower,355,138,0 duplicate(1FGate102tower) 70FGate102tower 45,2,2 3@tower,12,51,0 duplicate(1FGate102tower) 71FGate102tower 45,2,2 3@tower,96,51,0 duplicate(1FGate102tower) 72FGate102tower 45,2,2 3@tower,184,51,0 duplicate(1FGate102tower) 73FGate102tower 45,2,2 3@tower,270,51,0 duplicate(1FGate102tower) 74FGate102tower 45,2,2 3@tower,355,51,0 script 75FGate102tower 45,1,1,{ end; OnInstanceInit: disablenpc instance_npcname("75FGate102tower"); end; OnEnable: enablenpc instance_npcname("75FGate102tower"); initnpctimer; end; OnTouch_: getitem 6000,1; //Dark_Ashes warp instance_mapname("4@tower"),52,354; end; OnTimer120000: disablenpc instance_npcname("75FGate102tower"); donpcevent instance_npcname("75FGate102tower-2")+"::OnEnable"; stopnpctimer; end; } 3@tower,355,51,0 script 75FGate102tower-2 45,2,2,{ end; OnInstanceInit: disablenpc instance_npcname("75FGate102tower-2"); end; OnEnable: enablenpc instance_npcname("75FGate102tower-2"); end; OnTouch_: warp instance_mapname("4@tower"),52,354; end; } 3@tower,71,1,0 script #Manager Mode3 844,{ callfunc "F_GM_NPC"; mes "Please enter the password."; set .@i, callfunc("F_GM_NPC","dmc2008",1); next; if (.@i == 1) { mes "This NPC manages the tower from the 51st to the 75th Level."; mes "Please enter the Level number to open."; mes "(i.g.: 51F->51, 75F->75)"; input .@input,51,75; next; if (.@input < 51 || .@input > 75) mes "You can only enter a number from 51 to 75."; else { donpcevent instance_npcname(.@input+"FGate102tower")+"::OnEnable"; mes "*** Level "+ .@input + " is now being opened. ***"; } } close; } // Levels 76-99 //============================================================ 4@tower,29,365,2 script Immortal Furnace#3 844,{ end; OnInstanceInit: callfunc "F_Tower_Monster", 76, instance_mapname("4@tower"), instance_npcname("Immortal Furnace#3")+"::OnMyMobDead"; end; OnMyMobDead: set .@map$, instance_mapname("4@tower"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("Immortal Furnace#3")+"::OnMyMobDead"); if (.@mob_dead_num < 1) { initnpctimer; //SetItemPartyInMap in_102floor 76 } else mapannounce .@map$,"Remaining Monsters on the 76th Level - " + .@mob_dead_num,bc_map,"0x00ff99"; end; OnTimer5000: mapannounce instance_mapname("4@tower"),"All Monsters on the 76th Level have been defeated.",bc_map,"0xffff00"; donpcevent instance_npcname("76FGate102tower")+"::OnEnable"; stopnpctimer; end; } 4@tower,12,393,0 duplicate(1FGate102tower) 76FGate102tower 45,2,2 4@tower,96,393,0 duplicate(1FGate102tower) 77FGate102tower 45,2,2 4@tower,184,393,0 duplicate(1FGate102tower) 78FGate102tower 45,2,2 4@tower,270,393,0 duplicate(1FGate102tower) 79FGate102tower 45,2,2 4@tower,355,393,0 duplicate(1FGate102tower) 80FGate102tower 45,2,2 4@tower,12,309,0 duplicate(1FGate102tower) 81FGate102tower 45,2,2 4@tower,96,309,0 duplicate(1FGate102tower) 82FGate102tower 45,2,2 4@tower,184,309,0 duplicate(1FGate102tower) 83FGate102tower 45,2,2 4@tower,270,309,0 duplicate(1FGate102tower) 84FGate102tower 45,2,2 4@tower,355,309,0 duplicate(1FGate102tower) 85FGate102tower 45,2,2 4@tower,12,222,0 duplicate(1FGate102tower) 86FGate102tower 45,2,2 4@tower,96,222,0 duplicate(1FGate102tower) 87FGate102tower 45,2,2 4@tower,184,222,0 duplicate(1FGate102tower) 88FGate102tower 45,2,2 4@tower,270,222,0 duplicate(1FGate102tower) 89FGate102tower 45,2,2 4@tower,355,222,0 duplicate(1FGate102tower) 90FGate102tower 45,2,2 4@tower,12,138,0 duplicate(1FGate102tower) 91FGate102tower 45,2,2 4@tower,96,138,0 duplicate(1FGate102tower) 92FGate102tower 45,2,2 4@tower,184,138,0 duplicate(1FGate102tower) 93FGate102tower 45,2,2 4@tower,270,138,0 duplicate(1FGate102tower) 94FGate102tower 45,2,2 4@tower,355,138,0 duplicate(1FGate102tower) 95FGate102tower 45,2,2 4@tower,12,51,0 duplicate(1FGate102tower) 96FGate102tower 45,2,2 4@tower,96,51,0 duplicate(1FGate102tower) 97FGate102tower 45,2,2 4@tower,184,51,0 duplicate(1FGate102tower) 98FGate102tower 45,2,2 4@tower,271,51,0 script 99FGate102tower 45,2,2,{ end; OnInstanceInit: disablenpc instance_npcname("99FGate102tower"); end; OnEnable: enablenpc instance_npcname("99FGate102tower"); initnpctimer; end; OnTouch_: getitem 6000,1; //Dark_Ashes warp instance_mapname("5@tower"),101,72; end; OnTimer120000: disablenpc instance_npcname("99FGate102tower"); donpcevent instance_npcname("99FGate102tower-2")+"::OnEnable"; stopnpctimer; end; } 4@tower,271,51,0 script 99FGate102tower-2 45,2,2,{ end; OnInstanceInit: disablenpc instance_npcname("99FGate102tower-2"); end; OnEnable: enablenpc instance_npcname("99FGate102tower-2"); end; OnTouch_: warp instance_mapname("5@tower"),101,72; end; } 4@tower,71,1,0 script #Manager Mode4 844,{ callfunc "F_GM_NPC"; mes "Please enter the password."; set .@i, callfunc("F_GM_NPC","dmc2008",1); next; if (.@i == 1) { mes "This NPC manages the tower from the 76th to the 99th Level."; mes "Please enter the Level number to open."; mes "(i.g.: 76F->76, 99F->99)"; input .