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Posts posted by Syouji
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lol Chris.

And here is a fully updated effect list up to effect #958 complete with names.
Note: I dont have any future BrowEdit tutorials to be made as of now unless someone asks for it based on a specific topic. =)
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Wow this will go a long way. Excellent idea of remaking more modern day/efficient GRF editors with features that everyone wants! The edit/save on the spot GRF will be sooooo much better. Man do I hate extracting and repacking the whole god dang thing everytime I make a slight edit. A neat function I would recommend with the GRF sharper is encryption & decrypting feature. So for those that lets say encrypt a GRF and dont have the original one and cant decrypt it, it would be awesome if both functions are possible in this editor itself.
+1 To an excellent start. =)
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Hello Sunny Day. I would be more then happy to help you out but I would like to discuss this problem of yours outside of this thread. This thread is designated for users to comment on what videos they would like to see in the future & particularly myself leaving updates as well when new videos are released. Please make a support thread in the graphics support section with a title based on your BrowEdit issue and Ill help you out there. Thanks. I just dont want to see this thread become off topic and unorganized. ^^
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Color : Green & Black
Name: Syouji
Size : 420x60
Planet-like: Planet like with same border as everyone elses sigs. You can refer to my display pic as a reference. =)
Animation: Mapper, Scripter
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Hey Genuine! Welcome

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Welcome Melchyor! Hope you have a pleasant stay here at the new forums.
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Welcome to eAthena! Feel free to use the resources provided

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EDIT: Added BrowEdit Tutorial #9 - Adding Custom BGM Music to a Map
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EDIT: Added BrowEdit Tutorial #8 - Adding Custom Textures to BrowEdit
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Wow these look absolutely amazing. Nice job =)
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Hello and welcome!!!

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I've had similar results before with lined lightmaps. I had to adjust intensity levels and distance of lights fix this issue. I also found that if the slope of an incline is great enough that also messes up lightmaps. Your slopes look low enough so it shouldnt cause this bug. I could analyze your map files if you want to see if I can make any changes to them in terms of light intensities to give the same replication. Also note that make sure if you dont want lightmaps to interfere with shadows tick off the cast shadows especially when it comes to color. It could also be quadtrees, or water level heights and always use 586 as it has corrected quadtree calcs where 620 does not.
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EDIT: Added BrowEdit Tutorial #7 - Making a Sky Map
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EDIT: Added BrowEdit Tutorial #6 - Adding Sounds
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Hey Judas glad to see you here. I look forward to seeing your great contributions to the community. =)
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Name: Brandon
Nickname: Syouji
Role: Member
Age: 20
Location: Canada
Biography: I've been with eAthena since July 09 and have contriubted to the community by offering custom maps, scripts and support. I spend most of my time here helping out the mapping community by providing video tutorials or answering messages and threads. I've been playing RO since early iRO was released (not beta but shortly after).
Hobbies: I enjoy designing detailed ragnarok maps & automated-scripts. I also like to build computers, play soccer and help out others where needed whether it be studies at school or here at eAthena. I'm also involved with a ragnarok server serving as the head development leader. If you need support with BrowEdit hit me up and I can help you out. =)
Occupation: I'm an Integration Specialist for a software & manufacturing company.
Favorite Quote: "Why not Zoidberg?" - Zoidberg
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I just finished another one. It should be uploaded hopefully tonight and added tomorrow morning.
EDIT: Added Tutorial #5 - Adding Effects. Next tutorial is #6 - Adding Sounds
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Thanks, appreciate it. =)
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- Popular Post
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BrowEdit Tutorial Videos

