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ThyroDree

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Everything posted by ThyroDree

  1. How can I make the button unclickable and will show the time left to vote again. After i got the points, i can still click the buttons and time left are still Ready to Vote. Anyone can help me? Here some attachment for more understanding Here's the VoteAddon, I used. NOTE: I'm already done voting thats why i have 40 points.
  2. Hello guys! I have a VPS running on Debian. Im having trouble on where will I extract the FluxCP Folder.. I seems like i put in wrong location. Anyone? I put it in var/www/html/fluxcp <--
  3. How can I cap o have fixed after cast delay for all skills? Example: (Fixed or Cap Skill Delay is only 60%) Player 1 - Equipped 3 Kiel Cards (1 Card effect is 30% after cast delay x 3 = 90%) - Player 1 will not get 90% after cast delay, Player 1 will only get 60% out of his 90% because of Fixed Skill Delay.
  4. Some of the CentOS i found in forums, doesnt work on CentOS 8 like installing GNOME Desktop and Phpmyadmin is say such as no directory, etc., Also do you know latest guide installing phpmyadmin to access the MySQL? with only typing vps.ip/phpmyadmin (already looked for centos guide, i think lines doesnt work on CentOS 8 version.)
  5. Hello, Anyone uses CentOS 8 to run your server? Is it stable to use? I recently purchased a VPS with CentOS 8 (OVH). But I've struggle looking for latest guide. Also looking guide for installing PHPMYADMIN(for SQL edits), and GNOME Desktop for CentOS 8 Thank you.
  6. Hello Functor,

    Very interested with your gepard, could you please send me the details.

    Thank you!

  7. Tried the Theme, the navigation bar words isn't showing
  8. Hello anyone here can help me edit the Token to Zeny? I don't understand how it is working I want it to make 5m - 1 T, 50m - 10T, and 500m - 100T Here's the script I use. // Trades tokens // getarg(0) - number of tokens to be traded function script thqs_trade_token { @type = getarg(0); if( @type == 4 ) close; // 10^0, 10^1, 10^2 @type -= 1; @price = (10 ** @type); // 10^3, 10^4, 10^5 @type += 3; // So we can use pow later to determine the qt of Zeny @prize = (10 ** @type); if( #Treasure_Token < @price ) { mes "You don't have enough tokens!"; close; } if( Zeny == MAX_ZENY ) { mes "You can't add more zeny to your character"; close; } Zeny += @prize; #Treasure_Token -= @price; close; } // Main script prt_in,164,174,1 script Treasure Hunter's Shop 1_M_YOUNGKNIGHT,{ mes "[Ash]"; mes "Ahh, "+strcharinfo(PC_NAME)+"! Welcome to the Offical Treasure Hunter's Guild Shop."; mes "You currently have ^FF0000"+#Treasure_Token+"^000000 treasure tokens!!!"; next; switch( select("How does this place work?","What do you have in stock?","Nevermind") ) { case 1: mes "[Ash]"; mes "Well you see here you can exchange your treasure hunter tokens for zeny or rare weapons forged by our blacksmiths."; mes " "; mes "Everything has its own price value and the only way you can get the tokens is by completing quests assigned to you,the system normally works like this."; mes " "; mes "The harder the mission the more Tokens you will earn. All red quests are worth 4-8 Tokens, and the rest are worth 1-5."; mes " "; mes "Hope that solves your problem and questions."; close; case 2: break; case 3: close; } mes "[Ash]"; mes "Ok here is our Big list of goods."; mes " "; mes "(Note T stands for a Treasure Token.)"; next; mes "[Ash]"; mes "This is what we have to offer."; next; switch( select("Trade for zeny", "Trade for Weapons", "Trade for Cards", "Nevermind") ) { case 1: select("1000z - 1T","10000z - 10T","100000z - 100T","Nevermind"); thqs_trade_token(@menu); case 2: mes "[Ash]"; mes "This is what we have to offer."; next; select("Axe's","1 Handed Swords","2 Handed Swords","Book's","Bow's","Katar's","Knuckle's","Mace's","Whips","Wands","Nevermind"); ths_menu_weapons(@menu); case 3: mes "[Ash]"; mes "This is what we have to offer."; next; thqs_menu_buy("$THQS_menu_cards","$THQS_menu_price"); case 4: close; } end; }
