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DairyPresto

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Everything posted by DairyPresto

  1. i have a problem when player equip the tuxedo, they need to @refresh or reconnect to see the sprite
  2. yes even with the knife and other unbreakable armor and weapons up
  3. i already tried 500* and test still same not working not breaking
  4. Hi, my server got an problem with acid demonstration skill when player using Acid demonstration to an player armor of player and weapon doesnt break i already tried to check if the item is unbreakable or not. still the same. here is my skill.c case CR_ACIDDEMONSTRATION: skill_break_equip(src,bl, EQP_WEAPON|EQP_ARMOR, 100*skill_lv, BCT_ENEMY); break; is there anything wrong ?
  5. Hi there pro. can i request an gm command which can use @itemcount IDNUMBER to total all items on server for example. EX: @itemcount 7179 ( 7179 is pods ) and display bottom : Hi admin there are total of 72,023 Proof of donation in Inventory > Count all idnumber on all players inventory display bottom : Hi admin there are total of 172,322 Proof of donation in Storage> Count all idnumber on all players Storage display bottom : Hi admin there are total of 32,120 Proof of donation in Cart> Count all idnumber on all players Cart display bottom : Hi admin there are total of 10,521 Proof of donation in guild storage> Count all idnumber on all players Guild storage Thanks in advance
  6. Thank for the fast reply. 1 do more favor i got an error when clicking npc, can you please make this quote on pastebin? thanks
  7. Requesting an NPC... located at prontera 150 150 name VIP warper >NPC check if player has an VIP Badge ( #7729 ) message " hello master i'm a vip warper where did you want to warp > Choices > Morning woe ( warp on coordinates,x,y ) > Afternoon woe ( warp on coordinates,x,y ) > Evening woe > ( ( warp on coordinates,x,y ) , VIP badge still on inventory . Thanks in advance
  8. Thanks man but when i can see the grf of house? or map
  9. in my server has a rms coupon ( ratemyserver coupon ) i want to suggest if theres can be an NPC with name RMS Coupon changer, And requirements is 1 rms to get ratemyserver headgear but something like @costumeitem "IDNUMBER" npc but its depend on my server rms hg itemdb.txt because some of ratemyserver hg is disable in my itemdb thanks! Sorry for bad english
  10. because it only set to 2 v 2 player you should edit it
  11. Hello rathena world, i just want to ask for a help on my script https://pastebin.com/MK8rtasx that script is required 30 credit ( ID# 20234 ) to get random items but my request is is there a possibility to check if how many credits overall player spend on this npc? like example. if gm 99 > hello master there are total of 523215 Credits player spent on this npc just like that , nah sorry for my bad english that script is to burn players credit and i want to know if how many credits total spent. Thanks in advance
  12. try to check this link https://rathena.org/board/topic/77359-enabled-sanctuaryhealpitchrestoration-on-emp/
