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Posts posted by Secrets
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Hm, can’t you just add #define PRERE in src/custom/defines_pre.h and it will disable all renewal mechanics?
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Why would you want to use an older version?
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These are not errors.
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Sometimes that was caused by an error from travis, not rAthena. Unfortunately, we can’t control that.
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You also have to loop through the [email protected]_map$ array.
From
if ( strcharinfo(3) == [email protected]_maps$[[email protected]] && rand(100) < 90 ) {[email protected] wasn't assigned before, so its value is 0, and the condition becomes strcharinfo(3) == [email protected]_map$[0] which compares the character's map with the first entry in [email protected]_map$.
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58 minutes ago, Quesooo said:
i want to purchase this but still no reply LMAO
On 7/5/2015 at 2:12 AM, Nova said:I wasn't planning on releasing any of this
Someone failed to read
🤔🤔🤔🤔🤔🤔
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Generated with following SQL query on mob_db_re table.
select ID, Sprite, DropCardId, DropCardPer from `mob_db_re` where (`Mode`&0x4000000 and dropcardid != 0) or mexp > 0;
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Now implemented in my NEMO fork.
https://github.com/secretdataz/NEMO/commit/5481c7a793b52778d80783740a105f769c627e00
Special thanks to @Functor.
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1 hour ago, Functor said:
It is for 2017-06-14
offset 5B229F change 75 to EB
offset 5B235D change 0F 85 3C BF FF FF to 90 90 90 90 90 90You should press "Ctrl+G" and enter offset to find bytes which you need to change.
Can I port this to NEMO? (Under your name)
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1 hour ago, sader1992 said:
change the line to be like this (add "&& !Is_Baby()")
if( !(eaclass()&EAJL_UPPER) && !Is_Baby() ) return false;
Just if(!Upper) is enough for this.
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Add additional drops in mob_drops.txt
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From my testing on kRO, Triple Attack doesn't show critting red balloon.
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Store selected numbers in another array or removed selected number from the array.
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function check { [email protected] = getcharid(1); if([email protected]) end; if(getpartyleader([email protected], 2) != getcharid(0)) { message strcharinfo(0), "You are not the party leader"; end; } getpartymember [email protected],0; getpartymember [email protected],1; getpartymember [email protected],2; for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) { if ( isloggedin( [email protected][[email protected]], [email protected][[email protected]] ) ) { getmapxy([email protected]$,[email protected],[email protected],UNITTYPE_PC, [email protected]$[[email protected]]); if([email protected]$ != "prontera") { message strcharinfo(0), "Some members are not in Prontera"; end; } if(getvar(TICKETMANIAC, [email protected][[email protected]]) < 1) { message strcharinfo(0), "Some members don't have the ticket"; end; } } else { message strcharinfo(0), "Some members are offline"; end; } } for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) { if ( isloggedin( [email protected][[email protected]], [email protected][[email protected]] ) ) set TICKETMANIAC, TICKETMANIAC - 1, [email protected][[email protected]]; } warpparty "morocc",0,0,[email protected]; } -
1 hour ago, Lelouch vi Britannia said:
@Secrets can you update the Ignore Resource Errors on 2017+ clients?
Already working
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1 hour ago, crazyarashi said:
function party_check { .@map$ = "prontera"; getpartymember getcharid(1),2; getpartymember getcharid(1),2; for( .@i = 0; .@i < [email protected]; .@i++ ){ if(attachrid([email protected][.@i])) { if(strcharinfo(3) != .@map$){ mes "All members is not in prontera."; close; } if(TICKETMANIAC == 1){ mes "Some of your party members does not have ticket maniac."; close; } if(!isloggedin( [email protected][.@i], [email protected][.@i])){ mes "A member is not online."; close; } TICKETMANIAC = 0; warp "payon",123,123; end; } detachrid; } return; }
feel free to test this (not sure if it's gonna work no time to test it) :))
Use getvar instead of attachrid
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13 hours ago, Functor said:
Script for patches Extend Chat Box, Extend Chat Room Box, ExtendPMBox has bug.
It causes random crashes after map loading for new EXEs. I fixed it. You can add it to your fork of NEMO.
https://mega.nz/#!cctGiToD!pxeNHeixkLqhTbPE61Dh-YC_MEouetCOerUBHvy0lgQ
May I have your Github username for mentioning in your credit?
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Sleep detaches the player from the script. Just use sleep2 instead.
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Applying diminishing returns on damage will just make a balance issue where classes with skills with more "real damage lines" are better.
Real life example: MapleStory pre V patch
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I was considering dropping implicit @menu assigning behavior from rAthena. It is a very old and obsolete behavior, don’t use it.
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The feature is entirely client side.
I'm not sure about the file name, but you can search for the word "signboard" in GRF editor and it should show you the lua file containing all sign boards.
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Edit the elemental_create function in elemental.cpp
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RO’s protocol is stateful while HTTP is not. Consider other options instead.

How to disable certain 'new' menu_icon?
in Client-side Support
Posted
I'm aware of it.