@input,76,99; next; if (.@input < 76 || .@input > 99) mes "You can only enter a number from 76 to 99."; else { donpcevent instance_npcname(.@input+"FGate102tower")+"::OnEnable"; mes "*** Level "+ .@input + " is now being opened. ***"; } } close; } // Level 100 //============================================================ 5@tower,106,109,2 script Lucid Crystal#102 844,{ if (in_102tower < 10) { mes "^0000ffA mysterious voice echoes through the room as you touch the lucid crystal radiating a strong light.^000000"; next; mes "[Mysterious Voice]"; mes "Welcome to my place, intruders. I've had fun watching you endure all the difficulties I've set before you."; next; mes "[Mysterious Voice]"; mes "Unfortunately, the time has come to end the show."; next; mes "[Mysterious Voice]"; mes "It's still too early to celebrate your victory against my right-hand man Knothen because he isn't completely destroyed!"; next; mes "[Mysterious Voice]"; mes "I shall resurrect him for your next show. Defeat him again, and then I'll gladly accept your challenge."; next; mes "[Mysterious Voice]"; mes "Good-bye for now."; mes "Once again, I had such a great time, humans. I look forward to seeing you again."; next; mes "^0000ffAs soon as the voice stopped talking, an irresistible force lifted and moved you somewhere else."; close2; set in_102tower,10; warp "alberta",223,36; } else { mes "^0000ffThe radiating crystal piece seems to beckon you, just like last time.^000000"; next; mes "[Mysterious Voice]"; mes "I must have underestimated you... I didn't expect to see you again."; next; mes "[Mysterious Voice]"; mes "I can smell your sweat, hear the gasps of your exhaustion in combat. Ah~ The human desire for victory always excites me."; next; mes "[Mysterious Voice]"; mes "I now allow you to come receive an audience from me. Come to me, to Nacht Sieger the Hegemon-King of the Darkness!"; close2; warp instance_mapname("6@tower"),32,12; } end; OnInstanceInit: OnDisable: disablenpc instance_npcname("Lucid Crystal#102"); end; OnEnable: enablenpc instance_npcname("Lucid Crystal#102"); donpcevent instance_npcname("#102Effect1")+"::OnEnable"; end; } 5@tower,106,109,2 script #102Effect1 844,{ end; OnInstanceInit: disablenpc instance_npcname("#102Effect1"); end; OnDisable: disablenpc instance_npcname("#102Effect1"); end; OnEnable: enablenpc instance_npcname("#102Effect1"); initnpctimer; end; OnTimer500: specialeffect EF_ENHANCE; stopnpctimer; donpcevent instance_npcname("#102Effect2")+"::OnEnable"; end; } 5@tower,106,109,2 script #102Effect2 844,{ end; OnInstanceInit: disablenpc instance_npcname("#102Effect2"); end; OnDisable: disablenpc instance_npcname("#102Effect2"); end; OnEnable: enablenpc instance_npcname("#102Effect2"); initnpctimer; end; OnTimer500: specialeffect EF_ENHANCE; stopnpctimer; donpcevent instance_npcname("#102Effect1")+"::OnEnable"; end; } 5@tower,82,112,2 script #102FShadowDust1 844,{ end; OnInstanceInit: donpcevent instance_npcname("#102FShadowDust")+"::OnEnable"; monster instance_mapname("5@tower"),83,85,"Entweihen Crothen",1957,1,instance_npcname("#102FShadowDust1")+"::OnMyMobDead"; end; OnMyMobDead: set .@map$, instance_mapname("5@tower"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#102FShadowDust1")+"::OnMyMobDead"); if (.@mob_dead_num < 1) { mapannounce .@map$, "Mysterious Voice: Who are you to dare intrude upon my sanctuary?!",bc_map,"0xffff00"; donpcevent instance_npcname("#102FShadowDust")+"::OnDisable"; donpcevent instance_npcname("Lucid Crystal#102")+"::OnEnable"; //SetItemPartyInMap in_102floor 100 } end; } 5@tower,82,113,2 script #102FShadowDust 844,{ end; OnInstanceInit: disablenpc instance_npcname("#102FShadowDust"); end; OnDisable: killmonsterall instance_mapname("5@tower"); end; OnEnable: set .@map$, instance_mapname("5@tower"); monster .@map$,72,93,"Thorny Skeleton",1958,1; monster .@map$,70,87,"Thorn of Magic",1960,1; monster .@map$,68,83,"Thorn of Pureness",1961,1; monster .@map$,70,80,"Thorny Skeleton",1958,1; monster .@map$,74,81,"Thorn of Magic",1960,1; monster .@map$,78,72,"Thorn of Magic",1960,1; monster .@map$,81,70,"Thorny Skeleton",1958,1; monster .@map$,78,84,"Thorn of Recovery",1959,1; monster .@map$,85,72,"Thorn of Magic",1960,1; monster .@map$,91,74,"Thorny Skeleton",1958,1; monster .@map$,79,77,"Thorn of Pureness",1961,1; monster .@map$,82,80,"Thorn of Recovery",1959,1; monster .@map$,87,83,"Thorn of Recovery",1959,1; monster .@map$,80,92,"Thorn of Pureness",1961,1; monster .@map$,81,89,"Thorny Skeleton",1958,1; monster .@map$,85,93,"Thorn of Magic",1960,1; monster .@map$,86,90,"Thorn of Recovery",1959,1; monster .@map$,88,88,"Thorny Skeleton",1958,1; monster .@map$,91,87,"Thorn of Magic",1960,1; monster .@map$,95,94,"Thorn of Magic",1960,1; monster .@map$,91,96,"Thorny Skeleton",1958,1; monster .