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BlazingSpear

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Everything posted by BlazingSpear

  1. its like goddameit script you can look for that
  2. you can edit it in skill treeview in your lua files
  3. can you show a screenshot bro?
  4. look for herc.ws that SC_ and copy it to your rathena
  5. i have error like this before i just dont remember what i did to solved this hahaha
  6. click New then put the name of database
  7. When i execute ./configure bad interprete apprear to the putty console im tried this following commands chmod a+x configure ./configure yum install dos2unixdos2unix ./configure yum install dos2unix dos2unix configure
  8. it is already in latest version
  9. you need to edit sprite of the specific weapon to make it appear like dual
  10. it looks nice but if you can minimize the size a little so it will be fit to the characters
  11. hi i would like to request npc like quest but the reward will be type by players item_id and amount of that id Example: required item fluff 10pcs four leaf clover 4pcs brigan 4pcs then if the item is completed the player will type what item id and how many it will produce
  12. hi im having a problem in enchantment script im using old emulator i already update getitem3 function. when i enchant equipment is gone
  13. it works but i got this error and debug
  14. when i apply this code i got error
  15. //===== rAthena Script ======================================= //= World Boss Event //===== By: ================================================== //= Musika6988, Sehrentos //===== Current Version: ===================================== //= 2.9.4 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Summon random World Boss and when defeated get treasure. //= Leader will have option to distribute or dispose loots. //= GM panel: info/start/stop/skip/lootMode/modify. //= Boss HP will increase or decrease by 1.500.000 per each //= player nearby and is updated every 10 seconds. //= When boss is defeated it will trigger increased exp and //= drop rates to whole server for 1 hour(IF enabled). //===== Additional Comments: ================================= //= 1.x Initial script by Musika6988. //= 2.0 Sehrentos added reward arrays. Randomly select a reward. //= 2.1 Sehrentos changed single random reward into random all rewards. //= 2.2 Sehrentos minor optimizations. //= 2.3 Sehrentos added more loot options. //= 2.4 Sehrentos added GM panel, Default mob attributes(.MOB_), //= Same party check(reward stealing) //= 2.5 Sehrentos added NPC WorldBossRadar to monitor players nearby, //= Removed Flee and Perfect Dodge from Treasure Chest, //= Added timeout to stop the event. Minor text changes. //= 2.6 Sehrentos added loot mode 1 give one reward to one random party member. //= Added loot modes 4-5 give all/one rewards to all nearby players and their party members. //= Added loot modes 6-7 give all/one rewards to all nearby players. //= 2.7 Sehrentos removed Treasure Chest monster. //= Added Treasure Chest NPCs. //= Added multiple events at once, but not in same map. //= Added loot modes 8-9 give all/one rewards to all players in same map. //= Added double server rates for 1 hour after boss is killed event. //= 2.8 Sehrentos added jump_zero optimizations. //= Fixed WorldBossRates::OnInit first run on the server. //= Added [email protected]_ACCESS_EXPIRE timer. Clean the access array when it expires. //= 2.9 Sehrentos WorldBossRadar enable/disable option. //= Added loot modes 10 give all rewards to selected party member. //= Added loot modes 11 give one random reward to selected party member. //= 2.9.1 Sehrentos Fixes and additions. //= Added option to turn off mapflags. //= Added more default .MOB_ status points. //= Fix random reward will be selected only once, to avoid abuse ([email protected]_REWARD_INDEX). //= Renamed some values. easier to understand. //= 2.9.2 Sehrentos Disabled FOG effect. //= Added more announcements when event fail to start. //= Added unit checks on OnMobDie event. //= Added inarray optimizations. //= 2.9.3 Sehrentos changed the way event starts and announces. //= Fixed WorldBossRates when .use_floating_rates is enabled(report @Quesooo). //= 2.9.4 Sehrentos added loots amounts in array (suggest @Radian). //= !TODO: Loot mode 12 give each reward to selected party member one by one. //============================================================ - script WorldBoss -1,{ OnInit: // Settings .npc_name$ = strnpcinfo(0); // Name of this NPC .event_sleep = 60000; // Event sleep time in milliseconds(60000 = 1 minute) .event_timeout = 7200000; // Event timeout time in milliseconds before Boss is disabled(60000 = 1 minute) .event_access_expire = 900000; // Event access expire time in milliseconds(60000 = 1 minute) // Reward distribution .loot_mode = 4; // Event loot distribution mode. Look npc_loot_mode_desc for descriptions .loop_max = 200; // Maximum number of loops (When selecting a random party member) .duplicate_npc_count = 9; // Number of duplicate Treasure Chest NPC's (Important! 0 counts as well) // Experience increases during event(In current event map) .base_exp_multiplier = 3; // Event base exp rating multiplier(In current event map) .job_exp_multiplier = 3; // Event job exp rating multiplier(In current event map) .use_floating_rates = 0; // Increase servers exp and drop rates for 1 hour after boss kill(0=Disable, 1=Enable) // Monsters default attributes .MOB_MAXHP = 100000000; // How much HP can monster have at maximum .MOB_HP = 5000000; // How much HP monster has on spawn .MOB_SPEED = 130; // Speed .MOB_CRIT = 450; // Crit rate (1000=100%) .MOB_HIT = 300; // Hit rate .MOB_ATKMIN = 1000; // Base Attack Minimum .MOB_ATKMAX = 4000; // Base Attack Maximum .MOB_MATKMIN = 1000; // Magic Attack Minimum .MOB_MATKMAX = 4000; // Magic Attack Maximum .MOB_DEF = 35; // Defence .MOB_MDEF = 35; // Magic Defence .MOB_FLEE = 200; // Flee rate .MOB_PDODGE = 60; // Perfect Dodge .MOB_STR = 150; // Stat strength .MOB_AGI = 150; // Stat agility .MOB_VIT = 150; // Stat vitality .MOB_INT = 150; // Stat intellect .MOB_DEX = 150; // Stat dexterity .MOB_LUK = 150; // Stat luck // Floating monster HP // When player is detected near the mob, update it's HP. .use_radar = 1; // 0=Disable, 1=Enable // Mapflags effects, monster status, party lock, etc. .use_mapflags = 1; // 0=Disable, 1=Enable // Event monster ID's setarray .event_mobs[0], 1093, // Eclipse 1096, // Angeling 1120, // Ghostring 1388, // Archangeling 1582, // Deviling 1795; // Bloody Knight // Event rewards <ID>,<Amount> (One random array is selected) setarray .loots_0, 501,1, 502,1, 503,2, 504,2, 505,3, 506,3; setarray .loots_1, 507,1, 508,1, 509,2, 510,2, 511,3, 512,3; setarray .loots_2, 513,1, 514,1, 515,2, 516,2, 517,3, 518,3; setarray .loots_3, 519,1, 520,1, 521,2, 522,2, 523,3, 525,3; // Event reward ID's array size (Important!) // If you add new .loots_<Number> arrays. You must change this accordingly. .loots_count = 3; // 0 count aswell // Event map names setarray .event_maps$[0], "prontera", "morocc", "geffen", "payon", "alberta", "aldebaran", "xmas", "comodo", "yuno", "amatsu", "gonryun", "umbala", "louyang", "ayothaya", "einbroch", "hugel", "rachel", "veins", "moscovia"; // Event loot distribution mode description setarray .loot_mode_desc$[0], "Give all rewards to all party members", // 0 "Give one reward to one random party member", // 1 "Give all rewards to one random party member", // 2 "Give rewards randomly between all party members", // 3 "Give all rewards to all nearby players and their party members", // 4 (Skip UI) "Give one reward to all nearby players and their party members", // 5 (Skip UI) "Give all rewards to all nearby players", // 6 (Skip UI) "Give one reward to all nearby players", // 7 (Skip UI) "Give all rewards to all players in the same map", // 8 (Skip UI) "Give one reward to all players in the same map", // 9 (Skip UI) "Give all rewards to selected party member", // 10 "Give one random reward to selected party member"; // 11 // TESTS // Log console information // This will report incorrect monster ID's on script load /*for( [email protected] = 0; [email protected] < getarraysize(.event_mobs); [email protected]++ ) { if( getmonsterinfo(.event_mobs[[email protected]], 0) == "null" ) { debugmes .npc_name$ + ":OnInit Monster ID:" + .event_mobs[[email protected]] + " DOES NOT EXIST!"; } }*/ // Start event on script load (For testing purposes) //donpcevent .npc_name$ + "::OnEnable"; end; OnEnable: OnClock0402: OnClock2359: // Check free event maps if ( getarraysize([email protected]_MAP$) >= getarraysize(.event_maps$) ) { debugmes .npc_name$+"::OnEnable all event maps are active!"; //announce "[World Boss] Event has been cancelled! All event maps are active!", BC_ALL, 0xFF0000; end; } // Select random monster [email protected]_mob = rand( getarraysize( .event_mobs ) ); [email protected]_id = .event_mobs[ [email protected]_mob ]; // Select random map [email protected] = 0; [email protected]_map = rand( getarraysize( .event_maps$ ) ); // Random map index number while(inarray([email protected]_MAP$[0], .event_maps$[[email protected]_map]) != -1) { if([email protected] > .loop_max) { debugmes .npc_name$+"::OnEnable event map max loop count!"; //announce "[World Boss] Event has been cancelled! Could not find free event map!", BC_ALL, 0xFF0000; end; } [email protected]_map = rand( getarraysize( .event_maps$ ) ); [email protected]++; } [email protected]_name$ = .event_maps$[ [email protected]_map ]; // Announce event will start soon announce "[World Boss] A rift on time and space is about to be opened! A World Boss will appear in "+(.event_sleep / 60000)+" minute! Prepare your Hunting Party!",BC_ALL,0xFF0000,FW_BOLD,18; // Sleep until X time have passed and then continue script sleep .event_sleep; // Get last event index [email protected] = getarraysize([email protected]_MOB_GID); // Set mapflags if enabled if ( .use_mapflags ) { // Save event maps original mapflags setarray [email protected]_MF_PARTYLOCK[[email protected]], getmapflag([email protected]_name$, MF_PARTYLOCK); setarray [email protected]_MF_NOMOBLOOT[[email protected]], getmapflag([email protected]_name$, MF_NOMOBLOOT); setarray [email protected]_MF_NOMVPLOOT[[email protected]], getmapflag([email protected]_name$, MF_NOMVPLOOT); setarray [email protected]_MF_NOPENALTY[[email protected]], getmapflag([email protected]_name$, MF_NOPENALTY); setarray [email protected]_MF_NOMOBTELE[[email protected]], getmapflag([email protected]_name$, MF_MONSTER_NOTELEPORT); setarray [email protected]_MF_BASEEXP[[email protected]], getmapflag([email protected]_name$, MF_BEXP); setarray [email protected]_MF_JOBEXP[[email protected]], getmapflag([email protected]_name$, MF_JEXP); //setarray [email protected]_MF_FOG[[email protected]], getmapflag([email protected]_name$, MF_FOG); // Set new mapflags setmapflag [email protected]_name$, MF_PARTYLOCK; // Disable changing party(Inviting new players in event map) setmapflag [email protected]_name$, MF_NOMOBLOOT; // Disable Normal monster loot drops setmapflag [email protected]_name$, MF_NOMVPLOOT; // Disable Boss monster loot drops setmapflag [email protected]_name$, MF_NOPENALTY; // Disable Exp and Zeny penalty setmapflag [email protected]_name$, MF_MONSTER_NOTELEPORT; // Disable monster teleport setmapflag [email protected]_name$, MF_BEXP, ([email protected]_MF_BASEEXP[[email protected]] * .base_exp_multiplier); // Set Base Exp rating setmapflag [email protected]_name$, MF_JEXP, ([email protected]_MF_JOBEXP[[email protected]] * .job_exp_multiplier); // Set Job Exp rating //setmapflag [email protected]_name$, MF_FOG; // Enable FOG effect } // Summon event monster unit monster [email protected]_name$, 0, 0, "World Boss", [email protected]_id, 1, .npc_name$+"::OnMobDie", Size_Large, AI_NONE; [email protected] = [email protected][0]; // Get monster's Game ID // Change unit data to defaults setunitdata [email protected], UMOB_MAXHP, .MOB_MAXHP; setunitdata [email protected], UMOB_HP, .MOB_HP; setunitdata [email protected], UMOB_SPEED, .MOB_SPEED; setunitdata [email protected], UMOB_CRIT, .MOB_CRIT; setunitdata [email protected], UMOB_HIT, .MOB_HIT; setunitdata [email protected], UMOB_ATKMIN, .MOB_ATKMIN; setunitdata [email protected], UMOB_ATKMAX, .MOB_ATKMAX; setunitdata [email protected], UMOB_MATKMIN, .MOB_MATKMIN; setunitdata [email protected], UMOB_MATKMAX, .MOB_MATKMAX; setunitdata [email protected], UMOB_DEF, .MOB_DEF; setunitdata [email protected], UMOB_MDEF, .MOB_MDEF; setunitdata [email protected], UMOB_FLEE, .MOB_FLEE; setunitdata [email protected], UMOB_PDODGE, .MOB_PDODGE; setunitdata [email protected], UMOB_STR, .MOB_STR; setunitdata [email protected], UMOB_AGI, .MOB_AGI; setunitdata [email protected], UMOB_VIT, .MOB_VIT; setunitdata [email protected], UMOB_INT, .MOB_INT; setunitdata [email protected], UMOB_DEX, .MOB_DEX; setunitdata [email protected], UMOB_LUK, .MOB_LUK; // Get units updated data getunitdata([email protected], [email protected]); // Save event arrays setarray [email protected]_MOB_ID[[email protected]], [email protected]_id; setarray [email protected]_MOB_GID[[email protected]], [email protected]; setarray [email protected]_TIMEOUT[[email protected]], gettimetick(0); setarray [email protected]_RADAR_NEAR[[email protected]], 0; setarray [email protected]_MAP$[[email protected]], [email protected]_name$; setarray [email protected]_X[[email protected]], [email protected][UMOB_X]; setarray [email protected]_Y[[email protected]], [email protected][UMOB_Y]; // Unit talk unittalk [email protected], "Tremble before me mortals!", BC_AREA; // Announce event started announce "[World Boss] A "+ getunitname([email protected]) +" has appeared in "+ [email protected]_name$ +" to wreck havoc!! Form a Hunting Party and stop it!!",BC_ALL,0xFF0000,FW_BOLD,18; // Start unit radar if ( .use_radar && getarraysize([email protected]_MOB_GID) ) { donpcevent "WorldBossRadar::OnEnable"; } // Start timeout timer if ( !getnpctimer(1, "WorldBossTimeout") ) { donpcevent "WorldBossTimeout::OnEnable"; } end; // Disable event OnDisable: //debugmes .npc_name$+"::OnDisable stop event!"; // Stop timeout timer donpcevent "WorldBossTimeout::OnDisable"; // Stop unit radar if ( .use_radar ) { donpcevent "WorldBossRadar::OnDisable"; } // Reset server exp and drop rates if ( .use_floating_rates ) { donpcevent "WorldBossRates::OnDisable"; } // Loop all events for ( [email protected] = 0; [email protected] < getarraysize([email protected]_MOB_GID); [email protected]++ ) { // Kill all units if ( unitexists([email protected]_MOB_GID[[email protected]]) ) { unitkill([email protected]_MOB_GID[[email protected]]); } // Reset all mapflags to original values if ( .use_mapflags ) { callfunc("WB_ResetMapflags", [email protected]_MAP$[[email protected]], [email protected]); } } // Kill all script or gm summoned monsters //killmonster .event_map$, "All"; // Reset all event arrays callfunc("WB_ResetAllGlobals"); end; OnMobDie: // Event when monster has been killed // Stop unit radar and timeout if no unit is alive if ( !getarraysize([email protected]_MOB_GID) ) { if ( .use_radar ) donpcevent "WorldBossRadar::OnDisable"; donpcevent "WorldBossTimeout::OnDisable"; } // Check attached unit [email protected]_gid = getattachedrid(); if ( [email protected]_gid ) { // No unit attached. Propably killed by unitkill or other script command //donpcevent .npc_name$+"::OnDisable"; end; } // Get unit type [email protected]_type = getunittype([email protected]_gid); if ( [email protected]_type == -1 ) { debugmes .npc_name$+"::OnMobDie FATAL no unit type found!"; donpcevent .npc_name$+"::OnDisable"; end; } // Get map coordinates (Treasure Chest NPC will need these coordinates) getmapxy(.event_map$, .event_x, .event_y, [email protected]_type); // Announce announce "[World Boss] The World Boss have been killed! Congratulations!", bc_all, 0xFF0000; // Increase server exp and drop rates for limited time if ( .use_floating_rates ) { donpcevent "WorldBossRates::OnEnable"; } // Get index if map name are the same [email protected]_index = inarray([email protected]_MAP$[0], .event_map$); // Check if index was found and stop if not if ( [email protected]_index == -1 ) { debugmes .npc_name$+"::OnMobDie event index was not found!"; end; } // Reset mapflags to original values if ( .use_mapflags ) { callfunc("WB_ResetMapflags", [email protected]_MAP$[[email protected]_index], [email protected]_index); } // If unit is not PC, try to attach unit master to the script if ( [email protected]_type != BL_PC ) { getunitdata([email protected]_gid, [email protected]); if ([email protected]_type == BL_NPC) { // NPC does not have master debugmes .npc_name$+"::OnMobDie NPC no player attached!"; end; } if ([email protected]_type == BL_PET) { if (!attachrid([email protected][UPET_MASTERAID])) { debugmes .npc_name$+"::OnMobDie PET no player attached!"; end; } } if ([email protected]_type == BL_MOB) { if (!attachrid([email protected][UMOB_MASTERAID])) { debugmes .npc_name$+"::OnMobDie MOB no player attached!"; end; } } if ([email protected]_type == BL_HOM) { [email protected]$ = strcharinfo(0,[email protected][UHOM_MASTERCID]); if (!attachrid(getcharid(3,[email protected]$))) { debugmes .npc_name$+"::OnMobDie HOM no player attached!"; end; } } if ([email protected]_type == BL_MER) { [email protected]$ = strcharinfo(0,[email protected][UMER_MASTERCID]); if (!attachrid(getcharid(3,[email protected]$))) { debugmes .npc_name$+"::OnMobDie MER no player attached!"; end; } } if ([email protected]_type == BL_ELEM) { [email protected]$ = strcharinfo(0,[email protected][UELE_MASTERCID]); if (!attachrid(getcharid(3,[email protected]$))) { debugmes .npc_name$+"::OnMobDie ELE no player attached!"; end; } } } // Get party ID [email protected]_id = getcharid(1); // Save event arrays setarray [email protected]_MAP$[[email protected]_index], .event_map$; setarray [email protected]_X[[email protected]_index], .event_x; setarray [email protected]_Y[[email protected]_index], .event_y; setarray [email protected]_PARTY_ID[[email protected]_index], [email protected]_id; // Select random reward/loots array setarray [email protected]_REWARD_INDEX[[email protected]_index], rand(0, .loots_count); // Enable first available Treasure Chest NPC // Set .event_map$, .event_x, .event_y before enabling ( Important! ) for ( [email protected] = 0; [email protected] <= .duplicate_npc_count; [email protected]++ ) { [email protected]$ = "Treasure Chest#wb_"+ [email protected]; // Name of the NPC if ( getnpcid(0, [email protected]$) ) { // If NPC exists if ( !getnpctimer( 1, [email protected]$ ) ) { // If has active timer=1 setarray [email protected]_NPC_NAME$[[email protected]_index], [email protected]$; donpcevent [email protected]$ +"::OnEnable"; break; } } else { debugmes .npc_name$+"::OnMobDie no Treasure Chest#wb_"[email protected]+" NPC found!"; } } // Switch by loot mode and save character IDs for access switch( .loot_mode ) { case 0: case 1: case 2: case 3: // In same party or single player case 10: // All to selected party member case 11: // One random to selected party member // Attach all available party members if ( getcharid(1) ) { addrid(2, 0, getcharid(1)); } break; case 4: case 5: // In range and party // Attach all available players in 20 cells from the killer RID addrid(4, 0, (.event_x - 20),(.event_y - 20), (.event_x + 20),(.event_y + 20)); // Attach all available party members if ( getcharid(1) ) { addrid(2, 0, getcharid(1)); } break; case 6: case 7: // In range // Attach all available players in 20 cells from the killer RID addrid(4, 0, (.event_x - 20),(.event_y - 20), (.event_x + 20),(.event_y + 20)); break; case 8: case 9: // In the same map addrid(1, 0, getcharid(1)); break; } // Find matching character IDs from the access array [email protected]_index = inarray([email protected]_ACCESS[0], getcharid(0)); // Exit if character already has access if ( [email protected]_index != -1 ) { end; } // Save character ID into access array setarray [email protected]_ACCESS[getarraysize([email protected]_ACCESS)], getcharid(0); setarray [email protected]_ACCESS_EXPIRE[getarraysize([email protected]_ACCESS_EXPIRE)], gettimetick(0); // Start access expire timer if not already running if ( !getnpctimer(1, "WorldBossAccessExpire") ) { donpcevent "WorldBossAccessExpire::OnEnable"; } end; // Event when player opens Treasure Chest NPC OnTreasureOpen: // Get map coordinates of the player getmapxy([email protected]_map$, [email protected], [email protected], BL_PC); // Search for character ID from the access array [email protected]_index = inarray([email protected]_ACCESS[0], getcharid(0)); // User has no access! if ( [email protected]_index == -1 ) { message strcharinfo(0), "Treasure Chest is empty."; end; } // Get event index from the map name array [email protected]_index = inarray([email protected]_MAP$[0], [email protected]_map$); // Check if event index was found if ( [email protected]_index == -1 ) { debugmes [email protected]$+"::OnTreasureOpen event map name ( "+ [email protected]_map$ +" ) not found!"; message strcharinfo(0), "Treasure Chest is empty."; end; } // Select reward array [email protected]_reward = [email protected]_REWARD_INDEX[[email protected]_index]; [email protected]_size = getarraysize( getd(".loots_" + [email protected]_reward) ); //copyarray [email protected]_id[0], getd(".loots_" + [email protected]_reward + "[0]"), [email protected]_size; // .loots_0 // Rewards array // Get every second value from array. [email protected] = 0; for( [email protected] = 0; [email protected] < [email protected]_size; [email protected] += 2 ) { setarray [email protected]_id[[email protected]], getd(".loots_" + [email protected]_reward + "[" + [email protected] + "]"); [email protected]++; } [email protected]_size = getarraysize( [email protected]_id ); // Amounts array // Get every second value from array. [email protected] = 0; for( [email protected] = 1; [email protected] < [email protected]_size; [email protected] += 2 ) { setarray [email protected]_amount[[email protected]], getd(".loots_" + [email protected]_reward + "[" + [email protected] + "]"); [email protected]++; } switch( .loot_mode ) { case 0: // All to all members case 2: // All to random member case 3: // Randomly to all members case 10: // All to selected party member case 11: // One random to selected party member if ( getcharid(1) ) { goto OnPartyLeader; } else { // Has no party for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) { getitem [email protected]_id[[email protected]], [email protected]_amount[[email protected]]; } } break; case 1: // One to random member if ( getcharid(1) ) { // Party Leader will distribute loots goto OnPartyLeader; } else { // Has no party [email protected] = rand([email protected]_size); getitem [email protected]_id[[email protected]], [email protected]_amount[[email protected]]; } break; case 4: // All in range and party case 6: // All in range case 8: // All in same map default: // No UI for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) { getitem [email protected]_id[[email protected]], [email protected]_amount[[email protected]]; } break; case 5: // One in range and party case 7: // One in range case 9: // One in same map // No UI [email protected] = rand([email protected]_size); getitem [email protected]_id[[email protected]], [email protected]_amount[[email protected]]; break; } // Remove character ID from the access array (Access is now used) deletearray [email protected]_ACCESS[[email protected]_index], 1; deletearray [email protected]_ACCESS_EXPIRE[[email protected]_index], 1; // Announce player message strcharinfo(0), "Congratulations! You have been rewarded for killing the World Boss."; // Disable current NPC Treasure Chest if ( !getarraysize([email protected]_ACCESS) ) { // Disable current NPC Treasure Chest callfunc("WB_ResetBox", [email protected]_index); // Stop access expire timer donpcevent "WorldBossAccessExpire::OnDisable"; } end; OnPartyLeader: // Get party ID [email protected]_id = getcharid(1); // Check if player is party leader if ( getcharid(0) != getpartyleader( [email protected]_id, 2 ) ) { message strcharinfo(0), "You're not Party Leader."; end; } // Get event index from the party ID array [email protected]_index = inarray([email protected]_PARTY_ID[0], [email protected]_id ); // Check if party id has access! if ( [email protected]_index == -1 ) { message strcharinfo(0), "Treasure Chest is empty."; end; } // Select random reward array [email protected]_reward = [email protected]_REWARD_INDEX[[email protected]_index]; [email protected]_size = getarraysize(getd(".loots_" + [email protected]_reward)); //copyarray [email protected]_id[0], getd(".loots_" + [email protected]_reward + "[0]"), [email protected]_size; // .loots_0_id // Rewards array // Get every second value from array. [email protected] = 0; for( [email protected] = 0; [email protected] < [email protected]_size; [email protected] += 2 ) { setarray [email protected]_id[[email protected]], getd(".loots_" + [email protected]_reward + "[" + [email protected] + "]"); [email protected]++; } [email protected]_size = getarraysize( [email protected]_id ); // Amounts array // Get every second value from array. [email protected] = 0; for( [email protected] = 1; [email protected] < [email protected]_size; [email protected] += 2 ) { setarray [email protected]_amount[[email protected]], getd(".loots_" + [email protected]_reward + "[" + [email protected] + "]"); [email protected]++; } // Show loot distribution window mes "[ Loot Distributor ]"; mes "Please ensure you distribute the Rewards. If you cancelled this, your party might not able to receive any rewards."; mes "^777777Loot mode : ^000000" + .loot_mode_desc$[.loot_mode]; // Loot mode description next; mes "[ Loot Distributor ]"; for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) { mes "^777777 ~ " + [email protected]_amount[[email protected]] + " x " + getitemname( [email protected]_id[[email protected]] ) + "^000000"; } next; if( select( "Distribute Loots", "Dispose Loots" ) == 1 ) { // Get party data getpartymember [email protected]_id, 0; // Name getpartymember [email protected]_id, 1; // Character IDs getpartymember [email protected]_id, 2; // Account IDs // Copy the temporary party data [email protected]_size = [email protected]; copyarray [email protected]_cid[0], [email protected][0], [email protected]_size; copyarray [email protected]_aid[0], [email protected][0], [email protected]_size; copyarray [email protected]_name$[0], [email