unnamed
-
Posts
16 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Posts posted by unnamed
-
-
I find it strange to be an error in the sprite, because on my account, which is the same client, it works, what crashes when others see the job is the emulator that crashes. no gravity error.
-
Hello friends, how are you? I'm facing a somewhat complicated problem.
I created a server recently, and a job when I use it. it works, but if another player turns the class, the emulator crashes.
practically only I can use this class ! LOL
and the worst thing is that even though I gave #job, or using the npc, the players saw the job and the emulator crashes. so i need to restart it
-
2022-11-17 exe version
-
I'm actually using windows 10, and I haven't installed any antivirus. only have windows defender. he never accused of any virus or quarantine.
and about changing the EXE I always open it directly in the root folder. I opened all the ragnarok I have, iRO, bRO, kRO... and 3 more private ones... only mine, sometimes it opens and sometimes it doesn't...
-
I have five ragnaroks... only mine this happens
-
So, the problem is that, it opens normally, after 2 hours, it doesn't open anymore.
it's really something that I don't know what else it could be... I restart, it's normal, I restart again, it doesn't open anymore.
the strange thing is that if I remove my GRF and leave only the original GRF, it opens. however, how does it work sometimes and other times it doesn't? Is there any way I can find out what's causing the conflict? because when it opens, it opens normally!
-
Hello, good morning everyone.
I'm having an INCREDIBLE problem.
my Client just stops opening. Without more or less it stops opening, no error appears, no failure appears, I try to change everything, resolution, everything, and nothing makes it open...
when I open it, it doesn't run the exe, nothing appears on ctrl+alt+del, nothing...
even trying through autopatcher or anything. already formatted, and it doesn't work, and simply, out of nowhere, it works again!
Like, it's incredible that literally, I'm here writing, and I'm going to try to open it, it opens, and like, I close and open it, just fine, it rolls smoothly. I turn off the computer, when I turn it on, out of nowhere it stops opening...
There goes a few hours doing everything to fix it.. and when I leave, I turn off the computer, turn it back on againyesterday it stopped opening, and when I went to ctrl+alt+del, I went to see if there was anything open, there wasn't, I closed the window, I went to open it just to test and it opened... I'm going crazy!
If anyone knows of something that could be causing my client to stop opening...
PS: on my friend's computer, where we are both testing the server, this also happens, sometimes for his too!
-
Hi guys, all right

So, I noticed that, on some servers, it is possible to notice the drastic speed in which, you teleport using fly wing while farming, that, when you @go in cities, the image goes VERY fast, my server is with the speed default, those 2 seconds approximately.
However, as I saw that many servers use this map delay method, I would like to know how I can get it?
To make it clearer. Let's say I take a butterfly wing, and go to moc_fild06, every time I use the wing, in less than 1s I already teleport...
Same thing with @go, if I give @go 0 a few times, it's almost instantaneous the speed at which the character appears on the screen... Could anyone tell me if this is a src command, or some other command?PS: I saw a server that has this 0 delay for changing maps on all maps.
-
So, the Command worked just fine, however, it was the same, there was no change,
}else{ set [email protected]$,[email protected]$+":~Back"; set [email protected], select(@menu$); } if([email protected] == getarraysize([email protected])){ if(compare([email protected]$,"fild"))goto Fields; else if(compare([email protected]$,"dun"))goto Dungeons; else goto MainMenu; }If anyone knows how to solve this code, I'm breaking my head already.
-
So, referring to the first Menu, L_menu was perfect
But what didn't work was still the Function Pick back
Rynbef:
this command, addon didn't work, stopped the emulator, I'm trying to see something that might work
function Pick { set [email protected]_block,@warp_block; set @warp_block,0; if((@f && .OnlyFirstFld) || (@d && .OnlyFirstDun)){ set [email protected],1; if([email protected]_block){ while([email protected]_block & (1<<[email protected])){ [email protected] += 1; } } }else{ set [email protected]$,[email protected]$+"~Back"; set [email protected], select(@menu$); } if([email protected] == getarraysize([email protected]){ if(compare([email protected]$,"fild"))goto Fields; else if(compare([email protected]$,"dun"))goto Dungeons; else goto MainMenu; } if (getarg(0) == "") { set [email protected], [email protected]; set [email protected]$, getarg([email protected]); } else { set [email protected], [email protected](1,0); set [email protected]$, getarg(0)+(([email protected]<10)?"0":"")[email protected]; } if ([email protected]_block & (1<<[email protected])) { message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal."; end; } set [email protected], @c[[email protected]*2]; set [email protected], @c[[email protected]*2+1]; deletearray @c[0],getarraysize(@c); @f = false; @d = false; Go([email protected]$,[email protected],[email protected]); }this is the command that you passed, it must be with some failure, because it only asked to add a ')' and I added it, but the emulator crashed.
else{ set [email protected]$,[email protected]$+"~Back"; set [email protected], select(@menu$); } if([email protected] == getarraysize([email protected])){ if(compare([email protected]$,"fild"))goto Fields; else if(compare([email protected]$,"dun"))goto Dungeons; else goto MainMenu; }So, at first, it only remains to find out how to make it return, being in this part:
-
and could you tell me where I would put this @loop?
I tried to use it inside the Function Pick, but I was not successful!
