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Arthenaz

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  1. Arthenaz's post in refine slot for shadow equipment was marked as the answer   
    setarray [email protected][1], EQI_SHADOW_ARMOR, EQI_SHADOW_WEAPON, EQI_SHADOW_SHIELD, EQI_SHADOW_SHOES, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L; for(set [email protected],1; [email protected]<getarraysize([email protected]); set [email protected],[email protected]+1) { if(getequipisequiped([email protected][[email protected]])) { set [email protected]$, [email protected]$ + F_getpositionname([email protected][[email protected]]) + " - [ " + getequipname([email protected][[email protected]]) + " ]"; set [email protected],1; } set [email protected]$, [email protected]$ + ":"; } EQI_COMPOUND_ON (-1) - Item slot that calls this script (In context of item script) EQI_ACC_L (0) - Accessory 1 EQI_ACC_R (1) - Accessory 2 EQI_SHOES (2) - Footgear (shoes, boots) EQI_GARMENT (3) - Garment (mufflers, hoods, manteaux) EQI_HEAD_LOW (4) - Lower Headgear (beards, some masks) EQI_HEAD_MID (5) - Middle Headgear (masks, glasses) EQI_HEAD_TOP (6) - Upper Headgear EQI_ARMOR (7) - Armor (jackets, robes) EQI_HAND_L (8) - Left hand (weapons, shields) EQI_HAND_R (9) - Right hand (weapons) EQI_COSTUME_HEAD_TOP (10) - Upper Costume Headgear EQI_COSTUME_HEAD_MID (11) - Middle Costume Headgear EQI_COSTUME_HEAD_LOW (12) - Lower Costume Headgear EQI_COSTUME_GARMENT (13) - Costume Garment EQI_AMMO (14) - Arrow/Ammunition EQI_SHADOW_ARMOR (15) - Shadow Armor EQI_SHADOW_WEAPON (16) - Shadow Weapon EQI_SHADOW_SHIELD (17) - Shadow Shield EQI_SHADOW_SHOES (18) - Shadow Shoes EQI_SHADOW_ACC_R (19) - Shadow Accessory 2 EQI_SHADOW_ACC_L (20) - Shadow Accessory 1 ////////////////////////////////////////////////////////////////////////////////// // Return the position name of the EQI_* equipment slot. ////////////////////////////////////////////////////////////////////////////////// function script F_getpositionname { switch( getarg(0,999) ) { case EQI_ACC_L: return "Accessory 1"; case EQI_ACC_R: return "Accessory 2"; case EQI_SHOES: return "Shoes"; case EQI_GARMENT: return "Robe"; case EQI_HEAD_LOW: return "Head 3"; case EQI_HEAD_MID: return "Head 2"; case EQI_HEAD_TOP: return "Head"; case EQI_ARMOR: return "Body"; case EQI_HAND_L: return "Left hand"; case EQI_HAND_R: return "Right hand"; case EQI_COSTUME_HEAD_TOP: return "Upper Costume Headgear"; case EQI_COSTUME_HEAD_MID: return "Middle Costume Headgear"; case EQI_COSTUME_HEAD_LOW: return "Lower Costume Headgear"; case EQI_COSTUME_GARMENT: return "Costume Garment"; case EQI_AMMO: return "Arrow/Ammunition"; case EQI_SHADOW_ARMOR: return "Shadow Armor"; case EQI_SHADOW_WEAPON: return "Shadow Weapon"; case EQI_SHADOW_SHIELD: return "Shadow Shield"; case EQI_SHADOW_SHOES: return "Shadow Shoes"; case EQI_SHADOW_ACC_R: return "Shadow Accessory 2"; case EQI_SHADOW_ACC_L: return "Shadow Accessory 1"; default: return "Unknown"; } }  
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