protected]$[0], [email protected]_size; // LOOT MODE 0: Give all rewards to all party members if( .loot_mode == 0 ) { mes "[ Loot Distributor ]"; // Loop through each party member for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) { // Online check if( isloggedin([email protected]_aid[[email protected]], [email protected]_cid[[email protected]]) ) { mes " ~ " + strcharinfo(0, [email protected]_cid[[email protected]]) + " was rewarded!"; // Loop through each reward for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) { getitem [email protected]_id[[email protected]], [email protected]_amount[[email protected]], [email protected]_aid[[email protected]]; } } } } // LOOT MODE 1: Give one reward to one random party member else if( .loot_mode == 1 ) { // Select random party member X times. SelectRandom1: [email protected] = 0; // Counter for random player select [email protected]_party = rand([email protected]_size); while( !isloggedin([email protected]_aid[[email protected]_party], [email protected]_cid[[email protected]_party]) ) { if( [email protected] >= .loop_max ) break; [email protected]_party = rand([email protected]_size); [email protected]++; } // Max attempts reached if( [email protected] >= .loop_max ) { mes "[ Player not found ]"; mes "Tried to select random player " + [email protected] + " times!"; mes "Do you want to try again?"; next; if( select("Yes:No") == 1 ) { goto SelectRandom1; } else { goto OnClose; } } // Backup online check (next; will pause script and players can disconnect) if( !isloggedin([email protected]_aid[[email protected]_party], [email protected]_cid[[email protected]_party]) ) { mes "[ Player not online ]"; mes "Member is ^777777offline^000000"; mes "Do you want to try again?"; next; if( select("Yes:No") == 1 ) { goto SelectRandom1; } else { goto OnClose; } } // Give random reward [email protected]_item = rand([email protected]_size); [email protected]$ = strcharinfo(0, [email protected]_cid[[email protected]_party]); mes "[ Loot Distributor ]"; mes [email protected]$ + "^777777 ~ " + [email protected]_amount[[email protected]_item] + " x " + getitemname( [email protected]_id[[email protected]_item] ) + "^000000"; message [email protected]$, "Gained " + [email protected]_amount[[email protected]_item] + " x " + getitemname( [email protected]_id[[email protected]_item] ) + " ( Distributed Randomly )"; getitem [email protected]_id[[email protected]_item], [email protected]_amount[[email protected]_item], [email protected]_aid[[email protected]_party]; } // LOOT MODE 2: Give all rewards to one random party member else if( .loot_mode == 2 ) { // Select random party member X times. SelectRandom2: [email protected] = 0; // Counter for random player select [email protected]_party = rand([email protected]_size); while( !isloggedin([email protected]_aid[[email protected]_party], [email protected]_cid[[email protected]_party]) ) { if( [email protected] >= .loop_max ) break; [email protected]_party = rand([email protected]_size); [email protected]++; } // Max attempts reached if( [email protected] >= .loop_max ) { mes "[ Player not found ]"; mes "Tried to select random player " + [email protected] + " times!"; mes "Do you want to try again?"; next; if( select("Yes:No") == 1 ) { goto SelectRandom2; } else { goto OnClose; } } // Backup online check (next; will pause script and players can disconnect) if( !isloggedin([email protected]_aid[[email protected]_party], [email protected]_cid[[email protected]_party]) ) { mes "[ Player not online ]"; mes "Member is ^777777offline^000000"; mes "Do you want to try again?"; next; if( select("Yes:No") == 1 ) { goto SelectRandom2; } else { goto OnClose; } } // Give rewards [email protected]$ = strcharinfo(0, [email protected]_cid[[email protected]_party]); mes "[ Loot Distributor ]"; // Loop through each reward for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) { mes [email protected]$ + "^777777 ~ " + [email protected]_amount[[email protected]] + " x " + getitemname( [email protected]_id[[email protected]] ) + "^000000"; message [email protected]$, "Gained " + [email protected]_amount[[email protected]] + " x " + getitemname( [email protected]_id[[email protected]] ) + " ( Distributed Randomly )"; getitem [email protected]_id[[email protected]], [email protected]_amount[[email protected]], [email protected]_aid[[email protected]_party]; } } // LOOT MODE 3: Give rewards randomly between all party members else if( .loot_mode == 3 ) { mes "[ Loot Distributor ]"; // Loop through each reward for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) { // Select random party member X times. SelectRandom3: [email protected] = 0; // Counter for random player select [email protected]_party = rand([email protected]_size); while( !isloggedin([email protected]_aid[[email protected]_party], [email protected]_cid[[email protected]_party]) ) { if( [email protected] >= .loop_max ) break; [email protected]_party = rand([email protected]_size); [email protected]++; } // Max attempts reached if( [email protected] >= .loop_max ) { mes "[ Player not found ]"; mes "Tried to select random player " + [email protected] + " times!"; mes "Do you want to try again?"; next; if( select("Yes:No") == 1 ) { goto SelectRandom3; } else { goto OnClose; } } // Backup online check (next; will pause script and players can disconnect) if( !isloggedin([email protected]_aid[[email protected]_party], [email protected]_cid[[email protected]_party]) ) { mes "[ Player not online ]"; mes "Member is ^777777offline^000000"; mes "Do you want to try again?"; next; if( select("Yes:No") == 1 ) { goto SelectRandom3; } else { goto OnClose; } } // Give single reward [email protected]$ = strcharinfo(0, [email protected]_cid[[email protected]_party]); mes [email protected]$ + "^777777 ~ " + [email protected]_amount[[email protected]] + " x " + getitemname( [email protected]_id[[email protected]] ) + "^000000"; message [email protected]$, "Gained " + [email protected]_amount[[email protected]] + " x " + getitemname( [email protected]_id[[email protected]] ) + " ( Distributed Randomly )"; getitem [email protected]_id[[email protected]], [email protected]_amount[[email protected]], [email protected]_aid[[email protected]_party]; } } // LOOT MODE 10: Give all rewards to selected party member // LOOT MODE 11: Give one reward to selected party member else if( .loot_mode >= 10 && .loot_mode <= 11 ) { SelectMember: // Open Party Select Menu [email protected] = callfunc("WB_PartySelect", 1, 1); // Refresh selected while ( [email protected] == -1 ) { message strcharinfo(0), "Refresh menu!"; [email protected] = callfunc("WB_PartySelect", 1, 1); } // Not in a party (Leaved before select or removed) if ( [email protected] == -2 ) { message strcharinfo(0), "You don't have a party."; end; } // Is selected member online if ( !isloggedin([email protected]_aid[[email protected]], [email protected]_cid[[email protected]]) ) { mes "[ Loot Distributor ]"; mes "Selected party member is not online."; mes "Please select again."; next; goto SelectMember; } // Get more party data [email protected]_name$ = getpartyname([email protected]_id); // Party Name [email protected]_leader_cid = getpartyleader([email protected]_id, 2); // Party Leader Character ID // Party Leader Name [email protected]_leader_name$ = "[Offline]"; if ( [email protected]_leader_cid != -1 ) { // strcharinfo(0,[email protected]_leader_cid); will fail if leader is offline! for ([email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) { // Match leader cid with party member cid if ( [email protected]_leader_cid == [email protected]_member_cid[[email protected]] ) { [email protected]_leader_name$ = [email protected]_member_name$[[email protected]]; } } } // Double check // Check for party changes, because players can leave anytime. [email protected]_id2 = getcharid(1); [email protected]_failed = false; // Not in a party anymore (Leaved after select or removed) if ( [email protected]_id2 ) { message strcharinfo(0), "You don't have a party."; mes "[ Loot Distributor ]"; mes "Your party has made changes during selection."; mes "Please select again."; close; } // Check if party ID has changed if ([email protected]_id != [email protected]_id2) { message strcharinfo(0), "Failed: Party ID has changed!"; mes "[ Loot Distributor ]"; mes "Your party has made changes during selection."; mes "Please select again."; close; } // Get new party data getpartymember [email protected]_id2, 0; // names [email protected]_party_size = [email protected]; copyarray [email protected]$[0], [email protected]$[0], [email protected]_party_size; // Check if party size has changed during select. if ([email protected]_party_size != [email protected]_size) { message strcharinfo(0), "Failed: Party size has changed!"; mes "[ Loot Distributor ]"; mes "Your party has made changes during selection."; mes "Please select again."; close; } // Check if party member names has changed during select. for ([email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) { // Match new and old name if ( [email protected]$[[email protected]] != [email protected]_member_name$[[email protected]] ) { [email protected]_failed = true; message strcharinfo(0), "Failed: Party member name has changed!"; break; } } // Has any checks failed if ( [email protected] >= [email protected]_size && [email protected]_failed ) { mes "[ Loot Distributor ]"; mes "Your party has made changes during selection."; mes "Please select again."; close; } // Success; Give rewards if (.loot_mode == 10) { // All rewards to selected member [email protected]$ = strcharinfo(0, [email protected]_cid[[email protected]]); mes "[ Loot Distributor ]"; // Loop through each reward for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) { mes [email protected]$ + "^777777 ~ " + [email protected]_amount[[email protected]] + " x " + getitemname( [email protected]_id[[email protected]] ) + "^000000"; message [email protected]$, "Gained " + [email protected]_amount[[email protected]] + " x " + getitemname( [email protected]_id[[email protected]] ) + " ( Distributed Randomly )"; getitem [email protected]_id[[email protected]], [email protected]_amount[[email protected]], [email protected]_aid[[email protected]]; } } else if (.loot_mode == 11) { // Give one random reward to selected member [email protected]_item = rand([email protected]_size); [email protected]$ = strcharinfo(0, [email protected]_cid[[email protected]]); mes "[ Loot Distributor ]"; mes [email protected]$ + "^777777 ~ " + [email protected]_amount[[email protected]_item] + " x " + getitemname( [email protected]_id[[email protected]_item] ) + "^000000"; message [email protected]$, "Gained " + [email protected]_amount[[email protected]_item] + " x " + getitemname( [email protected]_id[[email protected]_item] ) + " ( Distributed Randomly )"; getitem [email protected]_id[[email protected]_item], [email protected]_amount[[email protected]_item], [email protected]_aid[[email protected]]; } } } else { // Disposed loots mes "[ Loot Distributor ]"; } mes "Congratulations!"; // Remove all party members access callfunc("WB_ResetPartyAccess", [email protected]_id); close2; // Disable current NPC Treasure Chest callfunc("WB_ResetBox", [email protected]event_index); end; OnClose: // Close reward window mes "[ Loot Distributor ]"; mes "Good bye."; close; } // Function: Reset all party members access IDs // callfunc("WB_ResetPartyAccess", <party id>) function script WB_ResetPartyAccess { [email protected]_id = getarg(0); getpartymember [email protected]_id, 1; // Character IDs [email protected]_size = [email protected]; copyarray [email protected]_cid[0], [email protected][0], [email protected]_size; for ( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) { for ( [email protected] = 0; [email protected] < getarraysize([email protected]_ACCESS); [email protected]++ ) { if ( [email protected]_ACCESS[[email protected]] == [email protected]_cid[[email protected]] ) { deletearray [email protected]_ACCESS[[email protected]], 1; deletearray [email protected]_ACCESS_EXPIRE[[email protected]], 1; } } } // Remove party id /*for ( [email protected] = 0; [email protected] < getarraysize([email protected]_PARTY_ID); [email protected]++ ) { if ( [email protected]_PARTY_ID[[email protected]] == [email protected]_id ) { deletearray [email protected]_PARTY_ID[[email protected]], 1; } }*/ return; } // Function: Reset specific WorldBoss event global arrays // callfunc("WB_ResetEventGlobals", <index>) function script WB_ResetEventGlobals { [email protected] = getarg(0, 0); // Event index Default=0 deletearray [email protected]_MOB_ID[[email protected]], 1; // Rename from [email protected]_ID deletearray [email protected]_MOB_GID[[email protected]], 1; // Rename from [email protected]_GID deletearray [email protected]_TIMEOUT[[email protected]], 1; deletearray [email protected]_RADAR_NEAR[[email protected]], 1; // Rename from [email protected]_NEAR deletearray [email protected]_MAP$[[email protected]], 1; deletearray [email protected]_X[[email protected]], 1; deletearray [email protected]_Y[[email protected]], 1; deletearray [email protected]_REWARD_INDEX[[email protected]], 1; // Rename from [email protected]_REWARD deletearray [email protected]_PARTY_ID[[email protected]], 1; // Rename from [email protected]_PARTY deletearray [email protected]_NPC_NAME$[[email protected]], 1; // Rename from [email protected]_BOX //deletearray [email protected]_ACCESS[[email protected]], 1; //deletearray [email protected]_ACCESS_EXPIRE[[email protected]], 1; deletearray [email protected]_MF_PARTYLOCK[[email protected]], 1; deletearray [email protected]_MF_NOMOBLOOT[[email protected]], 1; deletearray [email protected]_MF_NOMVPLOOT[[email protected]], 1; deletearray [email protected]_MF_NOPENALTY[[email protected]], 1; deletearray [email protected]_MF_NOMOBTELE[[email protected]], 1; deletearray [email protected]_MF_BASEEXP[[email protected]], 1; deletearray [email protected]_MF_JOBEXP[[email protected]], 1; //deletearray [email protected]_MF_FOG[[email protected]], 1; return; } // Function: Reset all WorldBoss event global arrays // callfunc("WB_ResetAllGlobals") function script WB_ResetAllGlobals { deletearray [email protected]_MOB_ID[0], getarraysize([email protected]_MOB_ID); deletearray [email protected]_MOB_GID[0], getarraysize([email protected]_MOB_GID); deletearray [email protected]_TIMEOUT[0], getarraysize([email protected]_TIMEOUT); deletearray [email protected]_RADAR_NEAR[0], getarraysize([email protected]_RADAR_NEAR); deletearray [email protected]_MAP$[0], getarraysize([email protected]_MAP$); deletearray [email protected]_X[0], getarraysize([email protected]_X); deletearray [email protected]_Y[0], getarraysize([email protected]_Y); deletearray [email protected]_REWARD_INDEX[0], getarraysize([email protected]_REWARD_INDEX); deletearray [email protected]_PARTY_ID[0], getarraysize([email protected]_PARTY_ID); deletearray [email protected]_NPC_NAME$[0], getarraysize([email protected]_NPC_NAME$); deletearray [email protected]_ACCESS[0], getarraysize([email protected]_ACCESS); deletearray [email protected]_ACCESS_EXPIRE[0], getarraysize([email protected]_ACCESS_EXPIRE); deletearray [email protected]_MF_PARTYLOCK[0], getarraysize([email protected]_MF_PARTYLOCK); deletearray [email protected]_MF_NOMOBLOOT[0], getarraysize([email protected]_MF_NOMOBLOOT); deletearray [email protected]_MF_NOMVPLOOT[0], getarraysize([email protected]_MF_NOMVPLOOT); deletearray [email protected]_MF_NOPENALTY[0], getarraysize([email protected]_MF_NOPENALTY); deletearray [email protected]_MF_NOMOBTELE[0], getarraysize([email protected]_MF_NOMOBTELE); deletearray [email protected]_MF_BASEEXP[0], getarraysize([email protected]_MF_BASEEXP); deletearray [email protected]_MF_JOBEXP[0], getarraysize([email protected]_MF_JOBEXP); //deletearray [email protected]_MF_FOG[0], getarraysize([email protected]_MF_FOG); return; } // Function: Reset all mapflags to original values // callfunc("WB_ResetMapflags", <map name>, <index>) function script WB_ResetMapflags { [email protected]$ = getarg(0, "null"); // Map name Default="null" [email protected] = getarg(1, 0); // Event index Default=0 // Map name exists if ([email protected]$ == "" || [email protected]$ == "null") { debugmes "WB_ResetMapflags was given:"+ [email protected]$; return; } // Party Lock if ( [email protected]_MF_PARTYLOCK[[email protected]] ) setmapflag [email protected]$, MF_PARTYLOCK; else removemapflag [email protected]$, MF_PARTYLOCK; // No mob loot if ( [email protected]_MF_NOMOBLOOT[[email protected]] ) setmapflag [email protected]$, MF_NOMOBLOOT; else removemapflag [email protected]$, MF_NOMOBLOOT; // No MVP loot if ( [email protected]_MF_NOMVPLOOT[[email protected]] ) setmapflag [email protected]$, MF_NOMVPLOOT; else removemapflag [email protected]$, MF_NOMVPLOOT; // No penalty if ( [email protected]_MF_NOPENALTY[[email protected]] ) setmapflag [email protected]$, MF_NOPENALTY; else removemapflag [email protected]$, MF_NOPENALTY; // No mob teleport if ( [email protected]_MF_NOMOBTELE[[email protected]] ) setmapflag [email protected]$, MF_MONSTER_NOTELEPORT; else removemapflag [email protected]$, MF_MONSTER_NOTELEPORT; // Base Exp setmapflag [email protected]$, MF_BEXP, [email protected]_MF_BASEEXP[[email protected]]; // Job Exp setmapflag [email protected]$, MF_JEXP, [email protected]_MF_JOBEXP[[email protected]]; // Effect FOG //if ( [email protected]_MF_FOG[[email protected]] ) // setmapflag [email protected]$, MF_FOG; //else // removemapflag [email protected]$, MF_FOG; return; } // Function: Reset specific Treasure Chest NPC // callfunc("WB_ResetBox", <index>) function script WB_ResetBox { [email protected] = getarg(0, 