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w0wZukuBg

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w0wZukuBg last won the day on January 5

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    eAthena
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  1. Congratulations on the first days of spring! I present to your attention one of the houses from the game Animal Crossing New Horizons, carefully recreated in RO ... ... directly on the Nintendo Switch OLED Animal Crossing Edition with custom painted controllers! .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. ns_ac_br Following the theme of the game, I wanted to explore new horizons of the mapping again! The entire location exists only on the console screen, which fits perfectly with the player’s point of view. As you can see, in the video, the console has two modes, which are activated by real buttons on the console. And even a button to turn off the console screen has been implemented, which should lead to the player returning to the place where the console was activated. The architecture of the map and all textures was created entirely by hand in a 3D editor. The console was created literally with a ruler in hand, from the moment of purchase. The appearance is made in the official style of the Nintendo Switch Animal Crossing Edition, but on the OLED version and with a custom paint job. However, the main goal was to ensure that flowers were collected from Ragnarok assets to match the game world. Therefore, this map contains almost all the beautiful flowers that have been found in the official game. In the second part of the video you can see the mods in action: 1) Quiet mode - a mode without monsters (also I can easily add an additional pvp mode if you want) 2) Battle mode - 36 waves of almost all pre-re monsters of the Plant and Insect race and the final 37th wave is a battle with a random boss of the Plant or Insect race (Golden Thief Bug, Mistress, Maya or Lady Tanee). The map is a pocket mini instance in which you can fight in a team on low-level servers (other players will need to go online from their own consoles) or fight solo on high-level servers. You can write what next location you want to see from the games on the Switch or any source (This series can be continued...) The map was made in the Browedit 1 program without rms2 models. P.S.
  2. The file is too big, so keep the link to my mega: https://mega.nz/file/tGFCxRSL#y5S8uLWw0cMCrLt059ycmZSeeFY1oLYTSVJwa0BoEWs You can download my character sprite to celebrate the release ^^ ~ Keep calm and use it on your server ~ ~ Don't claim my work as yours please and etc ~ ~ Any requests/reports - https://rathena.org/board/profile/47250-w0wzukubg/
  3. Version 1.0.0

    105 downloads

    The file is too big, so keep the link to my mega: https://mega.nz/file/tGFCxRSL#y5S8uLWw0cMCrLt059ycmZSeeFY1oLYTSVJwa0BoEWs You can download my character sprite to celebrate the release ^^ ~ Keep calm and use it on your server ~ ~ Don't claim my work as yours please and etc ~ ~ Any requests/reports - https://rathena.org/board/profile/47250-w0wzukubg/
    Free
  4. Hello, there is small update for Navayo. Navayo received updated textures, now almost all are unique. Fixed minor bugs and added a script with portals. Added an internal map for houses on the map. (All changes can be seen in the new video in the updated topic)
  5. View File w0w_map_collection Hello everyone! Happy New Year! Here are my handmade gifts, custom maps for you: 2024: navayo (+nav_beach, nav_in01, nav_in02) https://rathena.org/board/topic/116200-showcase-navayo/ anrydrago https://rathena.org/board/topic/124265-showcase-miniquest-anry-dragon/ 2023: x_base https://rathena.org/board/topic/140494-showcase-x-base/ crimea https://rathena.org/board/topic/132870-showcase-crimea/ barcode https://rathena.org/board/topic/116040-showcase-barcode/ ice2xlake https://rathena.org/board/topic/124194-showcase-ice-twice-lake/ lv_beach https://rathena.org/board/topic/116553-showcase-love-beach/ yavin1b https://rathena.org/board/topic/116300-showcase-yavin1b/ mystvil https://rathena.org/board/topic/117187-showcase-mystical-vil/ crystal https://rathena.org/board/topic/116079-showcase-crystal/ 1@scp087 https://rathena.org/board/topic/116223-showcase-scp-087/ mag_dun03_ https://rathena.org/board/topic/127185-showcase-magma-dungeon-lvl-3/ b_book(1,2,3,4) https://rathena.org/board/topic/116491-showcase-four-battle-books/ The size of attachments (30mb) on rAthena does not allow to add map resources. You can find the full materials here: https://mega.nz/folder/8atXmYgC#yJEL_ssWj8D8XwmpgInYiQ ~ Keep calm and use it on your server ~ ~ Don't claim my work as yours please and etc ~ ~ Any requests/reports - https://rathena.org/board/profile/47250-w0wzukubg/ Thanks, Zuku ~ Submitter w0wZukuBg Submitted 12/24/23 Category Maps & 3D Resources Video Content Author w0wZukuBg  
  6. Version 1.0.0

