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Pixel

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Posts posted by Pixel

  1. config/application.php, procure:

        'ThemeName'            => 'default',                // The theme name of the theme you would like to use.  Themes are in FLUX_ROOT/themes.

    Troque "default" para o nome do tema que você colocou dentro da pasta themes, lembrando que a maioria dos temas requer a substituição de vários arquivos.

  2. On 27/06/2017 at 2:28 AM, Christopher Freitas said:

    @Noctis
    PagliaHost, preço justo e excelente qualidade !!

     

    On 02/07/2017 at 2:53 PM, vinciover said:

    Eu uso por enquanto para testes o LuminousHost, mais a galera elogia muito o VirtualTI.

    Não usem empresas que mexem com servidores de ragnarok, evitem isso, existe milhares de empresas com dedicados e clouds bons que não mexem exclusivamente com servidores de ragnarok.

  3. doc/scripts_commands.txt

    Variables
    ---------

    The meat of every programming language is variables - places where you store
    data.

    In the rAthena scripting language, variable names are not case sensitive.

    Variables are divided into and uniquely identified by the combination of:
    prefix  - determines the scope and extent (or lifetime) of the variable
    name    - an identifier consisting of '_' and alphanumeric characters
    postfix - determines the type of the variable: integer or string

    Scope can be:
    global    - global to all servers
    local     - local to the server
    account   - attached to the account of the character identified by RID
    character - attached to the character identified by RID
    npc       - attached to the NPC
    scope     - attached to the scope of the instance

    Extent can be:
    permanent - They still exist when the server resets.
    temporary - They cease to exist when the server resets.

    Prefix: scope and extent
    nothing  - A permanent variable attached to the character, the default variable
               type. They are stored by char-server in the `char_reg_num` and
               `char_reg_str`.

    "@"      - A temporary variable attached to the character.
               SVN versions before 2094 revision and RC5 version will also treat
               'l' as a temporary variable prefix, so beware of having variable
               names starting with 'l' if you want full backward compatibility.
    "$"      - A global permanent variable.
               They are stored by map-server in database table `mapreg`.
    "$@"     - A global temporary variable.
               This is important for scripts which are called with no RID
               attached, that is, not triggered by a specific character object.
    "."      - A NPC variable.
               They exist in the NPC and disappear when the server restarts or the
               NPC is reloaded. Can be accessed from inside the NPC or by calling
               'getvariableofnpc'. Function objects can also have .variables which
               are accessible from inside the function, however 'getvariableofnpc'
               does NOT work on function objects.
    ".@"     - A scope variable.
               They are unique to the instance and scope. Each instance has its
               own scope that ends when the script ends. Calling a function with
               callsub/callfunc starts a new scope, returning from the function
               ends it. When a scope ends, its variables are converted to values
               ('return .@var;' returns a value, not a reference).
    "'"      - An instance variable.
               These are used with the instancing system and are unique to each
               instance type.
    "#"      - A permanent local account variable.
               They are stored by char-server in the `acc_reg_num` table and
               `acc_reg_str`.

    "##"     - A permanent global account variable stored by the login server.
               They are stored in the `global_acc_reg_num` table and
               `global_acc_reg_str`.
               The only difference you will note from normal # variables is when
               you have multiple char-servers connected to the same login server.
               The # variables are unique to each char-server, while the ## variables
               are shared by all these char-servers.

    Postfix: integer or string
    nothing - integer variable, can store positive and negative numbers, but only
              whole numbers (so don't expect to do any fractional math)
    '$'     - string variable, can store text

    Examples:
      name  - permanent character integer variable
      name$ - permanent character string variable
     @name  - temporary character integer variable
     @name$ - temporary character string variable
     $name  - permanent global integer variable
     $name$ - permanent global string variable
    $@name  - temporary global integer variable
    $@name$ - temporary global string variable
     .name  - NPC integer variable
     .name$ - NPC string variable
    .@name  - scope integer variable
    .@name$ - scope string variable
     'name  - instance integer variable
     'name$ - instance string variable
     #name  - permanent local account integer variable
     #name$ - permanent local account string variable
    ##name  - permanent global account integer variable
    ##name$ - permanent global account string variable

    Com base no que está explicado acima, aonde estiver questcv_time você vai trocar para #questcv_time.

