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Rizz

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About Rizz

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    Santa Poring

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  1. Rizz

    Warp party check

    @Haruka Mayumi Wow, you are correct, it works. But I am confused because everytime I reload the script using @reloadnpc command the server said that I made an error or missing curlys, but if I try re-started the server, it worked normally. Anyway, thanks for both of you @Haruka Mayumi and @Patskie .
  2. Rizz

    Warp party check

    @Patskie , Thank you, but I still got an error which told me that I missed a curlys in my script. I tried to add and modifiy it but when I do so, the server only read the script till the line 6.
  3. Rizz

    Warp party check

    Thanks for your help Haruka
  4. Hi guys, I tried to make an npc which can teleport a player as long as he is in a party. If player doesnt, they cant use the warper. However, I always got an error which told me that I failed to put a curly in my script. prontera,145,199,4 script Struggler 10059,{ if (getcharid(1) == 0){ mes "^ff0000To enter, you must create or join a party of 1 or more members.^000000"; close; } else { mes [email protected]$; mes "Would you like to enter the dungeon?"; close2; warp "chalo2",70,114; end; } } I hope anyone can tell me where my mistake is. Thank you.
  5. Thanks, but after testing it, the setting does not affect the town map. That's the main problem my friend
  6. Hello, I have a problem in defining skill damage in skilldamage_db.txt. I want to edit skill damage which will take effect in every map. Previously I put this in skilldamage_db.txt: MO_FINGEROFFENSIVE,1,15,-60,-60,-60 However, it didn't affect the town/main town map or the reduction didn't occur in the town. It only affected the normal (?), pvp, gvg, and battleground maps. I hope someone tell me ragarding the solution
  7. Hello, previously I tried to apply refineUI based on Cydh and other fellow rathena contributor works (https://github.com/rathena/rathena/compare/master...cydh:feature/refineui_bs_blessing). I successfully enable the refineUI, however, after compiling I got these errors. I tried my best to fix it, but I failed to understand where my mistakes are. Moreover, when testing the refineUI, I got other problems: 1. Every oridecon/elunium types give 100% success chance regardless the refine level (+10 still give 100%). 2. There is no option to use ordinary oridecon/elunium (I can only use HD ori/elu, Blessed ore, and Old enriched). 3. I can use HD oridecon and elunium without following the item restriction. It should be available when the weapon surpasses +7, but I can use it even my weapon is +1. 4. The blacksmith blessing does not occur in refineUI option. 5. I always got this notification when compiling: 1>e:\fantasmagorica\server\lapine cdh\project lapine\src\map\pc.hpp(919): warning C4005: 'pc_cant_act': macro redefinition It happened after I put: #define pc_cant_act(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->chatID || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend || (sd)->state.lapine_ui ) #define pc_cant_act(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->chatID || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend || (sd)->state.refineui_open ) --->> this ----------------------- Here my src files that have been edited. I hope someone can tell me what should I do with these errors. Thanks in advance. 1.clif.cpp 2.status.cpp 3. status.hpp 4.skill.cpp 5.pc.cpp 6.pc.hpp
  8. Hello, I'd like to change several skill-based on kRO update, those skills are: -Bowling Bash: Will hit 4 times when mobs are more than 3. -Chain Combo: Having a 200% damage increase and 6 hits if players using knuckle. -BackStab: No longer need to be cast behind the target, will hit twice if using the dagger. -Crazy uppoar, Assumptio, Suffragium, Impositio manus, and song-based skills work to the user and nearby party members. (works like Gloria/Clementia etc) However, I am still confused about where should I edit in src. Any helps or directions given are appreciated.
  9. Thanks @Mabuhay , the configuration within 15x15 cell is worked.. and thank you @Diospectre for always helping me
  10. Thanks your script worked well when I tested it but one feature isn't worked properly. The other member still get the item even they are died or in different screen. I got this notification in the emulator: [Error]: buildin_getitem: Nonexistant item 25276 requested. [Debug]: Source (NPC): PartyLoot (invisible/not on a map)
  11. Ah my bad, this is the complete script - script PartyLoot -1,{ OnNPCKillEvent: if ( getmonsterinfo( killedrid, 1014 ) && rand(100) < 40 ) { if ( getcharid(1) ) { getpartymember getcharid(1), 1; getpartymember getcharid(1), 2; for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) { if ( isloggedin( [email protected][[email protected]], [email protected][[email protected]] ) ) { // what happens if someone in the party member is offline =/ [email protected][[email protected]] = [email protected][[email protected]]; [email protected]++; } } getitem 607, 3, [email protected][ rand( [email protected] ) ]; getitem 616, 3, [email protected][ rand( [email protected] ) ]; } else { getitem 607, 3; getitem 607, 3; } } end; } ill test the config you've provided.., I will tell you later if it works EDIT: It would not work for me man EDIT: I managed to make it work. But You may inspect it first, I am afraid if I made a mistake which can be exploited. EDIT: It seems the other party members still get the item even they are in different map. I killed the spore in pay fild08, other member in prontera also get the drop. Any suggestion for fixing this issue? - script PartyLoot -1,{ OnNPCKillEvent: if( killedrid == 1014 ){ if ( getcharid(1) ) { getpartymember getcharid(1), 1; getpartymember getcharid(1), 2; for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) { if ( isloggedin( [email protected][[email protected]], [email protected][[email protected]] ) ) { // what happens if someone in the party member is offline =/ [email protected][[email protected]] = [email protected][[email protected]]; [email protected]++; } } if(rand(100)<10) getitem 607, 3, [email protected][ rand( [email protected] ) ]; //it gives pt member 3 Ygg berry and 3 OCA for 10% if(rand(100)<10) getitem 616, 3, [email protected][ rand( [email protected] ) ]; } else { if(rand(100)<10) getitem 607, 3; if(rand(100)<10) getitem 607, 3; } } end; }
  12. Where should I put this sir? Sry, what I meant is, I tried to make a party member got similar chance to get an item from a monster even though they dont kill it. Ex: DPS kill poring and has 10% to get a knife, the supports also have 10% chance as well (pure communism :D)
  13. Thanks, but is it random option enchantment or the regular one?
  14. Hello, it is me again.., I need a help to make Priest's MG can deal damage to every type and monster element. I tried to change the RC_DEMON to RC_ALL but it found it didnt change anything case UNT_MAGNUS: if (!battle_check_undead(tstatus->race,tstatus->def_ele) && tstatus->race!=RC_ALL) break; skill_attack(BF_MAGIC,ss,&unit->bl,bl,sg->skill_id,sg->skill_lv,tick,0); break;
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