  9. Got this script @ link and http://alice.toastofdoom.net/ROScripts/WoeInfo/woeinfo_122.php is Dead i think but i got this script working but the castles are only Kriemhild.. how can i change it into different castle when it actives? here's the current script im using //====================================================================================================== //= toasty's woe controller (formerly woe info banner) //===== by: ============================================================================================ //= toastofdoom (aka: iheart) //===== current version: =============================================================================== //= 1.22 //===== description: =================================================================================== //= a woe controller function which controls castle based woe by utilising npc events. //= includes a npc that provides information on the next woe session //= //= this script is kinda @reloadscript/@loadnpc safe, provided that someone clicks the npcs afterwards //= to start the oninit function. that said..it is recommended that you don't use @reloadscript/@loadnpc //= but reset your server. //===== changelog: ===================================================================================== //= 1.22 //= - fixed an issue regarding the controller getting confused when using @reloadscript/loadnpc while //= woe was still active. (thanks to annie for pointing out) //= 1.21 //= - fixed a misspelt variable name (thanks to rahuldev345 for pointing out) //= 1.20 //= - project renamed to 'toasty's woe controller'. the script originally was only used to display woe //= times then i 1st wrote it 3yrs ago and i feel it's purpose is more to control woe these days. so //= name change to better reflect purpose. //= - added support for novice woe. region teleport goes to the novice warper npc (default in prontera) //= change position in .region_maps, .region_x, .region_y if needed. //= - region warp now only displays regions that have castles used at least once. (eg. if you don't //= configure any castles for payon region, payon will not show up) //= - optimised woe active/inactive map notifier. old method used too many loops for something that //= can happen alot. //= - adjusted menus to be abit more friendly. 'next's will always display before 'menu's //= - fixed bug with woe autostarting when only configured for 2 sessions in one day //= - added some nifty code that prevents catastrophic failure of the script if you try to run a trunk //= version on a stable server (ie. if you do, it will show an error message, but script will still //= run perfectly fine - check out woetoggler function for those that want to peek at it =p) //= 1.11 //= - fixed timer glitch when players only configured sessions for one day of the week //= - adjusted timer to show remaining time more accurately //= - modified .num_woes calculation due to bug regarding 0's being counted as unset values in arrays //= 1.10 //= - expanded script to allow castle based configuration //= - moved away from portal based woe control. now using donpcevents to onagitend/2 events. provided //= castles are linked to the main agit commands in this manner, they will be controllable using this //= script. //= - added an onloadmap woe available notifier. can be disabled by setting .notify_woe to 0 in the //= config section. //= - did some funky color coding. //= - added coordinate based warping per region (see .region_x & .region_y in the constants section) //= 1.02 //= - added delwaitingroom to banner npc to prevent memory leaks from bug #2325 //= - to reduce spamming of waitingroom packets to players banner npc only now updates when the banner //= text changes. thus min time between updates is now 1sec regardless of setting. //= - added setting for rate which banner time is updated (.banner_refresh_rate) in the config section. //= - added agitstart2/end2 to provide woe2 support (hope it works //= 1.01 //= - hardcoded in refresh value for banner npc instead of getting it from config from woeinfobase. had //= issues starting the script after @reloadscript/@loadnpc //====================================================================================================== - script woeinfobase -1,{ onstartmenu: if(.init == 0) donpcevent strnpcinfo(3)+"::oninit"; onstartmenu2: mes "The " + ((.state)?"