  4. Procure:

    case 1:

    Adicione abaixo:

    if(#fez ==1){

    next;

    mes "[Garota sem Rosto]";

    mes "Desculpe mais você já fez essa quest hoje, aguarde até amanha para realizar novamente.";

    close;

    }

    Procure:

    mes "Cuidado! Ela foi invocada!";

    Adicione abaixo:

    #fez, 1;

    Procure:

        mes "[Garota sem Rosto]";
        mes "Você não possui a caixinha de Musica Natalina...";
        close;
    }

    Adicione abaixo:

    -    script<TAB>Garota sem Rosto#02<TAB>-1,{

    OnClock0001: query_sql "UPDATE `acc_reg_num` SET `value`=`0` WHERE `key`='#fez'"; end;

    end;

    }

     

     

     

  5. 17 minutes ago, sader1992 said:

    i would really suggest using 

    try to add this to your client and make the grf you will make from those files as read first and don't forget to add to them your clientinfo.xml and see if you will still have the error

    Solved, thx ;)

  6. Just now, sader1992 said:

    is this happen on only this hat or every hat ?

    if it's only this hat then it's from the collection bmp

    if not then It seems like you have error with your lua/lub files

    It happens on any hat, could you tell me what are the moon files for this new client? Because I use the compatible with client 2015.

  7. I uninstalled the xampp I used (5.6.23) and installed it to 5.6.24.1 and somehow the problem was solved, I believe it must have been some problem in this version, the strangest is that when I installed Wamp the same error occurred, Anyway the problem has been solved, thank you all.

  8. I did this:http://stackoverflow.com/questions/2148131/xampp-wamp-whatever-it-is-apache-is-running-super-slow

    The phpmyadmin was fast so I opened the server and logged on, I was able to use the commands and play items on the floor normally, but when I rebooted the machine returned the problem and phpmyadmin slowed again, so I think the problem is there but I do not know The cause of phpmyadmin is slow since it is in localhost.

    NOTE: I already changed the current xamp through Wamp and the same problem occurred.

  9. Just now, Loki Mania said:

    Did u checked if there is any table crashed on database?

    No, everything is normal, I have already re-created the database, and the problem has continued.

    Oh, another thing I forgot to mention, even in localhost phpmyadmin is quite slow, which was not supposed to happen .. I do not know if this has anything to do with the problem.

  10. 7 minutes ago, Loki Mania said:

    This error occurs with all commands ou just those one?

    I got a error like that with all @ commands, fixed it changing langtype in client.info...

    It happens in other commands also like @heal, since @lvup, @allskill works normally and when I try to play some item on the floor the same problem occurs.

     

    Langtype is correct

  11. 8 minutes ago, Haziel said:

    On Ragnarök Setup, which options you have among with "Intel HD Graphics 3000"?
    (Intel's VGAs has a history of issues).

    "Direct3D HaL", I already switched to this option but the same problem occurs

  12. 27 minutes ago, Haziel said:

    It seems to be an GPU/VGA issue, can you share your Hardware and a Screenshot of RO Setup?

    here it is:

    iyQ82yn.jpg

    nDu3yZf.jpg

    aBr3Pz4.jpg

    OBS: Setup is already running as windows 7 compatibility.

    Also I think the problem is something related to this, however I have reinstalled all the drivers, everything is up to date and I even changed the operating system.

  13. 21 minutes ago, Akkarin said:

    I sometimes get that on iRO, i have to close/reopen the client. On my server it happens to and a quick @refresh fixes it. I've always assumed it was something to do with my ancient gpu, or network packet loss.

     

    Have you tried @refresh to see if you can "unstick" your char?

    It does not resolve, when I use @item I can not do anything else with char.

  14. 4 minutes ago, Akkarin said:

    Can you do everything you'd be able to normally without using  @go, @item and @ Warp ?

    Yes, but sometimes when I soon can not walk without using a command, all it takes is for me to close and open again as it returns to normal.

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