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Posts posted by w0wZukuBg
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Let's continue to explore new horizons in mapping!
A seamless map containing the entire island of Angrboda, where the place of worship of the god Odin is located.
The island can be used for a Battle Royale in the RO lore, for other events or as a replacement for the standard three locations.The map size is 400x400 tiles or 800x800 cells.
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odin1mapvideo:
Lighting and shadows have been completely restored.
In addition, local lighting has been added in various places.Since the map was created for special modes, the places available to players have been expanded.
So the huge hill between the first and second areas was completely opened, and a coastal zone was added in the second area.
Passages, descents and ascents were also added.
The bridge connects the areas.Especially for the Battle Royale mode, shooting and using skills from lowlands and hills is allowed.
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Congratulations on the first days of spring!
I present to your attention one of the houses from the game Animal Crossing New Horizons, carefully recreated in RO ...
... directly on the Nintendo Switch OLED Animal Crossing Edition with custom painted controllers!.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
ns_ac_br
Following the theme of the game, I wanted to explore new horizons of the mapping again!
The entire location exists only on the console screen, which fits perfectly with the player’s point of view.
As you can see, in the video, the console has two modes, which are activated by real buttons on the console.
And even a button to turn off the console screen has been implemented, which should lead to the player returning to the place where the console was activated.
The architecture of the map and all textures was created entirely by hand in a 3D editor.The console was created literally with a ruler in hand, from the moment of purchase.
The appearance is made in the official style of the Nintendo Switch Animal Crossing Edition, but on the OLED version and with a custom paint job.However, the main goal was to ensure that flowers were collected from Ragnarok assets to match the game world.
Therefore, this map contains almost all the beautiful flowers that have been found in the official game.In the second part of the video you can see the mods in action:
1) Quiet mode - a mode without monsters (also I can easily add an additional pvp mode if you want)
2) Battle mode - 36 waves of almost all pre-re monsters of the Plant and Insect race and the final 37th wave is a battle with a random boss of the Plant or Insect race (Golden Thief Bug, Mistress, Maya or Lady Tanee).
The map is a pocket mini instance in which you can fight in a team on low-level servers (other players will need to go online from their own consoles) or fight solo on high-level servers.You can write what next location you want to see from the games on the Switch or any source (This series can be continued...)
The map was made in the Browedit 1 program without rms2 models.
P.S.SpoilerAlso I'm transferring maps manually from other games, for example, Beyond Good and Evil.
It will only see the light if there is interest as well as the map for my Roystr project here:
https://rathena.org/board/topic/131544-wip-roystr/
as well as Fall Guys Arena
https://rathena.org/board/topic/140670-wip-issue-fall-guys-arena/- 1
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The file is too big, so keep the link to my mega:
https://mega.nz/file/tGFCxRSL#y5S8uLWw0cMCrLt059ycmZSeeFY1oLYTSVJwa0BoEWsYou can download my character sprite to celebrate the release ^^
~ Keep calm and use it on your server ~
~ Don't claim my work as yours please and etc ~
~ Any requests/reports - https://rathena.org/board/profile/47250-w0wzukubg/
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Hello, there is small update for Navayo.
Navayo received updated textures, now almost all are unique.
Fixed minor bugs and added a script with portals.
Added an internal map for houses on the map.
(All changes can be seen in the new video in the updated topic)- 1
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w0w_map_collection
Hello everyone! Happy New Year! Here are my handmade gifts, custom maps for you:
2024:
navayo (+nav_beach, nav_in01, nav_in02)
https://rathena.org/board/topic/116200-showcase-navayo/
anrydrago
https://rathena.org/board/topic/124265-showcase-miniquest-anry-dragon/2023:
x_base
https://rathena.org/board/topic/140494-showcase-x-base/
crimea
https://rathena.org/board/topic/132870-showcase-crimea/
barcode
https://rathena.org/board/topic/116040-showcase-barcode/
ice2xlake
https://rathena.org/board/topic/124194-showcase-ice-twice-lake/
lv_beach
https://rathena.org/board/topic/116553-showcase-love-beach/
yavin1b
https://rathena.org/board/topic/116300-showcase-yavin1b/
mystvil
https://rathena.org/board/topic/117187-showcase-mystical-vil/
crystal
https://rathena.org/board/topic/116079-showcase-crystal/
1@scp087
https://rathena.org/board/topic/116223-showcase-scp-087/
mag_dun03_
https://rathena.org/board/topic/127185-showcase-magma-dungeon-lvl-3/
b_book(1,2,3,4)
https://rathena.org/board/topic/116491-showcase-four-battle-books/The size of attachments (30mb) on rAthena does not allow to add map resources.
