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MasterOfMuppets

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MasterOfMuppets last won the day on December 12 2016

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  1. Glad to hear that. It's nice to be back Thanks! I'm glad to hear there are still some people around from the old days. I have things planned and I'll try to not disappoint anyone
  2. Hello. I'm MasterOfMuppets and I've just become a developer for rAthena. Some of you may recognize my name from when I used to develop for eAthena a long time ago where I mostly scripted custom implementations of official NPCs after painstaking screenshotting and play testing on iRO. This time it will be a bit different and I plan on mostly working on the source side of things. Although I'm not necessarily against working on scripting, the paradigm has changed a bit and we seem to wait for offical leaks before implementing new NPCs. I will probably write many custom versions of official scripts anyway and release them here, as I plan on making a pre-renewal server for myself with as much up-to-date renewal content as possible. But anyways on to the interesting stuff. The first project I've decided to take on on the source side of things is implementing the official battlegrounds queue in the RO interface of newer clients as I believe it will be a nice feature to have. Basically the way it works is that it makes it so you can queue for battlegrounds no matter where you are and get teleported to where you were before as you finish. I don't know exactly how long it will take to implement this, but I will try to work on it as fast as possible and hope that I can get some help testing it once it's finished. Nice to meet you guys, and I'm excited to be back in the Ragnarok pserver community.
  3. The other day I released a 100% functional version of the official Wave Mode Forest instance, now I'm releasing a 75% working version of the official Wave Mode Sky instance. This one took a lot more work to get to this point and I wanna start working on something else so I'm releasing it in an almost done state. In Wave Mode Sky you battle against invaders that spawn in waves who try to get to the bottom of the stairs. If 20 of them get to the bottom of the stairs you lose, and every 5 waves you're rewarded with treasures spawning in random locations. The invaders will mostly opt to attack you but sometimes they lose interest and try to head for the finish line instead. This release also includes an update to the previous wave mode forest instance that I released a couple of days ago, it fixes a potential exploit and should not be able to be abused now assuming that no more than a full party can enter the instance. The issues(things that aren't working as they should): 1) There's a simple if statement pathfinding system that forces the monsters to walk towards the closest dummy NPCs which will direct them towards the finish line. The problem is that in some cells the pathfinding sends them to the wrong dummy NPC which is usually too far away so they will simply stop moving and just freeze there if there are no players around. This can be fixed, it just takes some finetuning of the current system or a complete rewrite to a smarter pathfinding system 2) There are supposed to be mercenaries helping you in this wave mode. I've implemented this, but the problem is that when the mercenaries die the wave monsters seem to just stop moving at all if there are no players around completely breaking the game. So I've disabled this but the code is available in the script if you'd like to uncomment it and mess around with it. Just like the wave mode forest version it will need a small source patch to make it work properly. A variable is implemented that can tell if monsters are attacking or not and force them to not attack if they are attacking using getunitdata and setunitdata. I will get back to this and try to get it properly working but I'm shelfing it for now so I can work on other projects(BQ queue system for example). Anyways here it is: Put this in your mob_db.txt: 2401,G_PORING,Poring,Poring,1,60,1,0,0,1,8,9,2,5,6,1,1,0,6,5,10,12,1,3,21,0x4200061,400,1872,672,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 [...] 