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Akbare

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Posts posted by Akbare

  1. 14 minutes ago, Akkarin said:

    Unsure. Is it literally just this single item that you're having issues with?

    Do any other high ViewID'd items cause errors?

    Is everything else converted correctly?

    everything is ok in item_db.txt

    I've tried all the custom items that I have and they're all stuck

    i looked at rathena's default item_db and they are fine

  2. hello, maybe someone can help my error

    i have a custom item_db.txt

    30001,Akatsuki_Hat,Akatsuki_Hat,5,10000,,10,,10,,1,0xFFFFFFFF,63,2,256,,0,1,1100,{ bonus bStr,5; bonus bDex,5; bonus bCriticalRate,20; },{},{}

    I convert using csv2yaml.bat
    but there is a problem in the view id

    error.jpg.fda29bbb05e1da9a448cf1843caae504.jpg

    if I change the view id, it works

    30001,Akatsuki_Hat,Akatsuki_Hat,5,10000,,10,,10,,1,0xFFFFFFFF,63,2,256,,0,1,11,{ bonus bStr,5; bonus bDex,5; bonus bCriticalRate,20; },{},{}

     

    error2.jpg.b8de2808c7e5625a2bf2f65330f7da14.jpg

     

    maybe someone can help so I can use the view id

    THX

  3. 18 hours ago, Litro Endemic said:
    	<!-- Messages -->
    	<?php if ($message=$session->getMessage()): ?>
    		<p class="message"><?php echo htmlspecialchars($message) ?></p>
    	<?php endif ?>

    put these code on header of your template.

    THX work like a charm

    case close

  4. Sory how to solve this??

     

            CXX     unit.cpp
            CXX     vending.cpp
            LD      map-server
    obj/channel.o: In function `channel_send(Channel*, map_session_data*, char const*)':
    /home/rathena/src/map/channel.cpp:460: undefined reference to `discord_send(char const*, char const*, char const*)'
    obj/map.o: In function `do_init(int, char**)':
    /home/rathena/src/map/map.cpp:5257: undefined reference to `discord_init()'
    obj/mob.o: In function `mob_dead(mob_data*, block_list*, int)':
    /home/rathena/src/map/mob.cpp:2802: undefined reference to `discord_announce_drop(char const*)'
    obj/script.o: In function `buildin_discord(script_state*)':
    /home/rathena/src/map/../custom/script.inc:27: undefined reference to `discord_script(char const*, char const*)'
    collect2: error: ld returned 1 exit status
    Makefile:72: recipe for target 'map-server' failed
    make[1]: *** [map-server] Error 1
    make[1]: Leaving directory '/home/rathena/src/map'
    Makefile:50: recipe for target 'map' failed
    make: *** [map] Error 2
    [email protected]:/home/rathena#

     

    and where file name index.js ??

    thx for answer

  5. On 7/17/2020 at 8:21 PM, sipemula said:

    Thank you, but i have some problem with my client 

    my diff :

    9 Disable 1rag1 type parameters (Recommended)
    13 Disable Ragexe Filename Check (Recommended)
    270 Change AchievementList*.lub path
    272 Change Towninfo*.lub path
    273 Change PetEvolutionCln*.lub path
    17 Enable Official Custom Fonts
    274 Change Tipbox*.lub path
    275 Change CheckAttendance*.lub path
    276 Change OngoingQuestInfoList*.lub path
    277 Change RecommendedQuestInfoList*.lub path
    278 Change PrivateAirplane*.lub path
    23 Enable /who command (Recommended)
    24 Fix Camera Angles (Recommended)
    290 Hide build info in client (Recommended)
    34 Enable /showname (Recommended)
    291 Hide packets from peek (Recommended)
    36 Read msgstringtable.txt (Recommended)
    38 Remove Gravity Ads (Recommended)
    39 Remove Gravity Logo (Recommended)
    40 Restore Login Window (Recommended)
    41 Disable Nagle Algorithm (Recommended)
    44 Translate Client (Recommended)
    46 Use Normal Guild Brackets (Recommended)
    48 Use Plain Text Descriptions (Recommended)
    49 Enable Multiple GRFs (Recommended)
    53 Use Ascii on All LangTypes (Recommended)
    64 @ Bug Fix (Recommended)
    65 Load Custom lua file instead of iteminfo*.lub (Recommended)
    73 Remove Hourly Announce (Recommended)
    84 Remove Serial Display (Recommended)
    90 Enable DNS Support (Recommended)
    97 Cancel to Login Window (Recommended)
    213 Disable Help Message on Login (Recommended)

    12.png

    Anyone can help me ?

    My problem Resolve :#

    how to resolve ? bro ?

  6. On 6/6/2020 at 9:04 AM, sorrawat said:

    Use english translation data from https://github.com/llchrisll/ROenglishRE 

     

    thanks. Now i can solved the problem , because it missing SCDream4.otf and SCDream6.otf in folder system>font

    where can i get this file sir ??  SCDream4.otf and SCDream6.otf in folder system>font ?? [FIXED]

     

    shortcut its ready work?

    im use ALt+S and other shortcut, client Stuck and stop working

  7. On 4/26/2020 at 12:30 AM, ahloi007 said:

    Hi there, Im trying to make it duplicate npc but it doesn't work.

