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jeronpot

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Poring

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  1. OnLogout script here will not work. All buffs or statuses will be removed when the player dies. In example, you have a blessing buff, the blessing buff will be removed when died. I need the buffs will not be removed like Hell Power.
  2. How can i make buffs/status unremovable that i put when they entered the map even they died? The buffs/status will only be removed when they leave the map. The buffs/status are permanent when they are in the map.
  3. Did you try changing this? https://github.com/rathena/rathena/blob/master/db/re/item_trade.txt line 284 and line 285
  4. #HourlyRewards = 0; Add this to this OnPCLogoutEvent: if(.s_GePard_ip){ query_logsql("delete from `sader_variables_log` where `variable` = '#Hourly_Rewads_Check' AND `account_id`= '"+getcharid(3)+"'"); } if(#Hourly_Ban == 1){ #Hourly_Ban = 0; } #Hourly_Rewads_Check = 0; end;
  5. Or just use an anti-bot script. They will be stopped from farming if they didn't answer the prompt-up message in the anti-bot script.
  6. just use WoE controller https://github.com/rathena/rathena/blob/master/npc/custom/woe_controller.txt There are config inside the game.
  7. Thank you very much @sader1992?
  8. @sader1992 thank you. how about with poring kills with ranking? from top 1 to top 10 poring killers.
  9. I think there's no way to catch people using scripts. That's why game guard are necessary to the server. But if you're asking about the AFK ones, try them to warp to another map then if they are still no reaction to warping, then they are using autoclickers/bot.
  10. I want to request script that can count how many mobs i killed and having a record. example: i killed 3 porings then it will record in the npc and there's a best record in killing poring. just like pvp ladder but monster. thank you so much ?
  11. //===== rAthena Script ======================================= //= Black Jack //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Black Jack card game. Gameplay based off standard casino //= black jack rules. Dealer must have at least 17 to stay and will //= automatically stay at 17 and up. Player must have at least //= 13 to stay. Aces counted as 11 or 1. Option to "Double Down". //= Currently does not allow for "insurance", or "splitting" //= of pairs. //===== Additional Comments: ================================= //= 1.0 First version. //============================================================ prontera,195,158,1 script Black Jack Dealer 57,{ disable_command; mes "[Dealer]"; mes "Hello there! Would you like to play a game of Black Jack?"; M_Menu: next; menu "What are the rules?",M_0, "I want to play.",L_Play, "No thanks.",M_End; M_0: mes "[Dealer]"; mes "What would you like to know?"; sM_Menu0: next; menu "The basics.",sM_0a, "Winning and loosing.",sM_0b, "'Double Down'.",sM_0c, "Ace value.",sM_0d, "Nothing.",M_Menu; sM_0a: mes "[Dealer]"; mes "Black Jack is a card game in which the goal is to get 21, or as"; mes "close to 21 points as possible, without going over 21."; next; mes "[Dealer]"; mes "Before the game starts, the player must make a bet. Once the bet"; mes "has been made, both the dealer and the player are dealt 2 cards"; mes "each. Depending on what cards you have, you can choose to ^5533FF'stay'^000000,"; mes "or you can choose to ^5533FF'pull'^000000."; next; mes "[Dealer]"; mes "When you choose to 'stay', you are telling the dealer that you don't"; mes "need anymore cards. This allows the dealer to pull if he/she"; mes "wants to. In order to stay, you must have ^FF3355at least 13 points^000000. The"; mes "dealer can only stay when he/she has^FF3355 17 points or more^000000."; next; mes "[Dealer]"; mes "When you choose to 'pull', you are telling the dealer that you want"; mes "another card. By pulling more cards you can increase your point"; mes "total. As long has you have ^FF3355less than 21^000000 points you can pull a"; mes "card from the deck."; goto sM_Menu0; sM_0b: mes "[Dealer]"; mes "There are 3 ways to win and loose at Black Jack."; next; mes "[Dealer]"; mes "1.) At the end of a Black Jack round, if you have more points"; mes "than the dealer you will win the round. Conversely