2569,G_ANOPHELES,Anopheles,Anopheles,95,7238,1,0,0,1,242,260,7,10,64,60,42,58,88,42,10,12,0,4,64,0x4200061,170,1084,2304,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2570,G_BREEZE,Breeze,Breeze,92,6755,1,0,0,2,379,431,83,32,75,101,46,35,66,55,10,12,1,0,64,0x4200061,100,140,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2571,G_BUTOIJO,Butoijo,Butoijo,88,7524,0,0,0,1,358,460,77,12,50,65,30,30,106,44,10,12,2,6,43,0x4200061,200,1100,483,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2572,G_CARAMEL,Caramel,Caramel,25,518,1,0,0,1,67,76,39,0,19,10,15,10,32,5,10,12,0,2,22,0x4200061,200,1604,840,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2573,G_CHONCHON,Chonchon,Chonchon,5,57,1,0,0,1,11,14,27,0,13,4,4,0,8,5,10,12,0,4,24,0x4200061,200,1076,576,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2574,G_CIVIL_SERVANT,Civil Servant,Mao Guai,89,5292,1,0,0,2,276,337,90,56,67,76,40,65,62,30,10,12,1,2,44,0x4200061,200,1257,528,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2575,G_COCO,Coco,Coco,38,836,1,0,0,1,71,82,37,0,22,13,30,20,38,10,10,12,0,2,22,0x4200061,150,1864,864,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2576,G_CREAMY,Creamy,Creamy,23,378,1,0,0,1,61,62,28,20,16,1,1,0,1,20,10,12,0,4,24,0x4200061,150,1136,720,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2577,G_FABRE,Fabre,Fabre,6,72,1,0,0,1,12,15,24,0,12,5,5,5,12,5,10,12,0,4,22,0x4200061,400,1672,672,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2578,G_HORN,Horn,Horn,32,705,1,0,0,1,64,75,52,8,10,12,36,25,21,35,10,12,1,4,22,0x4200061,200,1528,528,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2579,G_HYLOZOIST,Heirozoist,Hylozoist,102,12000,1,0,0,1,268,349,101,68,97,67,72,88,69,60,10,12,0,6,47,0x4200061,155,741,1536,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2580,G_KAHO,Kaho,Kaho,98,7045,1,0,0,1,504,728,106,55,81,61,55,65,66,73,10,12,1,6,83,0x4200061,150,1700,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2581,G_LUDE,Lude,Lude,101,11574,1,0,0,2,218,296,90,53,97,38,55,82,69,55,10,12,0,1,29,0x4200061,150,890,960,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2582,G_LUNATIC,Lunatic,Lunatic,3,55,1,0,0,1,11,12,18,0,10,3,3,0,8,5,10,12,0,2,60,0x4200061,200,1456,456,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2583,G_MARTIN,Martin,Martin,39,1056,1,0,0,1,70,88,58,19,25,29,28,15,30,10,10,12,0,2,42,0x4200061,300,1480,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2584,G_MINERAL,Mineral,Mineral,96,8300,1,0,0,1,578,635,127,23,70,61,40,50,62,50,10,12,0,0,40,0x4200061,250,648,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2585,G_MOLE,Mole,Holden,85,6228,1,0,0,9,260,309,82,16,53,65,31,30,48,31,10,12,0,2,42,0x4200061,300,1400,960,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2586,G_NERAID,Neraid,Nereid,98,9550,1,0,0,1,196,267,100,37,97,45,60,30,69,50,10,12,0,2,22,0x4200061,200,776,576,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2587,G_OBSIDIAN,Obsidian,Obsidian,97,10088,1,0,0,1,590,670,129,37,84,38,40,60,53,50,10,12,0,0,42,0x4200061,350,720,864,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2588,G_PITMAN,Pitman,Pitman,90,7208,1,0,0,1,182,242,104,48,78,56,45,35,50,30,10,12,2,1,42,0x4200061,180,960,336,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2589,G_POPORING,Poporing,Poporing,30,524,1,0,0,1,74,94,36,17,17,26,20,18