    Please guide me what to do.

    Thanks!

    -    script    Tools Dealer::Tools Dealer    -1,{
    OnAtShopCmd:
    	mes "How are you?";
    	mes "What do you like to buy?";
    	switch( select( "Ammunition Box", "Single Ammo", "Identify My Items", "Nothing" ) ) {
    	next;
    	case 1:
    		callshop "AmmunitionBox",1;
    		end;
    	case 2:
    		callshop "SingleAmmo",1;
    		end;
    	case 3:
    		mes "Here you go";
    		callfunc "identify123";
    		end;
    	case 4:
            mes "Okay, have a nice day";
            close;        
    	}
    end;
    
    OnInit:
    	bindatcmd "shop",strnpcinfo(0)+"::OnAtShopCmd",0,99;
    end;
    
    }
    
    -	shop	Tool Dealer#shop::AmmunitionBox	-1,501:-1 // Add ammo box here
    -	shop	Tool Dealer#shop::SingleAmmo	-1,502:-1 //single ammo add here
    
    function	script	identify123	{
            getinventorylist;
                while( [email protected] < @inventorylist_count ){
                    if ( [email protected]_identify[[email protected]] ){
                        delitem2 @inventorylist_id[[email protected]],1,0,0,0,0,0,0,0;
                        getitem @inventorylist_id[[email protected]],1;
                    }
                    [email protected]++;
                }
    close;
    }
    
    prontera,163,188,5    duplicate(Tools Dealer)    Tools Dealer#prt    811
    geffen,129,66,4    duplicate(Tools Dealer)    Tools Dealer#gef    811

     

    The NPC call use Command @shop do not need to be duplicate

  8. 15 hours ago, Jpeeezy said:

     

    Hi my client has 4 grfs.

    0-Prontera.grf

    1-Server.grf

    2-Palette.grf

    3-Data.grf

     

    Can you please tell me which of them I need to extract to get the correct msgstringtable.txt? also the photo that I attached Is what I have in data>msgstringtable.

    mgstr.PNG

    check in  :

    0-Prontera.grf

     

    if you have, edited in here for msgstringtable.txt

     

    but if not you can look to the next GRF

    1-Server.grf

    2-Palette.grf

    3-Data.grf

  9. 7 hours ago, xJhay said:

    image.png.175ce515158fa7ead317dcce3b59d9ef.png

    When I'm attacking, the weapon is on right hand but when on idle attack stance, it goes to left hand. I did fine and follow all the steps about adding custom weapon, and the only problem is this.

    Anyone mind to help me to figure out what's wrong wit this? Thank you.

     

     

    EDIT: Happens on female character only

    maybe edited in sprite and act file position

  10. 7 hours ago, Scanty said:

    I change this:

    map/pc.cpp

    --- map/pc.c (revision 14843)
    +++ map/pc.c (working copy)
    @@ -3444,6 +3444,7 @@
    	clif_updatestatus(sd,SP_WEIGHT);
    	//Auto-equip
    	if(data->flag.autoequip) pc_equipitem(sd, i, data->equip);
    +	if(data->type == IT_CHARM) status_calc_pc(sd,0);//dh
    	return 0;

    To:

    if (id->type == IT_CHARM) status_calc_pc(sd, SCO_NONE); //dh

    Now the next part:

    @@ -3470,6 +3473,8 @@
    	if(!(type&2))
    		clif_updatestatus(sd,SP_WEIGHT);
    
    +	if(mem == IT_CHARM) status_calc_pc(sd,0);//dh
    +
    return 0;

    To:

    if(mem == IT_CHARM) status_calc_pc(sd, SCO_NONE);//dh

     

    map/itemdb.cpp

    	id->type = atoi(str[3]);
    
    -	if( id->type < 0 || id->type == IT_UNKNOWN || id->type == IT_UNKNOWN2 || ( id->type > IT_DELAYCONSUME && id->type < IT_CASH ) || id->type >= IT_MAX )
    +	if( id->type < 0 || id->type == IT_UNKNOWN || id->type == IT_UNKNOWN2 || ( id->type > IT_CHARM && id->type < IT_CASH ) || id->type >= IT_MAX )
    	{// catch invalid item types
    		ShowWarning("itemdb_parse_dbrow: Invalid item type %d for item %d. IT_ETC will be used.\n", id->type, nameid);
    		id->type = IT_ETC;

    TO:

    if( id->type < 0 || id->type == IT_UNKNOWN || id->type == IT_UNKNOWN2 || ( id->type > IT_SHADOWGEAR && id->type < IT_CASH && id->type > IT_CHARM ) ||  id->type >= IT_MAX  )

    I don't know about this part but... still working. 

     

    db/import/itemdb.txt

    #####,Charm,Charm,12,50,,0,,,,,0xFFFFFFFF,15,2,,,60,,,{ bonus bAllStats,100; },{},{}

    TO:

    30050,Charm,Charm,13,6,,0,,,,,0xFFFFFFFF,15,2,,,1,,,{bonus bStr,2; },{},{}

    Change to your ID.

     

    image.png.e9727dfb5a4c5f5d6a5c8b968e0f1b92.png

    thx work like a charm 😀

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