^008000current":"^dd0000next") + "^000000 WoE session is: "; mes " "; mes "Day: ^0000dd" + .daysofweek$[.woe_day[.woe_index]]; mes "^000000Start Time: ^008000" + .woe_0_str$[.woe_index]; mes "^000000End Time: ^dd0000" + .woe_1_str$[.woe_index]; mes "^000000Region:"; set [email protected]_strs$, ".woe_state_str_" + .woe_state[.woe_index] + "$"; for(set [email protected], 0; [email protected] < .num_regions; set [email protected], [email protected] + 1) { set [email protected]$, getd([email protected]_strs$ + "[" + [email protected] + "]"); if([email protected]$ != "") mes "^000000- ^0000dd" + [email protected]$; } next; if(getgmlevel() >= .gm_access) select( "Warp to Castle Grounds", "View Castle Owners", "View All WoE Times", ((!.state)?"Start Next WoE":"End Current WoE"), ((.state)?"":"skip next woe session") ); else select( "Warp to Castle Grounds", "View Castle Owners", "View All WoE Times"); switch(@menu) { case 1: //warp mes "Which region would you like to warp to?"; next; select(.region_warp$[.woe_state[.woe_index]]); if(@menu < 1 || @menu > .num_regions) close; close2; warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1]; end; case 2: //view set [email protected]_state_array$, ".woe_state_" + .woe_state[.woe_index]; for(set [email protected], 0; [email protected] < .num_regions; set [email protected], [email protected] + 1) { set [email protected], 0; set [email protected]$, ".castles_" + .regions$[[email protected]] + "$"; set [email protected]_check, getd([email protected]_state_array$ + "[" + [email protected] + "]"); while([email protected]_check && [email protected] < .num_castles[[email protected]]) { if([email protected]_check & (1 << [email protected])) { set [email protected]$, getd([email protected]$+"["[email protected]+"]"); if (getcastledata([email protected]$,1)) { dispbottom "The [" + getcastlename([email protected]$) + "] castle of the [" + .region_names$[[email protected]] + "] region is currently held by the [" + getguildname(getcastledata([email protected]$,1)) + "] guild."; } else { dispbottom "The [" + getcastlename([email protected]$) + "] castle of the [" + .region_names$[[email protected]] + "] region is currently unoccupied."; } set [email protected]_check, [email protected]_check - (1 << [email protected]); } set [email protected], [email protected] + 1; } } break; case 3: //woe times for(set [email protected], 0; [email protected] < .num_woes; set [email protected], [email protected] + 1) { dispbottom "- " + .daysofweek$[.woe_day[[email protected]]] + " " + .woe_0_str$[[email protected]] + "-" + .woe_1_str$[[email protected]]; set [email protected]_state_str_array$, ".woe_state_str_" + .woe_state[[email protected]] + "$"; for(set [email protected], 0; [email protected] < .num_regions; set [email protected], [email protected] + 1) { set [email protected]$, getd([email protected]_state_str_array$ + "[" + [email protected] + "]"); if([email protected]$ != "") dispbottom " " + [email protected]$; } } break; case 4: //start next; if(getgmlevel() <.gm_access) close; mes "^ff0000Are you sure you want to " + ((!.state)?"start the next woe session?":"end the current woe session?"); next; if(select("yes:no") == 2) break; set .remaintime, 0; //might not work sometimes...you have like a 500ms window out of 505ms i guess.. sleep2 .timer_refresh_rate; //wait abit so the menu doesn't screw up (how long it takes for the timer to update) break; case 5: //skip next; if(getgmlevel() <.gm_access || .state) close; mes "^ff0000Are you sure you want to skip the next WoE session^000000"; next; if(select("yes:no") == 2) break; if(.state) { //you really can't do this with woe active next; mes "Sorry, in the time you took making your decision, WoE started"; mes "Please either manually end it first or wait"; break; } set .woe_index, (.woe_index + 1) % .num_woes; donpcevent strnpcinfo(3)+"::onupdatecounttick"; sleep2 .timer_refresh_rate; break; default: close; } goto onstartmenu2; oninit: //-----------------------------------------------------------------------------------------// //config start // //-----------------------------------------------------------------------------------------// set .gm_access, 60; //woe timings needs to be ordered ascendingly unless you want to do weird //stuff like skip a region every other week or so... //also times can't overlap. uses second of day(gettimetick(1)) for timing // eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work) //note: woe_0 is start times, woe_1 is end times. ignore how it's called but // don't change it either since it's dynamically used // also..woe has to end on the same day it starts (it's easier that way..) setarray .woe_day[0], 0, 1, 3, 5; setarray .woe_0[0], 72000,72000,72000,72000; setarray .woe_1[0], 75600,75600,75600,75600; setarray .woe_state[0], 0, 0, 0, 0; //woe state settings. every woe session can be defined as a particular state of castle configuration. //.woe_state_#[%] = $ // # - state number // % - region number // $ - binary representation of castles that are active for that region in that state ( // (ie. 0 is no castles, 5 is castle 0 and 2 (2^0 + 2^2 = 5)) setarray .woe_state_0[0],1,0,0,0,0,0,0; //setting for if script handles woe controller function. disable agit_controller.txt if you are using this. //for if you want to use something else to handle your woe stuff but only this script //to show info (1 - on, 0 - off...duh) set .active_woe, 1; //woe inactive on map notifier. basically notifies player if the castle they are entering is //woe active or not set .notify_woe, 1; //-----------------------------------------------------------------------------------------// //config end // //-----------------------------------------------------------------------------------------// //-----------------------------------------------------------------------------------------// //constants start - don't touch this unless you know what you are doing // //-----------------------------------------------------------------------------------------// //castle maps by region setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05"; setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05"; setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05"; setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05"; setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05"; setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt"; //woe kill functions for each castle setarray .woe_kill_prtg$[0],"agit#prtg_cas01::onagitend","agit#prtg_cas02::onagitend","agit#prtg_cas03::onagitend","agit#prtg_cas04::onagitend","agit#prtg_cas05::onagitend"; setarray .woe_kill_payg$[0],"agit#payg_cas01::onagitend","agit#payg_cas02::onagitend","agit#payg_cas03::onagitend","agit#payg_cas04::onagitend","agit#payg_cas05::onagitend"; setarray .woe_kill_gefg$[0],"agit#gefg_cas01::onagitend","agit#gefg_cas02::onagitend","agit#gefg_cas03::onagitend","agit#gefg_cas04::onagitend","agit#gefg_cas05::onagitend"; setarray .woe_kill_aldeg$[0],"agit#aldeg_cas01::onagitend","agit#aldeg_cas02::onagitend","agit#aldeg_cas03::onagitend","agit#aldeg_cas04::onagitend","agit#aldeg_cas05::onagitend"; setarray .woe_kill_arug$[0],"manager#aru01_02::onagitend2","manager#aru02_02::onagitend2","manager#aru03_02::onagitend2","manager#aru04_02::onagitend2","manager#aru05_02::onagitend2"; setarray .woe_kill_schg$[0],"manager#sch01_02::onagitend2","manager#sch02_02::onagitend2","manager#sch03_02::onagitend2","manager#sch04_02::onagitend2","manager#sch05_02::onagitend2"; setarray .woe_kill_novi$[0],"agit_n01::onagitend","agit_n02::onagitend","agit_n03::onagitend","agit_n04::onagitend"; //region prefixs setarray .regions$[0],"prtg","payg","gefg","aldeg","arug","schg","novi"; //region info setarray .region_names$[0],"Prontera", "Payon", "Geffen", "Aldebaran", "Arunafeltz", "Schwarzwald", "Novice castles"; setarray .region_maps$[0],"prt_gld", "pay_gld", "gef_fild13", "alde_gld", "aru_gld", "sch_gld", "prontera"; //coords to warp