    194 downloads

    Hello everyone! Happy New Year! Here are my handmade gifts, custom maps for you: 2024: navayo (+nav_beach, nav_in01, nav_in02) https://rathena.org/board/topic/116200-showcase-navayo/ anrydrago https://rathena.org/board/topic/124265-showcase-miniquest-anry-dragon/ 2023: x_base https://rathena.org/board/topic/140494-showcase-x-base/ crimea https://rathena.org/board/topic/132870-showcase-crimea/ barcode https://rathena.org/board/topic/116040-showcase-barcode/ ice2xlake https://rathena.org/board/topic/124194-showcase-ice-twice-lake/ lv_beach https://rathena.org/board/topic/116553-showcase-love-beach/ yavin1b https://rathena.org/board/topic/116300-showcase-yavin1b/ mystvil https://rathena.org/board/topic/117187-showcase-mystical-vil/ crystal https://rathena.org/board/topic/116079-showcase-crystal/ 1@scp087 https://rathena.org/board/topic/116223-showcase-scp-087/ mag_dun03_ https://rathena.org/board/topic/127185-showcase-magma-dungeon-lvl-3/ b_book(1,2,3,4) https://rathena.org/board/topic/116491-showcase-four-battle-books/ The size of attachments (30mb) on rAthena does not allow to add map resources. You can find the full materials here: https://mega.nz/folder/8atXmYgC#yJEL_ssWj8D8XwmpgInYiQ ~ Keep calm and use it on your server ~ ~ Don't claim my work as yours please and etc ~ ~ Any requests/reports - https://rathena.org/board/profile/47250-w0wzukubg/ Thanks, Zuku ~
    Free
  7. Hey guys, This is a location from the game Fall Guys. The main idea is to avoid being knocked into the water by moving walls. Unfortunately, this is an unfinished map cause I had a problem while creating this map... Issue: Standing players do not activate the script when they are in the area of a moving NPC This issue was raised in 2015, but there was no solution. https://github.com/rathena/rathena/issues/502 You can see this problem in the video under the spoiler. When the character moves, Label OnTouch is triggered and the wall pushes him onto the cell (time 0:10). But if he just stands there, the wall will pass through him (time 0:20). Is there any way to implement such code? This will be a very interesting and funny map if the walls follow each other and start knocking players down. thanx ^^
  8. Original idea - Alice Special thanks to Olrox, Doss, Ricky92, Ai4rei, curiosity, Lemongrass, Shinryo, Yommy, Greenbox, Mina-chan, Tokei My thesis on mapping .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. x_base The first team starts outside, and the second inside the temple. The first team's task is to destroy the crystal, the second team's task is to save the crystal for a certain time. One of the features of the map is that the main room has one central Y-axis. And the crystal is also located exactly in the center. All doors open simultaneously on both sides if possible. Usually the activation button is only on one side, so you will have to learn the possible paths. The press operates at the touch of a button, just like the doors. There is a little trick that allows you to spam the press on cooldown like in the video. To do this, you need to approach the button again immediately after pressing and wait until the press lowers again. Hydras and Penomena's live in the basement with water. They have a special spawn area to force the player to go around and waste time. All objects were made manually in Blender 2.9 and 3DSMax 7 The map was created entirely in the program BrowEdit 586. There is one src change - you need to add "areakill" command from this thread. Also for optimal performance of the map, the "Visible area size" in client.conf of about 50 is required. Otherwise, it is only possible to check the status of active objects at close range. Taekwondo jumping should also be banned or WoE restrictions should be turned on altogether.
  9. Today is the year since the announcement! The project description was updated. And I'm happy to show what we have at the moment. We now have a landscape with four zones and three different biomes. Huge river spaces and many small islands. Top view of the map under the spoiler. Base sketches (may be completely changed): < base 1 | base 2 > Now I have started working on objects and shadows on the map. Please see the development requirements in the first post.
  10. Original idea - Alice Hello, community! I'm glad to show you one of the locations that I've been working on since the beginning of the year! The task was ambitious, 3D modeling was applied, a lot of time was spent on correcting the overall look but it totally worthed it. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. crimea Please rate it if the map is good enough
  11. Hi! The book of fire looked too simple compared to the others and I wanted to make it wilder and more complex. Starting platforms appeared, spikes were added for coolness, only one passage was left and two connected portals were made. If you stand on the portal, then the script is triggered, and for example, you can teleport to another portal. Or whatever. Video has been re-recorded Visual update:
  12. Hello! This time I updated the entire map to match the official 2nd level New information in the main post Video has been re-recorded Used different textures for the paths and surrounding rocks as in the 2nd level (I had to make connected custom textures based on the official ones, because the texture system of the 2nd level has a strange logic) Added rocks, stalagmites, and other objects to decorate the cave Improved the dragon tower on top of the mountain, added rocky platforms Also adapted the monsters_MJ of the original 3rd level to the style of the 1st and 2nd levels: removed auras, enlarged the lava golem sprite, and added a recolored version of the GRIZZLY