,36,5,10,12,1,3,25,0x4200061,300,1672,672,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2590,G_ROCKER,Rocker,Rocker,15,185,1,0,0,1,19,24,16,3,12,18,8,10,17,5,10,12,1,4,22,0x4200061,200,1864,864,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2591,G_SAVAGE,Savage,Savage,59,2301,1,0,0,1,172,195,126,3,56,21,54,10,47,15,10,12,2,2,42,0x4200061,150,1960,960,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2592,G_SIORAVA,Siorava,Siorava,87,6500,1,0,0,1,450,660,20,40,10,40,66,70,67,10,10,12,0,0,21,0x4200061,250,1536,1296,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2593,G_SIROMA,Siroma,Siroma,98,11910,1,0,0,1,389,489,64,38,83,43,50,70,80,60,10,12,0,0,61,0x4200061,180,432,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2594,G_SNOWIER,Snowier,Snowier,103,13934,1,0,0,2,510,592,121,47,91,61,67,45,61,55,10,12,2,0,41,0x4200061,220,936,1020,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2595,G_STAINER,Stainer,Stainer,21,365,1,0,0,1,65,74,22,25,10,10,24,0,39,15,10,12,0,4,24,0x4200061,200,1688,1188,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2596,G_STAPO,Stapo,Stapo,95,8805,1,0,0,1,364,415,129,36,20,46,25,35,53,30,10,12,0,0,42,0x4200061,300,936,792,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2597,G_STEEL_CHONCHON,Steel Chonchon,Steel Chonchon,48,1199,1,0,0,1,77,112,57,20,30,62,20,10,56,10,10,12,0,4,24,0x4200061,150,1076,576,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2598,G_UNGOLIANT,Ungoliant,Ungoliant,94,17070,1,0,0,1,689,733,108,28,71,70,58,43,92,38,10,12,2,4,45,0x4200061,350,420,576,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2599,G_WILD_RIDER,Wild Rider,Wild Rider,95,33300,0,0,0,1,1320,1848,480,22,100,100,30,70,100,30,10,12,2,5,41,0x4200061,150,432,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2600,G_WOLF,Wolf,Wolf,45,1219,1,0,0,1,80,91,55,3,27,24,30,15,33,5,10,12,1,2,22,0x4200061,200,1054,504,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2601,G_YOYO,Yoyo,Yoyo,38,898,1,0,0,1,63,74,40,0,20,11,34,20,19,10,10,12,0,2,22,0x4200061,200,1054,54,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2602,G_ZIPPER_BEAR,Zipper Bear,Zipper Bear,90,6620,1,0,0,1,410,467,130,40,68,51,50,35,58,20,10,12,1,2,27,0x4200061,155,780,1008,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 [...] 3075,WA_TREASURE,Treasure Chest,Treasure Chest,80,0,0,0,0,0,0,0,0,0,0,0,0,0,999,0,0,0,0,0,20,0x6200000,0,0,0,0,0,0,0,0,0,0,0,12081,3000,12086,3000,12076,3000,12091,3000,607,1000,0,0,0,0,0,0,0,0,0,0 3076,WA_MONSTER_1,ANGELING,Angeling,Angeling,77,19800,1,0,0,1,355,500,72,238,58,50,33,105,67,200,10,12,1,8,86,0x6203695,200,1072,672,672,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3077,WA_MONSTER_2,Deviling,Deviling,66,16890,1,0,0,1,298,481,67,70,48,50,33,75,77,200,10,12,1,6,87,0x6203695,200,1072,1056,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3078,WA_MONSTER_3,Fake Angel,False Angel,105,10988,1,0,0,2,505,640,106,84,112,67,43,81,68,80,10,12,0,8,66,0x3885,160,920,720,336,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3079,WA_MONSTER_4,Cornus,Cornus,120,20722,1,0,0,2,288,810,66,95,51,47,59,99,93,77,10,12,1,2,66,0x1089,120,1000,624,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3080,WA_MONSTER_5,Solace,Lady Solace,123,24729,1,0,0,2,667,832,96,96,106,65,61,42,82,72,10,12,1,8,66,0x6203295,180,576,420,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3081,WA_MONSTER_6,Shelter,Mistress of Shelter,125,27000,1,0,0,2,691,935,80,89,99,66,41,103,95,89,10,12,1,8,66,0x6203295,160,432,420,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3082,WA_MONSTER_7,Skeggiold,Skeggiold,131,53290,1,0,0,1,733,1058,85,92,91,89,65,118,98,75,10,12,0,8,46,0x6203885,200,672,780,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3083,WA_MONSTER_8,Skeggiold,Skeggiold,131,52280,1,0,0,1,767,985,80,86,91,86,67,116,102,71,10,12,0,8,46,0x6203885,200,672,780,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3084,WA_MONSTER_9,Rudo,Rudo,135,501489,1,0,0,1,1401,2902,196,96,106,65,61,42,125,72,10,12,0,8,66,0x2003695,120,1576,504,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3085,WA_MONSTER_10,Incarnation