0); // Event index Default=0 if ( [email protected]_NPC_NAME$[[email protected]] != "" ) { if ( getnpcid(0, [email protected]_NPC_NAME$[[email protected]]) ) { // Do these checks or this will select all NPCs on the server when fail donpcevent [email protected]_NPC_NAME$[[email protected]]+"::OnDisable"; } } } // Function: Reset all Treasure Chest NPC's // callfunc("WB_ResetAllBoxes") function script WB_ResetAllBoxes { for ( [email protected] = 0; [email protected] < getarraysize([email protected]_NPC_NAME$); [email protected]++ ) { if ( [email protected]_NPC_NAME$[[email protected]] != "" ) { if ( getnpcid(0, [email protected]_NPC_NAME$[[email protected]]) ) { // Do these checks or this will select all NPCs on the server when fail donpcevent [email protected]_NPC_NAME$[[email protected]]+"::OnDisable"; } } } } // Function Party Select // callfunc("WB_PartySelect", <INT_show_offline>, <INT_show_refresh>) // Return INT=Party index number, -1=Refresh selected, -2=Not in party function script WB_PartySelect { [email protected]_offline = getarg(0, 1); // Show offline players in menu? 1=Yes 0=No [email protected]_refresh = getarg(1, 1); // Show refresh menu item? 1=Yes 0=No [email protected]_id = getcharid(1); // Party ID // Not in a party if ( [email protected]_id ) return -2; getpartymember [email protected]_id, 0; // Names getpartymember [email protected]_id, 1; // Character IDs getpartymember [email protected]_id, 2; // Account IDs // Copy the temporary party data [email protected]_size = [email protected]; copyarray [email protected]_member_name$[0], [email protected]$[0], [email protected]_size; copyarray [email protected]_member_cid[0], [email protected][0], [email protected]_size; copyarray [email protected]_member_aid[0], [email protected][0], [email protected]_size; // Create menu if ( [email protected]_refresh ) [email protected]_party$ = "^777777[Refresh]^000000"; [email protected]_party$ = [email protected]_party$ + ":"; // Loop through each party member and add to menu for ( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) { if ( isloggedin([email protected]_member_aid[[email protected]], [email protected]_member_cid[[email protected]]) ) { if ([email protected]_offline) [email protected]_party$ = [email protected]_party$ + [email protected]_member_name$[[email protected]] + " ^00cc36[ON]^000000"; else [email protected]_party$ = [email protected]_party$ + [email protected]_member_name$[[email protected]]; } else if ([email protected]_offline) [email protected]_party$ = [email protected]_party$ + [email protected]_member_name$[[email protected]] + " ^777777[OFF]^000000"; [email protected]_party$ = [email protected]_party$ + ":"; } // Open select menu (-2 select start from 1 and we have [Refresh] at first) [email protected] = select([email protected]_party$) - 2; return [email protected]; } // Treasure chest NPC alberta,0,0,5 script Treasure Chest#wb_0 1324,{ emotion ET_SURPRISE, getcharid(3); // Emotion on the player // Disable current NPC Treasure Chest if empty if ( !getarraysize([email protected]_ACCESS) ) { message strcharinfo(0), "Treasure Chest is empty."; donpcevent strnpcinfo(0)+"::OnDisable"; // Stop access expire timer donpcevent "WorldBossAccessExpire::OnDisable"; end; } doevent "WorldBoss::OnTreasureOpen"; end; OnInit: [email protected]$ = strnpcinfo(0); //rid2name( [email protected] ); [email protected] = getnpctimer(1, [email protected]$); getmapxy(.map$, .x, .y, BL_NPC); disablenpc [email protected]$; //debugmes [email protected]$+"::OnInit target=" + .map$ + " NPC="+ [email protected]$ + " timer="+ [email protected]; end; OnEnable: // if enabled getnpctimer(1, strnpcinfo(0)) will return 1 [email protected] = getnpcid(0); [email protected]$ = strnpcinfo(0); //rid2name( [email protected] ); [email protected] = getnpctimer(1, [email protected]$); [email protected]$ = "WorldBoss"; [email protected]$ = getvariableofnpc(.event_map$, [email protected]$); [email protected] = getvariableofnpc(.event_x, [email protected]$); [email protected] = getvariableofnpc(.event_y, [email protected]$); enablenpc( [email protected]$ ); unitwarp( [email protected], [email protected]$, [email protected], [email protected] ); // Move to new position initnpctimer( [email protected]$ ); // Start timeout timer //debugmes [email protected]$+"::OnEnable target="+ [email protected]$ +", "+ [email protected] +", "+ [email protected] +" NPC="+ [email protected]$ +" timer="+ [email protected]; end; // Disable Treasure NPC and clean event array OnDisable: [email protected] = getnpcid(0); [email protected]$ = strnpcinfo(0); //rid2name( [email protected] ); [email protected] = getnpctimer(1, [email protected]$); getmapxy([email protected]_map$, [email protected], [email protected], BL_NPC); stopnpctimer( [email protected]$ ); // Stop timeout timer unitwarp( [email protected], .map$, .x, .y ); // Return to default position disablenpc( [email protected]$ ); // Clean event data // Get event index from the map name array [email protected] = inarray([email protected]_MAP$[0], [email protected]_map$); // Check if index was found if ( [email protected] == -1 ) { debugmes [email protected]$+"::OnDisable event map name ( "+ [email protected]_map$ +" ) not found!"; end; } // Remove current event from the arrays callfunc("WB_ResetEventGlobals", [email protected]); //debugmes [email protected]$+"::OnDisable target="+ [email protected]_map$ +", "+ [email protected] +", "+ [email protected] +" NPC="+ [email protected]$ +" timer="+ [email protected]; end; //OnTimer30000: // 30 seconds //OnTimer120000: // 2 minutes //OnTimer300000: // 5 minutes OnTimer600000: // 10 minutes //OnTimer900000: // 15 minutes [email protected]$ = strnpcinfo(0); getmapxy([email protected]$, [email protected], [email protected], BL_NPC); //debugmes [email protected]$+"::OnTimeout target="+ [email protected]$ +", "+ [email protected] +", "+ [email protected] +" NPC="+ [email protected]$; donpcevent [email protected]$+"::OnDisable"; end; } // Treasure Chest duplicates (Add more if you run out) // NPC Name = Treasure Chest#wb_<indexNumber> (Important!) alberta,0,0,5 duplicate(Treasure Chest#wb_0) Treasure Chest#wb_1 1324 alberta,0,0,5 duplicate(Treasure Chest#wb_0) Treasure Chest#wb_2 1324 alberta,0,0,5 duplicate(Treasure Chest#wb_0) Treasure Chest#wb_3 1324 alberta,0,0,5 duplicate(Treasure Chest#wb_0) Treasure Chest#wb_4 1324 alberta,0,0,5 duplicate(Treasure Chest#wb_0) Treasure Chest#wb_5 1324 alberta,0,0,5 duplicate(Treasure Chest#wb_0) Treasure Chest#wb_6 1324 alberta,0,0,5 duplicate(Treasure Chest#wb_0) Treasure Chest#wb_7 1324 alberta,0,0,5 duplicate(Treasure Chest#wb_0) Treasure Chest#wb_8 1324 alberta,0,0,5 duplicate(Treasure Chest#wb_0) Treasure Chest#wb_9 1324 // World Boss timeout timer - script WorldBossTimeout -1,{ end; OnEnable: initnpctimer; end; OnDisable: stopnpctimer; end; // Update every 1 minutes OnTimer60000: [email protected] = gettimetick(0); [email protected] = getvariableofnpc(.event_timeout, "WorldBoss"); [email protected] = getvariableofnpc(.use_mapflags, "WorldBoss"); for ( [email protected] = 0; [email protected] < getarraysize([email protected]_MOB_GID); [email protected]++ ) { // Unit must be alive if ( unitexists([email protected]_MOB_GID[[email protected]]) && [email protected] > ([email protected]_TIMEOUT[[email protected]] + [email protected]) ) { announce "[World Boss] World Boss in "+ [email protected]_MAP$[[email protected]] +" has expired!", bc_all, 0xFF0000; unitkill( [email protected]_MOB_GID[[email protected]] ); // Reset event mapflags if ( [email protected] ) { callfunc("WB_ResetMapflags", [email protected]_MAP$[[email protected]], [email protected]); } // Remove event global arrays callfunc("WB_ResetEventGlobals", [email protected]); } } initnpctimer; end; } // World Boss Unit's Radar // Count users around the world boss and increase it's HP by each Player nearby - script WorldBossRadar -1,{ end; OnInit: .npc_name$ = strnpcinfo(0); .radius = 15; // Cell radius .HPLevel = 1500000; // HP increase per player .MinHP = .HPLevel * 2; // Minimum HP when to stop decreasing HP end; OnEnable: initnpctimer; end; OnDisable: stopnpctimer; end; // Every 10 secods update all World Boss unit data OnTimer10000: for ( [email protected] = 0; [email protected] < getarraysize([email protected]_MOB_GID); [email protected]++ ) { [email protected]_gid = [email protected]_MOB_GID[[email protected]]; if ( unitexists([email protected]_gid) ) { getunitdata([email protected]_gid, [email protected]); [email protected] = [email protected][UMOB_HP]; [email protected] = [email protected][UMOB_MAXHP]; [email protected] = [email protected][UMOB_X]; [email protected] = [email protected][UMOB_Y]; [email protected] = getareausers(mapid2name([email protected][UMOB_MAPID]), ([email protected] - .radius), ([email protected] - .radius), ([email protected] + .radius), ([email