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y00z

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  1. any chance for insert command @option in npc? example @option 0 0 524288 like @item if insert to npc its change to getitem, how about @option? and where i can find list for that, tyvm
  2. okayy i will try it, tyvm for answering my question
  3. hi sir.. can i ask something, if my server use item_db.txt and pre renewal, should i add table item_db2_re in my sql database? or just add item id: 33060 in my item_db.txt?
  4. any bady know how to give ashes every floor in endless tower i try for give ashes in 2nd floor and copy this code 1@tower,355,51,0 script 25FGate102tower 45,2,2,{ end; OnInstanceInit: disablenpc instance_npcname("25FGate102tower"); end; OnEnable: enablenpc instance_npcname("25FGate102tower"); initnpctimer; end; OnTouch_: getitem 6000,1; //Dark_Ashes warp instance_mapname("2@tower"),52,354; end; OnTimer120000: disablenpc instance_npcname("25FGate102tower"); donpcevent instance_npcname("25FGate102tower-2")+"::OnEnable"; stopnpctimer; end; } 1@tower,355,51,0 script 25FGate102tower-2 45,2,2,{ end; OnInstanceInit: disablenpc instance_npcname("25FGate102tower-2"); end; OnEnable: enablenpc instance_npcname("25FGate102tower-2"); end; OnTouch_: warp instance_mapname("2@tower"),52,354; end; } and try like this 1@tower,96,393,0 script 2FGate102tower 45,2,2,{ end; OnInstanceInit: disablenpc instance_npcname("2FGate102tower"); end; OnEnable: enablenpc instance_npcname("2FGate102tower"); initnpctimer; end; OnTouch_: getitem 6000,1; //Dark_Ashes warp instance_mapname("1@tower"),136,354; end; OnTimer120000: disablenpc instance_npcname("2FGate102tower"); donpcevent instance_npcname("2FGate102tower-2")+"::OnEnable"; stopnpctimer; end; } 1@tower,96,393,0 script 2FGate102tower-2 45,2,2,{ end; OnInstanceInit: disablenpc instance_npcname("2FGate102tower-2"); end; OnEnable: enablenpc instance_npcname("2FGate102tower-2"); end; OnTouch_: warp instance_mapname("1@tower"),136,354; end; } also deleted "1@tower,96,393,0 duplicate(1FGate102tower) 2FGate102tower 45,2,2" and "case 2: warp .@map$,136,354; break;" but im cant click that warp portal
  5. i want to ask, is it possible to get refine() in another item slot? example if i use headcostume that will give effect if my headgear +8 and if i unequip my headgear, my headcostume didnt give any effect... so headcostume effect depending my headgear refine i already try in my headcostume if (getequiprefine(Head_Top)>8) { bonus bMaxHP,1000; bonus bMaxSP,1000; } or if (getrefine(Head_Top)>8) { bonus bMaxHP,1000; bonus bMaxSP,1000; } isnt work
  6. can you give me example? because im already test used countitem or countitem2.. if i used equip +1 or more and talk to npc for upgrade, that will generate mes"error". It should only read what's in the bag, not i used.
  7. hi guys any body know how to make NPC Refiner with the equipment materials same as used, but the material must +0.. for example, i want refine +7 shadow armor, the material must shadow armor +0, if in inventory have shadow armor +1 or above , the process will close, and NPC give warning. this is my script, the problem is that there is no check for equipment material more than +0 in inventory. prontera,156,181,3 script Shadow Blacksmith 1_M_SMITH,{ disable_items; mes "[Shadow Blacksmith]"; mes "I'm the Armsmith."; mes "I can refine all kinds of weapons, armor and equipment, so let me"; mes "know what you want me to refine."; next; setarray .@position$[1], "Head Mid", "Head Low", "Head Top", "Garment", "Armor", "Weapon", "Shield", "Shoes","Accessory","Accessory"; .@menu$ = ""; for(.@i = 1; .@i <= getarraysize(.@position$); ++.@i) { .@pos = .@i + 10; if(.@i >= 12) .@pos++; if(getequipisequiped(.@pos)) { .@menu$ += .@position$[.@i] + "-" + "[" + getequipname(.@pos) + "]"; .@equipped = 1; } .@menu$ += ":"; } if (.@equipped == 0) { mes "[Shadow Blacksmith]"; mes "I don't think I can refine any items you have..."; close; } .@part = select(.@menu$) + 10; if(!getequipisequiped(.@part)) { //custom check mes "[Shadow Blacksmith]"; mes "You're not wearing"; mes "anything there that"; mes "I can refine."; emotion E_FRET; close; } //Check if the item is refinable... if(!getequipisenableref(.@part)) { mes "[Shadow Blacksmith]"; mes "I don't think I can"; mes "refine this item at all..."; close; } //Check to see if the items is already +10 if(getequiprefinerycnt(.