You can find the full materials here: https://mega.nz/folder/8atXmYgC#yJEL_ssWj8D8XwmpgInYiQ~ Keep calm and use it on your server ~
~ Don't claim my work as yours please and etc ~
~ Any requests/reports - https://rathena.org/board/profile/47250-w0wzukubg/
Thanks,
Zuku ~
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Submitter
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Submitted12/24/23
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Category
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Video
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Content Authorw0wZukuBg
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Hey guys,
This is a location from the game Fall Guys.
The main idea is to avoid being knocked into the water by moving walls.Unfortunately, this is an unfinished map cause I had a problem while creating this map...
Issue: Standing players do not activate the script when they are in the area of a moving NPC
This issue was raised in 2015, but there was no solution.
https://github.com/rathena/rathena/issues/502You can see this problem in the video under the spoiler.
When the character moves, Label OnTouch is triggered and the wall pushes him onto the cell (time 0:10).
But if he just stands there, the wall will pass through him (time 0:20).SpoilerIs there any way to implement such code?
This will be a very interesting and funny map if the walls follow each other and start knocking players down.
thanx ^^- 1
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Original idea - Alice
Special thanks to
Olrox, Doss, Ricky92, Ai4rei, curiosity, Lemongrass, Shinryo, Yommy, Greenbox, Mina-chan, TokeiMy thesis on mapping
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x_base
The first team starts outside, and the second inside the temple.
The first team's task is to destroy the crystal, the second team's task is to save the crystal for a certain time.One of the features of the map is that the main room has one central Y-axis.
And the crystal is also located exactly in the center.All doors open simultaneously on both sides if possible.
Usually the activation button is only on one side, so you will have to learn the possible paths.SpoilerThe press operates at the touch of a button, just like the doors.
There is a little trick that allows you to spam the press on cooldown like in the video.
To do this, you need to approach the button again immediately after pressing and wait until the press lowers again.Spoiler< wrong | right >
Hydras and Penomena's live in the basement with water.
They have a special spawn area to force the player to go around and waste time.All objects were made manually in Blender 2.9 and 3DSMax 7
The map was created entirely in the program BrowEdit 586.
There is one src change - you need to add "areakill" command from this thread.
Also for optimal performance of the map, the "Visible area size" in client.conf of about 50 is required.
Otherwise, it is only possible to check the status of active objects at close range.Taekwondo jumping should also be banned or WoE restrictions should be turned on altogether.
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Today is the year since the announcement!
The project description was updated.
And I'm happy to show what we have at the moment.We now have a landscape with four zones and three different biomes.
Huge river spaces and many small islands.
Top view of the map under the spoiler.
SpoilerBase sketches (may be completely changed):
< base 1 | base 2 >
Now I have started working on objects and shadows on the map.
Please see the development requirements in the first post.- 1
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Original idea - Alice
Hello, community!
I'm glad to show you one of the locations that I've been working on since the beginning of the year!
The task was ambitious, 3D modeling was applied, a lot of time was spent on correcting the overall look but it totally worthed it..•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
crimea
SpoilerThe map is a training ground on the edge of a picturesque hill next to the riverbed.
The location is divided into four zones:
1) walking area under a canopy with balconies;
2) wide arena with freedom of movement;
&
3) a special arena with narrow paths and danger of falling;
4) the hill with the mountain and graveyard.If you get into this area, the curse will affect you.
