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Da Qiao

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  1. Hello Stolao Thanks for your script, it works with limit now but when the summoned monster die, the limit does not subtract. I tried add an event to summon command (as doc said) but that event trigger when monster OnMonsterSummoned, not OnMonsterDead. So how can I achieve that?
  2. Then Hope it help i try do fix its and now i get that i have back-up folder for fix problem but i no know why its happen on back-up too but i no change anyting there D: plsss help me ( :( ( the server is "ready" but i get that errors Pls check your username/password which you use to connect to sql db as @hikashin-rae said. Also, a side note for you is using account id > 2000000 as suggested by logserv warning. This can be the cause of your "Rejected from Server" issue. You can edit your existing account id in sql db too (table "login"), remember to change the account id for "char" table too.
  3. Follow this tut for client side https://rathena.org/board/topic/104452-tutorial-how-to-create-ragnarok-offline-2015-client/ Check following lines Then Hope it help
  4. Hello Stolao, sorry for the late reply. Unfortunately, your script works for summoning part but fail the limit, it summons countless mobs lol. Anyway, thanks for your help.
  5. Hello, I want to make a custom item with this description: - Summoner's staff: Add a <n>% chance of summoning monster <monster> to assist you in battle. The monster will disappear after sometime. There is only max of <x> monsters can be summoned at a time. Yes, it sounds like summon command but auto called on attack. So basically, Im looking for something similar to autobonus except it's not restricted to bonus script. Can this be achieved by item script? Im also thinking of making a custom skill which do this job, and then use Autospell to call it in item script. I think this is a proper way to do it but it's not an easy job So, please guide me how to do it (scripting or source change are all welcomed). Thanks!
  6. Thank you, by combining your 2 answers, I can control GC damage now
  7. As title said, how can I reduce Crusader's Grand Cross damage to self but keep the original damage to target? Im digging through src: skill.c, status.c, battle.c but cant find any clue on how to do this
  8. Sorry for late reply but this doesnt work. the structure of the script is { Script },{ OnEquip_Script },{ OnUnequip_Script } im not really sure...but you can try this { if( Class==Job_High_Priest ) { bonus bHealPower,30; skill "AL_HEAL",20; skill "AL_BLESSING",20; } },{ skilleffect "AL_ASSUMPTIO",0; sc_start SC_ASSUMPTIO,-1,5; },{ sc_end SC_ASSUMPTIO; } Yep, this one works, thank you so much!
  9. Hello, So I want to make a custom item with this script if( Class==Job_High_Priest ) { bonus bHealPower,30; skill "AL_HEAL",20; skill "AL_BLESSING",20; } It works perfectly. But then I want to add permanent assumptio status for it, so if( Class==Job_High_Priest ) { bonus bHealPower,30; skill "AL_HEAL",20; skill "AL_BLESSING",20; sc_start SC_ASSUMPTIO,-1,5; } Then, the assumptio status change applied. But only the bHealPower bonus works, those skill add scripts (AL_HEAL, AL_BLESSING) didnt, AND my MAX HP dropped to about 40% (from 55k to 20k). Im using latest (master) rathena version with client 20151104 and pre-renewal mode. Question: - Is my 2nd script correct? If not, please correct me. - If it's correct, so is this a bug? Is there any other way to achieve my demand? Side question cause I dont wanna make another thread: - Is there any script or way to check my equipped weapon type? So I can make a condition (i.e if equipped weapon is 1h or 2h spear type then add spear skills for user).
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