Ok Solved NPC:
//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6c
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.2 Added category support.
//= 1.3 More options and fixes.
//= 1.4 Added debug settings.
//= 1.5 Replaced categories with shop IDs.
//= 1.6 Added support for purchasing stackables.
//= 1.6a Added support for previewing costumes and robes.
//= 1.6b Added 'disable_items' command.
//= 1.6c Replaced function 'A_An' with "F_InsertArticle".
//============================================================
// Shop NPCs -- supplying no argument displays entire menu.
// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
payon,166,100,6 script Quest Shop#SQ0 998,{ callfunc "myquest"; }
// Script Core
//============================================================
- script quest_shop -1,{
function Addm; function Chk; function Slot;
OnInit:
freeloop(1);
// -----------------------------------------------------------
// Basic shop settings.
// -----------------------------------------------------------
set .Announce,0; // Announce quest completion? (1: yes / 0: no)
set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
set .ShowID,0; // Show item IDs? (1: yes / 0: no)
set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
set .MaxStack,100; // Max number of quest items purchased at one time.
// -----------------------------------------------------------
// Random Chance Settings
// -----------------------------------------------------------
set .SuccessRate, 20;
setarray .add_reward_items[0], 501, 1, 502, 2; // <id, amount>
setarray .fail_reward_items[0], 501, 1, 502, 2; // <id, amount>
// -----------------------------------------------------------
// Points variable -- optional quest requirement.
// setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------
setarray .Points$[0],"QUESTPOINTS","Quest Points";
// -----------------------------------------------------------
// Shop IDs -- to add shops, copy dummy data at bottom of file.
// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------
setarray .Shops$[1],"Weapons","Armors","Other";
// -----------------------------------------------------------
// Quest items -- do NOT use a reward item more than once!
// Add(<shop ID>,<reward ID>,<reward amount>,
// <Zeny cost>,<point cost>,
// <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------
Add(1,1208,1,0,0,7757,5,12698,3,969,10);
Add(1,1117,1,0,0,7757,5,12698,3,969,10);
Add(2,2306,1,0,0,7757,3,12691,969,5);
Add(2,2502,1,0,0,7757,3,12693,969,5);
// -----------------------------------------------------------
freeloop(0);
set .menu$,"";
for(set
[email protected],1;
[email protected]<=getarraysize(.Shops$); set
[email protected],
[email protected]+1) {
set .menu$, .menu$+.Shops$[
[email protected]]+":";
npcshopdelitem "myshop"
[email protected],909;
}
end;
OnMenu:
set
[email protected], getarraysize(@i);
if (
[email protected]) set @shop_index, select(.menu$);
else if (
[email protected] == 1) set @shop_index, @i[0];
else {
for(set
[email protected],0;
[email protected]<
[email protected]; set
[email protected],
[email protected]+1)
set
[email protected]$,
[email protected]$+.Shops$[@i[
[email protected]]]+":";
set @shop_index, @i[select(
[email protected]$)-1];
}
deletearray @i[0],getarraysize(@i);
if (.Shops$[@shop_index] == "") {
message strcharinfo(0),"An error has occurred.";
end;
}
dispbottom "Select one item at a time.";
callshop "myshop"
[email protected]_index,1;
npcshopattach "myshop"
[email protected]_index;
end;
OnBuyItem:
//
[email protected][] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
setarray
[email protected][0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
copyarray
[email protected][3],getd(".q_"
[email protected]_index+"_"
[email protected][0]+"[0]"),getarraysize(getd(".q_"
[email protected]_index+"_"
[email protected][0]));
set
[email protected][2],
[email protected][1]*
[email protected][3];
if (
[email protected][2] ||
[email protected][2] > 30000) {
message strcharinfo(0),"You can't purchase that many "+getitemname(
[email protected][0])+".";
end;
}
mes "[Quest Shop]";
mes "Reward: ^0055FF"+((
[email protected][2] > 1)
[email protected][2]+"x ":"")+Slot(
[email protected][0])+"^000000";
mes "Requirements:";
disable_items;
if (
[email protected][4]) mes " > "+Chk(Zeny,
[email protected][4]*
[email protected][1])+(
[email protected][4]*
[email protected][1])+" Zeny^000000";
if (
[email protected][5]) mes " > "+Chk(getd(.Points$[0]),
[email protected][5]*
[email protected][1])+(
[email protected][5]*
[email protected][1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(
[email protected][5]*
[email protected][1])+")^000000";
if (
[email protected][6]) for(set
[email protected],6;
[email protected]<getarraysize(
[email protected]); set
[email protected],
[email protected]+2)
mes " > "+Chk(countitem(
[email protected][
[email protected]]),
[email protected][
[email protected]+1]*
[email protected][1])+((.ShowID)?"{"
[email protected][
[email protected]]+"} ":"")+Slot(
[email protected][
[email protected]])+" ("+countitem(
[email protected][
[email protected]])+"/"+(
[email protected][
[email protected]+1]*
[email protected][1])+")^000000";
next;
setarray @qe[1], getiteminfo(
[email protected][0],5), getiteminfo(
[email protected][0],11);
if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT)))
set
[email protected],1;
addtimer 1000, strnpcinfo(0)+"::OnEnd";
while(1) {
switch(select(" ~ Purchase ^0055FF"+getitemname(
[email protected][0])+"^000000:"+((
[email protected] &&
[email protected][7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
case 1:
if (@qe[0]) {
mes "[Forging For Newbies]";
mes "You're missing one or more quest requirements.";
close;
}
if (!checkweight(
[email protected][0],
[email protected][2])) {
mes "[Quest Shop]";
mes "^FF0000You need "+(((
[email protected][2]*getiteminfo(
[email protected][0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
close;
}
if (
[email protected][4]) set Zeny, Zeny-(
[email protected][4]*
[email protected][1]);
if (
[email protected][5]) setd .Points$[0], getd(.Points$[0])-(
[email protected][5]*
[email protected][1]);
if (
[email protected][6]) for(set
[email protected],6;
[email protected]<getarraysize(
[email protected]); set
[email protected],
[email protected]+2)
delitem
[email protected][
[email protected]],
[email protected][
[email protected]+1]*
[email protected][1];
if (rand(1,100) <= .SuccessRate) {
getitem
[email protected][0],
[email protected][2];
for(
[email protected] = 0;
[email protected] < getarraysize(.add_reward_items);
[email protected] += 2) {
getitem .add_reward_items[
[email protected]], .add_reward_items[
[email protected]+1];
}
} else {
// FAIL!
