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Jethro's Achievements
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This is how I tested the issue I'm having: 1) Inside my DATA.INI [Data] 0=my.grf 1=data.grf 2=rdata.grf 2) I checked "Enabled Multiple GRF - Embedded" 3) Inside "my.grf" in /sprite/ folder are BLUE cursors; cursors.act & cursors.spr 4) I Unchecked "Read Data Folder First" 5) In my /RO FOLDER/data/sprite/ I placed cursors.act & cursors.spr with color RED to test BUT still even though I prioritized my.grf, RED cursor is still showing
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Costumer Preview using array of item ids: OnInit: setarray .items[0], 19676, 19677, 19729; end; Download: item-preview.txt
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OnPCLoadMapEvent will never trigger if the map has no players in it before the script was loaded
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setarray .maptrigger$, "guild_vs1", "guild_vs2", "guild_vs3", "guild_vs4", "guild_vs5"; OnPCLoadMapEvent: getmapxy .@map$, .@x, .@y, 0; for ( set .@i, 0; .@i < .maptriggersize; set .@i, .@i +1 ) { if ( .@map$ == .maptrigger$[.@i] ) break; } if ( .@i == .maptriggersize ) end; end; } OR WITHOUT LOOP setarray .maptrigger$, "guild_vs1", "guild_vs2", "guild_vs3", "guild_vs4", "guild_vs5"; OnPCLoadMapEvent: getmapxy @map$,@x,@y,0; if (countstr(@map$, "guild_vs", 0)) { // ..... } end; 1) how do i test which is optimized? in microseconds? 2) is there really much that difference between the two approach? 3) do we have in_array function like in PHP? http://php.net/manual/en/function.in-array.php Thanks!
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answered my own question, it was the duplicate causing the repeat prontera,142,182,4 duplicate(pvpw) PVP Warper#pw1 540 morocc,162,102,4 duplicate(pvpw) PVP Warper#pw2 540 geffen,121,55,8 duplicate(pvpw) PVP Warper#pw3 540 payon,179,220,4 duplicate(pvpw) PVP Warper#pw4 540 alberta,109,67,4 duplicate(pvpw) PVP Warper#pw5 540 izlude,141,142,5 duplicate(pvpw) PVP Warper#pw6 540 aldebaran,146,113,6 duplicate(pvpw) PVP Warper#pw7 540 amatsu,102,153,6 duplicate(pvpw) PVP Warper#pw8 540 moscovia,216,188,6 duplicate(pvpw) PVP Warper#pw9 540 ayothaya,155,118,6 duplicate(pvpw) PVP Warper#pw10 540
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OnPCLoadMapEvent: getmapxy @map$,@x,@y,0; if(@map$ == "guild_vs1") { announce strcharinfo(0) +" has entered GvG 1",bc_all,0x9B30FF; } end; Result: Player1 has entered GvG 1 Player1 has entered GvG 1 Player1 has entered GvG 1 Player1 has entered GvG 1 Player1 has entered GvG 1 Player1 has entered GvG 1 Player1 has entered GvG 1 Player1 has entered GvG 1 Player1 has entered GvG 1 Player1 has entered GvG 1 Player1 has entered GvG 1 yup, it announce 11 times. what could be the cause? thanks!
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Awesome! Thanks man Cheers
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Good day! Is there a way to listen again to map-server (or any) after performing ./athena-start start and closing command line (putty) of Ubuntu 12.04.5? I need to see what error the scripts are giving me because I can't replicate the problem locally. ex.
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a plus to updated iteminfolua please
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Help! Now I am having "Rejected from server" in my client, I am running 2013-08-07 and I am sure I config mmo.h to the right packet server. So I setup a local server with same build. (left side of pic) the right side of the picture showing putty stops in "DONE READING quest_db.txt .... " So I'm assuming the MAP SERVER never finish the loading? PUTTY hang loading this
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hi im having a warning [Warning]: Found packets up to 0x70000, ignored 0xF00 and above. [Warning]: Please increase MAX_PACKET_DB and recompile. i am using packets 2013-08-07 http://pastebin.com/CZ6nkZ4S#
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Hi Poseidon, Yes, for testing I bought an unmanaged VPS of 512MB Ram 20GB SSD Disk Ubuntu 13.10 x64. I assumed there is a lot of differences between linux servers commands/prerequisites in relating to rAthena. For maintainability, how do I start it right, I mean, 1) git clone rAthena 2) remotely edit files? 3) git pull (just merge conflicts right?) what if I want to push my changes to my own repo yet still get updates from master repo of rAthena, is this possible?
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Hi, I've been gone for a while, as topic says, can rAthena server run on Ubuntu 12.04.3 x64? Can you link me to a 1) Installation guide for Ubuntu 12.04.3 x64 2) rAthena Server requirements to run Happy Valentines! Jethro