Here is a list of free tutorial videos I made about a year ago that gives BrowEdit users a good grasp on using the BrowEdit Mapping Program. The tutorial videos teaches young BrowEdit users from the ground up of how to install BrowEdit, get familar with the interface and functions and finally actually producing a fully functional map you can integrate in a ragnarok server. I plan on expanding this list to cover a broader range of topics.
Browedit Tutorial #1 - Getting Started
Video Information: Downloading and setting up BrowEdit. Configuring BrowEdit to be usable & providing recommendations on BrowEdit revisions.
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Browedit Tutorial #2 - Basics of Designing
Video Information: Understanding the user inferface of BrowEdit & editing functions. Teaches navigational controls and introduces how to properly setup a map for editing.
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Browedit Tutorial #3 - Intermediate Level Terrain Editing
Video Information: Teaches how to apply textures, build walls, making slopes and environmental terrain changes, and controlling water levels.
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Browedit Tutorial #4 - Intermediate Level Light Editing
Video Information: Introduces how to implement lights to brighten and colorize a map. Gives recommended RGB combinations and lighti strength parameter settings in giving ideal light and shadow outputs.
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Browedit Tutorial #5 - Adding Effects
Video Information: How to add effects to a map to fit the needs of the environment. Examples can be torches, flying bats, magic circles etc..
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Browedit Tutorial #6 - Adding Sounds
Video Information: How to add ambient sounds to your map. This includes noises you hear in niflheim, prontera, geffen etc..
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Browedit Tutorial #7 - Making a Sky Map
Video Information: Ever wanted to make a sky map? Well this tutorial will show you how to make a floating blue sky based map with cloud formations.
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Browedit Tutorial #8 - Adding Custom Textures to BrowEdit
Video Information: How to add your own custom textures to BrowEdit and using them in your custom map.
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Browedit Tutorial #9 - Adding Custom BGM Music to a Map
Video Information: How to add your own personal background music to a map as well as making sure the BGM file is compatible with the client.
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Browedit Tutorial #10 - Adding a Custom Map to a Server
Video Information: How to add your own personal map to a eAthena test server so you can test your own maps.
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Browedit Tutorial #11 - Adding a Duplicate Model that Utilizes Custom Textures
Video Information: Ever wanted to use a model in a map that doesn't come into conflict with another model. Perhaps for the sake of the maps theme?
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Browedit Tutorial #12 - Quick Tips/Tricks & Useful Hotkey Info
Video Information: Creating a new map can take a while. This tutorial will cover useful tips/tricks to reduce the development time of your map as well as avoiding long processes to complete a task.
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Browedit Tutorial #13 - New Lightmaps Tutorial
Video Information: This tutorial is a revamp of the previous lightmaps video tutorial. This particular tutorial is a more concise and easier to learn version of how to create lightmaps with ease in the areas of shadows/sun/colors/global lighting and light fixes.
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Browedit Tutorial #14 - Making Slopes
Video Information: This is a quick tutorial that explains how to create sloped terrain primarily based on ramps that can lead up to raised areas. It also shows how to make slopes on the edge of a map.
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Browedit Tutorial #15 - Making Map Minimaps
Video Information: Want to make a minimap that matches your coordinates perfectly whether it be a minimap with color or black/white gradient? Well this tutorial will cover just that!
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Browedit Tutorial #16 - GAT Editing
Video Information: Explains the main kinds of gats, how to place them, slope them, and what applications they are used in.
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Browedit Tutorial #17 - 3ds Max Modeling [Acquiring Models]
Video Information: A quick video covering several different sites you can get models for free that are supported by 3ds Max.
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Browedit Tutorial #18 - 3ds Max Modeling [importing/Apply Textures to Model]
Video Information: Using 3ds Max, you will be able to import models supported by 3ds Max, apply textures to them, and UV Unwrap the model to have it ready for RO.
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Browedit Tutorial #19 - 3ds Max Modeling [Polygon Limit & Splitting Models]
Video Information: RO has limits to how many polygons it can draw per model. This tutorial will explain what those limits are and how to split a model into parts.
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Browedit Tutorial #20 - Exporting & Importing Lightmap Shadows for Editing
Video Information: How to remove or add specific shadows on a map without having to redo all of the lightmaps through means of exporting & editing the shadow png file directly.
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Browedit Tutorial #21 - Cleaning Up Shadows Along Walls & Ground
Video Information: Didn't like the shadow drop across the edge of a map or lifted platform/wall?
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Browedit Tutorial #22 - How to Create Transparent Objects
Video Information: How to provide transparency in a model by means of TGA support.
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NOTE: If you wish to see a certain topic covered in a future tutorial video, please make a request by leaving a comment in this thread!
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Hey peoplez~ I just noticed a thread in the old eathena forums about this new forum location. Also found out that this new location started up in May. I honestly must say things are looking very clean and crisp in terms of managing sections, subsections, threads and topics. I look forward to seeing some great things coming about with the new eAthena forums!
Cheers!
[Collection] Angst's Maps
in Maps & 3D Modeling Showcase
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Fantastic job on all of those maps. I'll take a look at your prontera map and see if I can make some "changes" =)