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Eternity

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  1. Will try again and get back to you. Thank you.
  2. Hi Winter, There are error on your script on line 48. I lost the error log but it should said: Expected less argument near ',' then it's skip the next line
  3. Hi Winter, Thanks for your help let me try and get back to you.
  4. Yes, it's the number of pull, for example, 1 pull is 500.000 zeny then, 10 pulls is 5.000.000 The chances per pull are as described on script above. I just want to customize the script so they can pull as many times as they want if they have the zeny without click the npc, again and again. We can also use multiple option also whether it's 5 pulls/10 pulls/15 pulls/20 pulls, depend on the player have the zeny or not.
  5. Dear All, I took and modify the script below for gacha pull @500.000 z for each pull and gain reward as described. I want to modify the npc so we can customize the number of pull and charged based on the number of pull Need to add check of the zeny as well to check if zeny amount owned is sufficient. So the flow will be npc init -> show the dialog -> how many pull ? -> Insert number -> Check zeny -> Give reward based on how many pull I hope anyone can help to modify the script or you also may contribute to revamp the script. xxx,167,163,4 script Lotto 72,{ mes "[Lotto]"; mes "I'm Lotto! I'll exchange"; mes "Random Prizes for every"; mes "^ff0000500,000 zeny^000000."; next; mes "[Lotti Girl]"; mes "Our Grand prize is:"; mes "^ff0000 x1 TCG Card^000000"; mes "^ff0000 x1 Costume set^000000"; mes "Consolations are:"; mes "^ff0000 x?? Gold Coin^000000"; mes "^ff0000 x?? Gold^000000"; mes "^ff0000 x?? Treasure Box^000000"; mes "^ff0000 x?? Oridecon^000000"; mes "^ff0000 x?? Elunium^000000"; mes "And many more!!"; if (Zeny < 500000) close; next; if(select("Let's Do This!!:No thanks...")==2) close; mes "[Lotti Girl]"; mes "Here we go..."; set Zeny, Zeny - 500000; set .@Total,15; //<%>,<ItemID>,<Amount> setarray .@P1[0],1,35031,1; //demoniac mid setarray .@P2[0],1,35081,1; //demoniac upper setarray .@P3[0],1,35099,1; //demoniac low setarray .@P4[0],2,7227,1; //tcg setarray .@P5[0],5,7539,rand(1,2); //diablocoin setarray .@P6[0],8,969,rand(1,3); //gold setarray .@P7[0],10,604,rand(1,3); //deadbranch setarray .@P8[0],8,7444,rand(1,3); //treasurebox setarray .@P9[0],8,12208,rand(1,2); //battle manual setarray .@P10[0],20,985,rand(3,8); //elu setarray .@P11[0],25,7063,rand(2,5); //alice apron setarray .@P12[0],25,7047,rand(2,5); // soft feather setarray .@P13[0],20,984,rand(3,8); //ori setarray .@P14[0],15,748,rand(1,3); //witherless setarray .@Default[0],rand(901,926),rand(5,15); set .@i, rand(1,.@Total); if (rand(1,100) > getd(".@P"+.@i+"[0]")) { for(set .@j,0; .@j<getarraysize(.@Default); set .@j,.@j+2) { getitem .@Default[.@j], .@Default[.@j+1]; if(!.@k[0]) setarray .@k[0], .@Default[.@j], .@Default[.@j+1]; } } else{ for(set .@j,1; .@j<getarraysize(getd(".@P"+.@i)); set .@j,.@j+2) { getitem getd(".@P"+.@i+"["+.@j+"]"), getd(".@P"+.@i+"["+(.@j+1)+"]"); if (!.@k[0]) { set .@gz,.@i; setarray .@k[0], getd(".@P"+.@i+"["+.@j+"]"), getd(".@P"+.@i+"["+(.@j+1)+"]"); break; } } } if(1<=.@gz&&.@gz<=4) announce "Hey! "+strcharinfo(0)+" just received "+getitemname(.@k[0])+" x "+.@k[1]+" from Lotti Girl!",0; specialeffect2 248; close; OnInit: delwaitingroom; waitingroom "Try your Luck?",0; end; }
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