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Posts posted by nutminemz
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decrease global drop rate multiplier
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11 hours ago, iamkevin said:
Can this be used in client date
2013-08-07?
This features requires 2015-05-13 client or later to display the bonus in the client.
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with ado-3, item with 3option is rare (normal drop rate)
but if your server is running on high drop rate (in drop conf)
you have to adjust option rate suit your server drop rate like example above.
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3 hours ago, mhielo12 said:
hi the ado-2 works fine but the problem now is all item get 3 random option instead of getting randomly 1-3 option please help thanks
adjust drop rate by edit item_radomopt_group.txt (ado-3)
use your favorited text-editor like notepad++ or ms word
eg.
replace ",1000,RDMOPT" with ",100,RDMOPT"
replace ",400,RDMOPT" with ",40,RDMOPT" -
4 hours ago, mhielo12 said:
can you help me.. im always getting wind element and DEF 20+ Flee 30 on body armor..
use v1.1 (ado-2) then tell me if it solve your problem.
- 1
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5 hours ago, Get said:
Pls Tell me How to install because i dont understand
use Latest release or after Git Hash: e59cdff , you just copy and replace .
but for athena before 28/04/2107 you need to diff src with Initial release item random option for monster drop #2065
then copy and replace.
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1 minute ago, Sunset said:
I've made this, but aint working.
instead of:
2071,28007,50,RDMOPTG_WEP // HEADLESS_MULE
this:2071,28007,50,RDMOPTG_Crimson_Weapon // HEADLESS_MULE
not?
i think it is okay to keep it both line
2071,28007,50,RDMOPTG_WEP // HEADLESS_MULE
2071,28007,50,RDMOPTG_Crimson_Weapon // HEADLESS_MULEanyway i never test multi grouping before let me know if you see error msg.
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26 minutes ago, Sunset said:
Hi!
I dont want my crimson weapons to keep their randomopt element, but also gain bonus from your script to the 2nd and 3rd option.
How could i make it?And also, where/how can i edit the text of the description? its too long, and players cant read it
+1Q:"Decrease critical dmg +15%" whats that? will it decrease enemy's critical dmg on me by 15% or?
Thanks in advice
A.#1. in your mob_drop.text ,add line #22 - #123 of https://github.com/rathena/rathena/blob/master/db/re/mob_drop.txt
A.#1.1 i dont know - -'
A.#2 it is damage reduction when receiving critical hit. -
why not?
pull this Initial release of the Achievement System #2044
edit server side : reward >> /db/achievement_db.conf
edit client side : icon of reward to show, description >> system/achievement_list.lubwill see like this.
achievement_db.conf
Spoiler{
id: 120104
group: "AG_ADVENTURE"
name: "Ayothaya Field Exploration"
reward: {
itemid: 616
}
score: 10
},achievement_list.lub
Spoiler[120104] = {
UI_Type = 0,
group = "ADVENTURE",
major = 2,
minor = 4,
title = "Ayothaya Field Exploration",
content = {
summary = "Discover hidden treasure",
details = "Discover the treasure surrounding ayothaya field"
},
resource = { [1] = { text = "Discover the treasure surrounding ayothaya field" } },
reward = { item = 616 },
score = 10
},- 1
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5 hours ago, SwaTik said:
i paid.... and many errors "Invalid Randopt_groupid"
give pls list of constants
make sure your /db/pre-re/item_randomopt_db.txt is 201 lines, 16.7 KB
or replace it with this
- 1
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Now we can add and remove orbs from our item with random-option
A modified version of old school orb refiner by Skorm
Ty cydh for *getitem3
REQUIEMENTS
Initial release script commands for Item Random Options #1708SUGGESTIONS
Initial release item random option for monster drop #1743
ALL monster drop item with Random OptionDownload
https://drive.google.com/open?id=0Bz-BtnAkIhbUNWxWRkhKXzl1eDg- 2
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3 hours ago, Questune09 said:
Question >>>> how do i patch this??? and where do i put archievements.sql????
please guide me i dont know where do i start
thank you
forget this topic
it is outdated
DIFF your src with this Initial release of the Achievement System #2044
- 2
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ALL monster drop item with Random Option
ALL equipment drop by monster has chance of getting Random-Option.
Like MU online every item you found have some (random) option .. now in rathena.
/////////////
News update
28/04/2107
due to #2065 one of the requirement was merged in to rathena master so
we no longer need any source modification for those who using latest release.
/////////////////
UPDATE
V.1.0 - 3 random option in each item.
V.1.1 - has chance of getting 0-3 option in stead of fixed 3option.
V.1.2 - drop chance is lower according to option quantity. Now 3option is rare (not yet applied to weapon).