@map$,90,82,"Thorn of Pureness",1961,1; monster .@map$,96,98,"Thorn of Magic",1960,1; monster .@map$,83,76,"Thorny Skeleton",1958,1; monster .@map$,74,85,"Thorny Skeleton",1958,1; switch(rand(1,3)) { case 1: monster .@map$,82,85,"Thorny Skeleton",1958,1; break; case 2: monster .@map$,82,85,"Thorn of Magic",1960,1; break; case 3: monster .@map$,82,85,"Thorn of Pureness",1961,1; break; } switch(rand(1,3)) { case 1: monster .@map$,84,85,"Thorny Skeleton",1958,1; break; case 2: monster .@map$,84,85,"Thorn of Magic",1960,1; break; case 3: monster .@map$,84,85,"Thorn of Pureness",1961,1; break; } end; } 5@tower,71,1,0 script #Manager Mode5 844,{ callfunc "F_GM_NPC"; mes "This NPC manages the crystal on the 100th Level. Please enter the password."; set .@i, callfunc("F_GM_NPC","dmc2008",1); next; if (.@i == 1) { donpcevent instance_npcname("Lucid Crystal#102")+"::OnEnable"; mes "The 100th Level's crystal has been activated."; } else mes "Please enter the correct password."; close; } // Level 101 //============================================================ 6@tower,45,89,2 script Life Spring#1 844,{ mes "^0066ffYou took a sip of the spring's clear water, and you feel invigorated.^000000"; heal (MaxHp-Hp),(MaxSp-Sp); close; OnInstanceInit: donpcevent instance_npcname("Life Spring#2")+"::OnEnable"; end; } 6@tower,45,89,2 script Life Spring#2 844,{ end; OnEnable: specialeffect EF_BUBBLE; initnpctimer; end; OnTimer2000: stopnpctimer; donpcevent instance_npcname("Life Spring#3")+"::OnEnable"; end; } 6@tower,45,89,2 script Life Spring#3 844,{ end; OnEnable: specialeffect EF_BUBBLE; initnpctimer; end; OnTimer2000: stopnpctimer; donpcevent instance_npcname("Life Spring#2")+"::OnEnable"; end; } 6@tower,32,100,0 warp 102FGate102tower 2,2,6@tower,155,64 6@tower,156,151,2 script Tyrant's Throne# 844,{ end; OnInstanceInit: areamonster instance_mapname("6@tower"),154,73,156,75,"Watcher's Son",1627,10,instance_npcname("Tyrant's Throne#")+"::OnMyMobDead"; end; OnMyMobDead: set .@mob_dead_num,mobcount(instance_mapname("6@tower"),instance_npcname("Tyrant's Throne#")+"::OnMyMobDead"); if (.@mob_dead_num < 1) { donpcevent instance_npcname("#1st Beeper")+"::OnEnable"; disablenpc instance_npcname("Tyrant's Throne#"); } end; } 6@tower,156,151,2 script #1st Beeper 844,{ end; OnEnable: initnpctimer; end; OnTimer500: mapannounce instance_mapname("6@tower"),"Guests, huh? I hope you've come here knowing that you'll be buried in this place. If you didn't know, well... it's too late!",bc_map,"0x00ffcc"; end; OnTimer5500: mapannounce instance_mapname("6@tower"),"This is why you adventurers always end up dead.",bc_map,"0x00ffcc"; end; OnTimer10500: mapannounce instance_mapname("6@tower"),"I may applaud you for your courage... Of course, I intend to play with you a little bit first.",bc_map,"0x00ffcc"; end; OnTimer15500: mapannounce instance_mapname("6@tower"),"You know, I like watching humans running around in fear.",bc_map,"0x00ffcc"; end; OnTimer20500: set .@map$, instance_mapname("6@tower"); mapannounce .@map$,"Let's see who runs fastest. Are you ready?",bc_map,"0x00ffcc"; stopnpctimer; areamonster .@map$,151,66,153,106,"Bone Guardian",1152,50,instance_npcname("#1st Beeper")+"::OnMyMobDead"; areamonster .@map$,158,66,160,106,"Bone Guardian",1152,50,instance_npcname("#1st Beeper")+"::OnMyMobDead"; end; OnMyMobDead: set .@map$, instance_mapname("6@tower"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#1st Beeper")+"::OnMyMobDead"); if (.@mob_dead_num < 1) { donpcevent instance_npcname("#2nd Beeper")+"::OnEnable"; //SetItemPartyInMap in_102floor 101 } else mapannounce .@map$,"Remaining Targets " + .@mob_dead_num + "ea",bc_map,"0x00ff99"; end; } 6@tower,156,151,2 script #2nd Beeper 844,{ end; OnEnable: initnpctimer; end; OnTimer500: mapannounce instance_mapname("6@tower"),"Well, I guess they aren't too challenging for you.",bc_map,"0x00ffcc"; end; OnTimer5500: mapannounce instance_mapname("6@tower"),"Let's speed up a little bit, shall we?",bc_map,"0x00ffcc"; end; OnTimer10500: set .@map$, instance_mapname("6@tower"); mapannounce .@map$,"I demand an encore!",bc_map,"0x00ffcc"; stopnpctimer; areamonster .@map$,151,66,153,106,"Wind Guardian",1263,30,instance_npcname("#2nd Beeper")+"::OnMyMobDead"; areamonster .@map$,158,66,160,106,"Wind Guardian",1263,30,instance_npcname("#2nd Beeper")+"::OnMyMobDead"; end; OnMyMobDead: set .@map$, instance_mapname("6@tower"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#2nd Beeper")+"::OnMyMobDead"); if (.@mob_dead_num < 1) { donpcevent instance_npcname("#3rd Beeper")+"::OnEnable"; //SetItemPartyInMap in_102floor 102 } else mapannounce .@map$,"Remaining Targets " + .