player to region (0 is random) setarray .region_x[0],0, 0, 0, 0, 0, 0, 148; setarray .region_y[0],0, 0, 0, 0, 0, 0, 163; setarray .waitmsg$[0], "WoE Starts: ", "WoE Ends: "; setarray .startmsg$[0], "WoE is Starting", "WoE is Ending"; set .ticks_in_day, 86400; //mmm...magic numbers setarray .daysofweek$[0], "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"; set .timer_refresh_rate, 500; //how many ms per timer refresh...keep less than 1000 (in milliseconds) set .change_state_sleep, 3000; //how long to show "woe is start|end-ing" msg for in ms. (in milliseconds) //make sure woe sessions are longer than this xd set .banner_refresh_rate, 10; //how many seconds per banner refresh...keep 1 or above (in seconds) //-----------------------------------------------------------------------------------------// //constants end // //-----------------------------------------------------------------------------------------// set .num_regions, getarraysize(.regions$); set .num_woes, getarraysize(.woe_1); //force woe to end if active callfunc "woetoggler", 0; for(set [email protected], 0; [email protected] < .num_regions; set [email protected], [email protected] + 1) { //count num castles per region set .num_castles[[email protected]], getarraysize(getd(".castles_" + .regions$[[email protected]] + "$")); } //convert timestamps to readable format for(set [email protected], 0; [email protected] < .num_woes; set [email protected], [email protected] + 1) { set [email protected], .woe_0[[email protected]] / 3600; set [email protected], .woe_0[[email protected]] % 3600 / 60; set [email protected]$, (([email protected] % 12)[email protected]%12:12) + ":" + (([email protected] < 10)?"0"[email protected]:[email protected]) + " " + (([email protected] > 12)?"pm":"am"); set .woe_0_str$[[email protected]], [email protected]$; set [email protected], .woe_1[[email protected]] / 3600; set [email protected], .woe_1[[email protected]] % 3600 / 60; set [email protected]$, (([email protected] % 12)[email protected]%12:12) + ":" + (([email protected] < 10)?"0"[email protected]:[email protected]) + " " + (([email protected] > 12)?"pm":"am"); set .woe_1_str$[[email protected]], [email protected]$; } //calc number of woe states and consolidate states to create list of castles used set .num_states, 0; while(getarraysize(getd(".woe_state_" + (.num_states)))) { set [email protected]$, ".woe_state_" + .num_states; set [email protected], 0; while([email protected] < getarraysize(getd([email protected]$))) { set .castleusage[[email protected]], .castleusage[[email protected]] | getd([email protected]$ + "[" + [email protected] + "]"); set [email protected], [email protected] + 1; } set .num_states, .num_states + 1; } for(set [email protected], 0; [email protected] < .num_states; set [email protected], [email protected] + 1) { set [email protected]_state_array$, ".woe_state_" + [email protected]; for(set [email protected], 0; [email protected] < .num_regions; set [email protected], [email protected] + 1) { if(.castleusage[[email protected]] > 0) { set [email protected]$, ".castles_" + .regions$[[email protected]] + "$"; set [email protected]_check, getd([email protected]_state_array$ + "[" + [email protected] + "]"); if([email protected]_check == 0) { //region not in this state //region warp menu string set .region_warp$[[email protected]], .region_warp$[[email protected]] + "^dd0000" + .region_names$[[email protected]] + "^000000:"; continue; } else { if([email protected]_check >= ((1 << .num_castles[[email protected]]) - 1)) { //includes all castles...just list as region. setd(".woe_state_str_" + [email protected] + "$[" + [email protected] + "]", .region_names$[[email protected]]); //region warp menu string set .region_warp$[[email protected]], .region_warp$[[email protected]] + "^008000" + .region_names$[[email protected]] + "^000000:"; } else { set [email protected], 0; set [email protected]$, ""; while([email protected] < .num_castles[[email protected]]) { if([email protected]_check & (1 << [email protected])) { set [email protected]$, [email protected]$ + getcastlename(getd([email