- Fixed error message.
pre-re user still getting error message refer to Invalid monster ID.
but random-drop-system work fine with this error.
get in touch with next update./////////
Requirement (for athena before bf2461f 28/04/2107)
////////////////
Installation
replace the following files.
db/re(pre-re)/item_randomopt_group.txt
make sure your /db/re(pre-re)/item_randomopt_db.txt is 201 lines (200 sloc) 16.7 KB.add following 6 line at the end of /db/const.txt
RDMOPTG_WEP 1
RDMOPTG_EQARM 2
RDMOPTG_EQSH 3
RDMOPTG_EQGAR 4
RDMOPTG_EQFOOT 5
RDMOPTG_EQACC 6//////////////////
Option Description (DEFAULT)
Spoiler6 group of option. ARMOR,SHIELD,GARMENT,FOOTGEAR,ACCESSORY,WEAPON
each random 1-3 option from list below (not duplicate). (v1.1)
customize your option by editing item_randomopt_group.txt using "find and replace" or tool you familiar with.
pick good option in /db/re/item_randomopt_db.txt
ARMOR 4,080 possibility
RDMOPT_VAR_AGIAMOUNT,10,0
RDMOPT_VAR_INTAMOUNT,10,0
RDMOPT_VAR_VITAMOUNT,10,0
RDMOPT_VAR_DEXAMOUNT,10,0
RDMOPT_VAR_LUKAMOUNT,10,0
RDMOPT_VAR_MAXHPPERCENT,10,0
RDMOPT_VAR_MAXSPPERCENT,10,0
RDMOPT_VAR_ITEMDEFPOWER,30,0
RDMOPT_VAR_MDEFPOWER,30,0
RDMOPT_VAR_AVOIDSUCCESSVALUE,20,0
RDMOPT_ATTR_TOLERACE_ALL,10,0
RDMOPT_ATTR_TOLERACE_NOTHING,15,0
RDMOPT_RACE_TOLERACE_HUMAN,15,0
RDMOPT_BODY_ATTR_WATER,0,0
RDMOPT_BODY_ATTR_FIRE,0,0
RDMOPT_BODY_ATTR_WIND,0,0
SHIELD 3,360 possibility
RDMOPT_VAR_MAXHPPERCENT,10,0
RDMOPT_VAR_MAXSPPERCENT,10,0
RDMOPT_VAR_ITEMDEFPOWER,40,0
RDMOPT_VAR_MDEFPOWER,20,0
RDMOPT_ATTR_TOLERACE_ALL,10,0
RDMOPT_ATTR_TOLERACE_NOTHING,15,0
RDMOPT_RACE_TOLERACE_HUMAN,15,0
RDMOPT_BODY_INDESTRUCTIBLE,0,0
RDMOPT_RACE_TOLERACE_DRAGON,15,0
RDMOPT_RACE_TOLERACE_HUMAN,15,0
RDMOPT_RACE_TOLERACE_UNDEAD,15,0
RDMOPT_HEAL_MODIFY_PERCENT,20,0
RDMOPT_DEC_SP_CONSUMPTION,25,0
RDMOPT_VAR_MAXHPAMOUNT,4000,0
RDMOPT_VAR_MAXSPAMOUNT,700,0
RDMOPT_VAR_HITSUCCESSVALUE,30,0
GARMENT 3,360 possibility
RDMOPT_ATTR_TOLERACE_ALL,10,0
RDMOPT_ATTR_TOLERACE_NOTHING,15,0
RDMOPT_RACE_TOLERACE_HUMAN,15,0
RDMOPT_BODY_INDESTRUCTIBLE,0,0
RDMOPT_RACE_TOLERACE_DRAGON,15,0
RDMOPT_RACE_TOLERACE_UNDEAD,15,0
RDMOPT_HEAL_MODIFY_PERCENT,20,0
RDMOPT_DEC_SP_CONSUMPTION,25,0
RDMOPT_VAR_HITSUCCESSVALUE,30,0
RDMOPT_VAR_AVOIDSUCCESSVALUE,10,0
RDMOPT_VAR_PLUSAVOIDSUCCESSVALUE,15,0
RDMOPT_VAR_CRITICALSUCCESSVALUE,10,0
RDMOPT_DAMAGE_CRI_TARGET,15,0
RDMOPT_DAMAGE_CRI_USER,15,0
RDMOPT_VAR_PLUSASPDPERCENT,10,0
RDMOPT_VAR_MAGICATKPERCENT,10,0
FOOTGEAR 3,360 possibility
RDMOPT_CLASS_DAMAGE_NORMAL_TARGET,10,0
RDMOPT_CLASS_DAMAGE_BOSS_TARGET,10,0
RDMOPT_CLASS_DAMAGE_NORMAL_USER,10,0
RDMOPT_CLASS_DAMAGE_BOSS_USER,10,0