@part) >= 10) { mes "[Shadow Blacksmith]"; mes "I can't refine this"; mes "any more. This is as"; mes "refined as it gets!"; close; } //check if item just 1 if(getequipid(.@material) <= 1) { mes "[Shadow Blacksmith]"; mes "You dont have material i need"; mes "i need "+ getequipname(.@part) +""; close; } .@refineitemid = getequipid(.@part); // save id of the item .@refinerycnt = getequiprefinerycnt(.@part); //save refinery count switch(getequipweaponlv(.@part)){ case 0: //Refine Armor .@price = 2000000; .@material = getequipid(.@part); .@safe = 5; break; case 1: //Refine Level 1 Weapon .@price = 2000000; .@material = getequipid(.@part); .@safe = 5; break; case 2: //Refine Level 2 Weapon .@price = 2000000; .@material = getequipid(.@part); .@safe = 5; break; case 3: //Refine Level 3 Weapon .@price = 2000000; .@material = getequipid(.@part); .@safe = 5; break; case 4: //Refine Level 4 Weapon .@price = 2000000; .@material = getequipid(.@part); .@safe = 5; break; case 5: //Refine other stuff? .@price = 2000000; .@material = getequipid(.@part); .@safe = 5; break; } mes "[Shadow Blacksmith]"; mes "To refine this I need"; mes "one ^003366"+getitemname(.@material)+"^000000 and"; mes "a service fee of " + .@price + " Zeny."; mes "Do you really wish to continue?"; next; if(select("Yes:No") == 2){ mes "[Shadow Blacksmith]"; mes "Yeah..."; mes "There's no need to"; mes "rush. Take your time."; close; } if(getequippercentrefinery(.@part) < 100) { mes "[Shadow Blacksmith]"; mes "Oh no! If I continue to"; mes "refine this, there's a risk it could be down grade,"; switch(.@material) { case 985: mes "and you'd ^FF0000lose your currently upgrade^000000, but ^FF0000 it is also possible to be safe^000000."; break; default: mes "and you'd ^FF0000lose your currently upgrade^000000, but ^FF0000 it is also possible to be safe^000000."; break; } next; mes "[Shadow Blacksmith]"; mes "I can't make it any clearer."; mes "Once a shadow equipment is down grade,"; mes "there's no getting it back."; mes "Do you still want to refine?"; next; if(select("Yes:No") == 2){ mes "[Shadow Blacksmith]"; mes "I completely agree..."; mes "I might be a great refiner, but sometimes even I make mistakes."; close; } } if((countitem(.@material) <= 1) || (Zeny < .@price)) { mes "[Shadow Blacksmith]"; mes "You don't seem to have"; mes "enough Zeny or "+getitemname(.@material)+"..."; mes "Go get some more. I'll be"; mes "here all day if you need me."; close; } Zeny -= .@price; delitem .@material,1; //custom checks if(getequipisequiped(.@part) == 0) { // hacker has removed the item (not changed, why?) mes "[Shadow Blacksmith]"; mes "Look here... you don't have any Items on..."; close; } if(getequiprefinerycnt(.@part) != .@refinerycnt || getequipid(.@part) != .@refineitemid) { // hacker has changed the item mes "[Shadow Blacksmith]"; emotion E_FRET; mes "Wait a second..."; mes "Do you think I'm stupid?!"; mes "You switched the item while I wasn't looking! Get out of here!"; close; } if(getequippercentrefinery(.@part) <= rand(100)) { //failedrefitem .@part; mes "[Shadow Blacksmith]"; emotion (!rand(5))?ET_FRET:E_MONEY; .@lose = rand(1,3); if (.@lose == 1) { specialeffect 611; mes "OH! MY GOD!"; mes "Damn it! Not again!"; mes "I'm terribly sorry, but you know practice does make perfect."; mes "Um, right? Heh heh..."; } else if(.@lose == 2) { specialeffect 611; mes "Nooooooo!"; mes "It broke!"; mes "I-I'm sorry!"; } else { downrefitem .@part; specialeffect 155; mes "Crap!"; mes "It couldn't take"; mes "much more tempering!"; mes "Sorry about this..."; } close; } mes "[Shadow Blacksmith]"; successrefitem .@part; emotion E_HUK; .@win = rand(1,3); if (.@win == 1) { mes "Perfect!"; mes "Heh heh!"; mes "Once again,"; mes "flawless work"; mes "from the master~"; } else if(.@win == 2) { mes "Success...!"; mes "Yet again, my amazing"; mes "talent truly dazzles"; mes "and shines today."; } else { mes "Heh heh!"; mes "I'm all done."; mes "No doubt, my work is"; mes "to your satisfaction."; mes "Sheer, utter perfection~"; } close; }
  8. ahhh get it, thanks you very much sir
  9. Hi, does anyone know how to create a new bloody branch? I want to make MOBG_Branch_Of_Dead_Tree2 which only contains the MVP Biolab 3.. im using rathena 2018 thanks....
  10. hi.. im already run this script in my server and already add all stone item in item_db but idk why im cant choose menu "STR Stone, INT Stone, ETC" 0:12 in your video i just have blank menu
  11. please check message

    thank you

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