protected]$+"["[email protected]+"]")); set [email protected]_check, [email protected]_check - (1 << [email protected]); if([email protected]_check) { if([email protected]$ != "") set [email protected]$, [email protected]$ + ", "; } else break; } set [email protected], [email protected] + 1; } setd(".woe_state_str_" + [email protected] + "$[" + [email protected] + "]", .region_names$[[email protected]] + " ("+ [email protected]$ + ")"); //region warp menu string set .region_warp$[[email protected]], .region_warp$[[email protected]] + "^008000" + .region_names$[[email protected]] + " ("+ [email protected]$ + ")^000000:"; } } } else { set .region_warp$[[email protected]], .region_warp$[[email protected]] + ":"; } } } donpcevent strnpcinfo(3)+"::onfindcurindex"; donpcevent strnpcinfo(3)+"::onupdatecounttick"; if(.active_woe) { if(.notify_woe) { //set mapflag for all castle maps for(set [email protected], 0; [email protected] < .num_regions; set [email protected], [email protected] + 1) { set [email protected]_array$, ".castles_" + .regions$[[email protected]] + "$"; for(set [email protected], 0; [email protected] < .num_castles[[email protected]]; set [email protected], [email protected] + 1) { setmapflag getd([email protected]_array$ + "[" + [email protected] + "]"), mf_loadevent; setd(".loadmap_region_" + getd([email protected]_array$ + "[" + [email protected] + "]"), [email protected] + 1); setd(".loadmap_castleindex_" + getd([email protected]_array$ + "[" + [email protected] + "]"), [email protected]); } } } //activates woe if needed donpcevent strnpcinfo(3)+"::ondowoe"; } //flag that init occured set .init, 1; onwoetimer: //timer stuff while (1) { set .remaintime, .count_tick - gettimetick(2); set .bannertimer, .remaintime - (.remaintime % .banner_refresh_rate) + .banner_refresh_rate; set .min, .bannertimer / 60; set .sec, .bannertimer - .min * 60; set .hr, .min / 60; set .min, .min - .hr * 60; set .roommsg$, .waitmsg$[.state] + .hr + ":" + ((.min < 10 )?"0":"") + .min + ":" + ((.sec < 10 )?"0":"") + .sec; sleep .timer_refresh_rate; if(.remaintime <= 0) { if(.active_woe) { donpcevent strnpcinfo(3)+"::ondowoe"; } set .roommsg$, .startmsg$[.state]; set .woe_index, (.woe_index + .state) % .num_woes; //go to next index if needed set .state, (.state + 1) % 2; //flip state donpcevent strnpcinfo(3)+"::onupdatecounttick"; sleep .change_state_sleep; } } end; //obligatory end =d onupdatecounttick: set .count_tick, getd(".woe_" + .state + "[" + .woe_index + "]"); set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) + (.woe_day[.woe_index] - gettime(4) + 7) % 7 * .ticks_in_day; if(gettimetick(2) > .count_tick) set .count_tick, .count_tick + 7 * .ticks_in_day; end; onfindcurindex: set [email protected]_day, gettime(4); set [email protected]_tick, gettimetick(1); set .woe_index, 0; set .state, 0; for(set [email protected], 0; [email protected] < .num_woes; set [email protected], [email protected] + 1) { if(.woe_day[[email protected]] < [email protected]_day) continue; if(.woe_day[[email protected]] == [email protected]_day) { if(.woe_0[[email protected]] >= [email protected]_tick) { set .woe_index, [email protected]; set .state, 0; break; } if(.woe_1[[email protected]] >= [email protected]_tick) { set .woe_index, [email protected]; set .state, 1; break; } } if(.woe_day[[email protected]] > [email protected]_day) { set .woe_index, [email protected]; set .state, 0; break; } } end; //on map notifier //comment out onpcloadmapevent label if .notify_woe is disabled to prevent unnecessary triggering onpcloadmapevent: if(.state && .notify_woe) { getmapxy([email protected]$, [email protected], [email protected], 0); set [email protected], getd(".loadmap_region_" + [email protected]$) - 1; if([email protected] >= 0) { set [email protected], getd(".loadmap_castleindex_" + [email protected]$); if(getd(".woe_state_" + .woe_state[.woe_index] + "[" + [email protected] + "]") & 1 << [email protected]) dispbottom "the [" + getcastlename([email protected]$) + "] castle is available for conquering during this woe session"; else dispbottom "the [" + getcastlename([email