protected] + .radius)); if ( [email protected] > [email protected]_RADAR_NEAR[[email protected]] ) { // Increase HP per each player nearby [email protected]_hp = [email protected] + ( .HPLevel * [email protected] ); // Stop increasing HP after maximum has been reached if ( [email protected]_hp < [email protected] ) { setunitdata [email protected]_gid, UMOB_HP, [email protected]_hp; unittalk [email protected]_gid, rid2name([email protected]_gid) + " : Mortals has entered my sight!", bc_area; } } else if ( [email protected] < [email protected]_RADAR_NEAR[[email protected]] ) { // Decrease HP per each player nearby [email protected]_hp = [email protected] - .HPLevel; // Stop decreasing HP after minimum has been reached if ( [email protected]_hp > .MinHP ) { setunitdata [email protected]_gid, UMOB_HP, [email protected]_hp; unittalk [email protected]_gid, rid2name([email protected]_gid) + " : Mortals has left my sight!", bc_area; } } // Update users count setarray [email protected]_RADAR_NEAR[[email protected]], [email protected]; } } initnpctimer; end; } // World Boss access expire timer // This will clean event access array from getting too big in time. - script WorldBossAccessExpire -1,{ end; OnEnable: //debugmes strnpcinfo(0)+"::OnEnable"; initnpctimer; end; OnDisable: //debugmes strnpcinfo(0)+"::OnDisable"; stopnpctimer; end; // Update every 5 minutes OnTimer300000: //debugmes strnpcinfo(0)+"::OnTimer"; [email protected] = gettimetick(0); [email protected] = getvariableofnpc(.event_access_expire, "WorldBoss"); for ( [email protected] = 0; [email protected] < getarraysize([email protected]_ACCESS); [email protected]++ ) { // Check if access has expired if ( [email protected] > ([email protected]_ACCESS_EXPIRE[[email protected]] + [email protected]) ) { // Current access has expired! Remove access and expire time. deletearray [email protected]_ACCESS[[email protected]], 1; deletearray [email protected]_ACCESS_EXPIRE[[email protected]], 1; } } // Continue timer if access is not empty if ( getarraysize([email protected]_ACCESS) ) { initnpctimer; } end; } // World Boss Floating Rates - script WorldBossRates -1,{ OnInit: // Will fire before OnInterIfInitOnce on server start // Floating rates are enabled if(!getvariableofnpc(.use_floating_rates, "WorldBoss")) end; // Reset rates on script load if ( $wb_base_exp_rate && getBattleFlag("base_exp_rate") != $wb_base_exp_rate ) donpcevent strnpcinfo(0)+"::OnDisable"; end; OnInterIfInitOnce: // Will fire after OnInit on server start // Floating rates are enabled if(!getvariableofnpc(.use_floating_rates, "WorldBoss")) end; // Set once on server start $wb_battle_flags = 0; // Set servers default battle flags $wb_base_exp_rate = getBattleFlag("base_exp_rate"); $wb_job_exp_rate = getBattleFlag("job_exp_rate"); $wb_item_rate_common = getBattleFlag("item_rate_common"); $wb_item_rate_common_boss = getBattleFlag("item_rate_common_boss"); $wb_item_rate_common_mvp = getBattleFlag("item_rate_common_mvp"); $wb_item_rate_heal = getBattleFlag("item_rate_heal"); $wb_item_rate_heal_boss = getBattleFlag("item_rate_heal_boss"); $wb_item_rate_heal_mvp = getBattleFlag("item_rate_heal_mvp"); $wb_item_rate_use = getBattleFlag("item_rate_use"); $wb_item_rate_use_boss = getBattleFlag("item_rate_use_boss"); $wb_item_rate_use_mvp = getBattleFlag("item_rate_use_mvp"); $wb_item_rate_equip = getBattleFlag("item_rate_equip"); $wb_item_rate_equip_boss = getBattleFlag("item_rate_equip_boss"); $wb_item_rate_equip_mvp = getBattleFlag("item_rate_equip_mvp"); $wb_item_rate_card = getBattleFlag("item_rate_card"); $wb_item_rate_card_boss = getBattleFlag("item_rate_card_boss"); $wb_item_rate_card_mvp = getBattleFlag("item_rate_card_mvp"); $wb_item_rate_mvp = getBattleFlag("item_rate_mvp"); $wb_item_rate_adddrop = getBattleFlag("item_rate_adddrop"); $wb_item_rate_treasure = getBattleFlag("item_rate_treasure"); end; OnDisable: // Reset normal rates if ( $wb_battle_flags ) { setBattleFlag("base_exp_rate", $wb_base_exp_rate); setBattleFlag("job_exp_rate", $wb_job_exp_rate); setBattleFlag("item_rate_common", $wb_item_rate_common); setBattleFlag("item_rate_common_boss", $wb_item_rate_common_boss); setBattleFlag("item_rate_common_mvp", $wb_item_rate_common_mvp); setBattleFlag("item_rate_heal", $wb_item_rate_heal); setBattleFlag("item_rate_heal_boss", $wb_item_rate_heal_boss); setBattleFlag("item_rate_heal_mvp", $wb_item_rate_heal_mvp); setBattleFlag("item_rate_use", $wb_item_rate_use); setBattleFlag("item_rate_use_boss", $wb_item_rate_use_boss); setBattleFlag("item_rate_use_mvp", $wb_item_rate_use_mvp); setBattleFlag("item_rate_equip", $wb_item_rate_equip); setBattleFlag("item_rate_equip_boss", $wb_item_rate_equip_boss); setBattleFlag("item_rate_equip_mvp", $wb_item_rate_equip_mvp); setBattleFlag("item_rate_card", $wb_item_rate_card); setBattleFlag("item_rate_card_boss", $wb_item_rate_card_boss); setBattleFlag("item_rate_card_mvp", $wb_item_rate_card_mvp); setBattleFlag("item_rate_mvp", $wb_item_rate_mvp); setBattleFlag("item_rate_adddrop", $wb_item_rate_adddrop); setBattleFlag("item_rate_treasure", $wb_item_rate_treasure); } $wb_battle_flags = 0; stopnpctimer; end; OnEnable: // Check already enabled if ( !$wb_battle_flags ) { // Double server ratings setBattleFlag("base_exp_rate", $wb_base_exp_rate * 2); setBattleFlag("job_exp_rate", $wb_job_exp_rate * 2); setBattleFlag("item_rate_common", $wb_item_rate_common * 2); setBattleFlag("item_rate_common_boss", $wb_item_rate_common_boss * 2); setBattleFlag("item_rate_common_mvp", $wb_item_rate_common_mvp * 2); setBattleFlag("item_rate_heal", $wb_item_rate_heal * 2); setBattleFlag("item_rate_heal_boss", $wb_item_rate_heal_boss * 2); setBattleFlag("item_rate_heal_mvp", $wb_item_rate_heal_mvp * 2); setBattleFlag("item_rate_use", $wb_item_rate_use * 2); setBattleFlag("item_rate_use_boss", $wb_item_rate_use_boss * 2); setBattleFlag("item_rate_use_mvp", $wb_item_rate_use_mvp * 2); setBattleFlag("item_rate_equip", $wb_item_rate_equip * 2); setBattleFlag("item_rate_equip_boss", $wb_item_rate_equip_boss * 2); setBattleFlag("item_rate_equip_mvp", $wb_item_rate_equip_mvp * 2); setBattleFlag("item_rate_card", $wb_item_rate_card * 2); setBattleFlag("item_rate_card_boss", $wb_item_rate_card_boss * 2); setBattleFlag("item_rate_card_mvp", $wb_item_rate_card_mvp * 2); setBattleFlag("item_rate_mvp", $wb_item_rate_mvp * 2); setBattleFlag("item_rate_adddrop", $wb_item_rate_adddrop * 2); setBattleFlag("item_rate_treasure", $wb_item_rate_treasure * 2); } announce "[World Boss] Experience and Drop rates has been doubled for one hour! Enjoy!", bc_all, 0x00FF00; $wb_battle_flags = 1; initnpctimer; end; OnTimer3600000: // 1 hour donpcevent strnpcinfo(0)+"::OnDisable"; end; } // NPC World Boss Information prontera,147,174,4 script World Boss#info 495,5,5,{ mes "[ " + strnpcinfo(1) + " ]"; mes "About the world bosses."; if ( getarraysize([email protected]_MOB_GID) ) { [email protected] = gettimetick(0); [email protected] = getvariableofnpc(.event_timeout, "WorldBoss"); mes "Status: ^00CC36Active^000000"; for ( [email protected] = 0; [email protected] < getarraysize([email protected]_MOB_GID); [email protected]++ ) { [email protected] = ([email protected]_TIMEOUT[[email protected]] + [email protected]) - [email protected]; mes ([email protected] + 1) + ". Location : " + [email protected]_MAP$[[email protected]]; mes " ^777777 Time Left :^000000 " + ([email protected] / 60000) + " min."; } mes "Good luck!"; } else { mes "Status: ^CC3300Inactive^000000"; mes "Event timetable:"; mes "^777777 ~ 04:02 ^000000"; mes "^777777 ~ 23:59 ^000000"; mes "Wait until the event starts."; } // GM level 60+ has access to menu if( getgmlevel() >= 60 ) { next; switch( select("Information:Start Event:Skip Start Timer:Stop Event:Change Loot Mode:Change Unit Data:Map Flags:Leave") ) { case 1: callsub S_Info; break; case 2: callsub S_Start; break; case 3: callsub S_Skip; break; case 4: callsub S_Stop; break; case 5: callsub S_Loot; break; case 6: callsub S_Unit; break; case 7: callsub S_Mapflags; break; default: break; } } close; S_Info: // Set variables [email protected] = getarraysize([email protected]_MOB_GID); [email protected]_mode = getvariableofnpc(.loot_mode, .event_npc$); [email protected] = gettimetick(0); [email protected] = getvariableofnpc(.event_timeout, "WorldBoss"); mes "[ " + strnpcinfo(1) + " ]"; mes "^777777Status: ^000000" + ([email protected] ? "^00CC36Active^000000" : "^CC3300Inactive^000000"); mes "^777777Loot mode: ^000000" + .event_loot_modes$[[email protected]_mode]; [email protected]$ = "Leave:"; for ( [email protected] = 0; [email protected] < getarraysize([email protected]_MOB_GID); [email protected]++ ) { if ( [email protected]_MOB_GID[[email protected]] || [email protected]_NPC_NAME$[[email protected]] != "" ) { // Monster Unit [email protected] = ([email protected]_TIMEOUT[[email protected]] + [email