@mob_dead_num + "ea",bc_map,"0x00ff99"; end; } 6@tower,156,151,2 script #3rd Beeper 844,{ end; OnEnable: initnpctimer; end; OnTimer500: mapannounce instance_mapname("6@tower"),"Yes, this is getting exciting!",bc_map,"0x00ffcc"; end; OnTimer5500: mapannounce instance_mapname("6@tower"),"I'll remember you as one of a few that have managed to entertain me.",bc_map,"0x00ffcc"; end; OnTimer10500: set .@map$, instance_mapname("6@tower"); mapannounce .@map$,"How would you like to play one more round?",bc_map,"0x00ffcc"; stopnpctimer; areamonster .@map$,151,66,153,106,"Sword Edge Guardian",1132,20,instance_npcname("#3rd Beeper")+"::OnMyMobDead"; areamonster .@map$,158,66,160,106,"Sword Edge Guardian",1132,20,instance_npcname("#3rd Beeper")+"::OnMyMobDead"; end; OnMyMobDead: set .@map$, instance_mapname("6@tower"); set .@mob_dead_num,mobcount(.@map$,instance_npcname("#3rd Beeper")+"::OnMyMobDead"); if (.@mob_dead_num < 1) { donpcevent instance_npcname("#4th Beeper")+"::OnEnable"; //SetItemPartyInMap in_102floor 103 } else mapannounce .@map$,"Remaining Targets " + .@mob_dead_num + "ea",bc_map,"0x00ff99"; end; } 6@tower,156,151,2 script #4th Beeper 844,{ end; OnEnable: initnpctimer; end; OnTimer500: mapannounce instance_mapname("6@tower"),"Okay, the time has come to make my appearance!",bc_map,"0x00ffcc"; end; OnTimer5500: mapannounce instance_mapname("6@tower"),"Do you want to know who I am?",bc_map,"0x00ffcc"; end; OnTimer10500: set .@map$, instance_mapname("6@tower"); mapannounce .@map$,"You'll soon know. Mine is the face of death!",bc_map,"0x00ffcc"; stopnpctimer; monster .@map$,156,147,"Nacht Sieger",1956,1,instance_npcname("#4th Beeper")+"::OnMyMobDead"; end; OnMyMobDead: donpcevent instance_npcname("Lost Soul#102")+"::OnEnable"; end; } 6@tower,169,127,2 script Lost Soul#102 796,{ if (checkweight(1201,1) == 0) { mes "You're carrying too much stuff. Why don't you put some of it away, and then come back?"; close; } mes "[Lost Souls]"; mes "It's you that have liberated us from the evil Nacht Sieger."; next; mes "[Lost Souls]"; mes "Thank you so much. Now we can escape from this cold and dark place... to heaven."; next; if ((countitem(13412) > 0) && (countitem(13413) > 0)) { mes "[Lost Souls]"; mes "Hey, you have the remnants of Nacht Sieger with you."; next; mes "[Lost Souls]"; mes "They may appear to be one-handed swords, but I can put them together to make a two-handed one if you want. That's the only way I can repay you for freeing me."; next; switch(select("Make a Two-Handed Sword.:No, thanks.")) { case 1: mes "[Lost Souls]"; mes "If it is already upgraded or has a card inside, those effects will be disappear. Is this ok with you?"; next; switch(select("It's fine with me. Please make one.:No way!")) { case 1: mes "[Lost Souls]"; mes "Good, then I'll combine these to create a two-handed sword."; next; delitem 13412,1; //Twin_Edge_B delitem 13413,1; //Twin_Edge_R getitem 1185,1; //Violet_Fear break; case 2: mes "[Lost Souls]"; mes "I see. I guess you aren't as greedy or ambitious as those other adventurers."; next; break; } break; case 2: mes "[Lost Souls]"; mes "I see. I guess you aren't as greedy or ambitious as those other adventurers."; next; break; } } mes "[Lost Souls]"; mes "I'd like to talk to you more, but I've... I've got to go now."; next; mes "[Lost Souls]"; mes "Farewell, young adventurer. I wish you good luck."; close2; warp "alberta",223,36; end; OnInstanceInit: disablenpc instance_npcname("Lost Soul#102"); end; OnEnable: initnpctimer; enablenpc instance_npcname("Lost Soul#102"); donpcevent instance_npcname("#Effect30")+"::OnEnable"; //SetItemPartyInMap in_102floor 104 end; OnTimer500: mapannounce instance_mapname("6@tower"),"This... This can't be happening! I can't be defeated!",bc_map,"0xffff00"; end; OnTimer5500: mapannounce instance_mapname("6@tower"),"Nooo! My soul... My shell...! Nooo~!",bc_map,"0xffff00"; end; OnTimer10500: mapannounce instance_mapname("6@tower"),"Nacht Sieger's body has turned into dark ashes that scattered in the wind.",bc_map,"0x00ffcc"; stopnpctimer; end; } 6@tower,169,127,2 script #Effect30 844,{ end; OnInstanceInit: disablenpc instance_npcname("#Effect30"); end; OnEnable: specialeffect EF_CONE; initnpctimer; end; OnTimer1000: stopnpctimer; donpcevent instance_npcname("#Effect31")+"::OnEnable"; end; } 6@tower,169,127,2 script #Effect31 844,{ end; OnInstanceInit: disablenpc instance_npcname("#Effect31"); end; OnEnable: specialeffect EF_CONE; initnpctimer; end; OnTimer1000: stopnpctimer; donpcevent instance_npcname("#Effect30")+"::OnEnable"; end; } Hello how are you? How do I let only 1 group up in the instance at a time? if you already have an instance open, don't let another one open. thanks for listening
  11. the problem is that it's a consumable item, not a piece of equipment
  12. Good night, I'm using hexed 2018-06-21 and I'm having the following problem, the guild emblem is not appearing on top of the characters inside the castles during the war, can anyone tell me what it could be?
  13. how to reverse this?
