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tract

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  1. ok thanks .. sorry if it was misleading..
  2. Hi.. Can anyone point me where to edit the Success Rate of Weapon refine Skill (WhiteSmith Skill) I run a 250 job level server and the whenever we refine any weapon for some reason its 100% success rate for the WS skill Weapon refine I checked the Src And refine_db.txt but it doesnt show the added success rate of Weapon refine per job lvl If anyone can kindly point me in the right direction.
  3. Can someone help us to bring back the old behavior of magic rod? our client is 2013 edition. The old behavior of magic rod is cant be magic rod is own reflect bolts. Thanks <3
  4. tract

    freebie npc

    When you have to click on any cell of the map npc keep sayin you already have a freebies
  5. Due to some unfortunate neglect and issues with our current host.. We need a new host . pls post it here and we will try to contact you for further info
  6. Where can i put that script sir? Didn't work.
  7. we hired a dev to fix it thx
  8. Guys Please help me about on baby woe I want to have a baby woe on my server, and i don't know how can i restrict the other jobs can someone help me fix this. Baby woe. Castle payg_cas04 (sacred altar)
  9. Configuration : Bitwise Table and Usage : // -------- BitMasks -------- // 1 - Normal jobs, // 2 - Adv jobs. // 4 - Baby jobs, // 8 - Normal 3rd jobs. // 16 - Adv. 3rd jobs. // 32 - Baby 3rd jobs. // 64 - Certain Jobs ( Specific ) // ----- Mode Example : ( Blocked Class ) ------ // 63 - All Class that has been defined // 64 - Only the Specific Job you defined // 7 - Normal + Advanced + Baby Jobs // 56 - Normal 3rd + Advanced 3rd + Baby 3rd Jobs Notes : Just add in the Value for the Bitmask. Aware of the Usage of Certain Jobs. --- If you using Bitmask Above , aware of the Limit Reach. ( ~128 Total Class ) --- If your Bitmask = ( 63 + 64 ) , Your "Certain Jobs" have only about 20 Slots. --- Anyway, i dont think you will do so since Bitmask 63 will block most of the Class already. * Common Sense : Make sure the Array ".@Restrict" didnt exceed limit of 128 element. You may edit these below parts... but by default, i have list down most of the Job Class accordingly... // Normal Jobs if( getarg(0) & 1 ) setarray .@Restrict[getarraysize(.@Restrict)],0,1,2,3,4,5,6,7,8,9,10,11,12,14,15,16,17,18,19,20,23,24,25,4046,4047,4049; // Adv Jobs if( getarg(0) & 2 ) setarray .@Restrict[getarraysize(.@Restrict)],4001,4002,4003,4004,4005,4006,4007,4008,4009,4010,4011,4012,4013,4015,4016,4017,4018,4019,4020,4021; // Baby Jobs if( getarg(0) & 4 ) setarray .@Restrict[getarraysize(.@Restrict)],4023,4024,4025,4026,4027,4028,4029,4030,4031,4032,4033,4034,4035,4037,4038,4039,4040,4041,4042,4043,4045; // Normal 3rd Jobs if( getarg(0) & 8 ) setarray .@Restrict[getarraysize(.@Restrict)],4054,5055,4056,4057,4058,4059,4066,4067,4068,4069,4070,4071,4072; // Adv 3rd Jobs if( getarg(0) & 16 ) setarray .@Restrict[getarraysize(.@Restrict)],4060,4061,4062,4063,4064,4065,4073,4074,4075,4076,4077,4078,4079; // Baby 3rd Jobs if( getarg(0) & 32 ) setarray .@Restrict[getarraysize(.@Restrict)],4096,4097,4098,4099,4100,4101,4102,4103,4104,4105,4106,4107,4108; However,.....this is a special case ....... // Certain Jobs ( Specific Your Own Class Restriction ) if( getarg(0) & 64 ) setarray .@Restrict[getarraysize(.@Restrict)],4046,4002,4004,4013,4011; It would be better to Not using Bitwise 64 if your script already block all of the job class above ( Bitwise : 63 )This is because, the limit might be exceed if you add too much Job Class in the Array for Bitwise ( 64 + 63 ) Anyway, i think it is still Okay to use Bitwise ( 64 + some of the other Bitwise ) ...but not All Bitwise combined. Settings : I guess you should be able to understand this part right ? so, i will skip this parts. // Wait X Seconds before warped out. set .Sec,5; // Lowest GM Level to Bypass set .LowGMLvl,80; Here come the Maps Settings Parts. setarray .Map$, // <Mapname>,<Mode>.... ( Mode = Bitwise Value ) Max of ~64 Map Settings. "prtg_cas01","63", "prtg_cas02","64", "prtg_cas03","3", "prtg_cas04","2", "prtg_cas05","1"; You should be able to realize that....the setting are done in this Format.. <MapName>, <Mode>, ......... <MapName>, <Mode>; the Mode refer to the Bitwise Value ( Blocked Class for the Map ) and the Mode are write within Quotation Mark ( " " ) as a string.refer to above Bitwise Table for how to configure the Bitwise Value for Restrict those Job Class. You may add up to ~64 Maps. Example : "prtg_cas01","63", // --------> Restrict "All" the Job Class ( Except "Certain Jobs" ) "prtg_cas02","64", // --------> Restrict "Certain Jobs" ( Specified by Yourself ) "prtg_cas03","3", // --------> Restrict "Normal & Advanced Job" Class "prtg_cas04","2", // --------> Restrict "Advance" Jobs "prtg_cas05","1"; // --------> Restrict "Normal" Jobs Class Restriction [ Version 2 ] Changelog : Scripts : View ♥ Download Please spend your time to read all the things i have write / mentioned in the post before you asking any questions. if got bug / problems please do report to me. Were can i put this script? Sorry sir im just a beginner
  10. Hi Im currently facing a problem on my server 1st is the Proffesor skill Elemental Change (fire,wind,water,Earth) isnt usable to players (wont change armor element) can someone please guide me in changing the script
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