There is the video demonstrating the abilities of the PvP mode in the second arena:
Please rate it if the map is good enough
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Hi!
The book of fire looked too simple compared to the others and I wanted to make it wilder and more complex.
Starting platforms appeared, spikes were added for coolness, only one passage was left and two connected portals were made.
If you stand on the portal, then the script is triggered, and for example, you can teleport to another portal. Or whatever.
Video has been re-recordedSpoilerVisual update:
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Hello!
This time I updated the entire map to match the official 2nd level
New information in the main post
Video has been re-recordedSpoilerUsed different textures for the paths and surrounding rocks as in the 2nd level
(I had to make connected custom textures based on the official ones, because the texture system of the 2nd level has a strange logic)
Added rocks, stalagmites, and other objects to decorate the cave
Improved the dragon tower on top of the mountain, added rocky platforms
Also adapted the monsters_MJ of the original 3rd level to the style of the 1st and 2nd levels:
removed auras, enlarged the lava golem sprite, and added a recolored version of the GRIZZLY -
Hello! It's been a long time...
But at the moment, the creation of updated sprites is completed!LINK TO FILE:
https://mega.nz/file/tGFCxRSL#y5S8uLWw0cMCrLt059ycmZSeeFY1oLYTSVJwa0BoEWs
Each sprite is hand tested and stamped inside.
In the process of creation and testing, the version with the standard aura became irrelevant, so only the updated aura remains in the final version (like in this showcase).
The pack now contains exactly 600 sprites.The last one was added single dagger version of Eremes Guile based on the sprite: md_ed_eremes.
The sprite has been recreated in the style of standard biolab monsters with separate head, body and weapon.
It belongs to the alternative sprites, due to the unique attack animation.
This special one can be used on the lone Eremes Guile living on the 2nd floor of the biolab.
Since he only has 1 dagger left, you can make him twice as weak so that low-level players are not very afraid of him.- 1
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"We stopped receiving signals from the friendly base on the island.
To restore the connection, it is necessary to recreate the chiral network by interaction points.
You were chosen for this mission as people with a high content of chiralia in their blood, able to feel and resist creatures..."ROYSTR is a map for two teams to play together.
The map will have two modes available at the same time.
However, participation in the 2nd mode will be available only after passing the 1st.[1st Mode]
Each team starts on a separate copy of the map and has its own quest lines.
The task of each team is to complete the quest chain and then they will have the opportunity to get to a fully connected joint location.
Minimum number of participants: 2+ (at least 1 per team)[2nd Mode]
Players compete to complete quests on a fully connected map for "likes" for their team.
The team that gets the most "likes" in a game session wins.
There are special rewards from each NPC on the 2nd mode, which will force you to replay several times, because you will not be able to complete all the quests alone the first time.
For example, one of the NPCs should give an unique hat to the player who completed his quest.
Only one game session can be created at a time, and an infinite number of players can enter it.
Minimum number of participants: 2+ (at least 1 per team)[Quest System]
Quests are tasks from NPCs hiding in underground shelters throughout the map.
NPCs communicate with players using a hologram and a cargo bay to accept quest cargo.
In total there are 10 unique NPCs with their own quest, 5 for each team in the first mode.
Quest types:
1) delivery of the quest item to the main base and delivery of the return quest item
2) repairing the transmitter in the specified coordinates
3) search for cargo lost by other couriers: the number is 5 pieces. Spawns in the specified region in a random place.
4) other options[Likes]
Likes are a main reward for completing NPC quests.
There should be a personal rating of likes and a general rating for each team.[Bases]
The main starting zone of the team, as well as a separate room where the player can hide from the creatures at night to restore HP / SP and get a certain boost to endurance for 5 minutes.[Nightfall]
Randomly, night falls on the island. Creatures appear all over the map at the same time.
The time of the next night can be checked by the radar at the main base.
At night you can be safe and relax at the base.[Creatures]
Creatures are strange monsters from the other world, designed to interfere with the players.
At night everything is filled with their active aggressive forms. Incredibly hard to kill.[Chiral crystals]
Special mobs are like plants that need to be broken to get loot in the form of chiral crystals.