  14. Good afternoon, when I turn off the game effects with /effect the portals keep appearing, what can it be?
  15. The updates made are not being in order from the first to the last, it seems that it is getting random, how do I keep it in order from the last update made to the old ones? rsslib <?php $RSS_Content = array(); function RSS_Tags($item, $type = 1, $channel_name="", $image="") { $y = array(); $tnl = $item->getElementsByTagName("title"); $tnl = $tnl->item(0); $title = $tnl->firstChild->textContent; $tnl = $item->getElementsByTagName("link"); $tnl = $tnl->item(0); $link = $tnl->firstChild->textContent; $tnl = $item->getElementsByTagName("pubDate"); $tnl = $tnl->item(0); $date = $tnl->firstChild->textContent; if( $type ) { $tnl = $item->getElementsByTagName("description"); $tnl = $tnl->item(0); $description = $tnl->firstChild->textContent; $y["description"] = $description; } $y["channel"] = $channel_name; $y["title"] = $title; $y["link"] = $link; $y["date"] = $date; $y["type"] = $type; $y["image"] = $image; return $y; } function RSS_Channel( $channel, $key ) { global $RSS_Content; $items = $channel->getElementsByTagName("item"); $y = RSS_Tags($channel, 0); $channel_name = $y['title']; foreach($items as $item) { $y = RSS_Tags($item, 1, $channel_name, $key); array_push($RSS_Content, $y); } } function RSS_Retrieve( $urls = array() ) { global $RSS_Content; $RSS_Content = array(); foreach ( $urls as $key => $url ) { $doc_{$key} = new DOMDocument(); $doc_{$key}->load( $url ); $channels_{$key} = $doc_{$key}->getElementsByTagName("channel"); foreach( $channels_{$key} as $channel ) { RSS_Channel( $channel, $key ); } } } function RSS_RetrieveLinks($url) { global $RSS_Content; $doc = new DOMDocument(); $doc->load($url); $channels = $doc->getElementsByTagName("channel"); $RSS_Content = array(); foreach($channels as $channel) { $items = $channel->getElementsByTagName("item"); foreach($items as $item) { $y = RSS_Tags($item, 1); array_push($RSS_Content, $y); } } } function NO_EDIT( $urls=array(), $size = 15, $site = 0 ) { /* echo "<p align=right>DESIGN ELFIN</p>"; */ } function RSS_Links($url, $size = 15) { global $RSS_Content; $page = "<ul>"; RSS_RetrieveLinks($url); if($size > 0) $recents = array_slice($RSS_Content, 0, $size + 1); foreach($recents as $article) { $type = $article["type"]; if($type == 0) continue; $title = $article["title"]; $link = $article["link"]; $page .= "<li><a href=\"$link\">$title</a></li>\n"; } $page .="</ul>\n"; return $page; } function RSS_Display( $urls=array(), $size = 15, $site = 0 ) { global $RSS_Content; $site = 0; $opened = false; $page = ""; $site = (intval($site) == 0) ? 1 : 0; RSS_Retrieve( $urls ); //RSS_Sort(); @uksort($RSS_Content, 'mySort'); if($size > 0) { $recents = array_slice($RSS_Content, 0, $size); } $page .= "<table cellpadding=\"0\" cellspacing=\"0\">"; foreach($recents as $article) { $channel = $article["channel"]; $title = $article["title"]; $link = $article["link"]; $description = $article["description"]; $date = $article["date"]; $image = $article["image"]; $page .= "<tr class=\"row_1\"> <td class=\"news\" width='100'><img src=\"status/img/$image.png\" /></td> <td class=\"title\" width='260'> <a target=\"_blank\" href=\"$link\">".substr($title, 0, 40)."...</a> </td> <td class=\"date\"> <span class=\"date\">" . strftime('%d %b, %Y', strtotime( $date ) ) . "</span> </td> </tr> "; } $page .= "</table>"; return $page."\n"; } function mySort($a, $b){ global $RSS_Content; return strcmp($RSS_Content[$a]['date'], $RSS_Content[$b]['date']); } function RSS_Sort() { global $RSS_Content; for( $i =0; $i < count( $RSS_Content ); $i++ ) { $array = array(); for( $j =$i+1; $j < count( $RSS_Content ) - $i; $j++ ) { if( strtotime($RSS_Content[$i]['date']) < strtotime($RSS_Content[$j]['date']) ) { $temp = array( 'channel' => $RSS_Content[$i]['channel'], 'title' => $RSS_Content[$i]['title'], 'link' => $RSS_Content[$i]['link'], 'date' => $RSS_Content[$i]['date'], 'description' => $RSS_Content[$i]['description'], 'image' => $RSS_Content[$i]['image'], 'type' => $RSS_Content[$i]['type'], ); $temp2 = array( 'channel' => $RSS_Content[$j]['channel'], 'title' => $RSS_Content[$j]['title'], 'link' => $RSS_Content[$j]['link'], 'date' => $RSS_Content[$j]['date'], 'description' => $RSS_Content[$j]['description'], 'type' => $RSS_Content[$j]['type'], 'image' => $RSS_Content[$j]['image'], ); $RSS_Content[$i] = $temp2; $RSS_Content[$j] = $temp; } } } } ?> Rss.php <head> <meta charset="UTF-8"> <title>News</title> <link rel="stylesheet" href="status/css/style_.css"> </head> <?php $ticim=include('status/inc/rssConfig.php'); ?