-
Hello everyone, I would like to have the option in the tabs of my npc of: "Back", so if anyone who is looking for the map and ends up clicking wrong, can go back to the previous menu. but I've done everything, and it turns out that I couldn't solve it
I have a main menu, which has " Cities, Fields, Caves "
This one does not need to have a back button, as it is the main menu.The next menu is, let's say: Fields > Prontera Field, Payon Field... etc, Back (As a last option)
Here, I believe it is easier, because I use this code:menu "^3CB371[»]^000000 Campos de Amatsu.",F1, "^3CB371[»]^000000 Campos de Ayothaya",F2, "^3CB371[»]^000000 Campos de Bifrost", F3, "^3CB371[»]^000000 Campos de Brasilis",F4, "^3CB371[»]^000000 Campos de Comodo",F5, "^3CB371[»]^000000 Campos de Dewata",F6, "^3CB371[»]^000000 Campos de Eclage",F7, "^3CB371[»]^000000 Campos de Einbroch",F8, "^3CB371[»]^000000 Campos de El Dicastes",F9, "^3CB371[»]^000000 Campos de Geffen",F10, "^3CB371[»]^000000 Campos de Kunlun",F11, "^3CB371[»]^000000 Campos de Hugel",F12, "^3CB371[»]^000000 Campos de Lasagna",F13, "^3CB371[»]^000000 Campos de Lighthalzen",F14, "^3CB371[»]^000000 Campos de Luoyang",F15, "^3CB371[»]^000000 Campos de Lutie",F16, "^3CB371[»]^000000 Campos de Malaya",F17, "^3CB371[»]^000000 Campos de Manuk",F18, "^3CB371[»]^000000 Campos de Mjolnir",F19, "^3CB371[»]^000000 Campos de Moscovia",F20, "^3CB371[»]^000000 Campos de Niflheim",F21, "^3CB371[»]^000000 Floresta de Payon",F22, "^3CB371[»]^000000 Campos de Prontera",F23, "^3CB371[»]^000000 Campos de Rachel",F24, "^3CB371[»]^000000 Deserto de Sograt",F25, "^3CB371[»]^000000 Campos de Splendide",F26, "^3CB371[»]^000000 Campos de Umbala",F27, "^3CB371[»]^000000 Campos de Veins",F28, "^3CB371[»]^000000 Campos de Juno",F29; F1: setarray @c[2],190,197; Disp("^3CB371[»]^000000 Campos de Amatsu",1,1); Pick("ama_fild"); F2: setarray @c[2],173,134,212,150; Disp("^3CB371[»]^000000 Campos de Ayothaya",1,2); Pick("ayo_fild");Here, I believe that the Menu, manages to have a ''Back'' button Easily...
But here comes the hard part!
F1: setarray @c[2],190,197; Disp("^3CB371[»]^000000 Campos de Amatsu",1,1); Pick("ama_fild");Here, in the "Pick" segment, it makes him create a new menu with the selection ama_fild01,ama_fild02 and here, in this part I would also like him to go back to the "Fields" menu... I will post the Functions of this system and if there is any way to Add "Back" in the Fields menu and in the End menu
function Go { set lastwarp$, getarg(0); set lastwarpx, getarg(1,0); set lastwarpy, getarg(2,0); warp getarg(0),getarg(1,0),getarg(2,0); end; } function Disp { if (getargcount() < 3) set @menu$, getarg(0); else { set @menu$,""; for (set [email protected],getarg(1); [email protected]<=getarg(2); set [email protected],[email protected]+1) set @menu$, @menu$+getarg(0)+" "[email protected]+":"; } return; } function Pick { set [email protected]_block,@warp_block; set @warp_block,0; if((@f && .OnlyFirstFld) || (@d && .OnlyFirstDun)){ set [email protected],1; if([email protected]_block){ while([email protected]_block & (1<<[email protected])){ [email protected] += 1; } } }else{ set [email protected], select(@menu$); } if (getarg(0) == "") { set [email protected], [email protected]; set [email protected]$, getarg([email protected]); } else { set [email protected], [email protected](1,0); set [email protected]$, getarg(0)+(([email protected]<10)?"0":"")[email protected]; } if ([email protected]_block & (1<<[email protected])) { message strcharinfo(0),"Este mapa não está habilitado no modo "+((checkre(0))?"":"Pre-")+"Renewal."; end; } set [email protected], @c[[email protected]*2]; set [email protected], @c[[email protected]*2+1]; deletearray @c[0],getarraysize(@c); @f = false; @d = false; Go([email protected]$,[email protected],[email protected]); } function Restrict { if ((getarg(0) == "RE" && !checkre(0)) || (getarg(0) == "Pre-RE" && checkre(0))) { if (getarg(1,0)) { set @warp_block,0; for (set [email protected],1; [email protected]<getargcount(); set [email protected],[email protected]+1) set @warp_block, @warp_block | (1<<getarg([email protected])); } else { message strcharinfo(0),"Este mapa não está habilitado no modo "+((checkre(0))?"":"Pre-")+"Renewal."; end; } } return; } function Ret { }



drop of common cards with different %
in Scripting Support
Posted
Hello everyone, I have a problem with the rAthena Renewal emulator.
My emulator is updated, and I'm having a big problem to add a fixed percentage to the drop rate of normal, mini boss and mvp cards...
I currently configure my drops.conf with the following information:
and my renewal.hpp
and it turns out that: the renewal_drop disabled, it really works, no penalty...
However, the drops of the cards are still different.
One card is 0.20% and another card is 0.10% another card is 0.70%.... I wanted ALL commons to be the SAME percentage.
I showed two photos with 4 different types of cards, one is 0.01%, another 0.10% and has 0.20%... I don't understand that!