protected]$) + "] castle is not available for conquering during this woe session"; } } end; //------------------------------------------------------------------------------ // woe controller stuff here //------------------------------------------------------------------------------ ondowoe: if((.state == 0 && .init) || (.state == 1 && !agitcheck())) { //starting callfunc "woetoggler", 1; //kills woe in all castles that shouldn't have woe set [email protected]_state_array$, ".woe_state_" + .woe_state[.woe_index]; for(set [email protected], 0; [email protected] < .num_regions; set [email protected], [email protected] + 1) { set [email protected]$, ".castles_" + .regions$[[email protected]] + "$"; set [email protected]_check, getd([email protected]_state_array$ + "[" + [email protected] + "]"); for(set [email protected], 0; [email protected] < .num_castles[[email protected]]; set [email protected], [email protected] + 1) { set [email protected]$, getd([email protected]$+"["[email protected]+"]"); if(([email protected]_check & (1 << [email protected])) == 0) { donpcevent getd(".woe_kill_" + .regions$[[email protected]] + "$[" + [email protected] + "]"); } } } announce "The War of Emperium has begun!",bc_all; donpcevent strnpcinfo(3)+"::ondisplayowners"; } else { //ending if(agitcheck()) { callfunc "woetoggler", 0; announce "The War of Emperium is over!",bc_all; donpcevent strnpcinfo(3)+"::ondisplayowners"; } } end; ondisplayowners: //displays based on current region set [email protected]_state_array$, ".woe_state_" + .woe_state[.woe_index]; for(set [email protected], 0; [email protected] < .num_regions; set [email protected], [email protected] + 1) { set [email protected], 0; set [email protected]_check, getd([email protected]_state_array$ + "[" + [email protected] + "]"); set [email protected]$, ".castles_" + .regions$[[email protected]] + "$"; while([email protected]_check && [email protected] < .num_castles[[email protected]]) { if([email protected]_check & (1 << [email protected])) { set [email protected]$, getd([email protected]$+"["[email protected]+"]"); if (getcastledata([email protected]$,1)) { announce "the [" + getcastlename([email protected]$) + "] castle of the [" + .region_names$[[email protected]] + "] region is currently held by the [" + getguildname(getcastledata([email protected]$,1)) + "] guild.",bc_all; } else { announce "the [" + getcastlename([email protected]$) + "] castle of the [" + .region_names$[[email protected]] + "] region is currently unoccupied.",bc_all; } set [email protected]_check, [email protected]_check - (1 << [email protected]); } set [email protected], [email protected] + 1; } } end; } phtownall,200,176,5 script WoE Info 2_BULLETIN_BOARD,{ if(getwaitingroomstate(3, strnpcinfo(3)) == -1) donpcevent strnpcinfo(3)+"::oninit"; doevent "woeinfobase::onstartmenu"; end; oninit: while (1) { //only updates if msg is different set .banner$, getwaitingroomstate(4, strnpcinfo(3)); if(getvariableofnpc(.roommsg$, "woeinfobase") != .banner$) { delwaitingroom; waitingroom getvariableofnpc(.roommsg$, "woeinfobase"), 0; } sleep 500; } end; } //zomg! it duplicates!! //phtownall,204,176,5 duplicate(woe info) woe info#2winfo 2_BULLETIN_BOARD //--------------------------------------------------------------------------------------------------------------------- //these two functions handle woe's activation/deactivation. since stable does not have agitstart2/agitend2, //using the trunk version will result in catastrophic failure of the script. double declaration of the following //functions fixes this (you will get warning messages though) function script woetoggler { //<state> = 0|1 if(getarg(0)) { agitstart; } else { agitend; } return; } //if stable script will fail parsing this function, but the rest of the script will still be usable function script woetoggler { //<state> = 0|1 if(getarg(0)) { agitstart; agitstart2; } else { agitend; agitend2; } return; }
  10. used this script and its working, and you active only kriemhild castles how can i change it into different castle?
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