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Daegaladh

Developer
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  1. Daegaladh's post in Browedit 620 Increase House size was marked as the answer   
    Just add more floor tiles and remove the walls and make new ones if necessary. But you're going to completely redo the lightning because official maps lightning is not compatible with browedit... and that's a pain in the ass
  2. Daegaladh's post in Browedit 620 remove existing object was marked as the answer   
    Just select the object and press the return key... it works fine for me ._.
  3. Daegaladh's post in Browedit version was marked as the answer   
    Here you have: http://browedit.excalibur-nw.com/release/
    The stable one is the 620 though, but use the 586 for quadtree generation (it's broken on 620).
  4. Daegaladh's post in = operator to assign variables not working if variable is getarg was marked as the answer   
    I have no idea how this even worked for you in the first place...
    getarg() is a function, not a variable, you just cannot set a value, it just gets the value you passed when calling the function.
    you need a variable
    .@i = getarg(1); if (!.@i) .@i = $@warpwaitingpc[0];  
  5. Daegaladh's post in NEMO Failed at part 1 was marked as the answer   
    You're using an old release, use the lastest version https://github.com/MStr3am/NEMO
  6. Daegaladh's post in Downgraded models was marked as the answer   
    As I said, I just hexed the v5 rsm files and changed the version value 5, to 4, in the header.
     
    Since I'm using this only for generating the quadtree on browedit 586 I've not fixed the textures that gives error.
     
    https://mega.nz/#!6gckmIJB!nayEuZQyWBdKgzX5h4Ara-Ajr7a3MQqbSQucLjzRlXg
    This is Tokei's grf + lasagna, tera and pop models
  7. Daegaladh's post in Missing file was marked as the answer   
    Those are custom battleground and custom models...
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