  13. // (c) 2008 - 2012 eAmod Project; Andres Garbanzo / Zephyrus // // - [email protected] // - MSN [email protected] // - Skype: Zephyrus_cr // - Site: http://dev.terra-gaming.com // // This file is NOT public - you are not allowed to distribute it. // Authorized Server List : http://dev.terra-gaming.com/index.php?/topic/72-authorized-eamod-servers/ // eAmod is a non Free, extended version of eAthena Ragnarok Private Server. // ============================================================================== // BattleGround System - Flavius Capture the Flag // ============================================================================== // Registration NPC's // ********************************************************************* prontera,167,151,5 script Registration::CTFR_Guillaume 418,{ end; OnInit: waitingroom "Battle Station 3 Players",4,"Flavius_CTF::OnGuillaumeJoin",1; end; OnEnterBG: set $@FlaviusCTF_id1, waitingroom2bg("bat_b02",390,10,0,"Flavius_CTF::OnGuillaumeQuit","Flavius_CTF::OnGuillaumeDie"); end; } prontera,167,141,5 script Registration::CTFR_Croix 414,{ end; OnInit: waitingroom "Battle Station 3 Players",4,"Flavius_CTF::OnCroixJoin",1; end; OnEnterBG: set $@FlaviusCTF_id2, waitingroom2bg("bat_b02",10,290,1,"Flavius_CTF::OnCroixQuit","Flavius_CTF::OnCroixDie"); end; } // Battleground Flags // ********************************************************************* bat_b02,328,150,0 script Guillaume Crystal::Guillaume_Flag 1914,1,1,{ end; OnTouch: if( $@FlaviusCTF != 1 || HP < 1 ) end; if( getcharid(4) == $@FlaviusCTF_id2 && .Flag_Status < 2 ) { // Flag Captured set .Flag_Status, 2; // Taken set .Flag_Carrier, getcharid(0); sc_end SC_HIDING; sc_end SC_CLOAKING; sc_end SC_CHASEWALK; // Renewal invisibility sc_end SC_CLOAKINGEXCEED; sc_end SC_CAMOUFLAGE; sc_end SC__INVISIBILITY; pcblock 1,1; // Block Skills/Items mapannounce "bat_b02","Guillaume Crystal Taken by [ " + strcharinfo(0) + " ]",1,0xFF0000; bg_rankpoints "ctf_taken",1; disablenpc "Guillaume_Flag"; addtimer 2000, "Flavius_CTF::OnBlueFlash"; stopnpctimer; } else if( getcharid(4) == $@FlaviusCTF_id1 ) { if( .Flag_Status == 0 && getvariableofnpc(.Flag_Carrier,"Croix_Flag") == getcharid(0) ) { set getvariableofnpc(.Flag_Carrier,"Croix_Flag"),0; set .Flag_Carrier, 0; mapannounce "bat_b02","Croix Crystal Captured by [ " + strcharinfo(0) + " ]!!",1,0x0000FF; bg_rankpoints "ctf_captured",1; pcblock 1,0; // UnBlock Skills/Items stopnpctimer; donpcevent "Flavius_CTF::OnGuillaumeScore"; } else if( .Flag_Status == 1 ) { mapannounce "bat_b02","Guillaume Crystal Returned by [ " + strcharinfo(0) + " ]!!",1,0x0000FF; bg_rankpoints "fame",1; disablenpc "Guillaume_Flag"; sleep 2000; movenpc "Guillaume_Flag",328,150; // Back to Base set .Flag_Status, 0; initnpctimer; enablenpc "Guillaume_Flag"; } } end; OnTimer2000: stopnpctimer; if( .Flag_Status < 2 ) { getmapxy .@m$, .@x, .@y, 1; viewpointmap "bat_b02",1, .@x, .@y, 1, 0x0000FF; specialeffect 223; initnpctimer; } end; OnBase: movenpc "Guillaume_Flag",328,150; set .Flag_Status, 0; set .Flag_Carrier, 0; initnpctimer; enablenpc "Guillaume_Flag"; end; } bat_b02,62,150,0 script Croix Crystal::Croix_Flag 1915,1,1,{ end; OnTouch: if( $@FlaviusCTF != 1 || HP < 1 ) end; if( getcharid(4) == $@FlaviusCTF_id1 && .Flag_Status < 2 ) { // Flag Captured set .Flag_Status, 2; // Taken set .Flag_Carrier, getcharid(0); sc_end SC_HIDING; sc_end SC_CLOAKING; sc_end SC_CHASEWALK; // Renewal invisibility sc_end SC_CLOAKINGEXCEED; sc_end SC_CAMOUFLAGE; sc_end SC__INVISIBILITY; pcblock 