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Posts posted by QQfoolsorellina
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Thank you both
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Hello here,the problem I encounter is to get Lightmaps info of official map, It seems Lightmaps of official map can't be readed by boweditor,are they encrypted?
I was wondering is there any method/tool can get the Lightmap info of official map? -
Tbh: Iprefer 'Yume Sekai' to 'courage',but yup they are all very pleasant songs.
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there is a tip of script method can temporarily remove discount skill and add it back unpon player start dialog with npc / leave npc,
just use addtimmer to produce it
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@Qqfoolsorellina : The 12 Colors Skull
@Hyuna : The Flapping Angel Wings
@Kido : Dark Priest Monster and other coming soon
- Name : Dark_Priest
- Game : Ragnarok Online
- File Size: 954 KB
- Author: Gravity
- Download : Mob - Dark_Priest [ToZorMan].zip
- Link : www.green-peach.net
------------------------------------------------------------------ Name : Fanta_Fish
- Game : Trickster Online
- File Size: 494 KB
- Author: ToZorMan
- Download : Mob - Fanta_Fish [ToZorMan].zip
- Link : www.green-peach.net
------------------------------------------------------------------ Name : Skull
- Categorie : Ragnarok Online
- File Size: 101 KB
- Author: Gravity
- Download : Item - Skull [ToZorMan].zip
- Link : www.green-peach.net
------------------------------------------------------------------ Name : Flapping_Angel_Wing
- Categorie : Upper Headgear
- File Size: 569 KB
- Author: Gravity
- Download : Hat - Flapping_Angel_Wing [ToZorMan].zip
- Link : www.green-peach.net
I thought you forgot that request , but now a surprise release.thanks
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there is a typo
if( .@x < 0 ) end;
delitem 677,.@z;- 1
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I think the pic says it all
change skill_num to skill_id
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sounds greart! ,but I don't wanna use it unless there has been a grf tool can edit LGRF
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That ideas sounds good!,how about add additional bonus script field which will be run while specific sc sate was started
SC,SI,SCS,SCB,OPT1,OPT2,OPT3,Option,Flag,Type {,{ bonus xxx.... } }
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Both dont work independently, one one cab run at a time? Any errors?
the author of maze map is Borf not manabeast
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OMG~Scarf!!!! thank you soooooo much
wait...How about 12 colors skull ? I think its useful for writing more funny pvp script
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erm.....you forgot scarf
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Hi ~ToZorMan,
If you got some spare time plz release Scarf (more colors) , Cuz I like it so much, thank you
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maybe I got it wrong but its for modifying your item info tables directly? (txt tables or ItemInfo lua).
anyways looks like a cool idea .
Yep, that's exactly what it's for xD! All the files are grouped together in the same interface and you can add new items made from your item_db directly in the txt/lua files with little effort (and it fills in all the fields with a proper description based on the item type). But yeah, it's a test project, no idea if people will like it or not (I had fun while making it at least!). So... I'm a bit curious about what people would think.
Ultimately though, all the methods and libraries were meant to be used for managing the server txt database files. It's mostly already ready for that, but I wanted to finish the client side part of the project since it's much easier to do. It would be similar to "rAthena Database Editor" though in the end, except you would be able to load all the existing tables with their references (and it won't be part of GRF Editor since it wouldn't be related to the client files).
(The project you see up there can already be used from GRF Editor > Tools > Client Database Editor)
Hi~Tokei,
Can you make it also read herc's item_db.conf
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AFAIK,2013-08-07 is stable to use
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you can try duplicating the npc
but careful that the npc variables are shared among the duplicates
[paste=ik9dov80ihh]
So you can speak in English 、Chinese 、Indonesian ? Wow~you're a pretty cool lady!
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@^ I also notice it. xD
and seems if the autotrader > 1 it will stuck or maybe crashed.
Same issue happened to me , after crashed then restarted server only 1st vendor persist
here is the map console warring:
[Error]: _mmalloc: -269488152
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Purchasing from the control panel is not a good idea, because the shop ingame would not be refreshed on purchase.
Hi~lemo,
@autotrade command should check and update Character's sex
becoz sex field default value is 'M'
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- script user_count -1,{ OnInit: bindatcmd "getusers", strnpcinfo(0)+"::OnCommand"; end; OnCommand: .@origin = getcharid(3); addrid 1; if ( getgmlevel() <= 20 ) // GM level here .count++; if ( getcharid(3) != .@origin ) end; dispbottom .count +" User"+( .count > 1 ? "s" : "" )+" found on "+strcharinfo(3)+"."; .count = 0; end; }
As I remember, Variable prefix with .@ will be lost when script use addrid.
I think that except for the player who used that command, no one has var .@origin
http://rathena.org/board/topic/88331-addrid-addition/?p=226484
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I had requested this feature for nearly two years, glad to see it being implemented
thanks to Ind 、 Lemongrass and all contributors
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doubt about configuration values of lightmap
in Graphics Support
Posted · Edited by QQfoolsorellina
I'm making a similar undersea cave map( such as iz_dun00 ), when I put lightmap on map ,it appears ladder-like lightmap and shadow as shown in figure below,
who know the reason why? if it's a issue of lightmap, can someone tell me what the value of lightmap should i input on an undersea cave map?