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Posts posted by Secrets
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16 hours ago, amanikoko said:
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Try changing the mob id to something else.
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3 hours ago, M a p l e said:
https://github.com/rathena/rathena/blob/master/src/common/mmo.hpp#L111
#define NAME_LENGTH (23 + 1) change to: #define NAME_LENGTH (29 + 1)
NAME_LENGTH is used in other checks as well as in some arrays. Don’t change it if you don’t know what you’re doing.
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Try the doc folder.
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Those changes you mentioned are possible and pretty simple. Oh, and welcome!
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2 hours ago, AngelaKiss said:
this forum is dead nobody helps
do you realize you replied to a thread from 2014?
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On 11/19/2021 at 7:24 AM, lioran said:
That's related to the range, i didnt demonstrat range in the video, im casting on a target and its shooting somewhere else entirely, that's not normal. The target that'S being cast on can not be hit by sharp shoot in current build, even though the target is 6 cells away Prere sharp shoot cast a tunnel toward the target, but, its not suposed to snap to the nearest 45 degree angle.
Read Playtester's comment here again. The comment literally explained how the skill "snaps" to the 45 degree angle. Did you read it?
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That's how it works tho.
Relevant discussion: Sharp Shooting range bug · Issue #658 · rathena/rathena (github.com)
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If your server already supports skill critical flag in skill database, you can simply add the flag to the skill you want in pre-renewal skill database.
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You used temporary variable type on the array, that's why.
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The first clip is the correct behavior.
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I've played both games to the endgame (can do Lucid & Will on MapleStory). I think MapleStory's endgame lacks the competitive part while RO provides WoE and PvP.
Both have its chore (instances and bosses dailies), but RO gives me more satisfaction with each WoE while MapleStory boss fights get more boring each time you do it.
btw I play Kinesis, I love torturing myself.
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RO client has no such functionality.
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Won’t be updating this for a while. Feel free to share your fixes.
Please remember that I’m not obliged to give you support. Please don’t PM me on Discord or on this site about this mod.
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New release, pending approval. Attempted to fix memory leaks in this release.
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3 hours ago, Gladius said:
Unfortunately the members and moderators of this forum do not appreciate the small members who collaborate.
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You are welcome to submit patches for fixing the mod
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Why should one use this instead of cron (or Windows' Task Scheduler) for scheduling a backup?
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Updated to rAthena Git Hash: ad820c1, pending approval.
Further support depends on my mood at that moment.
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You can modify the is_attack_piercing function in battle.cpp
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4 hours ago, sader1992 said:
there is no fully functioning C# read/write grf library as i am aware
i would suggest you start from that searching for one or making one , if you could do this , the rest would be easy
this might help you
I don't think this one provides an ability to write into a GRF, but rather an extraction feature
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I updated the pull on my repository as a gesture since many people are still interested in it.
PS. I have no intention of supporting any of this. You are still on your own.
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Utility: Punching Bag with DPS counter
in Utility Script Releases
Posted
That's unfortunate. I have no plan to update this anytime soon.