Grand Darkness for Old Glast Heim - Challenge Mode in Source Support Posted Monday at 08:24 AM · Edited Monday at 08:25 AM by SalamandeRz Hi guys I'm trying to make NPC_GRANDDARKNESS to show animation even though skill didn't attack anyone. like this I try to use unitskillusepos and unitskilluseid to do but it didn't work here is my testing script Quote prontera,152,183,5 script #TEST 444,{ donpcevent "#TEST1::OnStart"; end; } prontera,0,0,5 script #TEST1 139,{ end; OnStart: monster "prontera", 155, 183, "--ja--", 20581, 1,"#TEST1::OnThorn1D"; .ThornAlive = 1; [email protected]_gid = [email protected][0]; sleep 3000; unitskilluseid [email protected]_gid,353,5; initnpctimer; end; OnTimer1000: if(.ThornAlive == 1){ if ( unitexists([email protected]_gid) ) { getunitdata([email protected]_gid, [email protected]); [email protected] = [email protected][UMOB_X]; [email protected] = [email protected][UMOB_Y]; for( [email protected] = 1; [email protected] < 2; [email protected]++){ donpcevent "#ThornOGH::OnThorn"[email protected]; } } } end; OnThorn1D: .ThornAlive -= 1; end; } doubrius,0,0,5 script #ThornOGH 139,{ end; OnThorn1: setunitdata [email protected]_gid,UMOB_MODE,134217728; for ( [email protected] = 0; [email protected] < 3; [email protected]++){ unitskillusepos [email protected]_gid,339,5,[email protected],[email protected],-1000; sleep 2000; } unitkill [email protected]_gid; end; } How to prevent dection skill for "Thorn" -> I'm try to set mobmode to Skillimmune and Ignoremagic but Mob get detect by Sign and Ruwach Thanks for your help.
Grand Darkness for Old Glast Heim - Challenge Mode
in Source Support
Posted · Edited by SalamandeRz
Hi guys
I'm trying to make NPC_GRANDDARKNESS to show animation even though skill didn't attack anyone.
like this
I try to use unitskillusepos and unitskilluseid to do but it didn't work
here is my testing script
How to prevent dection skill for "Thorn"
-> I'm try to set mobmode to Skillimmune and Ignoremagic but Mob get detect by Sign and Ruwach
Thanks for your help.