Chiral crystals can be exchanged at the base for tokens for connecting quest NPCs to the chiral network and for creating and sharpening weapons against creatures and possibly other equip.
The weapon is supposed to have an effect like: { bonus2 bAddRace,RC_Ghost,(getrefine())*(getrefine())*(getrefine()); }
Such an effect will make it easier to deal with the creatures with each improvement.[Labels]
1) OnNPCDeath - The death of a lonely creature provokes the appearance of several chiral crystals.
2) OnPlayerDeath - The death of a player provokes an instant nightfall and the appearance of creatures, which can interfere with both teams.
The player himself gets to the special location of the Shore, where he just has to get to the opposite coast to return to his world, that is, waste the team's time.[Restrictions]
Can't teleport due to world instability.
Teams can fight each other in the 2nd mod..•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
! WORK IN PROGRESS !
If you want to see the release of this project, I invite you to help develop this mod.
The map is meant to be integrated into the Battleground 2.0 system. Unfortunately, my level
of scripting is only creating miniquests without using global and custom variables, so I never do it
alone.Also of interest is pixel art. It would be great to see variations on the garment in the form of a bridge baby along with a detecting claw.
For example, with the help of such a garment one could check the location of the creatures at the moment.We also need to work out rewards, stories of quest characters, balancing creatures and weapons against them.
Also a general discussion of the mod.Thank you.
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~~ Hyper Novice ~ Shiranui ~ Night Watch ~ Sky Emperor ~ Soul Ascetic ~~
Last update of custom expanded classes
Added both types of hyper novices (as well as super novices) - attacking and magical
Custom gunfire and neutral-grey painting of pistols/shuriken was done
These classes continue the line of custom characters- 1
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New 3rd Level of Magma Dungeon in official style for MVP Muspellskoll.
Version 1.0 (2022):Used one texture as in the 1st level
Version 1.1 (2023):
Used different textures for the walkable zone and surrounding rocks as in the 2nd level
Added rocks, stalagmites, and other objects to decorate the cave
Improved the dragon tower on top of the mountain, added rocky platforms
Also adapted the monsters_MJ of the original 3rd level to the style of the 1st and 2nd levels:
removed auras, enlarged the lava golem sprite, and added a recolored version of the GRIZZLY
All innovations are presented in the updated video.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
mag_dun03
SpoilerI don't like the original 3rd level, because it's just copy-paste of the 2nd,
so I tried to combine the styles of the 1st and 2d levels,
made the overall look more aggressive,
also added elements of architecture, which ruins were visible on the original levels
and made the maximum size of the map, where all the monsters of Magma Dungeon can fit.There are 2 versions.
In style of original 2nd LVL (you can see it in the first part of the video):
In style of original 3rd LVL (you can see it in the second part of the video):Both versions will be available, but it will be canonical to use the 1st one, since it was in this
style that the location was first seen by RO players.Some more screenshots:
Please rate it if the map is good enough
You can visit my discord group to get more information.- 1
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~~ 4th class update ~~
Egnigem - Wikebine - Laurell - Errende - Josephina - Kavach - Armeyer
Seyren - Eremes - Kathryne - Margaretha - Cecil - Howard & Madogear
Randel - Gertie - Celia - Chen - Trentini - Alphoccio - Flamel
The main idea behind sprites with two types of attack is that they can be used as:
1. different ordinary monsters with only one type of attack initially
2. monsters with the ability to transform one into another depending on the use of
skills by players or randomlyMain examples of use for such sprites:
1.1. Celia / Laurell with a staff / book has a casting time and normal delay when using one of the types of magic bolts from a distance and near