> <body> <div class="newsblock"> <?php /*------------------------------------------------------*/ /*--------------------CONFIG TIMEZONE-------------------*/ /*------------------------------------------------------*/ setlocale(LC_TIME, 'pt_BR', 'pt_BR.utf-8', 'pt_BR.utf-8', 'portuguese'); date_default_timezone_set('America/Sao_Paulo'); /*------------------------------------------------------*/ /*------------------------------------------------------*/ require_once("status/inc/rsslib.php"); echo RSS_Display ( $ticim['RSSall'], 6 ); echo NO_EDIT ( $ticim['RSS_SIG']); ?> </div> </body> rssconfig <?php return array( //RSS 'RSSall' => array( 'news' => 'https://meusite.com/forum/index.php?/forum/4-informa%C3%A7%C3%B5es-gerais.xml', 'event' => 'https://meusite.com/forum/index.php?/forum/9-eventos.xml', 'update' => 'https://meusite.com/forum/index.php?/forum/8-notas-de-atualiza%C3%A7%C3%A3o.xml', ), 'RSS_SIG' => array( ), ); ?> I wanted it to be in order from newest to oldest
  16. Good afternoon, I'm having a problem with constant crash, can anyone tell me what it could be? Ragnarok has been crashed! UTC Time: 19/03/2022 19:33:01 Local Time: 19/03/2022 16:33:01 EXE version: 2014-10-20 Gepard version: 2022010401 OS version: Windows 8.1 0x008df3a0 Hexed.exe 0x006cee7d Hexed.exe 0x006d08ba Hexed.exe 0x008d8f0c Hexed.exe 0x0089b4d2 Hexed.exe 0x008914d8 Hexed.exe 0x00891fd4 Hexed.exe 0x0087a5d9 Hexed.exe 0x0087c61c Hexed.exe 0x00865c40 Hexed.exe 0x00819a14 Hexed.exe 0x007f424a Hexed.exe 0x008fdbd9 Hexed.exe 0x008fef48 Hexed.exe 0x7733a9ca ntdll.dll EAX: 0x00000000 | 0000000000 ECX: 0x00000000 | 0000000000 EDX: 0x051ce020 | 0085778464 EBX: 0x00000000 | 0000000000 ESI: 0x0018f760 | 0001636192 EDI: 0x00000001 | 0000000001 ESP: 0x0018f688 | 0001635976 EBP: 0x0018f6a4 | 0001636004 EIP: 0x008df3a0 | 0009302944 DR0: 0x00000000 | 0000000000 DR1: 0x00000000 | 0000000000 DR2: 0x00000000 | 0000000000 DR3: 0x00000000 | 0000000000 DR6: 0x00000000 | 0000000000 DR7: 0x00000000 | 0000000000 ============================================================================= RST: 0 SST: 0 CST: 0 TCI: 1 TL1: 0 TL2: 21 TL3: 12 SC_1: 0 SC_2: 104 SC_3: 0 SC_4: 1 SC_5: 21 SC_6: 0 PVF_1: 7 PVF_2: 0 PVF_3: 0 PVF_4: 0 PVF_5: 4198440 XIC: 0 - 0 EB: 0 0 0 0 PID: 26196 =================================== Stack =================================== 0018f688: c5 da cf f6 10 00 00 00 60 f7 18 00 00 00 00 00 ` 0018f698: c0 f6 18 00 79 97 98 00 ff ff ff ff cc f6 18 00 y 0018f6a8: 7d ee 6c 00 60 f7 18 00 6a 00 00 00 ad da cf f6 } l ` j 0018f6b8: 68 f8 18 00 00 00 00 00 80 f7 18 00 f9 a9 96 00 h 0018f6c8: ff ff ff ff 8c f7 18 00 ba 08 6d 00 60 f7 18 00 m ` 0018f6d8: 6a 00 00 00 00 00 00 00 ed db cf f6 6a 00 00 00 j j 0018f6e8: 68 f8 18 00 00 00 00 00 68 f8 18 00 01 00 00 00 h h 0018f6f8: ff ff ff ff 01 00 00 00 00 00 00 00 6a 00 00 00 j 0018f708: b8 dc 96 05 00 00 00 00 00 00 00 00 00 00 00 00 0018f718: 00 00 00 00 00 00 00 00 0f 00 00 00 00 00 00 00 0018f728: c3 ca ba b8 c0 da 5c c3 ca ba b8 c0 da 00 00 00 \ 0018f738: 0d 00 00 00 0f 00 00 00 00 00 00 00 b3 b2 00 00 0018f748: 00 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00 0018f758: 0f 00 00 00 00 00 00 00 00 b2 00 1e 00 00 00 00 0018f768: 00 00 00 00 00 00 00 00 00 00 00 00 0f 00 00 00 0018f778: 00 00 00 00 ed db cf f6 b8 f7 18 00 9a af 96 00 0018f788: 03 00 00 00 c4 f7 18 00 0c 8f 8d 00 68 f8 18 00 h 0018f798: 00 00 00 00 00 00 00 00 01 00 00 00 6a 00 00 00 j 0018f7a8: ff ff ff ff a5 db cf f6 00 98 25 29 00 00 00 00 %) 0018f7b8: 88 f8 18 00 09 8f 98 00 ff ff ff ff 94 f8 18 00 0018f7c8: d2 b4 89 00 68 f8 18 00 00 00 00 00 01 00 00 00 h 0018f7d8: 6a 00 00 00 ff ff ff ff f5 d4 cf f6 00 00 00 00 j 0018f7e8: 00 98 25 29 50 6d 8e 04 12 7b 00 00 6a 00 00 00 %)Pm { j 0018f7f8: 88 0f 22 1e 00 00 00 00 2f 06 00 00 c8 0f 6d 04 " / m 0018f808: 64 00 00 00 00 00 00 00 00 00 00 00 30 8b 88 1e d 0 INIT: 16 : 1a : 0 VSYNC: 1 LL/LLD: 50/71 FM: 319904 TM: 7b1f64 LID: bb5e PMU: 7169c CMU: 71680 ============================================================================= Loaded GRFs: [0] pilulas.grf [1] cabelos.grf [2] Cores.grf [3] Roupas.grf [4] PowkRO.grf [5] data.grf ============================================================================= Network packet's statistic: s_bytes: 1 Kbytes r_bytes: 72 Kbytes s_packets ->: 79 r_packets <-: 3233 00# <- 8309b8004f851e00010f2700000f270000000000000000000000000000 [109 ms] 01# <- 9601b8004f851e0000 [109 ms] 02# <- d0014f851e000400 [109 ms] 03# <- d7014f851e0007b7010000 [109 ms] 04# <- dc095500004f851e00a10200004b00000000000000000000004c00127b00008a0531018905ef00b70100000000000000000000000000000000000126cbf005052c010000ffffffffffffffff005372205561750000 [109 ms] 05# <- 8309b7024f851e00010f2700000f270000000000000000000000000000 [109 ms] 06# <- d7014f851e0002127b0000 [109 ms] 07# <- b000050032100000 [297 ms] 08# <- 8600d4891e0023cc2244bf884821853f [641 ms] 09# <- 20013b400900 [672 ms] 10# <- 200137400900 [672 ms] 11# <- 200136400900 [672 ms] 12# <- 200130400900 [672 ms] 13# <- 20012b400900 [672 ms] 14# <- 200122400900 [672 ms] 15# <- 20011e400900 [672 ms] 16# <- 20011d400900 [672 ms] 17# <- 200117400900 [672 ms] 18# <- 200112400900 [672 ms] 19# <- c10221000000000000ff000031206974656d20666f6920726566696e61646f2e00 [703 ms] 20# <- 9b0180841e0003000000 [703 ms] 21# <- b000080059050000 [703 ms] 22# <- b00006006a4a0000 [703 ms] 23# <- b000300095000000 [703 ms] 24# <- b0002c004e020000 [703 ms] 25# <- b0002b00de030000 [703 ms] 26# <- b0002a0006000000 [703 ms] 27# <- b000290034040000 [703 ms] 28# <- b0003500d6010000 [703 ms] 29# <- b0003100f3000000 [703 ms] 30# <- 4101110000000100000047000000 [703 ms] ============================================================================= 00# [ OK ] sprite\Àΰ£Á·\¸Ó¸®Åë\³²\76_³².spr [109 ms] 01# [ OK ] sprite\Àΰ£Á·\¸Ó¸®Åë\³²\76_³².act [109 ms] 02# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\gzered_right.bmp [703 ms] 03# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\gzered_mid.bmp [703 ms] 04# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\gzered_left.bmp [703 ms] 05# [ OK ] texture\effect\ring_b.bmp [14016 ms] 06# [ OK ] texture\effect\success.bmp [14062 ms] 07# [ OK ] texture\effect\pika02.bmp [14625 ms] 08# [ OK ] texture\effect\black_sword.bmp [14953 ms] 09# [ OK ] texture\effect\black_moru.bmp [14953 ms] 10# [ OK ] texture\effect\black_hammer_small.bmp [14953 ms] 11# [ OK ] texture\effect\bs_refinesuccess.str [14953 ms] 12# [ OK ] sprite\¾ÆÀÌÅÛ\º£Å׶û¾×½º.act [32141 ms] 13# [ OK ] sprite\¾ÆÀÌÅÛ\º£Å׶û¾×½º.spr [32156 ms] 14# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\win_msgbox.bmp [42734 ms] 15# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\btn_sell_b.bmp [42734 ms] 16# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\btn_sell_a.bmp [42734 ms] 17# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\btn_sell.bmp [42734 ms] 18# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\asas_aureas_de_arcanjo.bmp [44094 ms] 19# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\º£Å׶û¾×½º.bmp [45016 ms] 20# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\new_item.bmp [45016 ms] 21# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\chatmode_on.bmp [47453 ms] 22# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\dialog_bg.bmp [47453 ms] 23# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\dialscr_down.bmp [82687 ms] 24# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\dialscr_up.bmp [82687 ms] 25# [ OK ] palette\¸Ó¸®\¸Ó¸®6_³²_1.pal [92562 ms] 26# [ OK ] palette\¸ö\¾î¼¼½Å_³²_172.pal [92578 ms] 27# [ OK ] imf\¾î¼¼½ÅÅ©·Î½º_³².imf [92703 ms] 28# [ OK ] sprite\¾Ç¼¼»ç¸®\³²\³²_aura_sacro_imperador.spr [92703 ms] 29# [ OK ] sprite\¾Ç¼¼»ç¸®\³²\³²_aura_sacro_imperador.act [92703 ms] 30# [ OK ] sprite\¾Ç¼¼»ç¸®\³²\³²_coroa_do_sacro_imperador.spr [92703 ms] ============================================================================= 00000001 ..\ftwrk.lex 00000001 MonsterTalkTable.xml ============================================================================= 0x00400000 0x01523000 C:\Users\Felipe\Desktop\PowkRO Patcher Full\Hexed.exe 0x772e0000 0x0016f000 C:\Windows\SYSTEM32\ntdll.dll 0x75a50000 0x00140000 C:\Windows\SYSTEM32\KERNEL32.DLL 0x758c0000 0x000d7000 C:\Windows\SYSTEM32\KERNELBASE.dll 0x6fa70000 0x000a0000 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C:\Windows\SYSTEM32\WS2_32.dll 0x10000000 0x0003f000 C:\Users\Felipe\Desktop\PowkRO Patcher Full\aossdk.dll 0x30000000 0x0006d000 C:\Users\Felipe\Desktop\PowkRO Patcher Full\binkw32.dll 0x00240000 0x00015000 C:\Users\Felipe\Desktop\PowkRO Patcher Full\cps.dll 0x002b0000 0x0005d000 C:\Users\Felipe\Desktop\PowkRO Patcher Full\granny2.dll 0x60000000 0x0005d000 C:\Users\Felipe\Desktop\PowkRO Patcher Full\ijl15.dll 0x21100000 0x0005e000 C:\Users\Felipe\Desktop\PowkRO Patcher Full\mss32.dll 0x751a0000 0x00129000 C:\Windows\SYSTEM32\ole32.dll 0x74b90000 0x000c3000 C:\Windows\SYSTEM32\msvcrt.dll 0x75b90000 0x00041000 C:\Windows\SYSTEM32\sechost.dll 0x75500000 0x000bb000 C:\Windows\SYSTEM32\RPCRT4.dll 0x6baa0000 0x00007000 C:\Windows\SYSTEM32\DCIMAN32.dll 0x74fd0000 0x00112000 C:\Windows\SYSTEM32\MSCTF.dll 0x755c0000 0x00007000 C:\Windows\SYSTEM32\NSI.dll 0x74300000 0x00008000 C:\Windows\SYSTEM32\WINNSI.DLL 0x73ea0000 0x0000a000 C:\Windows\SYSTEM32\netutils.dll 0x73e80000 0x0001d000 C:\Windows\SYSTEM32\srvcli.dll 0x73e60000 0x00012000 C:\Windows\SYSTEM32\wkscli.dll 0x75380000 0x0017d000 C:\Windows\SYSTEM32\combase.dll 0x72600000 0x00239000 C:\Windows\SYSTEM32\iertutil.dll 0x732c0000 0x0001b000 C:\Windows\SYSTEM32\USERENV.dll 0x6ea70000 0x00023000 C:\Windows\SYSTEM32\WINMMBASE.dll 0x646c0000 0x0012f000 C:\Windows\SYSTEM32\MFC42.DLL 0x737b0000 0x00050000 C:\Windows\SYSTEM32\OLEACC.dll 0x00260000 0x00021000 C:\Users\Felipe\Desktop\PowkRO Patcher Full\V3HUNT.dll 0x63b70000 0x00b4a000 C:\Users\Felipe\Desktop\PowkRO Patcher Full\gepard.dll 0x752d0000 0x0001e000 