of Morroc,Incarnation of Morroc,132,63900,1,0,0,1,1267,1412,199,35,126,91,63,61,76,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3086,WA_MERCENARY,Mercenary,Mercenary,101,20099,1,0,0,1,557,775,66,36,20,46,25,35,64,30,10,12,1,7,20,0x3795,200,672,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 And this in your instance_db.txt: <Unused ID>,Wave Mode Forest,3600,300,1@def01,43,76 <Unused ID>,Wave Mode Sky,3600,300,1@def02,29,35 Just be aware of the fact that Sky Wave Mode could be exploited if you add too good rewards to it. This is more of a proof of concept and a 75% finished job rather than a complete version. Edit: The .diff was missing some code, should be fixed now... Hopefully. WaveMode.txt script.diff
  4. I will at some point. But that one is going to take a lot more work because the monsters there have a very special behavior that would likely need some more digging into the source code to get everything right. I played both of the instances in iRO and got the dialogue there, and there's one main difference between Forest and Sky. In Forest the monsters completely ignore you and in Sky they will attack you on sight but sometimes they lose interest and start walking towards the "goal". I don't think there's any way to emulate this behavior right now.
  5. Hello. This is a rough version of the official wave mode forest instance which I made for my upcoming episode 15.1 pre-renewal server. It's a custom implementation which is mostly official except for a few tweaks to dialogue and some quirks due to limitations in rAthena that I found while scripting it. The two main differences are the fact that you can't inflict status changes on monsters in rAthena during the unitwalkto state because they will just keep moving even though they're frozen or stone cursed so I made them status immune, and they have the original speed of the original enemies they correspond to(unlike on iRO where they're a bit slower and they sometimes stop walking for a while). I'm attaching the script itself because it's a bit big to paste. To make it work you need to make a small modification to script.c to make unitkill, unitwalk and unitwalkto allow a GID of 0 to reference the activator of OnTouchNPC triggers. I'm attaching a unified .diff for it. Add/replace this in mob_db.txt: 2401,G_PORING,Poring,Poring,1,60,1,0,0,1,8,9,2,5,6,1,1,0,6,5,10,12,1,3,21,0x4200061,400,1872,672,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 [...] 2569,G_ANOPHELES,Anopheles,Anopheles,95,7238,1,0,0,1,242,260,7,10,64,60,42,58,88,42,10,12,0,4,64,0x4200061,170,1084,2304,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2570,G_BREEZE,Breeze,Breeze,92,6755,1,0,0,2,379,431,83,32,75,101,46,35,66,55,10,12,1,0,64,0x4200061,100,140,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2571,G_BUTOIJO,Butoijo,Butoijo,88,7524,0,0,0,1,358,460,77,12,50,65,30,30,106,44,10,12,2,6,43,0x4200061,200,1100,483,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2572,G_CARAMEL,Caramel,Caramel,25,518,1,0,0,1,67,76,39,0,19,10,15,10,32,5,10,12,0,2,22,0x4200061,200,1604,840,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2573,G_CHONCHON,Chonchon,Chonchon,5,57,1,0,0,1,11,14,27,0,13,4,4,0,8,5,10,12,0,4,24,0x4200061,200,1076,576,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2574,G_CIVIL_SERVANT,Civil Servant,Mao