1.2. Celia / Laurell with a knife uses instant magic bolts on melee attacks (as if she / he had Auto-Spell enabled)
2.1. Margaretha with a staff can cast protective spells on monsters around her and attack with normal speed (like supportive priest)
2.2. Margaretha with the book casts protective spells only on herself and attack way more faster (like battle priest)
3. Wikebine / Gertie / Josephina / Trentini / Kavach / Alphoccio with the ability to melee attack and carry a bow can randomly change the type of attack from ranged to melee and from melee to ranged to prevent players using Pneuma (Cecil is the exception, as a professional archer only)There is an example of a sprite naming system:
Spoiler1_2_2a_3_3j_4_ means class of sprite (a - advanced, j - japan version)
monstername(2) means a different type of attack
_alt means an alternative official sprite in the given class
_b, _r stands for blue#969F9EE7 or red#96FF9696 color paletteEXAMPLE:
2_trentini2_alt_b means 2nd class (2_) Trentini with a bow(2) in an alternative(_alt) dancer sprite of painted blue(_b)[jobtbl.JT_2_TRENTINI_BOW_ALT_BLUE] = "2_trentini2_alt_b",
["JT_2_TRENTINI_BOW_ALT_BLUE"] = ????,1_trentini
2_trentini
2_trentini2
2_trentini_alt
2_trentini2_alt
2a_trentini
2a_trentini2
3_trentini
3_trentini2
3j_trentini
3j_trentini2
4_trentini
4_trentini2
1_trentini_b
2_trentini_b
2_trentini2_b
2_trentini_alt_b
2_trentini2_alt_b
2a_trentini_b
2a_trentini2_b
3_trentini_b
3_trentini2_b
3j_trentini_b
3j_trentini2_b
4_trentini_b
4_trentini2_b
1_trentini_r
2_trentini_r
2_trentini2_r
2_trentini_alt_r
2_trentini2_alt_r
2a_trentini_r
2a_trentini2_r
3_trentini_r
3_trentini2_r
3j_trentini_r
3j_trentini2_r
4_trentini_r
4_trentini2_r- 1
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A map inspired by the mobile game from 2004 made for a small quest in a medieval setting.
The brave citizen Anry sets off in search of the princess, the daughter of the king.
On his way, townspeople and fabulous creatures will help him.
And in the end, after the great battle with the dangerous dragon, a feast in a local
tavern and maybe a wedding.
I was still lazy to do the quest itself, and I won’t be able to do it 100% myself because I don’t have my own server and I can only code eAthena.
But a little later I can outline the text, the variables and the main points.Mobile game from 2004 lets play in 2019 omg: https://www.youtube.com/watch?v=ebMonUEzFNA
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anrydrago
SpoilerThe times have come to the northern kingdom.
One year have passed since the dragon holds Princess Leona captive.
You decided to save the princess from the dragon's clutches.
To tell you the truth, you are not even a knight, skipping the fact that you are not even member of the gentry. You are a regular citizen.
You know that it's not that easy to defeat the dragon.
Almost each month there appeared another vain knight which was eaten by the dragon in no time.
What can be done? In childhood you heard that the dragon can be defeated only with the help of magic...In-game screenshots:
1. Start location
Warp to the Town Square.
2. Town Square
Warps back to the Start location, to the Tavern, to a Narrow Street and to the Garden Grounds near the castle.
3. Narrow Street
Warps back to the Town Square and to the House Rooms 1 & 2.
4. Tavern
Warps back to the Town Square and to the Tavern Cellar.
5. Tavern Cellar
Warp back to the Tavern.
6. House Room 1
Warp back to a Narrow Street.
7. House Room 2
Warps back to a Narrow Street and to the Secret Passage.
8. Secret Passage
Warp back to the House Room 2.
9. Garden Grounds
Warps back to the Town Square and to the Forest.
10. Forest
Warps back to the Garden Grounds, further into the Forest and to the Dragon's Cave.
11. Dragon's Cave
Kill the Dragon, save Princess Leona and win the game.
Please rate it if the map is good enough
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A mysterious frozen lake in the midst of forests and mountains in the sunshine.
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ice2xlake
SpoilerThe location size is 300x300 cells, includes 1000 objects and 3 types of modified classic texture.
The view of the frozen lake is made in one custom texture to give uniqueness to the surface and lighting.
The depth of the lake is sufficient to almost raise the camera up without graphic blackness at the bottom.
