Arthenaz

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About Arthenaz

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  • Birthday 03/14/1993

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  1. Client 2017 06 07 jobdresslist.lub _DressHeadPaletteList_f = { { "(0) Basic", 0 }, { "(1) Yellow", 1 }, { "(2) Purple", 2 }, { "(3) Crimson", 3 }, { "(4) Green", 4 }, { "(5) Blue", 5 }, { "(6) White", 6 }, { "(7) Black", 7 }, { "(8) Red", 8 } } _DressHeadPaletteList_m = { { "(0) Basic", 0 }, { "(1) Yellow", 1 }, { "(2) Purple", 2 }, { "(3) Crimson", 3 }, { "(4) Green", 4 }, { "(5) Blue", 5 }, { "(6) White", 6 }, { "(7) Black", 7 }, { "(8) Red", 8 } } _DressBodyPaletteList_f = { { "(0) Default color", 0 }, { "(1) Extra color[(1st)", 2 }, { "(2) Extra color[(2nd)", 3 } } _DressBodyPaletteList_m = { { "(0) Default color", 0 }, { "(1) Extra color[(1st)", 2 }, { "(2) Extra color[(2nd)", 3 } } _DressHeadstyleList_f = { { "(1) First Aid", 1 }, { "(2) Bash", 2 }, { "(3) Frost Diver", 3 }, { "(4) Arrow Shower", 4 }, { "(5) Heal", 5 }, { "(6) Vending", 6 }, { "(7) Double Attack", 7 }, { "(8) Gloria", 8 }, { "(9) Increase SP Recovery", 9 }, { "(10) Pharmacy", 10 }, { "(11) Grand Cross", 11 }, { "(12) Clone skill", 12 }, { "(13) Despair", 13 }, { "(14) Service For You", 14 }, { "(15) Auto Counter", 15 }, { "(16) Ankle Snare", 16 }, { "(17) Hammer Fall", 17 }, { "(18) Jupitel Thunder", 18 }, { "(19) Violent Gale", 19 }, { "(20) Spring Rabbit", 20 }, { "(21) Harpy", 21 }, { "(22) Medusa", 22 }, { "(23) Isis", 23 }, { "(24) Asumptio", 24 }, { "(25) Soul Change", 25 }, { "(26) Axe Tornado", 26 }, { "(27) Oratio", 27 }, { "(28) Special Magic Volume", 28 }, { "(29) Dry Season Four", 29 } } _DressHeadstyleList_m = { { "(1) Play Dead", 1 }, { "(2) Two-Handed Sword Mastery", 2 }, { "(3) Napalm Beat", 3 }, { "(4) Double Strafing", 4 }, { "(5) Angelus", 5 }, { "(6) Push Cart", 6 }, { "(7) Envenom", 7 }, { "(8) Bowling Bash", 8 }, { "(9) Venom Dust", 9 }, { "(10) Turn Undead", 10 }, { "(11) Dragonology", 11 }, { "(12) Mace Mastery", 12 }, { "(13) Thunderstorm", 13 }, { "(14) Encore", 14 }, { "(15) Grim Tooth", 15 }, { "(16) Blitz Beat", 16 }, { "(17) Ore Discovery", 17 }, { "(18) Fire Pillar", 18 }, { "(19) Asura Strike", 19 }, { "(20) Petite", 20 }, { "(21) Executioner", 21 }, { "(22) Prince", 22 }, { "(23) Deviace", 23 }, { "(24) Sword Mastery", 24 }, { "(25) Desperado", 25 }, { "(26) Power Swing", 26 }, { "(27) Renovatio", 27 }, { "(28) Chevalier Special", 28 }, { "(29) Tornado Vulkan", 29 } } _DressList_f = { [4060] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4061] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4062] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4063] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4064] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4065] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4073] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4074] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4075] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4076] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4077] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4078] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4079] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4096] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4097] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4098] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4099] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4100] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4101] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4102] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4103] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4104] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4105] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4106] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4107] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4108] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } } } _DressList_m = { [4060] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4061] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4062] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4063] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4064] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4065] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4073] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4074] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4075] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4076] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4077] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4078] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4079] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4096] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4097] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4098] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4099] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4100] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4101] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4102] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4103] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4104] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4105] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4106] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4107] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } }, [4108] = { { "(0) Basic", 0 }, { "(1) Second Costume", 1 } } }