1,1; // Block Skills/Items mapannounce "bat_b02","Croix Crystal Taken by [ " + strcharinfo(0) + " ]",1,0x0000FF; bg_rankpoints "ctf_taken",1; disablenpc "Croix_Flag"; addtimer 2000, "Flavius_CTF::OnRedFlash"; stopnpctimer; } else if( getcharid(4) == $@FlaviusCTF_id2 ) { if( .Flag_Status == 0 && getvariableofnpc(.Flag_Carrier,"Guillaume_Flag") == getcharid(0) ) { set getvariableofnpc(.Flag_Carrier,"Guillaume_Flag"),0; set .Flag_Carrier, 0; mapannounce "bat_b02","Guillaume Crystal Captured by [ " + strcharinfo(0) + " ]!!",1,0xFF0000; bg_rankpoints "ctf_captured",1; pcblock 1,0; // UnBlock Skills/Items stopnpctimer; donpcevent "Flavius_CTF::OnCroixScore"; } else if( .Flag_Status == 1 ) { mapannounce "bat_b02","Croix Crystal Returned by [ " + strcharinfo(0) + " ]!!",1,0xFF0000; bg_rankpoints "fame",1; disablenpc "Croix_Flag"; sleep 2000; movenpc "Croix_Flag",62,150; // Back to Base set .Flag_Status, 0; initnpctimer; enablenpc "Croix_Flag"; } } end; OnTimer2000: stopnpctimer; if( .Flag_Status < 2 ) { getmapxy .@m$, .@x, .@y, 1; viewpointmap "bat_b02",1, .@x, .@y, 2, 0xFF0000; specialeffect 223; initnpctimer; } end; OnBase: movenpc "Croix_Flag",62,150; set .Flag_Status, 0; set .Flag_Carrier, 0; initnpctimer; enablenpc "Croix_Flag"; end; } // Battleground Engine // ********************************************************************* - script Flavius_CTF -1,{ end; OnBlueFlash: if( getvariableofnpc(.Flag_Carrier,"Guillaume_Flag") == getcharid(0) && $@FlaviusCTF == 1 ) { getmapxy .@m$, .@x, .@y, 0; viewpointmap "bat_b02",1, .@x, .@y, 1, 0x0000FF; specialeffect2 73; emotion e_hlp,1; addtimer 2000, "Flavius_CTF::OnBlueFlash"; percentheal -5,-5; } end; OnRedFlash: if( getvariableofnpc(.Flag_Carrier,"Croix_Flag") == getcharid(0) && $@FlaviusCTF == 1 ) { getmapxy .@m$, .@x, .@y, 0; viewpointmap "bat_b02",1, .@x, .@y, 2, 0xFF0000; specialeffect2 73; emotion e_hlp,1; addtimer 2000, "Flavius_CTF::OnRedFlash"; percentheal -5,-5; } end; OnInit: disablenpc "Guillaume_Flag"; disablenpc "Croix_Flag"; end; OnGuillaumeQuit: setquest 8506; // Deserter set @killer_bg_src, 0; if( $@FlaviusCTF != 0 ) donpcevent "Flavius_CTF::OnDoBalance"; OnGuillaumeDie: if( $@FlaviusCTF == 1 && getvariableofnpc(.Flag_Carrier,"Croix_Flag") == getcharid(0) ) { // Drop Flag set getvariableofnpc(.Flag_Carrier,"Croix_Flag"), 0; pcblock 1,0; // UnBlock Skills/Items getmapxy .@m$, .@x, .@y, 0; movenpc "Croix_Flag", .@x, .@y; mapannounce "bat_b02","Croix Flag Droped by [ " + strcharinfo(0) + " ]",1,0xFF0000; bg_rankpoints "ctf_droped",1; bg_rankpoints "fame",1,@killer_bg_src; set getvariableofnpc(.Flag_Status,"Croix_Flag"), 1; // OnFloor initnpctimer "Croix_Flag"; enablenpc "Croix_Flag"; } end; OnCroixQuit: setquest 8506; // Deserter set @killer_bg_src, 0; if( $@FlaviusCTF != 0 ) donpcevent "Flavius_CTF::OnDoBalance"; OnCroixDie: if( $@FlaviusCTF == 1 && getvariableofnpc(.Flag_Carrier,"Guillaume_Flag") == getcharid(0) ) { // Drop Flag set getvariableofnpc(.Flag_Carrier,"Guillaume_Flag"), 0; pcblock 1,0; // UnBlock Skills/Items getmapxy .@m$, .@x, .@y, 0; movenpc "Guillaume_Flag", .@x, .