C:\Windows\SYSTEM32\SspiCli.dll 0x743e0000 0x0001e000 C:\Windows\SYSTEM32\bcrypt.dll 0x732b0000 0x0000f000 C:\Windows\SYSTEM32\profapi.dll 0x75be0000 0x0003c000 C:\Windows\SYSTEM32\cfgmgr32.dll 0x742b0000 0x00021000 C:\Windows\SYSTEM32\DEVOBJ.dll 0x63ac0000 0x000a9000 C:\Windows\SYSTEM32\ODBC32.dll 0x63a30000 0x00089000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9600.17810_none_7c5b6194aa0716f1\COMCTL32.dll 0x73f20000 0x0000f000 C:\Windows\SYSTEM32\WTSAPI32.dll 0x70d90000 0x00141000 C:\Windows\SYSTEM32\dbghelp.dll 0x752f0000 0x00006000 C:\Windows\SYSTEM32\PSAPI.DLL 0x6ba90000 0x00008000 C:\Windows\SYSTEM32\FLTLIB.DLL 0x74a50000 0x0000a000 C:\Windows\SYSTEM32\CRYPTBASE.dll 0x749f0000 0x00054000 C:\Windows\SYSTEM32\bcryptPrimitives.dll 0x730d0000 0x000ed000 C:\Windows\system32\uxtheme.dll 0x74950000 0x00009000 C:\Windows\SYSTEM32\kernel.appcore.dll 0x742e0000 0x00014000 C:\Windows\SYSTEM32\dhcpcsvc.DLL 0x740d0000 0x0004b000 C:\Windows\system32\mswsock.dll 0x731e0000 0x00011000 C:\Windows\system32\napinsp.dll 0x72890000 0x00016000 C:\Windows\system32\pnrpnsp.dll 0x73290000 0x00014000 C:\Windows\system32\NLAapi.dll 0x74050000 0x0007e000 C:\Windows\SYSTEM32\DNSAPI.dll 0x72880000 0x0000a000 C:\Windows\System32\winrnr.dll 0x74000000 0x00046000 C:\Windows\System32\fwpuclnt.dll 0x73ff0000 0x00008000 C:\Windows\System32\rasadhlp.dll 0x73ed0000 0x00045000 C:\Windows\SYSTEM32\WINSTA.dll 0x26f00000 0x0002a000 C:\Users\Felipe\Desktop\PowkRO Patcher Full\Mp3dec.asi 0x687c0000 0x00081000 C:\Windows\SYSTEM32\DSOUND.DLL 0x743a0000 0x00040000 C:\Windows\SYSTEM32\POWRPROF.dll 0x75830000 0x0008d000 C:\Windows\SYSTEM32\clbcatq.dll 0x6bb30000 0x00053000 C:\Windows\System32\MMDevApi.dll 0x6ece0000 0x00060000 C:\Windows\SYSTEM32\AUDIOSES.DLL 0x6bbe0000 0x0000a000 C:\Windows\SYSTEM32\avrt.dll 0x74960000 0x0008c000 C:\Windows\SYSTEM32\shcore.dll 0x71040000 0x0001a000 C:\Windows\system32\dwmapi.dll 0x67220000 0x009f9000 C:\Windows\SYSTEM32\igdumdim32.dll 0x70a10000 0x00375000 C:\Windows\SYSTEM32\igdusc32.dll 0x686e0000 0x000df000 C:\Windows\SYSTEM32\D3DIM700.DLL 0x74280000 0x0000d000 C:\Windows\system32\wbem\wbemprox.dll 0x74210000 0x00066000 C:\Windows\SYSTEM32\wbemcomn.dll 0x74430000 0x00019000 C:\Windows\SYSTEM32\CRYPTSP.dll 0x74400000 0x00030000 C:\Windows\system32\rsaenh.dll 0x741f0000 0x00011000 C:\Windows\system32\wbem\wbemsvc.dll 0x74120000 0x000c2000 C:\Windows\system32\wbem\fastprox.dll
  17. Solved, to take effect I had to comment on src/config/core.h /// Uncomment to enable the job base HP/SP table (job_basehpsp_db.txt) //#define HP_SP_TABLES thank you there
  18. My emulator is 2018, it does not contain these files ?
  19. Without editing job_db1.txt // Star Gladiator 4047, 28000,90 ,650 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 Without putting points on vitality With 300 vitality points With the modified HPFactor and HPMultiplicator // Star Gladiator 4047, 28000,100 ,700 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 Without putting points on vitality With 300 vitality points This is the problem I'm having, I change the values but the HP doesn't increase, how can I solve it?
  20. Good morning, I'm wanting to increase the HP of just one class, I already changed the HPFactor and HPMultiplicator in job_db1.txt but with no effect on the hp, I changed the Weight just to check, and that did change, but the HP didn't change anything. How can I increase the HP of only one class?
  21. how do i make the player be able to do it only once a day on pc
  22. powkda

    group cash

    I am using this item for all group members to earn cash 31002,Bônus_Eletrônico,Bônus Eletrônico,2,10000,,2500,,,,,0xFFFFFFFF,7,2,,,,,,{ addrid(2,1,getcharid(1)); set @cash, rand(1,100); set #CASHPOINTS,#CASHPOINTS+@cash; dispbottom "PowkRO: Você Ganhou "+@cash+" Rops."; },{},{} I wanted it to be like this: Who opened: chance from 1 to 100 and the amount of cash the group members won will appear. Party members: chance to win from 1 to 50.
  23. I did as you said, there was no error, but it is not getting the items from the inventory here is the full npc mes "^FF0000["+strnpcinfo(1)+"]^000000"; mes "Você pode recuperar os seus itens"; mes "Deseja Continuar?"; switch(select("[^daa520•^000000] Sim:[^ff0000•^000000] Não")){ case 1: if(!countitem(31000))goto noanel; getinventorylist; for(set .@i,0; .@i<@inventorylist_count; .@i++){ if(@inventorylist_id[.@i] == 31000 && !@inventorylist_equip[.@i]){ delitem @inventorylist_id[.@i],1; getitem 30001,5; next; mes "^FF0000["+strnpcinfo(1)+"]^000000"; mes "Aqui está a sua recompensa."; close; } else if(.@i==inventorylist_count){ //they only have the equipped item close; } else continue; } end; case 2: next; mes "^FF0000["+strnpcinfo(1)+"]^000000"; mes "Volte quando quizer!"; close; end; }
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