Guai,89,5292,1,0,0,2,276,337,90,56,67,76,40,65,62,30,10,12,1,2,44,0x4200061,200,1257,528,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2575,G_COCO,Coco,Coco,38,836,1,0,0,1,71,82,37,0,22,13,30,20,38,10,10,12,0,2,22,0x4200061,150,1864,864,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2576,G_CREAMY,Creamy,Creamy,23,378,1,0,0,1,61,62,28,20,16,1,1,0,1,20,10,12,0,4,24,0x4200061,150,1136,720,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2577,G_FABRE,Fabre,Fabre,6,72,1,0,0,1,12,15,24,0,12,5,5,5,12,5,10,12,0,4,22,0x4200061,400,1672,672,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2578,G_HORN,Horn,Horn,32,705,1,0,0,1,64,75,52,8,10,12,36,25,21,35,10,12,1,4,22,0x4200061,200,1528,528,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2579,G_HYLOZOIST,Heirozoist,Hylozoist,102,12000,1,0,0,1,268,349,101,68,97,67,72,88,69,60,10,12,0,6,47,0x4200061,155,741,1536,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2580,G_KAHO,Kaho,Kaho,98,7045,1,0,0,1,504,728,106,55,81,61,55,65,66,73,10,12,1,6,83,0x4200061,150,1700,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2581,G_LUDE,Lude,Lude,101,11574,1,0,0,2,218,296,90,53,97,38,55,82,69,55,10,12,0,1,29,0x4200061,150,890,960,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2582,G_LUNATIC,Lunatic,Lunatic,3,55,1,0,0,1,11,12,18,0,10,3,3,0,8,5,10,12,0,2,60,0x4200061,200,1456,456,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2583,G_MARTIN,Martin,Martin,39,1056,1,0,0,1,70,88,58,19,25,29,28,15,30,10,10,12,0,2,42,0x4200061,300,1480,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2584,G_MINERAL,Mineral,Mineral,96,8300,1,0,0,1,578,635,127,23,70,61,40,50,62,50,10,12,0,0,40,0x4200061,250,648,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2585,G_MOLE,Mole,Holden,85,6228,1,0,0,9,260,309,82,16,53,65,31,30,48,31,10,12,0,2,42,0x4200061,300,1400,960,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2586,G_NERAID,Neraid,Nereid,98,9550,1,0,0,1,196,267,100,37,97,45,60,30,69,50,10,12,0,2,22,0x4200061,200,776,576,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2587,G_OBSIDIAN,Obsidian,Obsidian,97,10088,1,0,0,1,590,670,129,37,84,38,40,60,53,50,10,12,0,0,42,0x4200061,350,720,864,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2588,G_PITMAN,Pitman,Pitman,90,7208,1,0,0,1,182,242,104,48,78,56,45,35,50,30,10,12,2,1,42,0x4200061,180,960,336,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2589,G_POPORING,Poporing,Poporing,30,524,1,0,0,1,74,94,36,17,17,26,20,18,36,5,10,12,1,3,25,0x4200061,300,1672,672,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2590,G_ROCKER,Rocker,Rocker,15,185,1,0,0,1,19,24,16,3,12,18,8,10,17,5,10,12,1,4,22,0x4200061,200,1864,864,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2591,G_SAVAGE,Savage,Savage,59,2301,1,0,0,1,172,195,126,3,56,21,54,10,47,15,10,12,2,2,42,0x4200061,150,1960,960,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2592,G_SIORAVA,Siorava,Siorava,87,6500,1,0,0,1,450,660,20,40,10,40,66,70,67,10,10,12,0,0,21,0x4200061,250,1536,1296,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2593,G_SIROMA,Siroma,Siroma,98,11910,1,0,0,1,389,489,64,38,83,43,50,70,80,60,10,12,0,0,61,0x4200061,180,432,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2594,G_SNOWIER,Snowier,Snowier,103,13934,1,0,0,2,510,592,121,47,91,61,67,45,61,55,10,12,2,0,41,0x4200061,220,936,1020,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2595,G_STAINER,Stainer,Stainer,21,365,1,0,0,1,65,74,22,25,10,10,24,0,39,15,10,12,0,4,24,0x4200061,200,1688,1188,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2596,G_STAPO,Stapo,Stapo,95,8805,1,0,0,1,364,415,129,36,20,46,25,35,53,30,10,12,0,0,42,0x4200061,300,936,792,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2597,G_STEEL_CHONCHON,Steel Chonchon,Steel Chonchon,48,1199,1,0,0,1,77,112,57,20,30,62,20,10,56,10,10,12,0,4,24,0x4200061,150,1076,576,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2598,G_UNGOLIANT,Ungoliant,Ungoliant,94,17070,1,0,0,1,689,733,108,28,71,70,58,43,92,38,10,12,2,4,45,0x4200061,350,420,576,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2599,G_WILD_RIDER,Wild