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Bisuke

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Everything posted by Bisuke

  1. 5/10. You just need to clean it more. Change the font of the buttons and the LutieRO logo. Make the LutieRO Logo bigger and put it at the center. Remove the Ragnarok II logo on the upper left. Just my suggestion. I hope it helps.
  2. I like it! It's so simple and yet elegant. I suggest that you modify the buttons more to make it better, and change the layout of the patch notes, Use Arial and make it a little bit small. It's just my input tho, overall, 9/10.
  3. Sorry for a late reply, the font is Grobold.
  4. Paki-explain po ng mas maayos, so we could help you.
  5. I like it, It feels kinda warm-comic-ish theme! Great job! 10/10!
  6. Wow! Nice work goddameit! This is awesome!
  7. I think it'll be nice if the Devs will include the RWC NPCs in the default rAthena server, however, imo, you need to have the latest kRO/iRO development in order to create a well balanced server and as well as in a fully working RWC feature, and that's the reason why the devs are focused on kRO/iRO updates.
  8. This is a nice release, but I suggest that you need to practice your photoshop skill more.
  9. Just put it inside your themes folder then change the 'ThemeName' inside the application.php inside the config folder.
  10. Castle Blue Theme Download Link: Click Here Medieval Theme Download Link: Click Here View my other works here: facebook.com/mardsigns
  11. @chunji Yes, The screenshot was a coded thor patcher. My suggestion to you is use paint to clean the edges of the patcher.
  12. Not bad for first design. You should add more details. Also, add more colors.
  13. If you're server is experiencing a problem that a hacker can summon item at will, I believe it uses WPE/RPE to do this. As Patskie said, there's no way to inject using @item.
  14. Abra_db.txt is for Abracadabra right? In that case, I think Abra_db.txt falls under the reloadskilldb command.
  15. Download rAthena, then meron option dun na pede mo siya i convert sa pre-renewal mechanics.
  16. Try this one. [Data] 0=mywithpallete.grf 1=my.grf 2=rdata.grf 3=data.grf
  17. Adding # in Freebie makes the quest 1 per account, however, if it still doesn't work, try replacing your first login map to new_2-1 then add warp to the Freebies Script. In this case, your first login will be in new_2-1 then if the player talk to the npc, he will automatically warped to prontera and save his coordinates there. I hope this will help. prontera,160,187,4 script Freebies 123,{ mes "[Hello]"; mes "[I can give you a free gift based on your future job.]"; mes "[Please choose the correct item for the future job]"; next; if(!#Freebie) { mes "Select one:"; next; switch(select("Swordsman:Magician:Archer:Acolyte:Merchant:Thief")) { case 1: getitem 13758,1; getitem 969,20; getitem 1108,1; getitem 2104,1; getitem 4043,4; //Item for Swordsman set #Freebie, 1; warp "prontera", 150, 150; savepoint "prontera", 150, 150; end; case 2: getitem 13758,1; getitem 969,20; getitem 1108,1; getitem 2104,1; getitem 4043,4; //Item for Magician set #Freebie, 1; warp "prontera", 150, 150; savepoint "prontera", 150, 150; end; case 3: getitem 13758,1; getitem 969,20; getitem 1108,1; getitem 2104,1; getitem 4043,4; //Item for Archer set #Freebie, 1; warp "prontera", 150, 150; savepoint "prontera", 150, 150; end; case 4: getitem 13758,1; getitem 969,20; getitem 1108,1; getitem 2104,1; getitem 4043,4; //Item for Acolyte set #Freebie, 1; warp "prontera", 150, 150; savepoint "prontera", 150, 150; break; case 5: getitem 13758,1; getitem 969,20; getitem 1108,1; getitem 2104,1; getitem 4043,4; //Item for Merchant set #Freebie, 1; warp "prontera", 150, 150; savepoint "prontera", 150, 150; end; case 6: getitem 13758,1; getitem 969,20; getitem 1108,1; getitem 2104,1; getitem 4043,4; //Item for Thief set #Freebie, 1; warp "prontera", 150, 150; savepoint "prontera", 150, 150; end; } close; } mes "[ Trololol ]"; mes "You already receive your freebies!"; close; OnInit: waitingroom "Get your freebies here ! ",0; end; }
  18. You should add the 2nd grf in your Data.INI file. As far as I know, is it because the your client cannot find the palette in your GRFs.
  19. Bisuke

    GM Group

    reloadatcommand will do.
  20. As far as I know, They are almost Identical, but I think rAthena focused more on Renewal Mechanics, meanwhile, the eAthena focused on pre-renewal aspect of the game.
  21. I added 1 custom town in mapindex.h, #define MAP_WELGAIA "welgaia" because I added it to @go 0, and the @go 0 is working properly, the characters are being warped at Welgaia map. But, after I relog, it'll go back to Prontera Cemetery same with the other maps. aev_fild01 and other maps are not added to mapindex.h because they are just custom fields. What is the possible cause of this problem and how to fix it? -------------------------------------------------------------------------------------------------------- I fixed it by caching maps from updated kRO client.
  22. I added couple of maps in my server, The maps are working smoothly, however everytime I log-out and then log-in, I'm always being warped to prontera cemetery. I've already checked the map_cache.dat, map_index.txt and maps_athena.conf and I already added those maps into those files. I wonder, how can I fix this kind of problem? Thank and God Bless!
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