for(
[email protected] = 0;
[email protected] < getarraysize(.fail_reward_items);
[email protected] += 2) {
getitem .fail_reward_items[
[email protected]], .fail_reward_items[
[email protected]+1];
}
}
if (.Announce) announce strcharinfo(0)+" has created "+((
[email protected][2] > 1)
[email protected][2]+"x "+getitemname(
[email protected][0]):callfunc("F_InsertArticle",getitemname(
[email protected][0])))+"!",0;
specialeffect2 EF_FLOWERLEAF;
close;
case 2:
setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
break;
case 3:
close;
}
}
OnEnd:
if (@qe[7]) {
changelook LOOK_HEAD_BOTTOM, @qe[3];
changelook LOOK_HEAD_TOP, @qe[4];
changelook LOOK_HEAD_MID, @qe[5];
changelook LOOK_ROBE, @qe[6];
}
deletearray @qe[0],8;
end;
function Add {
if (getitemname(getarg(1)) == "null") {
debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
return;
}
setarray
[email protected][0],getarg(2),getarg(3),getarg(4);
for(set
[email protected],5;
[email protected]<getargcount(); set
[email protected],
[email protected]+2) {
if (getitemname(getarg(
[email protected])) == "null") {
debugmes "Quest requirement #"+getarg(
[email protected])+" invalid (skipped).";
return;
} else
setarray
[email protected][
[email protected]],getarg(
[email protected]),getarg(
[email protected]+1);
}
copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),
[email protected][0],getarraysize(
[email protected]);
npcshopadditem "myshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
return;
}
function Chk {
if (getarg(0) < getarg(1)) {
set @qe[0],1;
return "^FF0000";
} else
return "^00FF00";
}
function Slot {
set
[email protected]$,getitemname(getarg(0));
switch(.ShowSlot) {
case 1: if (!getitemslots(getarg(0))) return
[email protected]$;
case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return
[email protected]$+" ["+getitemslots(getarg(0))+"]";
default: return
[email protected]$;
}
}
}
function script qshop {
deletearray @i[0],getarraysize(@i);
for(set
[email protected],0;
[email protected]<getargcount(); set
[email protected],
[email protected]+1)
set @i[
[email protected]],getarg(
[email protected]);
doevent "my_shop::OnMenu";
end;
}
// Dummy shop data -- copy as needed.
//============================================================
- shop mshop1 -1,909:-1
- shop mshop2 -1,909:-1
- shop mshop3 -1,909:-1
- shop mshop4 -1,909:-1
- shop mshop5 -1,909:-1
Explanation:
Add:
// -----------------------------------------------------------
// Basic shop settings.
// -----------------------------------------------------------
set .Announce,1; // Announce quest completion? (1: yes / 0: no)
set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
set .ShowID,0; // Show item IDs? (1: yes / 0: no)
set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
set .MaxStack,100; // Max number of quest items purchased at one time.
// -----------------------------------------------------------
// Random Chance Settings
// -----------------------------------------------------------
set .SuccessRate, 20;
setarray .add_reward_items[0], 501, 1, 502, 2; // <id, amount>
setarray .fail_reward_items[0], 501, 1, 502, 2; // <id, amount>
and
if (rand(1,100) <= .SuccessRate) {
getitem
[email protected][0],
[email protected][2];
for(
[email protected] = 0;
[email protected] < getarraysize(.add_reward_items);
[email protected] += 2) {
getitem .add_reward_items[
[email protected]], .add_reward_items[
[email protected]+1];
}
} else {
// FAIL!
for(
[email protected] = 0;
[email protected] < getarraysize(.fail_reward_items);
[email protected] += 2) {
getitem .fail_reward_items[
[email protected]], .fail_reward_items[
[email protected]+1];
}
}
Solved by @Z3R0