RDMOPT_CLASS_MDAMAGE_NORMAL,10,0
RDMOPT_CLASS_MDAMAGE_BOSS,10,0
RDMOPT_CLASS_IGNORE_DEF_PERCENT_NORMAL,15,0
RDMOPT_CLASS_IGNORE_DEF_PERCENT_BOSS,15,0
RDMOPT_CLASS_IGNORE_MDEF_PERCENT_NORMAL,15,0
RDMOPT_CLASS_IGNORE_MDEF_PERCENT_BOSS,15,0
RDMOPT_VAR_STRAMOUNT,10,0
RDMOPT_VAR_AGIAMOUNT,10,0
RDMOPT_VAR_INTAMOUNT,10,0
RDMOPT_VAR_VITAMOUNT,10,0
RDMOPT_VAR_DEXAMOUNT,10,0
RDMOPT_VAR_LUKAMOUNT,10,0
ACCESSORY 4,080 possibility
RDMOPT_DEC_SPELL_CAST_TIME,10,0
RDMOPT_DEC_SPELL_DELAY_TIME,10,0
RDMOPT_RANGE_ATTACK_DAMAGE_TARGET,10,0
RDMOPT_RANGE_ATTACK_DAMAGE_USER,10,0
RDMOPT_VAR_MAXHPPERCENT,7,0
RDMOPT_VAR_MAXSPPERCENT,7,0
RDMOPT_VAR_HPACCELERATION,5,0
RDMOPT_VAR_SPACCELERATION,5,0
RDMOPT_VAR_ATKPERCENT,7,0
RDMOPT_VAR_MAGICATKPERCENT,7,0
RDMOPT_VAR_PLUSASPDPERCENT,5,0
RDMOPT_RACE_CRI_PERCENT_NOTHING,8,0
RDMOPT_RACE_CRI_PERCENT_HUMAN,8,0
RDMOPT_RACE_IGNORE_DEF_PERCENT_NOTHING,8,0
RDMOPT_RACE_IGNORE_DEF_PERCENT_HUMAN,8,0
RDMOPT_RACE_IGNORE_MDEF_PERCENT_NOTHING,8,0
RDMOPT_RACE_IGNORE_MDEF_PERCENT_HUMAN,8,0
WEAPON 15,600 possibility
RDMOPT_DEC_SPELL_CAST_TIME,7,0
RDMOPT_DEC_SPELL_DELAY_TIME,7,0
RDMOPT_RANGE_ATTACK_DAMAGE_TARGET,9,0
RDMOPT_RANGE_ATTACK_DAMAGE_USER,9,0
RDMOPT_VAR_ATKPERCENT,7,0
RDMOPT_VAR_MAGICATKPERCENT,7,0
RDMOPT_VAR_PLUSASPDPERCENT,5,0
RDMOPT_CLASS_DAMAGE_NORMAL_TARGET,10,0
RDMOPT_CLASS_DAMAGE_BOSS_TARGET,10,0
RDMOPT_CLASS_DAMAGE_NORMAL_USER,10,0
RDMOPT_CLASS_DAMAGE_BOSS_USER,10,0
RDMOPT_CLASS_MDAMAGE_NORMAL,10,0
RDMOPT_CLASS_MDAMAGE_BOSS,10,0
RDMOPT_DAMAGE_SIZE_SMALL_TARGET,10,0
RDMOPT_DAMAGE_SIZE_MIDIUM_TARGET,10,0
RDMOPT_DAMAGE_SIZE_LARGE_TARGET,10,0
RDMOPT_DAMAGE_SIZE_SMALL_USER,10,0
RDMOPT_DAMAGE_SIZE_MIDIUM_USER,10,0
RDMOPT_DAMAGE_SIZE_LARGE_USER,10,0
RDMOPT_DAMAGE_SIZE_PERFECT,10,0
RDMOPT_MDAMAGE_SIZE_SMALL_TARGET,15,0
RDMOPT_MDAMAGE_SIZE_MIDIUM_TARGET,15,0
RDMOPT_MDAMAGE_SIZE_LARGE_TARGET,15,0
RDMOPT_WEAPON_INDESTRUCTIBLE,1,0
RDMOPT_WEAPON_ATTR_SAINT,1,0
RDMOPT_VAR_PLUSASPD,1,0
///////////
Drop rate (DEFAULT)
same rate as you can see in db/re/item_db.txt
customize your droprate by editing db/re(pre-re)/mob_drop.txt
/////////
Feel free to PM me
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Submitter
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Submitted04/10/2017
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Category
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Video
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Content AuthorNuTmineMz
- 3
- 1
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Release: ALL monster drop item with Random Option
in Source Releases
Posted
i stop selling but still want old buyers to be able to download.