@y; mapannounce "bat_b02","Guillaume Flag Droped by [ " + strcharinfo(0) + " ]",1,0x0000FF; bg_rankpoints "ctf_droped",1; bg_rankpoints "fame",1,@killer_bg_src; set getvariableofnpc(.Flag_Status,"Guillaume_Flag"), 1; // OnFloor initnpctimer "Guillaume_Flag"; enablenpc "Guillaume_Flag"; } end; OnGuillaumeJoin: OnCroixJoin: if( $@FlaviusCTF == 0 ) donpcevent "Flavius_CTF::OnReadyCheck"; else donpcevent "Flavius_CTF::OnDoBalance"; end; OnDoBalance: if( $@FlaviusCTF != 1 ) end; set .@Guillaume, bg_get_data($@FlaviusCTF_id1, 0); set .@Croix, bg_get_data($@FlaviusCTF_id2, 0); if( .@Guillaume < .@Croix ) waitingroom2bg_single $@FlaviusCTF_id1,"bat_b02",311,224,"CTFR_Guillaume"; else if( .@Guillaume > .@Croix ) waitingroom2bg_single $@FlaviusCTF_id2,"bat_b02",87,75,"CTFR_Croix"; else { set .@GuillaumeR, getwaitingroomstate(0,"CTFR_Guillaume"); set .@CroixR, getwaitingroomstate(0,"CTFR_Croix"); if( .@GuillaumeR <= .@CroixR ) set .@Limit, .@GuillaumeR; else set .@Limit, .@CroixR; if( .@Limit + .@Guillaume > 35 ) set .@Limit, 35 - .@Guillaume; if( .@Limit <= 0 ) end; for( set .@i, 0; .@i < .@Limit; set .@i, .@i + 1 ) { waitingroom2bg_single $@FlaviusCTF_id1,"bat_b02",311,224,"CTFR_Guillaume"; waitingroom2bg_single $@FlaviusCTF_id2,"bat_b02",87,75,"CTFR_Croix"; } set .@Guillaume, .@Guillaume + .@Limit; set .@Croix, .@Croix + .@Limit; mapannounce "prontera","Battleground -- Flavius CTF [80-99] G: " + .@Guillaume + "/35, C: " + .@Croix + "/35 (Playing)",1,0xA0522D; } end; OnReadyCheck: if( $@FlaviusCTF ) end; set .@Guillaume, getwaitingroomstate(0,"CTFR_Guillaume"); set .@Croix, getwaitingroomstate(0,"CTFR_Croix"); if( .@Guillaume < 3 || .@Croix < 3 ) { if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@FlaviusCTF_Flood < gettimetick(2) ) { announce "Battleground -- Flavius CTF [80-99] G: " + .@Guillaume + "/3, C: " + .@Croix + "/3",0,0xA0522D; set $@FlaviusCTF_Flood, gettimetick(2) + 15; } else mapannounce "prontera","Battleground -- Flavius CTF G: " + .@Guillaume + "/3, C: " + .@Croix + "/3",1,0xA0522D; end; } set $@FlaviusCTF, 1; initnpctimer; donpcevent "CTFR_Croix::OnEnterBG"; donpcevent "CTFR_Guillaume::OnEnterBG"; // BG Variables set .Guillaume_Score, 0; set .Croix_Score, 0; announce "Battleground -- Flavius CTF has started!",0,0xA0522D; sleep 2000; bg_warp $@FlaviusCTF_id1,"bat_b02",311,224; bg_warp $@FlaviusCTF_id2,"bat_b02",87,75; sleep 3000; // Respawn NPC's donpcevent "#guictf_respawn::OnBGStart"; donpcevent "#croctf_respawn::OnBGStart"; // Start Match!! donpcevent "Flavius_CTF::OnMatchStart"; end; OnMatchStart: if( $@FlaviusCTF != 1 ) end; // Flags2Base donpcevent "Guillaume_Flag::OnBase"; donpcevent "Croix_Flag::OnBase"; mapannounce "bat_b02","The Flags have been set to their Bases!!",8; end; OnGuillaumeScore: set .Guillaume_Score, .Guillaume_Score + 1; donpcevent "Flavius_CTF::OnMatchStop"; end; OnCroixScore: set .Croix_Score, .Croix_Score + 1; donpcevent "Flavius_CTF::OnMatchStop"; end; OnMatchStop: disablenpc "Guillaume_Flag"; disablenpc "Croix_Flag"; bg_updatescore "bat_b02",.Guillaume_Score,.Croix_Score; viewpointmap "bat_b02",2, 0, 0, 1, 0x0000FF; viewpointmap "bat_b02",2, 0, 0, 2, 0xFF0000; if( .Guillaume_Score > 2 ) { // Guillaume Won mapannounce "bat_b02","The Guillaume army has won the Battle of Flavius CTF!",1,0x0000FF; donpcevent "Flavius_CTF::OnMatchEnd"; } else if( .Croix_Score > 2 ) { // Croix Won mapannounce "bat_b02","The Croix army has won the Battle of Flavius CTF!",1,0xFF0000; donpcevent "Flavius_CTF::OnMatchEnd"; } else { // Keep Playing