The entire central zone and most of the land around is free to move.- The bright part of the lake
The shaded part of the lake -
Please rate it if the map is good enough
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It's time to show the true power of mapping! : D
The main skill of a real map maker wizard is the ability to make candies out of the impossible, so...
ONLY 6 BLOCKS ! ONLY 1 WALL TEXTURE !! 16 BIT !!!
(this is a screenshot from one old game with the interior of the castle belonging to the main hero LOL).•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
chwd_cas1
SpoilerThe space in the game is made in 2D, so I had to mirror some lonely objects.
Also, for the castle in the screenshot there are not enough columns,
I had to add a couple so that everything would not fall apart.
It was decided to make the blocks exclusively in the form of a relief,
because the logic of the game involves their constant piling up,
which makes it impossible to make them as objects.
Also, you can walk on all the flying blocks,
you can get there through the jump skill or through a script,
or just by going there it doesn’t really matter...Please rate it if the map is good enough
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Super-Novice & Hyper Novice (Ringo & Maris Stellar)
Ninja - Oboro - Shiranui (Cheril Belle)
Gunslinger - Rebellion - Night Watch (Vincent Weikath)
Taekwon - Soul Linker - Soul Reaper - Soul Ascetic (Faust Estee)
Taekwon - Star Gladiator - Star Emperor - Sky Emperor (Rachel Wirth)
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- Popular Post
- Popular Post
Welcome
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mystvil
SpoilerPlease rate it if the map is good enough
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advanced_maps_project
New warp code lines and all the information you can find here:
The project is still in progress, just sharing what we have at this moment now. Reports about bugs, etc are welcome.
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Submitter
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Submitted09/02/2018
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Category
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Videohttps://www.youtube.com/watch?v=EYeB5v57Pj8&t
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Content Authorw0wZukuBg/Gravity
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prt_filds_restyling
Prontera filds restyling (only 00, 04, 05, 07, 08 and half of 06 are ready)
Project in progress, just sharing what we have at this moment.
All information here:
Just add this as grf or install files in your data (make a backup!). After installation in client make new map_cache with updated prt maps.
Or you can just take the textures instead of replacing maps, as you wish.
(!) You may need New Prontera 16 ep, Lasagna, Malaya or Dewata staff
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Submitter
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Submitted09/02/2018
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Category
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Videohttps://www.youtube.com/watch?v=poAt1Jf5Vkk
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Content Authorw0wZukuBg/Gravity
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Hello, rA! I'm sharing this funny project now )
[Download Link: https://www.mediafire.com/folder/pwcyadczve81h/sample_music_project]
All code lines for @ solo command are in the main post and in .txt format from the link above (tested only on eA)
Fortress Saint Darmain & Beacon Island, Pharos (4+ maps in one)
in Maps & 3D Modeling Showcase
Posted
A new large map for group events with many players.
This map contains three parts of Fortress Saint Darmain and Beacon Island with Pharos Lighthouse.
It is also surrounded by parts of neighboring locations for ambience.
And the main innovation is that you can enter all houses and caves without switching to another map.
The map size is 450x450 tiles or 900x900 cells.
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st_darmain
Video:
Since the four main maps cmd_fild06(07,08,09) were united by one theme, they were ideal for connection.
They represent four different zones - jungle, desert, island, mountain ranges.
And in the mountains there are a lot of obstacles in the form of fort ruins.
The map is suitable for group events such as Battle Royale and etc.
In the south and east of the map there are houses and caves available for visiting.
The lighthouse rooms were designed by me, the rest of the rooms were taken from the maps in_rogue, job3_guil01(02), que_job01, alb_ship, and anthell01(02).
Here you can place loot or simply hide from other players.
In the second half of the video you can see a visit to all the premises.
Also added climbs to the gazebos in the small green area, many passages and added the ability to use skills and shoot from lowlands and hills as usual.
Shadows and lighting recreated.
P.S. When creating the map, difficulties arose with different water levels in different maps, so I had to take the average water level as a basis.