if you have"; mes "less points than the dealer you will loose."; next; mes "[Dealer]"; mes "2.) If you pull a card that makes your point total go over 21 you"; mes "will automatically loose the round. This is called a ^5533FF'bust'^000000. If"; mes "the dealer busts then you will win the round."; next; mes "[Dealer]"; mes "3.) If you have a point total of 21 with the first 2 cards, you"; mes "will automatically win the round. This is called a ^5533FF'Black Jack'^000000"; mes "and happens when you get an 'Ace' and a '10 valued' card. If the"; mes "dealer gets a Black Jack he/she will automatically win the round."; next; mes "[Dealer]"; mes "4.) Besides winning and loosing, you can tie with the dealer. If"; mes "both you and the dealer have the same point total at the end of a"; mes "round, this will result in a tie with no winner and no loss or gain"; mes "in money."; next; mes "[Dealer]"; mes "This is called a ^5533FF'push'^000000 with the dealer. This also"; mes "applies to both you and the dealer having Black Jack at the same"; mes "time."; goto sM_Menu0; sM_0c: mes "[Dealer]"; mes "The 'Double Down' option allows you to double your current bet,"; mes "but with the drawback that you will only be able to pull one"; mes "additional card. This option is only available at the beggining of"; mes "each round."; next; mes "[Dealer]"; mes "An example of when doubling down is useful, is when"; mes "your first 2 cards give you a point total of 11. You have a good"; mes "chance of getting 21 or 20 with the next card that you draw. This"; mes "would be a good hand to double down on."; goto sM_Menu0; sM_0d: mes "[Dealer]"; mes "The 'Ace' card is a unique card in the game of Black Jack because"; mes "it can have 2 values. An Ace can be counted as either 11 points,"; mes "or just 1 point. For example if you had an Ace and a 4, that would"; mes "give you either 15 or 5 points."; next; mes "[Dealer]"; mes "If you decided to stay, the Ace would automatically be counted as"; mes "11 points to give you 15 points total."; next; mes "[Dealer]"; mes "If you had decided to pull and received a 9, the ace would"; mes "automatically be counted as 1 point to give you a total of 14"; mes "points. If the Ace was counted as 11 points, you would have a"; mes "point total over 21 and would have lost."; next; mes "[Dealer]"; mes "It is because of the flexibilty you have with the 'Ace' that makes"; mes "it the most powerfull card in the game."; goto sM_Menu0; M_End: mes "[Dealer]"; mes "Feel free to come back anytime"; close; //================ L_Play: mes "[Dealer]"; mes "Please place your bets..."; next; menu "2z",M_1a, "10z",M_1b, "20z",M_1c, "100z",M_1d, "Too rich for my blood....",M_End; M_1a: if(countitem(7179) < 1) goto sL_NotEnuf; set @bet, 1; delitem 7179,@bet; goto L_Cont0; M_1b: if(countitem(7179) < 2) goto sL_NotEnuf; set @bet, 2; delitem 7179,@bet; goto L_Cont0; M_1c: if(countitem(7179) < 5) goto sL_NotEnuf; set @bet, 5; delitem 7179,@bet; goto L_Cont0; M_1d: if(countitem(7179) < 10) goto sL_NotEnuf; set @bet, 10; delitem 7179,@bet; goto L_Cont0; sL_NotEnuf: mes "[Dealer]"; mes "I'm sorry but you don't have enough zeny to make that bet."; close; L_Cont0: mes "(the cards are being dealt)"; next; deletearray $@card[0],13; set @dealerTurn, 0; set @numP, 0; set @numD, 0; set @pAce, 0; set @dAce, 0; callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce; callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce; callsub sF_GetCards, @numD, @dealCard[@numD], @dealCard$[@numD], @dAce; callsub sF_GetCards, @numD, @dealCard[@numD], @dealCard$[@numD], @dAce; //============== L_Start: callsub sF_GetTot; mes "- Here are the ^FF5533DEALER'S^000000 cards:"; if (@numD==2) callsub sF_D2cards; if (@numD==3) callsub sF_D3cards; if (@numD==4) callsub sF_D4cards; if (@numD==5) callsub sF_D5cards; mes " The DEALER has: ^FF5533"+@dealTot+"^000000"; mes " "; mes "- Here are ^5533FFYOUR^000000 cards:"; if (@numP==2) callsub sF_P2cards; if (@numP==3) callsub sF_P3cards; if (@numP==4) callsub sF_P4cards; if (@numP==5) callsub sF_P5cards; if(@pAce != 1 || @playTot == 21) mes " YOU have: ^5533FF" +@playTot+ "^000000"; if(@pAce == 1 && @playTot != 21) mes " You have: ^5533FF" +@playTot+ "^000000, or ^5533FF" +(@playTot-10)+ "^000000"; next; if(@playTot==21 && @dealTot==21) goto sL_Push; if(@numP==2 && @playTot == 21) goto sL_Win; if(@numD==2 && @dealTot == 21) goto sL_Lose; if(@playTot > 21) goto sL_Lose; if(@dealTot > 21) goto sL_Win; if(@numP==2 && @dealerTurn==0) menu "Hit me(pull)",M_Hit, "Stay",M_Stay, "Double Down",M_Double; if(@dealerTurn == 0) menu "Hit me(pull)",M_Hit, "Stay",M_Stay; M_Stay: mes "[Dealer]"; if(@playTot < 13) goto sL_PlayToLow; if(@dealTot > 16) mes "The Dealer stays."; if(@dealTot > 16 || @numD == 5) goto L_Check; mes "The Dealer is going to pull"; next; callsub sF_GetCards, @numD, @dealCard[@numD], @dealCard$[@numD], @dAce; set @dealerTurn, 1; goto L_Start; sL_PlayToLow: mes "I'm sorry but you do not have a high enough total to stay. You must pull."; next; goto M_Hit; M_Hit: if(@numP == 5) goto M_Stay; callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce; goto L_Start; M_Double: mes "[Dealer]"; mes "Player has chosen to Double Down. You're current bet will be"; mes "doubled, and you will only be able to pull 1 extra card."; next; set @dealerTurn, 1; set @bet, @bet*2; callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce; goto L_Start; //============= L_Check: next; if(@playTot < @dealTot) goto sL_Lose; if(@playTot == @dealTot) goto sL_Push; sL_Win: mes "[Dealer]"; mes "Congratulations, you've won!"; next; getitem 7179,@bet*2; goto L_Play; sL_Lose: mes "[Dealer]"; mes "I'm sorry but you've lost."; next; goto L_Play; sL_Push: mes "[Dealer]"; mes "Its a push. You tied with the Dealer."; getitem 7179,@bet; next; goto L_Play; //================================== // Sub function for dealing/pulling the cards sF_GetCards: set @rnd, rand(1,13); if($@card[@rnd] == 4) goto sF_GetCards; set $@card[@rnd], $@card[@rnd] + 1; set getarg(1), @rnd; if(getarg(1) > 10) set getarg(1), 10; if(getarg(1) == 1 && getarg(3) < 1) set getarg(1), 11; if(getarg(1) == 11) set getarg(3), 1; set getarg(2), " " + getarg(1) + " "; if(@rnd == 10) set getarg(2), getarg(1); if(@rnd == 1) set getarg(2), " A "; if(@rnd == 11) set getarg(2), " J "; if(@rnd == 12) set getarg(2), " Q "; if(@rnd == 13) set getarg(2), " K "; set getarg(0), getarg(0) + 1; return; //================================== // Sub function for getting the total score for each hand sF_GetTot: set @i, 0; set @dealTot, 0; set @playTot, 0; GetDealTot: set @dealTot, @dealTot + @dealCard[@i]; set @i, @i + 1; if(@i < @numD) goto GetDealTot; if(@dAce == 1 && @dealTot > 21) set @dealTot, @dealTot - 10; set @i, 0; GetPlayTot: set @playTot, @playTot + @playCard[@i]; set @i, @i + 1; if(@i < @numP) goto GetPlayTot; if(@pAce == 1 && @playTot > 21) set @pAce, 2; if(@pAce > 0 && @playTot > 21) set @playTot, @playTot - 10; return; //======================================= // Sub function for displaying the Cards sF_D2cards: mes " .-----. .-----. "; mes " | "+@dealCard$[0]+" | | "+@dealCard$[1]+" | "; mes " '-----' '-----' "; return; sF_P2cards: mes " .-----. .-----. "; mes " | "+@playCard$[0]+" | | "+@playCard$[1]+" | "; mes " '-----' '-----' "; return; sF_D3cards: mes " .-----. .-----. .-----. "; mes " | "+@dealCard$[0]+" | | "+@dealCard$[1]+" | | "+@dealCard$[2]+" | "; mes " '-----' '-----' '-----' "; return; sF_P3cards: mes " .-----. .-----. .-----. "; mes " | "+@playCard$[0]+" | | "+@playCard$[1]+" | | "+@playCard$[2]+" | "; mes " '-----' '-----' '-----' "; return; sF_D4cards: mes " .-----. .-----. .-----. "; mes " | "+@dealCard$[0]+" | | "+@dealCard$[1]+" | | "+@dealCard$[2]+" | "; mes " '-----' '-----' '-----' "; mes " .-----. "; mes " | "+@dealCard$[3]+" |"; mes " '-----' "; return; sF_P4cards: mes " .-----. .-----. .-----. "; mes " | "+@playCard$[0]+" | | "+@playCard$[1]+" | | "+@playCard$[2]+" |"; mes " '-----' '-----' '-----' "; mes " .-----. "; mes " | "+@playCard$[3]+" |"; mes " '-----' "; return; sF_D5cards: mes " .-----. .-----. .-----. "; mes " | "+@dealCard$[0]+" | | "+@dealCard$[1]+" | | "+@dealCard$[2]+" | "; mes " '-----' '-----' '-----' "; mes " .-----. .-----. "; mes " | "+@dealCard$[3]+" | | "+@dealCard$[4]+" | "; mes " '-----' '-----' "; return; sF_P5cards: mes " .-----. .-----. .-----. "; mes " | "+@playCard$[0]+" | | "+@playCard$[1]+" | | "+@playCard$[2]+" | "; mes " '-----' '-----' '-----' "; mes " .-----. .-----. "; mes " | "+@playCard$[3]+" | | "+@playCard$[4]+" | "; mes " '-----' '-----' "; return; }
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