sleep 8000; donpcevent "Flavius_CTF::OnMatchStart"; } end; OnTimer600000: mapannounce "bat_b02","The Battle will ends in 5 minutes!!",1,0xA0522D; end; OnTimer840000: mapannounce "bat_b02","The Battle will ends in 1 minute!!",1,0xA0522D; end; OnTimer900000: disablenpc "Guillaume_Flag"; disablenpc "Croix_Flag"; viewpointmap "bat_b02",2, 0, 0, 1, 0x0000FF; viewpointmap "bat_b02",2, 0, 0, 2, 0xFF0000; if( .Guillaume_Score > .Croix_Score ) mapannounce "bat_b02","The Guillaume army has won the Battle of Flavius CTF!",1,0x0000FF; else if( .Guillaume_Score < .Croix_Score ) mapannounce "bat_b02","The Croix army has won the Battle of Flavius CTF!",1,0xFF0000; else mapannounce "bat_b02","The battle is over. This is a Tie...!",1,0xA0522D; donpcevent "Flavius_CTF::OnMatchEnd"; end; OnMatchEnd: stopnpctimer; disablenpc "Guillaume_Flag"; disablenpc "Croix_Flag"; donpcevent "#guictf_respawn::OnBGStop"; donpcevent "#croctf_respawn::OnBGStop"; set $@FlaviusCTF, 2; // ======================================================= // Team Rewards // ======================================================= if( .Guillaume_Score > .Croix_Score ) { bg_reward $@FlaviusCTF_id1,7829,2 + .Guillaume_Score,0,8504,"BG_CTF",1,3,0; bg_reward $@FlaviusCTF_id2,7829,1 + .Croix_Score,0,8504,"BG_CTF",1,3,2; } else if( .Croix_Score > .Guillaume_Score ) { bg_reward $@FlaviusCTF_id1,7829,4 + .Guillaume_Score,0,8504,"BG_CTF",1,3,2; bg_reward $@FlaviusCTF_id2,7829,3 + .Croix_Score,0,8504,"BG_CTF",1,3,0; } else { bg_reward $@FlaviusCTF_id1,7829,1 + .Guillaume_Score,0,8504,"BG_CTF",1,3,1; bg_reward $@FlaviusCTF_id2,7829,2 + .Croix_Score,0,8504,"BG_CTF",1,3,1; } // ======================================================= sleep 2000; bg_warp $@FlaviusCTF_id1,"bat_b02",390,10; bg_warp $@FlaviusCTF_id2,"bat_b02",10,290; sleep 3000; mapannounce "bat_b02","Battle of Flavius CTF will start in 15 seconds!",1,0xA0522D; initnpctimer; end; OnTimer10000: if( $@FlaviusCTF == 2 ) mapannounce "bat_b02","Battle of Flavius CTF will start in 5 seconds!",1,0xA0522D; end; OnTimer15000: if( $@FlaviusCTF != 2 ) end; OnReset: stopnpctimer; set .Guillaume_Score, 0; set .Croix_Score, 0; disablenpc "Guillaume_Flag"; disablenpc "Croix_Flag"; bg_destroy $@FlaviusCTF_id1; bg_destroy $@FlaviusCTF_id2; set $@FlaviusCTF_id1, 0; set $@FlaviusCTF_id2, 0; sleep 1000; mapwarp "bat_b02","bat_room",155,150; sleep 1000; maprespawnguildid "bat_b02",0,3; // Just in case someone else bg_updatescore "bat_b02",0,0; set $@FlaviusCTF, 0; donpcevent "Flavius_CTF::OnReadyCheck"; end; } // Battleground Therapist // ********************************************************************* bat_b02,390,13,5 script Therapist in battle#ctf1 95,{ switch( $@FlaviusCTF ) { case 2: bg_leave; warp "bat_room",155,150; break; case 1: mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; specialeffect2 312; percentheal 100,100; repairall; close2; openstorage; break; } end; } bat_b02,10,293,5 script Therapist in battle#ctf2 95,{ switch( $@FlaviusCTF ) { case 2: bg_leave; warp "bat_room",155,150; break; case 1: mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; specialeffect2 312; percentheal 100,100; repairall; close2; openstorage; break; } end; } // Battleground Respawn // ********************************************************************* bat_b02,390,10,0 