Rider,Wild Rider,95,33300,0,0,0,1,1320,1848,480,22,100,100,30,70,100,30,10,12,2,5,41,0x4200061,150,432,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2600,G_WOLF,Wolf,Wolf,45,1219,1,0,0,1,80,91,55,3,27,24,30,15,33,5,10,12,1,2,22,0x4200061,200,1054,504,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2601,G_YOYO,Yoyo,Yoyo,38,898,1,0,0,1,63,74,40,0,20,11,34,20,19,10,10,12,0,2,22,0x4200061,200,1054,54,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2602,G_ZIPPER_BEAR,Zipper Bear,Zipper Bear,90,6620,1,0,0,1,410,467,130,40,68,51,50,35,58,20,10,12,1,2,27,0x4200061,155,780,1008,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 And add this to instance_db.txt: <Unused ID>,Wave Mode Forest,3600,300,1@def01,46,64 It should now be working assuming that you compiled your server correctly and you've put everything in the right place Screenshots: http://imgur.com/a/TprVU Most of you probably don't know me but I used to develop for eAthena a long time ago and I'm coming back to work on pservers. I will be making a lot more things both script- and sourcewise and sharing them with the public soon. My goal is to make rAthena a little bit more update until leaked scripts can be implemented for everything. script.diff WaveMode.txt
  6. Hey guys. I'm trying to make a "semi-official" custom implementation of the Wave Mode memorial dungeon from scratch and I'm having trouble getting unitwalk to work the way I want it to. First of all it seems like it will invariably fail if the path is too long, for example it works if I set the unitwalk coordinates to 50,70 or 50,65 it works. But if I set them to 50,50 it fails and returns a false, and for some reason it still triggers the event label a stupid amount of times(see image). This can probably be fixed by chaining together multiple event labels to make the monsters walk a short distance and then make it walk another short distance, but it seems like a stupid work around for a problem that shouldn't exist in the first place. The second problem is that if you hit a monster it will stop walking and not attempt to start walking again(see image). I don't know if this is intended behavior or not but I can't find a work around for this. It should also be noted that I didn't try to use the unitwalk to GID function, so it's possible that that one works better. But I was wondering if anyone knows any work arounds and if this is intended behavior or if it's bugged. Thanks. Edit: Forgot to include the script, I'm retarded. Here it is: 1@def01,1,1,1 script WaveModeForestSystem -1,{ OnInstanceInit: set 'WaveNum,1; //Number of waves completed set 'MonsterBreach,0; //Number of monsters that breached the defense set 'GID,0; //GID of monster units to make them walk over the bridge disablenpc instance_npcname(strnpcinfo(0)); end; OnStartTimer: initnpctimer; end; OnTimer10000: mapannounce instance_mapname("1@def01"),"-- Wave " + 'WaveNum + " --",bc_map; switch('WaveNum % 70) { case 1: for(set .@i,0; .@i < 20; ++.@i) { set 'GID,bg_monster(0,instance_mapname("1@def01"),50,77,"Poring",2401); unitwalk 'GID,50,50,instance_npcname(strnpcinfo(0))+"::OnMonsterBreached"; sleep 50; } break; default: mapannounce instance_mapname("1@def01"),"Something went wrong",bc_map; end; break; } 'WaveNum++; end; OnMonsterBreached: 'MonsterBreach++; if('MonsterBreach != 1) mapannounce instance_mapname("1@def01"),'MonsterBreach+" monsters have escaped.",bc_map; else mapannounce instance_mapname("1@def01"),"1 monster has escaped.",bc_map; end; }
  7. Cool! Good job I'm pretty sure the required level is supposed to be 120 though, not 110. What is the source for this btw? Hercules?
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