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Temtaime

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Everything posted by Temtaime

  1. Hi all !A new beta is released !Get it there : http://aesir.perfontain.ru/forum/index.php?/topic/10-..Key changes include : ground skill effects and finally damage numbers.
  2. Thanks for your support guys ! That means very much. Winter effects are coming
  3. There's a new release, hey ! http://aesir.perfontain.ru/forum/index.php?/topic/8-beta-v011 Now UTF8 is default charset, so it can supports 583 different languages and other unicode symbols ! Also i am making test server, so everyone will be able to connect and test Æsir with it.
  4. Hi ! Please, can you tell what feedback was ignored ? As you have noticed, it's my property and i don't want to simple share it with somebody who didn't passed a minute developing it, but can fork and state that it's now his. For now client won't get opensource, but for future i can change my mind, so currently i cannot respond how it will be in the future. Please, note that i don't force someone to help me, if someone doesn't want to do this, he can simple pass by. I am a very familiar with RO, so i chose EAthena as MMORPG server. I have wrote MMORPG client for EA, not for RO. Yes, it emulates RO currently, but soon it will able to load any custom content using any 3d format. I have a clear vision for RO, i don't want to remake it or to remake EA with it. Speaking for help that i requested to remake UI - i am not going to change it much, but i want to freshen it up a little, make more user-friendly. I am not going to change game basis. And yes, i think i cannot guarantee that this project wouldn't fail, but i will do my best to not to fail it, and as you can see, it is currently released and have updates. I didn't investigated into all other projects, but it seems that my client already went far.
  5. Hello !I want to remake the interface, so is there someone who can draw and is interested in it ? We can make brand new, better interface.Write me.
  6. Your brain is dead, while Æsir is not. Hello guys ! I'm sorry for such a delay, but i have some troubles IRL, and while i'm the only one who develops this client, there was no news. Æsir made a big step, many basic features are now accessible. It's not so much comparing with korean client, but it's a good start. With time, features will multiply. You can download and try it right here.
  7. Okee, i have some questions here for a start. During disassembling original client from end of 2016 i found that all the info about rsm format that i had found is wrong. It seems that koreans removed position animation from 1.5. Okay, i written their behavior, but i still has extra 8 bytes at the end of file and i cannot figure out are they unused in original client or not. There's no extra bytes in 1.4 for example. I also cannot find any info about the formula used in lighting calculation. A point light has only position, range and a color. I made something that looks almost as the lightmaps, but on some maps my formula gives unacceptable results(too bright for example). Maybe someone can figure out how koreans calculate lightmaps exactly(calculated ightmaps are stored in the gnd file; i need only the formula because i don't use the lightmaps itselves, i do per-pixel lights calculations based on point lights information).
  8. Thanks for yours support ! Project is written in D(dlang.org) using OpenGL as on all the platforms. Currently it is a closed-source project, but i will post some more info soon. Speaking about help there's some work with original client, for example effects table extraction and some work on file formats.
  9. Hello everybody ! I'm working about two years on writing a complete new RO client. I hadn't so much time, as I'd wish, but now it's almost ready for a basic gameplay. So what are the advantages of having own RO client ? RO doesn't depend anymore on Koreans. It gives an ability for releasing of any new feature, whatever the players want: new 3D mobs, dynamically generated locations, everything you want. The client is cross-platform and can work on Windows, Linux, Mac OS X and Android natively. Thanks to using of new computer graphics features, the client works faster, consumes fewer resources, providing better graphics. For example, it loads a location instantly(to be more precise, it takes ~15 ms to load a map) - so no waiting anymore ! What are the features we have today ? Dynamic shadows and per-pixel shading(no strange blur on the ground anymore!). Correct rendering of all the sprites and locations including all the animations on the locations. Rendering the best part of effects. The most part of UI. All the network communications with server. But there are some missing features: some part of UI(skill UI for example), and some in-game interactions are missed. But all these will be fixed soon. I would find those who are interested in that project, because it will be the only project, which will be used on the servers providing better game experience. Also, a development of the project requires some means and other help, so if you have a mind and in the position, you can write to me in PM or in these comments. Some screenshots:
  10. I review my code and found no problem with goto. All goto calls go to one place, so there no problem with goto, i think. Sorry, VS 2010 doesn't supported. Use GCC or ICC instead. I'd like to use C++11 features. http://sourceforge.net/projects/mingwbuilds/ Here you can get latest GCC builds for windows.
  11. Thanks for answer! Yes, i clear. There only 1 goto, without it i would have to duplicate code. I try to avoid gotos everywhere where i can. But okay, i try to rewrite this. Also, it's throws exception where it's needed.
  12. I have upload second release of libgrf with some code cleanup. Now u can access it here: http://src.japp.ru/hg/user/randajad/public
  13. А зачем это нужно? Есть Notepad++ и другие, к которым можно поддержку автозавершения и выделение прикрепить легко.
  14. Hello for all. :3 I'm release my fastest grf library, written in C++. It supports grf files with version 0x1** or 0x200. For more info see docs/html/index.html. It goes with my custom common library, which i will release sooner at sf.net. So i'm sorry for documentation misses in some places. Grf lib also have example. Example - useful program to pack/unpack grf files. For more info about example just run help.bat. If you like it, u can support me to future releases: WMZ: Z866169295097. Yandex: 41001310943642. And sorry for my Eng, i'm Ru. P.S. also looking for remote job as C/C++ programmer. Write to pm. AVE Patch coming soon! archive.7z
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