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Valcars

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Posts posted by Valcars

  1. hi it's always me who annoys .... in practice since I changed my old rathena to 4CrAM-, I installed RAG_SETUP_211028_SAK and I used the data ROenglishRE-master renewall I changed the files in service_korea and so far everything is fine the server it works perfectly the only thing is that I can't see the sprites of the weapons when I attack .... I'm using the "System" files again by ROenglishRE-master .... does anyone know how to fix or where I'm wrong?
    I don't think the sprites in iteminfo.lua are wrong otherwise it gave me an error and I couldn't wear them at all .... (at least I think) thanks for the help xD

     

     

    Senza titolo.png

     

     

    ========================= EDIT ==========================================

    if I use the 3rd class instead they can be seen .... I think the problem is with the 4th classes ....

     

    Senza titolo.png

  2. 17 hours ago, ryukazuna said:

    Make Sure your grf content and directory tree is correct. The 2020-09-02 and later client have different format of externalsettings() from 2020-04-02 and older.

    Please use RoEnglishRE by ||chris|| Project, and check the folder inside Client Support/2020-09-02/data he provide  in the project.

    Also don't forget to setup your webservice either it's from vstumpf webservice or secret's athenaweb. good luck!

    I solved .. is important diffiNG client with WARP... 

  3. hi all I have an error with the client as per the title ... I tried to diffare the exe and add

    http://nemo.herc.ws/patches/AlwaysReadKrExtSettings/

    I also tried to edit the files in Folder \ data \ luafiles514 \ lua files \ service_usa
    I also followed these posts
    https://rathena.org/board/topic/118494-problem-in-exe-ctwitterdatamgr/
    https://rathena.org/board/topic/127123-data-folder-for-2018-06-21-client-and-supports-arabic/
    but i could not solve .... can anyone help me?

  4. I tried diff the client and change the setting that instead of reading iteminfo_true.lub reads inteminfo.lua ... I solved my problem but others came out ... how can I solve .... where am I wrong? now the automatic armor and other items are not seen ....

    Senza titolo.png

    Senza titolo.png

     

    Oh thank you I solved it .... thank you very much for your help ... but now the names of the maps come out in a strange language how can I solve this other problem instead?

     

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  5. hi to all, as the title suggests, I have a problem with the insertion of new objects .... in practice I have seen this tutorial  https://www.youtube.com/watch?v=l2bzYYdo3Kg&t=941s followed and it does not give me any errors on the server side .... the object works it equips and it shows even worn .... the only problem is that I always get unknown items in the inventory .... why? is it about iteminfo.lua? I tried to edit .lub with notepad and visual studio code but both of them don't read it .... how can I solve ????? thanks in advance and sorry for my bad english xD

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  6. Hi I hope I have posted in the right section .... as the title suggests there were about fifteen days that I did not update the server .... it never gave me problems but now when I use git pull it gives me this error which is attached to the image ...... can someone tell me what caused the error and how I can fix it without deleting the changes ....

    Senza titolo.png

  7. Hi everyone I wanted to ask for information since this conf folder is new to me ... I was wondering if it was possible to create another file.con inside the msg_conf folder and call it for example (map_msg _ ???. Conf) obviously the language instead of the "?".
    without modifying the existing ones, and if it was possible in game to choose which language to use .....! I hope I explained myself well .... and I'm waiting for your answers xD

  8. On 7/6/2021 at 7:33 PM, Snaehild said:
    [Error]:
    script error on npc/custom/roservers/Illusion Moonlight.c line 96
        parse_line: expect command, missing function name or calling undeclared function
        91 :         close;
        92 :        }
        93 :
        94 : OnInit:
        95 :        questinfo 7776,QTYPE_QUEST2;
    *   96 :        's'etquestinfo_level 7776,100,175;
        97 :        end;
        98 : }
        99 : payon,167,229,3        script  Elder Jagyeom#illusion_moonlight        4_M_HUOLDARMY,{
       100 :        if(BaseLevel < 100){
       101 :                mes "[ Jagyeom ]";
    [Error]:
    script error on npc/custom/roservers/Illusion Moonlight.c line 307
        parse_line: expect command, missing function name or calling undeclared function
       302 :        }
       303 :
       304 :
       305 : OnInit:
       306 :        questinfo 7777,QTYPE_QUEST;
    *  307 :        's'etquestinfo_req 7777,7776,1;
       308 :        end;
       309 : }
       310 : payon_in03,33,95,3     script  Muyeon#moonlight_in     4_F_TAEKWON,{
       311 :        if(illusion_moonlight < 2){
       312 :                mes "[ Muyeon ]";
    [Error]:
    script error on npc/custom/roservers/Illusion Moonlight.c line 317
        parse_line: expect command, missing function name or calling undeclared function
       312 :                mes "[ Muyeon ]";
       313 :                mes "If you're looking for the teacher, she's in the other room.";
       314 :                close;
       315 :        }
       316 :        if(illusion_moonlight == 2){
    *  317 :                'p'cblockall getcharid(3),1;
       318 :                sleep2 2000;
       319 :                npctalk "Whatever you say, I'm not doing it anymore.","Muyeon#moonlight_in",bc_self;
       320 :                sleep2 2000;
       321 :                npctalk "This is the third time I had nightmares. I can't take it anymore!","Muyeon#moonlight_in",bc_self;
       322 :                sleep2 2000;
    [Error]:
    script error on npc/custom/roservers/Illusion Moonlight.c line 692
        parse_line: expect command, missing function name or calling undeclared function
       687 :                end;
       688 :        }
       689 :
       690 : OnInit:
       691 :        questinfo 7781,QTYPE_QUEST;
    *  692 :        's'etquestinfo_req 7781,7780,1;
       693 :        end;
       694 : }
       695 : pay_d03_i,140,46,0     script  Shimmering Portal#illusion_moonlight_2  4_ENERGY_BLUE,{
       696 :        mes "I can go back to the ruined village.","What should I do?";
       697 :        next;

     

    i have the same problem does anyone know how to solve?

  9. hi everyone and as usual here I am annoying you with my questions xD .....
    I wanted to know some information because I didn't understand very well how he does it ....
    In practice the npc quest_warpra saves the unlocked maps in a global account variable .... and so far everything is ok .... what I can't understand how does it know which maps you have unlocked .... that is the variables global have as a value a number that I do not think is the id of the map .... so how does the NPC know which map I have unlocked ???? sorry for the hassle but i'm creating a similar npc warpra and i'm stuck to the unlock system .....

     

    I put an image to make you understand better ....
    To be premised that I have unlocked morroc, prontera, izlude ... my question is how did it generate that number ???

    and from that number how do you know the unlocked maps?

    Immagine.png

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