  2. - script monster_drops FAKE_NPC,{ OnNPCKillEvent: if ( killedrid == .Monsterid ) { if ( rand(100) > 50 ) // 50 Percent { getmapxy([email protected]$,[email protected],[email protected],UNITTYPE_PC); makeitem .Items,.Amount,[email protected]$,[email protected],[email protected]; end; } } end; OnInit: .Monsterid = 1002; .Items = 7360; .Amount = 1; end; } morocc,143,76,4 script Voucher 967,{ for (set [email protected],0; [email protected] < getarraysize(.Require); set [email protected], [email protected]+=2 ) set [email protected]$, [email protected]$+ getitemname(.Require[[email protected]]) + " > "+ getitemname(.GItems[[email protected]]) +":"; set [email protected], (select([email protected]$)-1)*2; if ( countitem(.Require[[email protected]]) < .Require[[email protected]+1] ) { mes "You have not enough items."; close; } getitem .GItems[[email protected]],.GItems[[email protected]+1]; delitem .Require[[email protected]],.Require[[email protected]+1]; end; OnInit: setarray .Require[0],7360,1; setarray .GItems[0],14563,1; end; }
  3. morocc,143,76,4 script Items Exchange Rnd 747,{ for (set [email protected], 0; [email protected] < getarraysize(.Require); set [email protected], [email protected]+1 ) set [email protected]$, [email protected]$ + getitemname(.Require[[email protected]]) +":"; set [email protected], (select([email protected]$)-1); if ( countitem(.Require[[email protected]]) < 1 ) { mes "You have not enough items."; close; } getitem .Items[[email protected]],.Amount[rand(getarraysize(.Amount))]; delitem .Require[[email protected]],1; end; OnInit: setarray .Require[0],1202,1706; setarray .Items[0],501,502; setarray .Amount[0],1,2,3,4,5,6,7,8,9,10; end; }
  4. setarray [email protected][1], EQI_SHADOW_ARMOR, EQI_SHADOW_WEAPON, EQI_SHADOW_SHIELD, EQI_SHADOW_SHOES, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L; for(set [email protected],1; [email protected]<getarraysize([email protected]); set [email protected],[email protected]+1) { if(getequipisequiped([email protected][[email protected]])) { set [email protected]$, [email protected]$ + F_getpositionname([email protected][[email protected]]) + " - [ " + getequipname([email protected][[email protected]]) + " ]"; set [email protected],1; } set [email protected]$, [email protected]$ + ":"; } EQI_COMPOUND_ON (-1) - Item slot that calls this script (In context of item script) EQI_ACC_L (0) - Accessory 1 EQI_ACC_R (1) - Accessory 2 EQI_SHOES (2) - Footgear (shoes, boots) EQI_GARMENT (3) - Garment (mufflers, hoods, manteaux) EQI_HEAD_LOW (4) - Lower Headgear (beards, some masks) EQI_HEAD_MID (5) - Middle Headgear (masks, glasses) EQI_HEAD_TOP (6) - Upper Headgear EQI_ARMOR (7) - Armor (jackets, robes) EQI_HAND_L (8) - Left hand (weapons, shields) EQI_HAND_R (9) - Right hand (weapons) EQI_COSTUME_HEAD_TOP (10) - Upper Costume Headgear EQI_COSTUME_HEAD_MID (11) - Middle Costume Headgear EQI_COSTUME_HEAD_LOW (12) - Lower Costume Headgear EQI_COSTUME_GARMENT (13) - Costume Garment EQI_AMMO (14) - Arrow/Ammunition EQI_SHADOW_ARMOR (15) - Shadow Armor EQI_SHADOW_WEAPON (16) - Shadow Weapon EQI_SHADOW_SHIELD (17) - Shadow Shield EQI_SHADOW_SHOES (18) - Shadow Shoes EQI_SHADOW_ACC_R (19) - Shadow Accessory 2 EQI_SHADOW_ACC_L (20) - Shadow Accessory 1 ////////////////////////////////////////////////////////////////////////////////// // Return the position name of the EQI_* equipment slot. ////////////////////////////////////////////////////////////////////////////////// function script F_getpositionname { switch( getarg(0,999) ) { case EQI_ACC_L: return "Accessory 1"; case EQI_ACC_R: return "Accessory 2"; case EQI_SHOES: return "Shoes"; case EQI_GARMENT: return "Robe"; case EQI_HEAD_LOW: return "Head 3"; case EQI_HEAD_MID: return "Head 2"; case EQI_HEAD_TOP: return "Head"; case EQI_ARMOR: return "Body"; case EQI_HAND_L: return "Left hand"; case EQI_HAND_R: return "Right hand"; case EQI_COSTUME_HEAD_TOP: return "Upper Costume Headgear"; case EQI_COSTUME_HEAD_MID: return "Middle Costume Headgear"; case EQI_COSTUME_HEAD_LOW: return "Lower Costume Headgear"; case EQI_COSTUME_GARMENT: return "Costume Garment"; case EQI_AMMO: return "Arrow/Ammunition"; case EQI_SHADOW_ARMOR: return "Shadow Armor"; case EQI_SHADOW_WEAPON: return "Shadow Weapon"; case EQI_SHADOW_SHIELD: return "Shadow Shield"; case EQI_SHADOW_SHOES: return "Shadow Shoes"; case EQI_SHADOW_ACC_R: return "Shadow Accessory 2"; case EQI_SHADOW_ACC_L: return "Shadow Accessory 1"; default: return "Unknown"; } }
  5. goto src/config/packets #ifndef PACKETVER #define PACKETVER 20170607 <<< change client date #endif if enable client packet #define PACKET_OBFUSCATION_KEY1 #define PACKET_OBFUSCATION_KEY2 #define PACKET_OBFUSCATION_KEY3 can you see packet this file src/map/clif_obfuscation.h example client date 20170920 #ifndef PACKETVER #define PACKETVER 20170920 #endif #ifndef PACKETVER_RE /// From this point on only kRO RE clients are supported #if PACKETVER > 20151104 #define PACKETVER_RE #endif #endif #if PACKETVER >= 20110817 /// Comment to disable the official packet obfuscation support. /// This requires PACKETVER 2011-08-17 or newer. #ifndef PACKET_OBFUSCATION #define PACKET_OBFUSCATION // Define these inside src/custom/defines_pre.h or src/custom/defines_post.h #define PACKET_OBFUSCATION_KEY1 0x53024DA5 #define PACKET_OBFUSCATION_KEY2 0x04EC212D #define PACKET_OBFUSCATION_KEY3 0x0BF87CD4 /// Comment this to disable warnings for missing client side encryption #define PACKET_OBFUSCATION_WARN #endif #else #if defined(PACKET_OBFUSCATION) #error You enabled packet obfuscation for a version which is too old. Minimum supported client is 2011-08-17. #endif #endif good luck....