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Parrahurizm

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Posts posted by Parrahurizm

  1. Hello everyone!

    I saw that there are many masters who are engaged in creating their own custom themes. I need a specialist to help me make a good design.

    If there are such people and they are ready to cooperate, write here. I don't need something global, but there are things I would like to change.

  2. Hello guys! I have a question about internal files.

    The question is this, there are suits that go separately from the lua files. It looks like they don't register in lua files/datainfo.

    Here is their path.

    costume.jpg.45d2e65b94fac85782b0e763a8e46896.jpg

    I do not quite understand how they are implemented, can someone explain? Just like ordinary ones, i.e. do they need to be pulled out of there and registered or otherwise?

  3. Hi guys!

    I have a little question that I don't understand. Why all monsters experience different from the original KRO. That is, it is multiplied by 2.

    What is the essence of such an installation or just Rathena decided so?

  4. I would like to know how many items are currently supported by itemdb.txt and how it can be expanded.

    if you look at the itemdb.yml format, you will see that there are quite a lot of elements, they are already supported or also unavailable?

  5. 4 hours ago, Functor said:

    Why haven't you done it yet?

    I said nothing about changing "langtype".

    I added loading of "dinput.dll" to unpatched "2020-04-01bRagexe". But you have problems with patching it. So, the best decision was sending your working and patched EXE as I already asked you in this first my message. But you still ignore it. 😀

    Was at work, could not send... https://drive.google.com/file/d/1njdHIRTMrCytZIy8nQbcT7jzN6saoIlt/view?usp=sharing

  6. 12 minutes ago, Functor said:

    1. I asked you to send me your working EXE. But you decided to send me a link for downloading EXE without patches. I knew this link even without your message. 😉
    2. When you receive error - you need to show it.

    It's not a problem for me to throw it off. It's just a little different question. In my old assembly, I could use LT (1) and it allowed me to work with ENG + RU right away. But in the current case when I use LT (1) it gives ENG + scribble. I understand that you can simply use LT 14 and everything works according to the ENG + RU principle. I just thought I didn’t some patch the client, but it turns out that the structure itself changed for new clients. They no longer work like dinput.ini + dll and etc ...

     

    In any case, thank you for your prompt answers and help.

  7. There was another question about the chat. Since I use the English langtype, for some reason when I switch to a second language, I can't use another one. In old clients there was a dinput.ini file and it was possible to specify a second language from it, but on the new Korean client, there is no such thing. What should I do?

     

    screenrAthena002.jpg.58875021e097dfd8f434ec14e104bb18.jpg

  8. I built a new GRF using "chris transl" and now lets you into the game. 

    thanks for the help.

    Use client info:

    <?xml version="1.0" encoding="euc-kr" ?>
    <clientinfo>
        <desc>Ragnarok Client Information</desc>
        <servicetype>korea</servicetype>
        <servertype>primary</servertype>
        <connection>
            <display>Local</display>
                  <address>127.0.0.1</address>
                  <port>6900</port>
                  <version>55</version>
                  <langtype>0</langtype>
            <registrationweb>www.ragnarok.com</registrationweb>
            <loading>
                <image>loading00.jpg</image>
                <image>loading01.jpg</image>
                <image>loading02.jpg</image>
                <image>loading03.jpg</image>
                <image>loading04.jpg</image>
                <image>loading05.jpg</image>
                <image>loading06.jpg</image>
            </loading>
           </connection>
    </clientinfo>

     

  9. Hello guys!

    Have some questions about 20200401bRagexe.exe

    1) I downloaded the client KRO 20200409 https://ro.industrial-illusions.net/files/

    2) Update client, use rsu-kro-rag-lite.exe + rsu-kro-renewal-lite.exe

    3)Download 20200401bRagexe.exe (http://nemo.herc.ws/clients/2020-04-01bRagexe/) + use NEMO for some points (select recom).

    4)Copy my GRF to main directory and change DATA.ini = 1.mygrf , 2 = rdata 3 = data

    5) Start Rathena and then start 20200401bRagexe.exe after patch on Nemo.

    Problem:

    The problem is that the new login interface is being used and it feels like it does not come in through my exe. Because when I enter the login and password, he immediately writes an error ''''Failed to connect''.

    What am I doing wrong?

    ero1.thumb.jpg.5837148acfb67b50880f929045d6119a.jpg

    ero2.jpg.f6e7a6089e9a3bc8e544cb8f6a17b558.jpg

  10. At all levels the same indicator of experience....I don't put huge values, I am based on a Korean base. 
    

    I can’t understand why the monster is not affected by dynamic experience and drop. In most places it works fine, but the other day I found one.

  11. I have already reconciled with exe 2018, because after choosing a server my game immediately closed.
    I downloaded the exe of 2015 here and everything seems to be okay, but for some reason doesn’t let it into the game.
    It gives such an error, I already checked everything that I could ...
    
    

     

    
    
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