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Daemos2

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  1. Sorry for the late reply but maybe someone else would need this change. In skill.cpp, search for int skill_delayfix Look for: //ShowInfo("Delay delayfix = %d\n",time); Add this below: time = max(time, status_get_amotion(bl)); This should fix your problem on those skills but monk comboes may be slightly hard to connect because of the animation delay. If you want comboes to ignore this just add a restriction for them.
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