script #guictf_respawn 139,{ end; OnBGStart: initnpctimer; end; OnBGStop: stopnpctimer; end; OnTimer24000: misceffect 83; end; OnTimer25000: areapercentheal "bat_b02",382,2,397,17,100,100; areawarp "bat_b02",382,2,397,17,"bat_b02",311,224; initnpctimer; end; } bat_b02,10,290,0 script #croctf_respawn 139,{ end; OnBGStart: initnpctimer; end; OnBGStop: stopnpctimer; end; OnTimer24000: misceffect 83; end; OnTimer25000: areapercentheal "bat_b02",2,282,17,297,100,100; areawarp "bat_b02",2,282,17,297,"bat_b02",87,75; initnpctimer; end; } // Flags // ********************************************************************* bat_b02,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat23 973 bat_b02,319,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat24 973 bat_b02,304,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat25 973 bat_b02,319,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat26 973 bat_b02,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat27 973 bat_b02,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat28 973 bat_b02,335,142,1 duplicate(Guillaume camp#bat) Guillaume camp#bat29 973 bat_b02,335,157,1 duplicate(Guillaume camp#bat) Guillaume camp#bat30 973 bat_b02,390,16,1 duplicate(Guillaume camp#bat) Guillaume camp#bat31 973 bat_b02,292,163,1 duplicate(Guillaume camp#bat) Guillaume camp#bat32 973 bat_b02,292,136,1 duplicate(Guillaume camp#bat) Guillaume camp#bat33 973 bat_b02,241,185,1 duplicate(Guillaume camp#bat) Guillaume camp#bat34 973 bat_b02,247,179,1 duplicate(Guillaume camp#bat) Guillaume camp#bat35 973 bat_b02,96,81,1 duplicate(Croix camp#bat) Croix camp#bat22 974 bat_b02,96,68,1 duplicate(Croix camp#bat) Croix camp#bat23 974 bat_b02,79,81,1 duplicate(Croix camp#bat) Croix camp#bat24 974 bat_b02,79,68,1 duplicate(Croix camp#bat) Croix camp#bat25 974 bat_b02,96,81,1 duplicate(Croix camp#bat) Croix camp#bat26 974 bat_b02,96,81,1 duplicate(Croix camp#bat) Croix camp#bat27 974 bat_b02,59,164,1 duplicate(Croix camp#bat) Croix camp#bat28 974 bat_b02,59,137,1 duplicate(Croix camp#bat) Croix camp#bat29 974 bat_b02,10,296,1 duplicate(Croix camp#bat) Croix camp#bat30 974 bat_b02,110,162,1 duplicate(Croix camp#bat) Croix camp#bat31 974 bat_b02,110,137,1 duplicate(Croix camp#bat) Croix camp#bat32 974 bat_b02,152,120,1 duplicate(Croix camp#bat) Croix camp#bat33 974 bat_b02,158,114,1 duplicate(Croix camp#bat) Croix camp#bat34 974 // MapFlags // ********************************************************************* bat_b02 mapflag battleground 2 bat_b02 mapflag nomemo bat_b02 mapflag nosave SavePoint bat_b02 mapflag noteleport bat_b02 mapflag nowarp bat_b02 mapflag nowarpto bat_b02 mapflag noreturn bat_b02 mapflag nobranch bat_b02 mapflag nopenalty bat_b02 mapflag noemergencycall or try this https://pastebin.com/8mr0g6VH
  14. you mean 1 click ng zen skill full sphere na agad sya parang Dangerous soul collect ?
  15. try mo po check ung exp ng poring baka 0 ung xp ng monster na pinapatay mo.
  16. need mo recompile server mo at saka takenote masyadong sensitive ang mga src files pag may mali kalang dyan miski space or tuldok di na gagana mag eeror na pag kinompile mopo
  17. try mo pre search sa google beginner eathena aun kasi ung gamit ko dati dun ako natutong mag developer / set up .
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