protected]) - [email protected]; // ms // Get unit data if ( unitexists([email protected]_MOB_GID[[email protected]]) ) { // Monster unit getunitdata([email protected]_MOB_GID[[email protected]], [email protected]); mes ([email protected] + 1) +". Monster: " + [email protected]_MOB_ID[[email protected]] +" / "+ getmonsterinfo([email protected]_MOB_ID[[email protected]], 0); mes " ^777777 GID: ^000000" + [email protected]_MOB_GID[[email protected]]; mes " ^777777 Name: ^000000" + rid2name([email protected]_MOB_GID[[email protected]]); mes " ^777777 HP: ^000000" + [email protected][UMOB_HP] + " / " + [email protected][UMOB_MAXHP]; mes " ^777777 Location: ^000000" + mapid2name([email protected][UMOB_MAPID]) + " ^777777 x ^000000" + [email protected][UMOB_X] + " ^777777 y ^000000" + [email protected][UMOB_Y]; mes " ^777777 Time Left :^000000 " + ([email protected] / 60000) + " min."; } else if (unitexists(getnpcid(0, [email protected]_NPC_NAME$[[email protected]]))) { // NPC unit getunitdata(getnpcid(0, [email protected]_NPC_NAME$[[email protected]]), [email protected]); mes ([email protected] + 1) +". Treasure Chest"; mes " ^777777 GID: ^000000" + getnpcid(0, [email protected]_NPC_NAME$[[email protected]]); mes " ^777777 Name: ^000000" + [email protected]_NPC_NAME$[[email protected]]; mes " ^777777 Location: ^000000" + mapid2name([email protected][UNPC_MAPID]) + " ^777777 x ^000000" + [email protected][UNPC_X] + " ^777777 y ^000000" + [email protected][UNPC_Y]; } mes "^777777-------^000000"; [email protected]$ += "Go to "[email protected]_MAP$[[email protected]]; } [email protected]$ += ":"; } [email protected] = select([email protected]$) - 2; if ( [email protected] >= 0 ) { if ( unitexists([email protected]_MOB_GID[[email protected]]) ) { // Warp to the monster location getunitdata([email protected]_MOB_GID[[email protected]], [email protected]); warp mapid2name([email protected][UMOB_MAPID]), [email protected][UMOB_X], [email protected][UMOB_Y]; } else if ( [email protected]_NPC_NAME$[[email protected]] != "" ) { // Warp to the NPC location if (unitexists(getnpcid(0, [email protected]_NPC_NAME$[[email protected]]))) { getunitdata(getnpcid(0, [email protected]_NPC_NAME$[[email protected]]), [email protected]); warp mapid2name([email protected][UNPC_MAPID]), [email protected][UNPC_X], [email protected][UNPC_Y]; } } end; } return; S_Mapflags: mes "[ " + strnpcinfo(1) + " ] Mapflags"; [email protected] = getarraysize([email protected]_MOB_GID); [email protected] = getvariableofnpc(.use_mapflags, "WorldBoss"); if ( [email protected] && [email protected] ) { for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) { [email protected]$ = [email protected]_MAP$[[email protected]]; mes [email protected]$ + " : Original Flags"; mes " ^777777 PartyLock : " + [email protected]_MF_PARTYLOCK[[email protected]] + "^000000"; mes " ^777777 NoMobLoot : " + [email protected]_MF_NOMOBLOOT[[email protected]] + "^000000"; mes " ^777777 NoMVPLoot : " + [email protected]_MF_NOMVPLOOT[[email protected]] + "^000000"; mes " ^777777 NoPenalty : " + [email protected]_MF_NOPENALTY[[email protected]] + "^000000"; mes " ^777777 NoMobTele : " + [email protected]_MF_NOMOBTELE[[email protected]] + "^000000"; mes " ^777777 BaseExp : " + [email protected]_MF_BASEEXP[[email protected]] + "^000000"; mes " ^777777 JobExp : " + [email protected]_MF_JOBEXP[[email protected]] + "^000000"; //mes " ^777777 Fog : " + [email protected]_MF_FOG[[email protected]] + "^000000"; mes [email protected]$ + " : New Flags"; mes " ^777777 PartyLock : " + getmapflag([email protected]$, MF_PARTYLOCK) + "^000000"; mes " ^777777 NoMobLoot : " + getmapflag([email protected]$, MF_NOMOBLOOT) + "^000000"; mes " ^777777 NoMVPLoot : " + getmapflag([email protected]$, MF_NOMVPLOOT) + "^000000"; mes " ^777777 NoPenalty : " + getmapflag([email protected]$, MF_NOPENALTY) + "^000000"; mes " ^777777 NoMobTele : " + getmapflag([email protected]$, MF_MONSTER_NOTELEPORT) + "^000000"; mes " ^777777 BaseExp : " + getmapflag([email protected]$, MF_BEXP) + "^000000"; mes " ^777777 JobExp : " + getmapflag([email protected]$, MF_JEXP) + "^000000"; //mes " ^777777 Fog : " + getmapflag([email protected]$, MF_FOG) + "^000000"; mes "^777777-------^000000"; } } else { mes "No mapflags has been set."; } return; S_Start: donpcevent .event_npc$ + "::OnEnable"; message strcharinfo(0), "Event has been started!"; return; S_Skip: awake .event_npc$; // Cancels any running sleep timers on the NPC message strcharinfo(0), "Event timer has been skipped!"; return; S_Stop: awake .event_npc$; // Cancels any running sleep timers on the NPC donpcevent .event_npc$ + "::OnDisable"; // Announce event stopped announce "[World Boss] The event has been stopped!", bc_all, 0xFF0000; message strcharinfo(0), "Event has been stopped!"; return; S_Loot: [email protected] = getarraysize(.event_loot_modes$); for( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) { message strcharinfo(0), "Loot mode "+ [email protected] +" : " + .event_loot_modes$[[email protected]]; } // Change event loot mode option input [email protected], 0, [email protected]; set getvariableofnpc(.loot_mode, .event_npc$), [email protected]; message strcharinfo(0), "Event loot mode changed: " + .event_loot_modes$[[email protected]]; return; S_Unit: // Create menu [email protected]$ = "Leave:"; for ( [email protected] = 0; [email protected] < getarraysize([email protected]_MOB_GID); [email protected]++ ) { if ( unitexists([email protected]_MOB_GID[[email protected]]) ) { [email protected]$ += [email protected]_MAP$[[email protected]] +" - "+ getmonsterinfo([email protected]_MOB_ID[[email protected]], 0); } [email protected]$ += ":"; } [email protected] = select([email protected]$) - 2; // Change unit data (HP,Level,Atk,Etc.) if ( [email protected] >= 0 ) { mes "[ " + strnpcinfo(1) + " ]"; getunitdata([email protected]_MOB_GID[[email protected]], [email protected]); for ([email protected] = 0; [email protected] < getarraysize([email protected]); [email protected]++ ) { mes .UMOB$[[email protected]] + " = " + [email protected][[email protected]]; } [email protected] = select(.UMOB_menu$) - 1; message strcharinfo(0), "Write a new unit ( " + .UMOB$[[email protected]] + " ) value."; input [email protected], 0, 1000000000; setunitdata([email protected]_MOB_GID[[email protected]], [email protected], [email protected]); // Confim data has changed getunitdata([email protected]_MOB_GID[[email protected]], [email protected]_udata); message strcharinfo(0), "New unit data is: " + [email protected]_udata[[email protected]]; } return; OnInit: // Event NPC name .event_npc$ = "WorldBoss"; // Event loot mode descriptions // Copy array from other NPC copyarray .event_loot_modes$[0], getelementofarray(getvariableofnpc(.loot_mode_desc$, .event_npc$),0), getarraysize(getvariableofnpc(.loot_mode_desc$, .event_npc$)); // Unit data attibute names setarray .UMOB$[0], "Size","Level","Hp","Max Hp", "Master AID","Map ID","Map X","Map Y", "Speed","Mode","Ai","Scoption", "Sex","Class","Hair style","Hair color", "Head bottom","Head middle","Head top","Cloth color", "Shield","Weapon","Look dir","Can move tick", "Str","Agi","Vit","Int", "Dex","Luk","Slave cpymstrmd","Dmg immune", "Atk range","Atk min","Atk max","Matk min", "Matk max","Def","Mdef","Hit", "Flee","Pdodge","Crit","Race", "Ele type","Ele level","A-motion","A-delay", "D-motion"; // Unit data menu string .UMOB_menu$ = implode(.UMOB$, ":"); // Set NPC size if class_id supports [email protected]_class = rand(495, 498); [email protected]_size = rand(0, 2); // 0=normal, 1=small, 2=big setnpcdisplay(strnpcinfo(0), strnpcinfo(1), [email protected]_class, [email protected]_size); end; OnTouch: // Player attached end; OnTouchNPC: // Monster attached [email protected]_GID = getattachedrid(); //[email protected]_NAME$ = rid2name([email protected]_GID); //debugmes "Target unit name:" + [email protected]_NAME$; // Get unit data as Array getunitdata([email protected]_GID, [email protected]); [email protected]_AID = [email protected][UMOB_MASTERAID]; // UMOB_MASTERAID=4 // Unit has a master if ( [email protected]_AID ) { [email protected]_NAME$ = rid2name([email protected]_AID); [email protected] = isloggedin([email protected]_AID); if ( [email protected] ) { end; // Do not target players unit } } // NPC emotion emotion ET_KEK; // Warp monsters away from the NPC unitwarp 0, "this", -1, -1; end; } im using this script
  16. im using old emulator how to fix this without updating the who emulator?
  17. you can implement onpckillevent function
  18. i already have those files and i already make it working with lower version of client i want to update little bit higher the client version my previous version of my client is 2013-08-07aRagexe and i want to update it with 2015-11-04aragexe or 2016-02-03aRagexeRE my
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