  13. Hello! It's been a long time... But at the moment, the creation of updated sprites is completed! LINK TO FILE: https://mega.nz/file/tGFCxRSL#y5S8uLWw0cMCrLt059ycmZSeeFY1oLYTSVJwa0BoEWs Each sprite is hand tested and stamped inside. In the process of creation and testing, the version with the standard aura became irrelevant, so only the updated aura remains in the final version (like in this showcase). The pack now contains exactly 600 sprites. The last one was added single dagger version of Eremes Guile based on the sprite: md_ed_eremes. The sprite has been recreated in the style of standard biolab monsters with separate head, body and weapon. It belongs to the alternative sprites, due to the unique attack animation. This special one can be used on the lone Eremes Guile living on the 2nd floor of the biolab. Since he only has 1 dagger left, you can make him twice as weak so that low-level players are not very afraid of him.
  14. "We stopped receiving signals from the friendly base on the island. To restore the connection, it is necessary to recreate the chiral network by interaction points. You were chosen for this mission as people with a high content of chiralia in their blood, able to feel and resist creatures..." ROYSTR is a map for two teams to play together. The map will have two modes available at the same time. However, participation in the 2nd mode will be available only after passing the 1st. [1st Mode] Each team starts on a separate copy of the map and has its own quest lines. The task of each team is to complete the quest chain and then they will have the opportunity to get to a fully connected joint location. Minimum number of participants: 2+ (at least 1 per team) [2nd Mode] Players compete to complete quests on a fully connected map for "likes" for their team. The team that gets the most "likes" in a game session wins. There are special rewards from each NPC on the 2nd mode, which will force you to replay several times, because you will not be able to complete all the quests alone the first time. For example, one of the NPCs should give an unique hat to the player who completed his quest. Only one game session can be created at a time, and an infinite number of players can enter it. Minimum number of participants: 2+ (at least 1 per team) [Quest System] Quests are tasks from NPCs hiding in underground shelters throughout the map. NPCs communicate with players using a hologram and a cargo bay to accept quest cargo. In total there are 10 unique NPCs with their own quest, 5 for each team in the first mode. Quest types: 1) delivery of the quest item to the main base and delivery of the return quest item 2) repairing the transmitter in the specified coordinates 3) search for cargo lost by other couriers: the number is 5 pieces. Spawns in the specified region in a random place. 4) other options [Likes] Likes are a main reward for completing NPC quests. There should be a personal rating of likes and a general rating for each team. [Bases] The main starting zone of the team, as well as a separate room where the player can hide from the creatures at night to restore HP / SP and get a certain boost to endurance for 5 minutes. [Nightfall] Randomly, night falls on the island. Creatures appear all over the map at the same time. The time of the next night can be checked by the radar at the main base. At night you can be safe and relax at the base. [Creatures] Creatures are strange monsters from the other world, designed to interfere with the players. At night everything is filled with their active aggressive forms. Incredibly hard to kill. [Chiral crystals] Special mobs are like plants that need to be broken to get loot in the form of chiral crystals. Chiral crystals can be exchanged at the base for tokens for connecting quest NPCs to the chiral network and for creating and sharpening weapons against creatures and possibly other equip. The weapon is supposed to have an effect like: { bonus2 bAddRace,RC_Ghost,(getrefine())*(getrefine())*(getrefine()); } Such an effect will make it easier to deal with the creatures with each improvement. [Labels] 1) OnNPCDeath - The death of a lonely creature provokes the appearance of several chiral crystals. 2) OnPlayerDeath - The death of a player provokes an instant nightfall and the appearance of creatures, which can interfere with both teams. The player himself gets to the special location of the Shore, where he just has to get to the opposite coast to return to his world, that is, waste the team's time. [Restrictions] Can't teleport due to world instability. Teams can fight each other in the 2nd mod. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. ! WORK IN PROGRESS ! If you want to see the release of this project, I invite you to help develop this mod. The map is meant to be integrated into the Battleground 2.0 system. Unfortunately, my level of scripting is only creating miniquests without using global and custom variables, so I never do it alone. Also of interest is pixel art. It would be great to see variations on the garment in the form of a bridge baby along with a detecting claw. For example, with the help of such a garment one could check the location of the creatures at the moment. We also need to work out rewards, stories of quest characters, balancing creatures and weapons against them. Also a general discussion of the mod. Thank you.
  15. ~~ Hyper Novice ~ Shiranui ~ Night Watch ~ Sky Emperor ~ Soul Ascetic ~~ Last update of custom expanded classes Added both types of hyper novices (as well as super novices) - attacking and magical Custom gunfire and neutral-grey painting of pistols/shuriken was done These classes continue the line of custom characters
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